Searched refs:GameRotationVector (Results 1 – 5 of 5) sorted by relevance
430 mPendingEvents[GameRotationVector].version = sizeof(sensors_event_t); in MPLSensor()431 mPendingEvents[GameRotationVector].sensor = ID_GRV; in MPLSensor()432 mPendingEvents[GameRotationVector].type = SENSOR_TYPE_GAME_ROTATION_VECTOR; in MPLSensor()433 mPendingEvents[GameRotationVector].acceleration.status in MPLSensor()514 mHandlers[GameRotationVector] = &MPLSensor::grvHandler; in MPLSensor()1513 if (mEnabled & (1 << GameRotationVector)) { in enablePedQuaternionData()1645 if (mEnabled & (1 << GameRotationVector)) { in enable6AxisQuaternionData()1663 if (mEnabled & ( 1 << GameRotationVector)) { in enable6AxisQuaternionData()1721 return ((mDelays[GameRotationVector] <= RATE_200HZ) ? 0 :1); in checkLPQRateSupported()2038 !(mBatchEnabled & (1 << GameRotationVector))) {[all …]
72 GameRotationVector, enumerator
78 (1 << GameRotationVector) \
102 (1 << GameRotationVector) \508 mPendingEvents[GameRotationVector].version = sizeof(sensors_event_t); in MPLSensor()509 mPendingEvents[GameRotationVector].sensor = ID_GRV; in MPLSensor()510 mPendingEvents[GameRotationVector].type = SENSOR_TYPE_GAME_ROTATION_VECTOR; in MPLSensor()511 mPendingEvents[GameRotationVector].acceleration.status in MPLSensor()578 mHandlers[GameRotationVector] = &MPLSensor::grvHandler; in MPLSensor()1438 if (mEnabled & (1 << GameRotationVector)) { in enablePedQuaternionData()1555 if (mEnabled & (1 << GameRotationVector)) { in enable6AxisQuaternionData()1573 if (mEnabled & ( 1 << GameRotationVector)) { in enable6AxisQuaternionData()1615 return ((mDelays[GameRotationVector] <= RATE_200HZ) ? 0 :1); in checkLPQRateSupported()[all …]
188 GameRotationVector, enumerator