1 /* 2 * Conversion from or to floating-point happens in a floating-point register. 3 * Therefore we load the input and store the output into or from a 4 * floating-point register irrespective of the type. 5 */ 6%include "mips64/fcvtHeader.S" { "suffix":"_FLOAT", "valreg":"f0" } 7 cvt.d.w f0, f0 8%include "mips64/fcvtFooter.S" { "suffix":"_DOUBLE", "valreg":"f0" } 9