Searched refs:inverseScaleX (Results 1 – 1 of 1) sorted by relevance
108 inverseScaleX = 1.0f; in PaintInfo()113 inverseScaleX = 1.0f / scaleX; in PaintInfo()117 if (isAA && halfStrokeWidth != 0 && inverseScaleX == inverseScaleY && in PaintInfo()118 2 * halfStrokeWidth < inverseScaleX) { in PaintInfo()120 maxAlpha *= (2 * halfStrokeWidth) / inverseScaleX; in PaintInfo()128 float inverseScaleX; member136 offset.x *= 0.5f * inverseScaleX; in scaleOffsetForStrokeWidth()148 return (Vector2){offset.x * 0.5f * inverseScaleX, offset.y * 0.5f * inverseScaleY}; in deriveAAOffset()160 float threshold = std::min(inverseScaleX, inverseScaleY) * ROUND_CAP_THRESH; in capExtraDivisions()175 bounds->outset(fabs(inverseScaleX) * (0.5f + Vertex::GeometryFudgeFactor()), in expandBoundsForStroke()[all …]