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Searched refs:GameRotationVector (Results 1 – 5 of 5) sorted by relevance

/hardware/invensense/6515/libsensors_iio/
DMPLSensor.cpp430 mPendingEvents[GameRotationVector].version = sizeof(sensors_event_t); in MPLSensor()
431 mPendingEvents[GameRotationVector].sensor = ID_GRV; in MPLSensor()
432 mPendingEvents[GameRotationVector].type = SENSOR_TYPE_GAME_ROTATION_VECTOR; in MPLSensor()
433 mPendingEvents[GameRotationVector].acceleration.status in MPLSensor()
514 mHandlers[GameRotationVector] = &MPLSensor::grvHandler; in MPLSensor()
1513 if (mEnabled & (1 << GameRotationVector)) { in enablePedQuaternionData()
1645 if (mEnabled & (1 << GameRotationVector)) { in enable6AxisQuaternionData()
1663 if (mEnabled & ( 1 << GameRotationVector)) { in enable6AxisQuaternionData()
1721 return ((mDelays[GameRotationVector] <= RATE_200HZ) ? 0 :1); in checkLPQRateSupported()
2038 !(mBatchEnabled & (1 << GameRotationVector))) {
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Dsensors.h72 GameRotationVector, enumerator
DMPLSensor.h78 (1 << GameRotationVector) \
/hardware/invensense/65xx/libsensors_iio/
DMPLSensor.cpp102 (1 << GameRotationVector) \
508 mPendingEvents[GameRotationVector].version = sizeof(sensors_event_t); in MPLSensor()
509 mPendingEvents[GameRotationVector].sensor = ID_GRV; in MPLSensor()
510 mPendingEvents[GameRotationVector].type = SENSOR_TYPE_GAME_ROTATION_VECTOR; in MPLSensor()
511 mPendingEvents[GameRotationVector].acceleration.status in MPLSensor()
578 mHandlers[GameRotationVector] = &MPLSensor::grvHandler; in MPLSensor()
1438 if (mEnabled & (1 << GameRotationVector)) { in enablePedQuaternionData()
1555 if (mEnabled & (1 << GameRotationVector)) { in enable6AxisQuaternionData()
1573 if (mEnabled & ( 1 << GameRotationVector)) { in enable6AxisQuaternionData()
1615 return ((mDelays[GameRotationVector] <= RATE_200HZ) ? 0 :1); in checkLPQRateSupported()
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DMPLSensor.h188 GameRotationVector, enumerator