Searched refs:eventEntry (Results 1 – 2 of 2) sorted by relevance
/frameworks/native/services/inputflinger/ |
D | InputDispatcher.cpp | 959 EventEntry* eventEntry, const Vector<InputTarget>& inputTargets) { in dispatchEventLocked() argument 964 ALOG_ASSERT(eventEntry->dispatchInProgress); // should already have been set to true in dispatchEventLocked() 966 pokeUserActivityLocked(eventEntry); in dispatchEventLocked() 974 prepareDispatchCycleLocked(currentTime, connection, eventEntry, &inputTarget); in dispatchEventLocked() 1699 const sp<InputWindowHandle>& windowHandle, const EventEntry* eventEntry, in checkWindowReadyForMoreInputLocked() argument 1730 if (eventEntry->type == EventEntry::TYPE_KEY) { in checkWindowReadyForMoreInputLocked() 1797 void InputDispatcher::pokeUserActivityLocked(const EventEntry* eventEntry) { in pokeUserActivityLocked() argument 1809 switch (eventEntry->type) { in pokeUserActivityLocked() 1811 const MotionEntry* motionEntry = static_cast<const MotionEntry*>(eventEntry); in pokeUserActivityLocked() 1822 const KeyEntry* keyEntry = static_cast<const KeyEntry*>(eventEntry); in pokeUserActivityLocked() [all …]
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D | InputDispatcher.h | 543 EventEntry* eventEntry; // the event to dispatch member 554 DispatchEntry(EventEntry* eventEntry, 1051 void pokeUserActivityLocked(const EventEntry* eventEntry); 1061 const sp<InputWindowHandle>& windowHandle, const EventEntry* eventEntry, 1069 EventEntry* eventEntry, const InputTarget* inputTarget); 1071 EventEntry* eventEntry, const InputTarget* inputTarget); 1073 EventEntry* eventEntry, const InputTarget* inputTarget, int32_t dispatchMode);
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