1    /*
2     * Unlock an object.
3     *
4     * Exceptions that occur when unlocking a monitor need to appear as
5     * if they happened at the following instruction.  See the Dalvik
6     * instruction spec.
7     */
8    /* monitor-exit vAA */
9    .extern artUnlockObjectFromCode
10    EXPORT_PC
11    srl     a2, rINST, 8                # a2 <- AA
12    GET_VREG_U a0, a2                   # a0 <- vAA (object)
13    move    a1, rSELF                   # a1 <- self
14    jal     artUnlockObjectFromCode     # v0 <- success for unlock(self, obj)
15    bnezc   v0, MterpException
16    FETCH_ADVANCE_INST 1                # before throw: advance rPC, load rINST
17    GET_INST_OPCODE v0                  # extract opcode from rINST
18    GOTO_OPCODE v0                      # jump to next instruction
19