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59<p class="text-center"><a href="perl-magick.html#installation">Installation</a> • <a href="perl-magick.html#overview">Overview</a> • <a href="perl-magick.html#example">Example Script</a> • <a href="perl-magick.html#read">Read or Write an Image</a> • <a href="perl-magick.html#manipulate">Manipulate an Image</a> • <a href="perl-magick.html#set-attribute">Set an Image Attribute</a> • <a href="perl-magick.html#get-attribute">Get an Image Attribute</a> • <a href="perl-magick.html#compare">Compare an Image to its Reconstruction</a> • <a href="perl-magick.html#montage">Create an Image Montage</a> • <a href="perl-magick.html#blobs">Working with Blobs</a> • <a href="perl-magick.html#direct-access">Direct-access to Image Pixels</a> • <a href="perl-magick.html#miscellaneous">Miscellaneous Methods</a> • <a href="perl-magick.html#exceptions">Handling Exceptions</a>• <a href="perl-magick.html#constants">Constant</a> </p>
60
61<a id="introduction"></a>
62<p class="lead magick-description"><a href="download.html">PerlMagick</a> is an objected-oriented <a href="http://www.perl.com/perl/">Perl</a> interface to ImageMagick. Use the module to read, manipulate, or write an image or image sequence from within a Perl script. This makes it very suitable for Web CGI scripts. You must have ImageMagick 6.5.5 or above and Perl version 5.005_02 or greater installed on your system for PerlMagick to build properly.</p>
63
64<p>There are a number of useful scripts available to show you the value of PerlMagick. You can do Web based image manipulation and conversion with <a href="http://www.imagemagick.org/download/perl">MagickStudio</a>, or use <a href="http://git.imagemagick.org/repos/ImageMagick/PerlMagick/demo">L-systems</a> to create images of plants using mathematical constructs, and finally navigate through collections of thumbnail images and select the image to view with the <a href="http://webmagick.sourceforge.net/">WebMagick Image Navigator</a>.</p>
65
66<p>You can try PerlMagick from your Web browser at the <a href="http://www.imagemagick.org/MagickStudio/scripts/MagickStudio.cgi">ImageMagick Studio</a>. Or, you can see <a href="examples.html">examples</a> of select PerlMagick functions.</p>
67
68<h2 class="magick-header"><a id="installation"></a>Installation</h2>
69
70<p><b>UNIX</b></p>
71
72<p>Is PerlMagick available from your system RPM repository?  For example, on our CentOS system, we install PerlMagick thusly:</p>
73
74<pre>
75yum install ImageMagick-perl
76</pre>
77
78<p>If not, you must install PerlMagick from the ImageMagick source distribution.  Download the latest <a href="http://www.imagemagick.org/download/ImageMagick.tar.gz">source</a> release.</p>
79
80<p>Unpack the distribution with this command:</p>
81
82<pre>
83tar xvzf ImageMagick.tar.gz
84</pre>
85
86<p>Next configure and compile ImageMagick:</p>
87
88<pre><span class="crtprompt"> </span><span class='crtin'>cd ImageMagick-7.0.2</span><span class='crtout'></span><span class="crtprompt"> </span><span class='crtin'>./configure -with-perl</span><span class='crtout'></span><span class="crtprompt"> </span><span class='crtin'>make</span></pre>
89<p>If ImageMagick / PerlMagick configured and compiled without complaint, you are ready to install it on your system.  Administrator privileges are required to install.  To install, type</p>
90
91<pre>
92sudo make install
93</pre>
94
95<p>You may need to configure the dynamic linker run-time bindings:</p>
96
97<pre>
98sudo ldconfig /usr/local/lib
99</pre>
100
101
102<p>Finally, verify the PerlMagick install worked properly, type</p>
103
104<pre>
105perl -e \"use Image::Magick; print Image::Magick->QuantumDepth\"
106</pre>
107
108<p>Congratulations, you have a working ImageMagick distribution and you are ready to use PerlMagick to <a href="http://www.imagemagick.org/Usage/">convert, compose, or edit</a> your images.</p>
109
110<p><b>Windows XP / Windows 2000</b></p>
111
112<p>ImageMagick must already be installed on your system. Also, the ImageMagick source distribution for <a href="download.html">Windows 2000</a> is required. You must also have the <code>nmake</code> from the Visual C++ or J++ development environment. Copy <code>\bin\IMagick.dll</code> and <code>\bin\X11.dll</code> to a directory in your dynamic load path such as <code>c:\perl\site\5.00502</code>.</p>
113
114<p>Next, type</p>
115
116<pre>
117cd PerlMagick
118perl Makefile.nt
119nmake
120nmake install
121</pre>
122
123<p>See the <a href="http://www.dylanbeattie.net/magick/">PerlMagick Windows HowTo</a> page for further installation instructions.</p>
124
125<p><b>Running the Regression Tests</b></p>
126
127<p>To verify a correct installation, type</p>
128
129<pre>
130make test
131</pre>
132
133<p>Use <code>nmake test</code> under Windows. There are a few demonstration scripts available to exercise many of the functions PerlMagick can perform. Type</p>
134
135<pre>
136cd demo
137make
138</pre>
139
140<p>You are now ready to utilize the PerlMagick methods from within your Perl scripts.</p>
141
142<h2 class="magick-header"><a id="overview"></a>Overview</h2>
143
144<p>Any script that wants to use PerlMagick methods must first define the methods within its namespace and instantiate an image object. Do this with:</p>
145
146<pre>
147use Image::Magick;
148
149$image = Image::Magick-&gt;new;
150</pre>
151
152<p>PerlMagick is <var>quantum</var> aware.  You can request a specific quantum depth when you instantiate an image object:</p>
153
154<pre>
155use Image::Magick::Q16;
156
157$image = Image::Magick::Q16-&gt;new;
158</pre>
159
160<p>The new() method takes the same parameters as <a href="perl-magick.html#set-attribute">SetAttribute</a> . For example,</p>
161
162<pre>
163$image = Image::Magick-&gt;new(size=&gt;'384x256');
164</pre>
165
166<p>Next you will want to read an image or image sequence, manipulate it, and then display or write it. The input and output methods for PerlMagick are defined in <a href="perl-magick.html#read">Read or Write an Image</a>. See <a href="perl-magick.html#set-attribute">Set an Image Attribute</a> for methods that affect the way an image is read or written. Refer to <a href="perl-magick.html#manipulate">Manipulate an Image</a> for a list of methods to transform an image. <a href="perl-magick.html#get-attribute">Get an Image Attribute</a> describes how to retrieve an attribute for an image. Refer to <a href="perl-magick.html#montage">Create an Image Montage</a> for details about tiling your images as thumbnails on a background. Finally, some methods do not neatly fit into any of the categories just mentioned. Review <a href="perl-magick.html#misc">Miscellaneous Methods</a> for a list of these methods.</p>
167
168<p>Once you are finished with a PerlMagick object you should consider destroying it. Each image in an image sequence is stored in virtual memory. This can potentially add up to mebibytes of memory. Upon destroying a PerlMagick object, the memory is returned for use by other Perl methods. The recommended way to destroy an object is with <code>undef</code>:</p>
169
170<pre>
171undef $image;
172</pre>
173
174<p>To delete all the images but retain the <code>Image::Magick</code> object use</p>
175
176<pre>
177@$image = ();
178</pre>
179
180<p>and finally, to delete a single image from a multi-image sequence, use</p>
181
182<pre>
183undef $image-&gt;[$x];
184</pre>
185
186<p>The next section illustrates how to use various PerlMagick methods to manipulate an image sequence.</p>
187
188<p>Some of the PerlMagick methods require external programs such as <a href="http://www.cs.wisc.edu/~ghost/">Ghostscript</a>. This may require an explicit path in your PATH environment variable to work properly. For example (in Unix),</p>
189
190<pre>
191$ENV{PATH}' . "='/../bin:/usr/bin:/usr/local/bin';
192</pre>
193
194<h2 class="magick-header"><a id="example"></a>Example Script</h2>
195
196<p>Here is an example script to get you started:</p>
197
198<pre>
199#!/usr/local/bin/perl
200use Image::Magick;<br />
201my($image, $x);<br />
202$image = Image::Magick-&gt;new;
203$x = $image-&gt;Read('girl.png', 'logo.png', 'rose.png');
204warn "$x" if "$x";<br />
205$x = $image-&gt;Crop(geometry=&gt;'100x100+100+100');
206warn "$x" if "$x";<br />
207$x = $image-&gt;Write('x.png');
208warn "$x" if "$x";
209</pre>
210
211<p>The script reads three images, crops them, and writes a single image as a GIF animation sequence. In many cases you may want to access individual images of a sequence. The next example illustrates how this done:</p>
212
213<pre class="pre-scrollable">#!/usr/local/bin/perl
214use Image::Magick;<br />
215my($image, $p, $q);<br />
216$image = new Image::Magick;
217$image-&gt;Read('x1.png');
218$image-&gt;Read('j*.jpg');
219$image-&gt;Read('k.miff[1, 5, 3]');
220$image-&gt;Contrast();
221for ($x = 0; $image-&gt;[$x]; $x++)
222{
223  $image-&gt;[$x]-&gt;Frame('100x200') if $image-&gt;[$x]-&gt;Get('magick') eq 'GIF';
224  undef $image-&gt;[$x] if $image-&gt;[$x]-&gt;Get('columns') &lt; 100;
225}
226$p = $image-&gt;[1];
227$p-&gt;Draw(stroke=&gt;'red', primitive=&gt;'rectangle', points=&gt;20,20 100,100');
228$q = $p-&gt;Montage();
229undef $image;
230$q-&gt;Write('x.miff');
231</pre>
232
233<p>Suppose you want to start out with a 100 by 100 pixel white canvas with a red pixel in the center. Try</p>
234
235<pre>
236$image = Image::Magick-&gt;new;
237$image-&gt;Set(size=&gt;'100x100');
238$image-&gt;ReadImage('canvas:white');
239$image-&gt;Set('pixel[49,49]'=&gt;'red');
240</pre>
241
242<p>Here we reduce the intensity of the red component at (1,1) by half:</p>
243
244<pre>
245@pixels = $image-&gt;GetPixel(x=&gt;1,y=&gt;1);
246$pixels[0]*=0.5;
247$image-&gt;SetPixel(x=&gt;1,y=&gt;1,color=&gt;\@pixels);
248</pre>
249
250<p>Or suppose you want to convert your color image to grayscale:</p>
251
252<pre>
253$image-&gt;Quantize(colorspace=&gt;'gray');
254</pre>
255
256<p>Let's annotate an image with a Taipai TrueType font:</p>
257
258<pre>
259$text = 'Works like magick!';
260$image-&gt;Annotate(font=&gt;'kai.ttf', pointsize=&gt;40, fill=&gt;'green', text=&gt;$text);
261</pre>
262
263<p>Perhaps you want to extract all the pixel intensities from an image and write them to STDOUT:</p>
264
265<pre>
266@pixels = $image-&gt;GetPixels(map=&gt;'I', height=&gt;$height, width=&gt;$width, normalize=&gt;true);
267binmode STDOUT;
268print pack('B*',join('',@pixels));
269</pre>
270
271<p>Other clever things you can do with a PerlMagick objects include</p>
272
273<pre>
274$i = $#$p"+1";   # return the number of images associated with object p
275push(@$q, @$p);  # push the images from object p onto object q
276@$p = ();        # delete the images but not the object p
277$p-&gt;Convolve([1, 2, 1, 2, 4, 2, 1, 2, 1]);   # 3x3 Gaussian kernel
278</pre>
279
280  <h2 class="magick-header"><a id="read"></a>Read or Write an Image</h2>
281
282<p>Use the methods listed below to either read, write, or display an image or image sequence:</p>
283
284<table class="table table-condensed table-striped">
285<caption>Read or Write Methods</caption>
286<colgroup>
287  <col width="20%"></col>
288  <col width="20%"></col>
289  <col width="20%"></col>
290  <col width="40%"></col>
291</colgroup>
292<tbody>
293
294  <tr>
295    <th>Method</th>
296    <th>Parameters</th>
297    <th>Return Value</th>
298    <th>Description</th>
299  </tr>
300
301  <tr>
302    <td>Read</td>
303    <td>one or more filenames</td>
304    <td>the number of images read</td>
305    <td>read an image or image sequence</td>
306  </tr>
307
308  <tr>
309    <td>Write</td>
310    <td>filename</td>
311    <td>the number of images written</td>
312    <td>write an image or image sequence</td>
313  </tr>
314
315  <tr>
316    <td>Display</td>
317    <td>server name</td>
318    <td>the number of images displayed</td>
319    <td>display the image or image sequence to an X server</td>
320  </tr>
321
322  <tr>
323    <td>Animate</td>
324    <td>server name</td>
325    <td>the number of images animated</td>
326    <td>animate image sequence to an X server</td>
327  </tr>
328</tbody>
329</table>
330
331<p>For convenience, methods Write(), Display(), and Animate() can take any parameter that <a href="perl-magick.html#set-attribute">SetAttribute</a> knows about. For example,</p>
332
333<pre>
334$image-&gt;Write(filename=&gt;'image.png', compression=&gt;'None');
335</pre>
336
337<p>Use <code>-</code> as the filename to method Read() to read from standard in or to method Write() to write to standard out:</p>
338
339<pre>
340binmode STDOUT;
341$image-&gt;Write('png:-');
342</pre>
343
344<p>To read an image in the GIF format from a PERL filehandle, use:</p>
345
346<pre>
347$image = Image::Magick-&gt;new;
348open(IMAGE, 'image.gif');
349$image-&gt;Read(file=&gt;\*IMAGE);
350close(IMAGE);
351</pre>
352
353<p>To write an image in the PNG format to a PERL filehandle, use:</p>
354
355<pre>
356$filename = "image.png";
357open(IMAGE, ">$filename");
358$image-&gt;Write(file=&gt;\*IMAGE, filename=&gt;$filename);
359close(IMAGE);
360</pre>
361
362<p>Note, reading from or writing to a Perl filehandle may fail under Windows due to different versions of the C-runtime libraries between ImageMagick and the ActiveState Perl distributions or if one of the DLL's is linked with the /MT option.  See <a href="http://msdn.microsoft.com/en-us/library/ms235460.aspx">Potential Errors Passing CRT Objects Across DLL Boundaries</a> for an explanation.</p>
363
364<p>If <code>%0Nd, %0No, or %0Nx</code> appears in the filename, it is interpreted as a printf format specification and the specification is replaced with the specified decimal, octal, or hexadecimal encoding of the scene number. For example,</p>
365
366<pre>
367image%03d.miff
368</pre>
369
370<p>converts files image000.miff, image001.miff, etc.</p>
371
372<p>You can optionally add <i>Image</i> to any method name. For example, ReadImage() is an alias for method Read().</p>
373
374<h2 class="magick-header"><a id="manipulate"></a>Manipulate an Image</h2>
375
376<p>Once you create an image with, for example, method ReadImage() you may want to operate on it. Below is a list of all the image manipulations methods available to you with PerlMagick.  There are <a href="examples.html">examples</a> of select PerlMagick methods. Here is an example call to an image manipulation method:</p>
377
378<pre>
379$image-&gt;Crop(geometry=&gt;'100x100+10+20');
380$image-&gt;[$x]-&gt;Frame("100x200");
381</pre>
382
383<p>And here is a list of other image manipulation methods you can call:</p>
384
385<table class="table table-condensed table-striped">
386<caption>Image Manipulation Methods</caption>
387<tbody>
388  <tr>
389    <th>Method</th>
390    <th style="width: 40%">Parameters</th>
391    <th style="width: 40%">Description</th>
392  </tr>
393
394  <tr>
395    <td>AdaptiveBlur</td>
396    <td>geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, bias=&gt;<i>double</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
397    <td>adaptively blur the image with a Gaussian operator of the given radius and standard deviation (sigma).  Decrease the effect near edges.</td>
398  </tr>
399
400  <tr>
401    <td>AdaptiveResize</td>
402    <td>geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, filter=&gt;{Point, Box, Triangle, Hermite, Hanning, Hamming, Blackman, Gaussian, Quadratic, Cubic, Catrom, Mitchell, Lanczos, Bessel, Sinc}, support=&gt;<i>double</i>, blur=&gt;<i>double</i></td>
403    <td>adaptively resize image using data dependant triangulation. Specify <code>blur</code> &gt; 1 for blurry or &lt; 1 for sharp</td>
404  </tr>
405
406  <tr>
407    <td>AdaptiveSharpen</td>
408    <td>geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, bias=&gt;<i>double</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
409    <td>adaptively sharpen the image with a Gaussian operator of the given radius and standard deviation (sigma).  Increase the effect near edges.</td>
410  </tr>
411
412  <tr>
413    <td>AdaptiveThreshold</td>
414    <td>geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, offset=&gt;<i>integer</i></td>
415    <td>local adaptive thresholding.</td>
416  </tr>
417
418  <tr>
419    <td>AddNoise</td>
420    <td>noise=&gt;{Uniform, Gaussian, Multiplicative, Impulse, Laplacian, Poisson}, attenuate=&gt;<i>double</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
421    <td>add noise to an image</td>
422  </tr>
423
424  <tr>
425    <td>AffineTransform</td>
426    <td>affine=&gt;<i>array of float values</i>, translate=&gt;<i>float, float</i>, scale=&gt; <i>float, float</i>, rotate=&gt;<i>float</i>, skewX=&gt;<i>float</i>, skewY=&gt;<i>float</i>, interpolate={Average, Bicubic, Bilinear, Filter, Integer, Mesh, NearestNeighbor}, background=&gt;<i><a href="color.html">color name</a></i></td>
427    <td>affine transform image</td>
428  </tr>
429
430  <tr>
431    <td>Affinity</td>
432    <td>image=&gt;<i>image-handle</i>, method=&gt;{None, FloydSteinberg, Riemersma}</td>
433    <td>choose a particular set of colors from this image</td>
434  </tr>
435
436  <tr>
437    <td>Annotate</td>
438    <td>text=&gt;<i>string</i>, font=&gt;<i>string</i>, family=&gt;<i>string</i>, style=&gt;{Normal, Italic, Oblique, Any}, stretch=&gt;{Normal, UltraCondensed, ExtraCondensed, Condensed, SemiCondensed, SemiExpanded, Expanded, ExtraExpanded, UltraExpanded}, weight=&gt;<i>integer</i>, pointsize=&gt;<i>integer</i>, density=&gt;<i>geometry</i>, stroke=&gt;<i><a href="color.html">color name</a></i>, strokewidth=&gt;<i>integer</i>, fill=&gt;<i><a href="color.html">color name</a></i>, undercolor=&gt;<i><a href="color.html">color name</a></i>, kerning=&gt;<i>float</i>, geometry=&gt;<i>geometry</i>, gravity=&gt;{NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}, antialias=&gt;{true, false}, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, affine=&gt;<i>array of float values</i>, translate=&gt;<i>float, float</i>, scale=&gt;<i>float, float</i>, rotate=&gt;<i>float</i>. skewX=&gt;<i>float</i>, skewY=&gt; <i>float</i>, align=&gt;{Left, Center, Right}, encoding=&gt;{UTF-8}, interline-spacing=&gt;<i>double</i>, interword-spacing=&gt;<i>double</i>, direction=&gt;{right-to-left, left-to-right}</td>
439    <td>annotate an image with text. See <a href="perl-magick.html#misc">QueryFontMetrics</a> to get font metrics without rendering any text.</td>
440  </tr>
441
442  <tr>
443    <td>AutoGamma</td>
444    <td>channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
445    <td>automagically adjust gamma level of image</td>
446  </tr>
447
448  <tr>
449    <td>AutoLevel</td>
450    <td>channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
451    <td>automagically adjust color levels of image</td>
452  </tr>
453
454  <tr>
455    <td>AutoOrient</td>
456    <td><br /></td>
457    <td>adjusts an image so that its orientation is suitable for viewing (i.e. top-left orientation)</td>
458  </tr>
459
460  <tr>
461    <td>BlackThreshold</td>
462    <td>threshold=&gt;<i>string</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
463    <td>force all pixels below the threshold intensity into black</td>
464  </tr>
465
466  <tr>
467    <td>BlueShift</td>
468    <td>factor=&gt;<i>double</i>,</td>
469    <td>simulate a scene at nighttime in the moonlight.  Start with a factor of 1.5.</td>
470  </tr>
471
472  <tr>
473    <td>Blur</td>
474    <td>geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, bias=&gt;<i>double</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
475    <td>reduce image noise and reduce detail levels with a Gaussian operator of the given radius and standard deviation (sigma).</td>
476  </tr>
477
478  <tr>
479    <td>Border</td>
480    <td>geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, bordercolor=&gt;<i><a href="color.html">color name</a></i>,  compose=&gt;{Undefined, Add, Atop, Blend, Bumpmap, Clear, ColorBurn, ColorDodge, Colorize, CopyBlack, CopyBlue, CopyCMYK, Cyan, CopyGreen, Copy, CopyMagenta, CopyOpacity, CopyRed, RGB, CopyYellow, Darken, Dst, Difference, Displace, Dissolve, DstAtop, DstIn, DstOut, DstOver, Dst, Exclusion, HardLight, Hue, In, Lighten, Luminize, Minus, Modulate, Multiply, None, Out, Overlay, Over, Plus, ReplaceCompositeOp, Saturate, Screen, SoftLight, Src, SrcAtop, SrcIn, SrcOut, SrcOver, Src, Subtract, Threshold, Xor },</td>
481    <td>surround the image with a border of color</td>
482  </tr>
483
484  <tr>
485    <td>CannyEdge</td>
486    <td>geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, 'lower-percent'=&gt;<i>double</i>, 'upper-percent'=&gt;<i>double</i></td>
487    <td>use a multi-stage algorithm to detect a wide range of edges in the image (e.g. CannyEdge('0x1+10%+40%')).</td>
488  </tr>
489
490  <tr>
491    <td>Charcoal</td>
492    <td>geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i></td>
493    <td>simulate a charcoal drawing</td>
494  </tr>
495
496  <tr>
497    <td>Chop</td>
498    <td>geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, gravity=&gt;{NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}</td>
499    <td>chop an image</td>
500  </tr>
501
502  <tr>
503    <td>Clamp</td>
504    <td>channel=&gt;{Red, RGB, All, etc.}</td>
505    <td>set each pixel whose value is below zero to zero and any the pixel whose value is above the quantum range to the quantum range (e.g. 65535) otherwise the pixel value remains unchanged.</td>
506  </tr>
507
508  <tr>
509    <td>Clip</td>
510    <td>id=&gt;<i>name</i>, inside=&gt;<i>{true, false}</i>,</td>
511    <td>apply along a named path from the 8BIM profile.</td>
512  </tr>
513
514  <tr>
515    <td>ClipMask</td>
516    <td>mask=&gt;<i>image-handle</i></td>
517    <td>clip image as defined by the image mask</td>
518  </tr>
519
520  <tr>
521    <td>Clut</td>
522    <td>image=&gt;<i>image-handle</i>,  interpolate={Average, Bicubic, Bilinear, Filter, Integer, Mesh, NearestNeighbor}, channel=&gt;{Red, RGB, All, etc.}</td>
523    <td>apply a color lookup table to an image sequence</td>
524  </tr>
525
526  <tr>
527    <td>Coalesce</td>
528    <td><br /></td>
529    <td>merge a sequence of images</td>
530  </tr>
531
532  <tr>
533    <td>Color</td>
534    <td>color=&gt;<i><a href="color.html">color name</a></i></td>
535    <td>set the entire image to this color.</td>
536  </tr>
537
538  <tr>
539    <td>ColorDecisionList</td>
540    <td>filename=&gt;<i>string</i>,</td>
541    <td>color correct with a color decision list.</td>
542  </tr>
543
544  <tr>
545    <td>Colorize</td>
546    <td>fill=&gt;<i><a href="color.html">color name</a></i>, blend=&gt;<i>string</i></td>
547    <td>colorize the image with the fill color</td>
548  </tr>
549
550  <tr>
551    <td>ColorMatrix</td>
552    <td>matrix=&gt;<i>array of float values</i></td>
553    <td>apply color correction to the image.  Although you can use variable sized matrices, typically you use a 5 x 5 for an RGBA image and a 6x6 for CMYKA.  A 6x6 matrix is required for offsets (populate the last column with normalized values).</td>
554  </tr>
555
556  <tr>
557    <td>Comment</td>
558    <td>string</td>
559    <td>add a comment to your image</td>
560  </tr>
561
562  <tr>
563    <td>CompareLayers</td>
564    <td>method=&gt;{any, clear, overlay}</td>
565    <td>compares each image with the next in a sequence and returns the minimum bounding region of any pixel differences it discovers.  Images do not have to be the same size, though it is best that all the images are coalesced (images are all the same size, on a flattened canvas, so as to represent exactly how a specific frame should look).</td>
566  </tr>
567
568  <tr>
569    <td>Composite</td>
570    <td>image=&gt;<i>image-handle</i>, compose=&gt;{Undefined, Add, Atop, Blend, Bumpmap, Clear, ColorBurn, ColorDodge, Colorize, CopyBlack, CopyBlue, CopyCMYK, Cyan, CopyGreen, Copy, CopyMagenta, CopyOpacity, CopyRed, RGB, CopyYellow, Darken, Dst, Difference, Displace, Dissolve, DstAtop, DstIn, DstOut, DstOver, Dst, Exclusion, HardLight, Hue, In, Lighten, Luminize, Minus, Modulate, Multiply, None, Out, Overlay, Over, Plus, ReplaceCompositeOp, Saturate, Screen, SoftLight, Src, SrcAtop, SrcIn, SrcOut, SrcOver, Src, Subtract, Threshold, Xor }, mask=&gt;<i>image-handle</i>, geometry=&gt;<i>geometry</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, gravity=&gt;{NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}, opacity=&gt;<i>integer</i>, tile=&gt;{True, False}, rotate=&gt;<i>double</i>, color=&gt;<i><a href="color.html">color name</a></i>, blend=&gt;<i>geometry</i>, interpolate=&gt;{undefined, average, bicubic, bilinear, filter, integer, mesh, nearest-neighbor, spline}</td>
571    <td>composite one image onto another.  Use the rotate parameter in concert with the tile parameter.</td>
572  </tr>
573
574  <tr>
575    <td>ConnectedComponents</td>
576    <td>connectivity=&gt;<i>integer</i>,</td>
577    <td>connected-components uniquely labeled, choose from 4 or 8 w
578ay connectivity.</td>
579  </tr>
580
581  <tr>
582    <td>Contrast</td>
583    <td>sharpen=&gt;{True, False}</td>
584    <td>enhance or reduce the image contrast</td>
585  </tr>
586
587  <tr>
588    <td>ContrastStretch</td>
589    <td>levels=&gt;<i>string</i>, 'black-point'=&gt;<i>double</i>, 'white-point'=&gt;<i>double</i>, channel=&gt;{Red, RGB, All, etc.}</td>
590    <td>improve the contrast in an image by `stretching' the range of intensity values</td>
591  </tr>
592
593  <tr>
594    <td>Convolve</td>
595    <td>coefficients=&gt;<i>array of float values</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}, bias=&gt;<i>double</i></td>
596    <td>apply a convolution kernel to the image. Given a kernel <i>order</i> , you would supply <i>order*order</i> float values (e.g. 3x3 implies 9 values).</td>
597  </tr>
598
599  <tr>
600    <td>CopyPixels</td>
601    <td>image=&gt;<i>image-handle</i>, geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, offset=&gt;<i>geometry</i>, gravity=&gt;{NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}, dx=&gt;<i>integer</i>, dy=&gt;<i>integer</i></td>
602    <td>copy pixels from the image as defined by the <code>width</code>x<code>height</code>+<code>x</code>+<code>y</code> to image at offset +<code>dx</code>,+<code>dy</code>.</td>
603  </tr>
604
605  <tr>
606    <td>ConnectedComponents</td>
607    <td>connectivity=&gt;<i>integer</i>,</td>
608    <td>connected-components uniquely labeled, choose from 4 or 8 w
609ay connectivity.</td>
610  </tr>
611
612  <tr>
613    <td>Crop</td>
614    <td>geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, fuzz=&gt;<i>double</i>, gravity=&gt;{NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}</td>
615    <td>crop an image</td>
616  </tr>
617
618  <tr>
619    <td>CycleColormap</td>
620    <td>amount=&gt;<i>integer</i></td>
621    <td>displace image colormap by amount</td>
622  </tr>
623
624  <tr>
625    <td>Decipher</td>
626    <td>passphrase=&gt;<i>string</i></td>
627    <td>convert cipher pixels to plain pixels</td>
628  </tr>
629
630  <tr>
631    <td>Deconstruct</td>
632    <td><br /></td>
633    <td>break down an image sequence into constituent parts</td>
634  </tr>
635
636  <tr>
637    <td>Deskew</td>
638    <td>geometry=&gt;<i>string</i>,threshold=&gt;<i>double</i></td>
639    <td>straighten the image</td>
640  </tr>
641
642  <tr>
643    <td>Despeckle</td>
644    <td> </td>
645    <td>reduce the speckles within an image</td>
646  </tr>
647
648  <tr>
649    <td>Difference</td>
650    <td>image=&gt;<i>image-handle</i></td>
651    <td>compute the difference metrics between two images </td>
652  </tr>
653
654  <tr>
655    <td>Distort</td>
656    <td>points=&gt;<i>array of float values</i>, method=&gt;{Affine, AffineProjection, ScaleRotateTranslate, SRT, Perspective, PerspectiveProjection, BilinearForward, BilinearReverse, Polynomial, Arc, Polar, DePolar, Barrel, BarrelInverse, Shepards, Resize}, 'virtual-pixel'=&gt;{Background Black Constant Dither Edge Gray Mirror Random Tile Transparent White}, 'best-fit'=&gt;{True, False}</td>
657    <td>distort image</td>
658  </tr>
659
660  <tr>
661    <td>Draw</td>
662    <td>primitive=&gt;{point, line, rectangle, arc, ellipse, circle, path, polyline, polygon, bezier, color, matte, text, @<i>filename</i>}, points=&gt;<i>string</i> , method=&gt;<i>{Point, Replace, Floodfill, FillToBorder, Reset}</i>, stroke=&gt;<i><a href="color.html">color name</a></i>, fill=&gt;<i><a href="color.html">color name</a></i>, font=&gt;<i>string</i>, pointsize=&gt;<i>integer</i>, strokewidth=&gt;<i>float</i>, antialias=&gt;{true, false}, bordercolor=&gt;<i><a href="color.html">color name</a></i>, x=&gt;<i>float</i>, y=&gt;<i>float</i>, dash-offset=&gt;<i>float</i>, dash-pattern=&gt;<i>array of float values</i>, affine=&gt;<i>array of float values</i>, translate=&gt;<i>float, float</i>, scale=&gt;<i>float, float</i>, rotate=&gt;<i>float</i>,  skewX=&gt;<i>float</i>, skewY=&gt;<i>float</i>, interpolate=&gt;{undefined, average, bicubic, bilinear, mesh, nearest-neighbor, spline}, kerning=&gt;<i>float</i>, text=&gt;<i>string</i>, vector-graphics=&gt;<i>string</i>, interline-spacing=&gt;<i>double</i>, interword-spacing=&gt;<i>double</i>, direction=&gt;{right-to-left, left-to-right}</td>
663    <td>annotate an image with one or more graphic primitives.</td>
664  </tr>
665
666  <tr>
667    <td>Encipher</td>
668    <td>passphrase=&gt;<i>string</i></td>
669    <td>convert plain pixels to cipher pixels</td>
670  </tr>
671
672  <tr>
673    <td>Edge</td>
674    <td>radius=&gt;<i>double</i></td>
675    <td>enhance edges within the image with a convolution filter of the given radius.</td>
676  </tr>
677
678  <tr>
679    <td>Emboss</td>
680    <td>geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i></td>
681    <td>emboss the image with a convolution filter of the given radius and standard deviation (sigma).</td>
682  </tr>
683
684  <tr>
685    <td>Enhance</td>
686    <td><br /></td>
687    <td>apply a digital filter to enhance a noisy image</td>
688  </tr>
689
690  <tr>
691    <td>Equalize</td>
692    <td>channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}<br /></td>
693    <td>perform histogram equalization to the image</td>
694  </tr>
695
696  <tr>
697    <td>Extent</td>
698    <td>geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, fuzz=&gt;<i>double</i>, background=&gt;<i><a href="color.html">color name</a></i>, gravity=&gt;{NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}</td>
699    <td>set the image size</td>
700  </tr>
701
702  <tr>
703    <td>Evaluate</td>
704    <td>value=&gt;<i>double</i>, operator=&gt;<i>{Add, And, Divide, LeftShift, Max, Min, Multiply, Or, Rightshift, RMS, Subtract, Xor}</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow} </td>
705    <td>apply an arithmetic, relational, or logical expression to the image</td>
706  </tr>
707
708  <tr>
709    <td>Filter</td>
710    <td>kernel=&gt;<i>string</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}, bias=&gt;<i>double</i></td>
711    <td>apply a convolution kernel to the image.</td>
712  </tr>
713
714  <tr>
715    <td>Flip</td>
716    <td><br /></td>
717    <td>reflect the image scanlines in the vertical direction</td>
718  </tr>
719
720  <tr>
721    <td>Flop</td>
722    <td><br /></td>
723    <td>reflect the image scanlines in the horizontal direction</td>
724  </tr>
725
726  <tr>
727    <td>FloodfillPaint</td>
728    <td>geometry=&gt;<i>geometry</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}, x=&gt;<i>integer</i>, y=&gt;<i>integer</i> , fill=&gt;<i><a href="color.html">color name</a></i>, bordercolor=&gt;<i><a href="color.html">color name</a></i>, fuzz=&gt;<i>double</i>, invert=&gt;{True, False}</td>
729    <td>changes the color value of any pixel that matches the color of the target pixel and is a neighbor. If you specify a border color, the color value is changed for any neighbor pixel that is not that color.</td>
730  </tr>
731
732  <tr>
733    <td>ForwardFourierTransform</td>
734    <td>magnitude=&gt;{True, False}</td>
735    <td>implements the forward discrete Fourier transform (DFT)</td>
736  </tr>
737
738  <tr>
739    <td>Frame</td>
740    <td>geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, inner=&gt;<i>integer</i>, outer=&gt;<i>integer</i>, fill=&gt;<i><a href="color.html">color name</a></i>,  compose=&gt;{Undefined, Add, Atop, Blend, Bumpmap, Clear, ColorBurn, ColorDodge, Colorize, CopyBlack, CopyBlue, CopyCMYK, Cyan, CopyGreen, Copy, CopyMagenta, CopyOpacity, CopyRed, RGB, CopyYellow, Darken, Dst, Difference, Displace, Dissolve, DstAtop, DstIn, DstOut, DstOver, Dst, Exclusion, HardLight, Hue, In, Lighten, Luminize, Minus, Modulate, Multiply, None, Out, Overlay, Over, Plus, ReplaceCompositeOp, Saturate, Screen, SoftLight, Src, SrcAtop, SrcIn, SrcOut, SrcOver, Src, Subtract, Threshold, Xor },</td>
741    <td>surround the image with an ornamental border</td>
742  </tr>
743
744  <tr>
745    <td>Function</td>
746    <td>parameters=&gt;<i>array of float values</i>, function=&gt;{Sin}, 'virtual-pixel'=&gt;{Background Black Constant Dither Edge Gray Mirror Random Tile Transparent White}</td>
747    <td>apply a function to the image</td>
748  </tr>
749
750  <tr>
751    <td>Gamma</td>
752    <td>gamma=&gt;<i>string</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
753    <td>gamma correct the image</td>
754  </tr>
755
756  <tr>
757    <td>GaussianBlur</td>
758    <td>geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, bias=&gt;<i>double</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
759    <td>reduce image noise and reduce detail levels with a Gaussian operator of the given radius and standard deviation (sigma).</td>
760  </tr>
761
762  <tr>
763    <td>GetPixel</td>
764    <td>geometry=&gt;<i>geometry</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}, normalize=&gt;{true, false}, x=&gt;<i>integer</i>, y=&gt;<i>integer</i></td>
765    <td>get a single pixel. By default normalized pixel values are returned.</td>
766  </tr>
767
768  <tr>
769    <td>GetPixels</td>
770    <td>geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, map=&gt;<i>string</i>, normalize=&gt;{true, false}</td>
771    <td>get image pixels as defined by the map (e.g. "RGB", "RGBA", etc.).  By default non-normalized pixel values are returned.</td>
772  </tr>
773
774  <tr>
775    <td>Grayscale</td>
776    <td>channel=&gt;{Average, Brightness, Lightness, Rec601Luma, Rec601Luminance, Rec709Luma, Rec709Luminance, RMS}</td>
777    <td>convert image to grayscale</td>
778  </tr>
779
780  <tr>
781    <td>HaldClut</td>
782    <td>image=&gt;<i>image-handle</i>,  channel=&gt;{Red, RGB, All, etc.}</td>
783    <td>apply a Hald color lookup table to an image sequence</td>
784  </tr>
785
786  <tr>
787    <td>HoughLine</td>
788    <td>geometry=&gt;<i>geometry</i>, width=&gt;<i>double</i>, height=&gt;<i>double</i>, threshold=&gt;<i>double</i></td>
789    <td>identify lines in the image (e.g. HoughLine('9x9+195')).</td>
790  </tr>
791
792  <tr>
793    <td>Identify</td>
794    <td>file=&gt;<i>file</i>, features=&gt;<i>distance</i>, unique=&gt;{True, False}</td>
795    <td>identify the attributes of an image</td>
796  </tr>
797
798  <tr>
799    <td>Implode</td>
800    <td>amount=&gt;<i>double</i>, interpolate=&gt;{undefined, average, bicubic, bilinear, mesh, nearest-neighbor, spline}</td>
801    <td>implode image pixels about the center</td>
802  </tr>
803
804  <tr>
805    <td>InverseDiscreteFourierTransform</td>
806    <td>magnitude=&gt;{True, False}</td>
807    <td>implements the inverse discrete Fourier transform (DFT)</td>
808  </tr>
809
810  <tr>
811    <td>Kuwahara</td>
812    <td>geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, bias=&gt;<i>double</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
813    <td>edge preserving noise reduction filter</td>
814  </tr>
815
816  <tr>
817    <td>Label</td>
818    <td>string</td>
819    <td>assign a label to an image</td>
820  </tr>
821
822  <tr>
823    <td>Layers</td>
824    <td>method=&gt;{coalesce, compare-any, compare-clear, compare-over, composite, dispose, flatten, merge, mosaic, optimize, optimize-image, optimize-plus, optimize-trans, remove-dups, remove-zero},  compose=&gt;{Undefined, Add, Atop, Blend, Bumpmap, Clear, ColorBurn, ColorDodge, Colorize, CopyBlack, CopyBlue, CopyCMYK, Cyan, CopyGreen, Copy, CopyMagenta, CopyOpacity, CopyRed, RGB, CopyYellow, Darken, Dst, Difference, Displace, Dissolve, DstAtop, DstIn, DstOut, DstOver, Dst, Exclusion, HardLight, Hue, In, Lighten, LinearLight, Luminize, Minus, Modulate, Multiply, None, Out, Overlay, Over, Plus, ReplaceCompositeOp, Saturate, Screen, SoftLight, Src, SrcAtop, SrcIn, SrcOut, SrcOver, Src, Subtract, Threshold, Xor }, dither=&gt;{true, false}</td>
825    <td>compare each image the GIF disposed forms of the previous image in the sequence.  From this, attempt to select the smallest cropped image to replace each frame, while preserving the results of the animation.</td>
826  </tr>
827
828  <tr>
829    <td>Level</td>
830    <td>levels=&gt;<i>string</i>, 'black-point'=&gt;<i>double</i>, 'gamma'=&gt;<i>double</i>, 'white-point'=&gt;<i>double</i>, channel=&gt;{Red, RGB, All, etc.}</td>
831    <td>adjust the level of image contrast</td>
832  </tr>
833
834  <tr>
835    <td>LevelColors</td>
836    <td>invert=&gt;&gt;{True, False}, 'black-point'=&gt;<i>string</i>,  'white-point'=&gt;<i>string</i>, channel=&gt;{Red, RGB, All, etc.}</td>
837    <td>level image with the given colors</td>
838  </tr>
839
840  <tr>
841    <td>LinearStretch</td>
842    <td>levels=&gt;<i>string</i>, 'black-point'=&gt;<i>double</i>, 'white-point'=&gt;<i>double</i></td>
843    <td>linear with saturation stretch</td>
844  </tr>
845
846  <tr>
847    <td>LiquidResize</td>
848    <td>geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, delta-x=&gt;<i>double</i>, rigidity=&gt;<i>double</i></td>
849    <td>rescale image with seam-carving.</td>
850  </tr>
851
852  <tr>
853    <td>Magnify</td>
854    <td><br /></td>
855    <td>double the size of the image with pixel art scaling</td>
856  </tr>
857
858  <tr>
859    <td>Mask</td>
860    <td>mask=&gt;<i>image-handle</i></td>
861    <td>composite image pixels as defined by the mask</td>
862  </tr>
863
864  <tr>
865    <td>MatteFloodfill</td>
866    <td>geometry=&gt;<i>geometry</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i> , matte=&gt;<i>integer</i>, bordercolor=&gt;<i><a href="color.html">color name</a></i>, fuzz=&gt;<i>double</i>, invert=&gt;{True, False}</td>
867    <td>changes the matte value of any pixel that matches the color of the target pixel and is a neighbor. If you specify a border color, the matte value is changed for any neighbor pixel that is not that color.</td>
868  </tr>
869
870  <tr>
871    <td>MeanShift</td>
872    <td>geometry=&gt;<i>geometry</i>, width=&gt;<i>double</i>, height=&gt;<i>double</i>, distance=&gt;<i>double</i></td>
873    <td>delineate arbitrarily shaped clusters in the image (e.g. MeanShift('7x7+10%')).</td>
874  </tr>
875
876  <tr>
877    <td>MedianFilter</td>
878    <td>geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
879    <td>replace each pixel with the median intensity pixel of a neighborhood.</td>
880  </tr>
881
882  <tr>
883    <td>Minify</td>
884    <td><br /></td>
885    <td>half the size of an image</td>
886  </tr>
887
888  <tr>
889    <td>Mode</td>
890    <td>geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
891    <td>make each pixel the <var>predominant color</var> of the neighborhood.</td>
892  </tr>
893
894  <tr>
895    <td>Modulate</td>
896    <td>factor=&gt;<i>geometry</i>, brightness=&gt;<i>double</i>, saturation=&gt;<i>double</i>, hue=&gt;<i>double</i>, lightness=&gt;<i>double</i>, whiteness=&gt;<i>double</i>, blackness=&gt;<i>double</i> </td>
897    <td>vary the brightness, saturation, and hue of an image by the specified percentage</td>
898  </tr>
899
900  <tr>
901    <td>Morphology</td>
902    <td>kernel=&gt;<i>string</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}, iterations=&gt;<i>integer</i></td>
903    <td>apply a morphology method to the image.</td>
904  </tr>
905
906  <tr>
907    <td>MotionBlur</td>
908    <td>geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, angle=&gt;<i>double</i>, bias=&gt;<i>double</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
909    <td>reduce image noise and reduce detail levels with a Gaussian operator of the given radius and standard deviation (sigma) at the given angle to simulate the effect of motion</td>
910  </tr>
911
912  <tr>
913    <td>Negate</td>
914    <td>gray=&gt;{True, False}, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
915    <td>replace each pixel with its complementary color (white becomes black, yellow becomes blue, etc.)</td>
916  </tr>
917
918  <tr>
919    <td>Normalize</td>
920    <td>channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}<br /></td>
921    <td>transform image to span the full range of color values</td>
922  </tr>
923
924  <tr>
925    <td>OilPaint</td>
926    <td>radius=&gt;<i>integer</i></td>
927    <td>simulate an oil painting</td>
928  </tr>
929
930  <tr>
931    <td>Opaque</td>
932    <td>color=&gt;<i><a href="color.html">color name</a></i>,
933fill=&gt;<i><a href="color.html">color name</a></i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}, invert=&gt;{True, False}</td>
934    <td>change this color to the fill color within the image</td>
935  </tr>
936
937  <tr>
938    <td>OrderedDither</td>
939    <td>threshold=&gt;{threshold, checks, o2x2, o3x3, o4x4, o8x8, h4x4a, h6x6a, h8x8a, h4x4o, h6x6o, h8x8o, h16x16o, hlines6x4}, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
940    <td>order dither image</td>
941  </tr>
942
943  <tr>
944    <td>Perceptible</td>
945    <td>epsilon=&gt;<i>double</i>, channel=&gt;{Red, RGB, All, etc.}</td>
946    <td>set each pixel whose value is less than |<var>epsilon</var>| to <var>-epsilon</var> or <var>epsilon</var> (whichever is closer) otherwise the pixel value remains unchanged..</td>
947  </tr>
948
949  <tr>
950    <td>Polaroid</td>
951    <td>caption=&gt;<i>string</i>, angle=&gt;<i>double</i>, pointsize=&gt;<i>double</i>, font=&gt;<i>string</i>, stroke=&gt; <i><a href="color.html">color name</a></i>, strokewidth=&gt;<i>integer</i>, fill=&gt;<i><a href="color.html">color name</a></i>, gravity=&gt;{NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast},  background=&gt;<i><a href="color.html">color name</a></i></td>
952    <td>simulate a Polaroid picture.</td>
953  </tr>
954
955  <tr>
956    <td>Posterize</td>
957    <td>levels=&gt;<i>integer</i>, dither=&gt;{True, False}</td>
958    <td>reduce the image to a limited number of color level</td>
959  </tr>
960
961  <tr>
962    <td>Profile</td>
963    <td>name=&gt;<i>string</i>, profile=&gt;<i>blob</i>, rendering-intent=&gt;{Undefined, Saturation, Perceptual, Absolute, Relative}, black-point-compensation=&gt;{True, False}</td>
964    <td>add or remove ICC or IPTC image profile; name is formal name (e.g. ICC or filename; set profile to <code>''</code> to remove profile</td>
965  </tr>
966
967  <tr>
968    <td>Quantize</td>
969    <td>colors=&gt;<i>integer</i>, colorspace=&gt;{RGB, Gray, Transparent, OHTA, XYZ, YCbCr, YIQ, YPbPr, YUV, CMYK, sRGB, HSL, HSB}, treedepth=&gt; <i>integer</i>, dither=&gt;{True, False}, dither-method=&gt;{Riemersma, Floyd-Steinberg}, measure_error=&gt;{True, False}, global_colormap=&gt;{True, False}, transparent-color=&gt;<i>color</i></td>
970    <td>preferred number of colors in the image</td>
971  </tr>
972
973  <tr>
974    <td>Raise</td>
975    <td>geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, raise=&gt;{True, False}</td>
976    <td>lighten or darken image edges to create a 3-D effect</td>
977  </tr>
978
979  <tr>
980    <td>ReduceNoise</td>
981    <td>geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
982    <td>reduce noise in the image with a noise peak elimination filter</td>
983  </tr>
984
985  <tr>
986    <td>Remap</td>
987    <td>image=&gt;<i>image-handle</i>,  dither=&gt;{true, false}, dither-method=&gt;{Riemersma, Floyd-Steinberg}</td>
988    <td>replace the colors of an image with the closest color from a reference image.</td>
989  </tr>
990
991  <tr>
992    <td>Resample</td>
993    <td>density=&gt;<i>geometry</i>, x=&gt;<i>double</i>, y=&gt;<i>double</i>, filter=&gt;{Point, Box, Triangle, Hermite, Hanning, Hamming, Blackman, Gaussian, Quadratic, Cubic, Catrom, Mitchell, Lanczos, Bessel, Sinc}, support=&gt;<i>double</i></td>
994    <td>resample image to desired resolution. Specify <code>blur</code> &gt; 1 for blurry or &lt; 1 for sharp</td>
995  </tr>
996
997  <tr>
998    <td>Resize</td>
999    <td>geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, filter=&gt;{Point, Box, Triangle, Hermite, Hanning, Hamming, Blackman, Gaussian, Quadratic, Cubic, Catrom, Mitchell, Lanczos, Bessel, Sinc}, support=&gt;<i>double</i>, blur=&gt;<i>double</i></td>
1000    <td>scale image to desired size. Specify <code>blur</code> &gt; 1 for blurry or &lt; 1 for sharp</td>
1001  </tr>
1002
1003  <tr>
1004    <td>Roll</td>
1005    <td>geometry=&gt;<i>geometry</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i></td>
1006    <td>roll an image vertically or horizontally</td>
1007  </tr>
1008
1009  <tr>
1010    <td>Rotate</td>
1011    <td>degrees=&gt;<i>double</i>, background=&gt;<i><a href="color.html">color name</a></i></td>
1012    <td>rotate an image</td>
1013  </tr>
1014
1015  <tr>
1016    <td>RotationalBlur</td>
1017    <td>geometry=&gt;<i>geometry</i>, angle=&gt;<i>double</i>, bias=&gt;<i>double</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
1018    <td>radial blur the image.</td>
1019  </tr>
1020
1021  <tr>
1022    <td>Sample</td>
1023    <td>geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i></td>
1024    <td>scale image with pixel sampling.</td>
1025  </tr>
1026
1027  <tr>
1028    <td>Scale</td>
1029    <td>geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i></td>
1030    <td>scale image to desired size</td>
1031  </tr>
1032
1033  <tr>
1034    <td>Segment</td>
1035    <td>colorspace=&gt;{RGB, Gray, Transparent, OHTA, XYZ, YCbCr, YCC, YIQ, YPbPr, YUV, CMYK}, verbose={True, False}, cluster-threshold=&gt;<i>double</i>, smoothing-threshold=<i>double</i></td>
1036    <td>segment an image by analyzing the histograms of the color components and identifying units that are homogeneous</td>
1037  </tr>
1038
1039  <tr>
1040    <td>SelectiveBlur</td>
1041    <td>geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, threshold=&gt;<i>double</i>, bias=&gt;<i>double</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
1042    <td>selectively blur pixels within a contrast threshold.</td>
1043  </tr>
1044  <tr>
1045    <td>Separate</td>
1046    <td>channel=&gt;{Red, RGB, All, etc.}</td>
1047    <td>separate a channel from the image into a grayscale image</td>
1048  </tr>
1049
1050  <tr>
1051    <td>Shade</td>
1052    <td>geometry=&gt;<i>geometry</i>, azimuth=&gt;<i>double</i>, elevation=&gt;<i>double</i>, gray=&gt;{true, false}</td>
1053    <td>shade the image using a distant light source</td>
1054  </tr>
1055
1056  <tr>
1057    <td>SetPixel</td>
1058    <td>geometry=&gt;<i>geometry</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}, color=&gt;<i>array of float values</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, color=&gt;<i>array of float values</i></td>
1059    <td>set a single pixel.  By default normalized pixel values are expected.</td>
1060  </tr>
1061
1062  <tr>
1063    <td>Shadow</td>
1064    <td>geometry=&gt;<i>geometry</i>, opacity=&gt;<i>double</i>, sigma=&gt;<i>double</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i></td>
1065    <td>simulate an image shadow</td>
1066  </tr>
1067
1068  <tr>
1069    <td>Sharpen</td>
1070    <td>geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, bias=&gt;<i>double</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
1071    <td>sharpen the image with a Gaussian operator of the given radius and standard deviation (sigma).</td>
1072  </tr>
1073
1074  <tr>
1075    <td>Shave</td>
1076    <td>geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i></td>
1077    <td>shave pixels from the image edges</td>
1078  </tr>
1079
1080  <tr>
1081    <td>Shear</td>
1082    <td>geometry=&gt;<i>geometry</i>, x=&gt;<i>double</i>, y=&gt;<i>double</i> fill=&gt;<i><a href="color.html">color name</a></i></td>
1083    <td>shear the image along the X or Y axis by a positive or negative shear angle</td>
1084  </tr>
1085
1086  <tr>
1087    <td>SigmoidalContrast</td>
1088    <td>geometry=&gt;<i>string</i>, 'contrast'=&gt;<i>double</i>, 'mid-point'=&gt;<i>double</i> channel=&gt;{Red, RGB, All, etc.}, sharpen=&gt;{True, False}</td>
1089    <td>sigmoidal non-lineraity contrast control.  Increase the contrast of the image using a sigmoidal transfer function without saturating highlights or shadows. <var>Contrast</var> indicates how much to increase the contrast (0 is none; 3 is typical; 20 is a lot);  <var>mid-point</var> indicates where midtones fall in the resultant image (0 is white; 50% is middle-gray; 100% is black). To decrease contrast, set sharpen to False.</td>
1090  </tr>
1091
1092  <tr>
1093    <td>Signature</td>
1094    <td><br /></td>
1095    <td>generate an SHA-256 message digest for the image pixel stream</td>
1096  </tr>
1097
1098  <tr>
1099    <td>Sketch</td>
1100    <td>geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, angle=&gt;<i>double</i></td>
1101    <td>sketch the image with a Gaussian operator of the given radius and standard deviation (sigma) at the given angle</td>
1102  </tr>
1103
1104  <tr>
1105    <td>Solarize</td>
1106    <td>geometry=&gt;<i>string</i>, threshold=&gt;<i>double</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
1107    <td>negate all pixels above the threshold level</td>
1108  </tr>
1109
1110  <tr>
1111    <td>SparseColor</td>
1112    <td>points=&gt;<i>array of float values</i>, method=&gt;{Barycentric, Bilinear, Shepards, Voronoi}, 'virtual-pixel'=&gt;{Background Black Constant Dither Edge Gray Mirror Random Tile Transparent White}</td>
1113    <td>interpolate the image colors around the supplied points</td>
1114  </tr>
1115
1116  <tr>
1117    <td>Splice</td>
1118    <td>geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, fuzz=&gt;<i>double</i>, background=&gt;<i><a href="color.html">color name</a></i>, gravity=&gt;{NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}</td>
1119    <td>splice an image</td>
1120  </tr>
1121
1122  <tr>
1123    <td>Spread</td>
1124    <td>radius=&gt;<i>double</i>, interpolate=&gt;{undefined, average, bicubic, bilinear, mesh, nearest-neighbor, spline}</td>
1125    <td>displace image pixels by a random amount</td>
1126  </tr>
1127
1128  <tr>
1129    <td>Statistic</td>
1130    <td>geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}, type=&gt;{Median, Mode, Mean, Maximum, Minimum, ReduceNoise, RMS}</td>
1131    <td>replace each pixel with corresponding statistic from the neighborhood.</td>
1132  </tr>
1133  <tr>
1134    <td>Stegano</td>
1135    <td>image=&gt;<i>image-handle</i>, offset=&gt;<i>integer</i></td>
1136    <td>hide a digital watermark within the image</td>
1137  </tr>
1138
1139  <tr>
1140    <td>Stereo</td>
1141    <td>image=&gt;<i>image-handle</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i></td>
1142    <td>composites two images and produces a single image that is the composite of a left and right image of a stereo pair</td>
1143  </tr>
1144
1145  <tr>
1146    <td>Strip</td>
1147    <td><br /></td>
1148    <td>strip an image of all profiles and comments.</td>
1149  </tr>
1150
1151  <tr>
1152    <td>Swirl</td>
1153    <td>degrees=&gt;<i>double</i>, interpolate=&gt;{undefined, average, bicubic, bilinear, mesh, nearest-neighbor, spline}</td>
1154    <td>swirl image pixels about the center</td>
1155  </tr>
1156
1157  <tr>
1158    <td>Texture</td>
1159    <td>texture=&gt;<i>image-handle</i></td>
1160    <td>name of texture to tile onto the image background</td>
1161  </tr>
1162
1163  <tr>
1164    <td>Thumbnail</td>
1165    <td>geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i></td>
1166    <td>changes the size of an image to the given dimensions and removes any associated profiles.</td>
1167  </tr>
1168
1169  <tr>
1170    <td>Threshold</td>
1171    <td>threshold=&gt;<i>string</i>, channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
1172    <td>threshold the image</td>
1173  </tr>
1174
1175  <tr>
1176    <td>Tint</td>
1177    <td>fill=&gt;<i><a href="color.html">color name</a></i>, blend=&gt;<i>string</i></td>
1178    <td>tint the image with the fill color.</td>
1179  </tr>
1180
1181  <tr>
1182    <td>Transparent</td>
1183    <td>color=&gt;<i><a href="color.html">color name</a></i>, invert=&gt;{True, False}</td>
1184    <td>make this color transparent within the image</td>
1185  </tr>
1186
1187  <tr>
1188    <td>Transpose</td>
1189    <td><br /></td>
1190    <td>flip image in the vertical direction and rotate 90 degrees</td>
1191  </tr>
1192
1193  <tr>
1194    <td>Transverse</td>
1195    <td><br /></td>
1196    <td>flop image in the horizontal direction and rotate 270 degrees</td>
1197  </tr>
1198
1199  <tr>
1200    <td>Trim</td>
1201    <td><br /></td>
1202    <td>remove edges that are the background color from the image</td>
1203  </tr>
1204
1205  <tr>
1206    <td>UnsharpMask</td>
1207    <td>geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, gain=&gt;<i>double</i>, threshold=&gt;<i>double</i></td>
1208    <td>sharpen the image with the unsharp mask algorithm.</td>
1209  </tr>
1210
1211  <tr>
1212    <td>Vignette</td>
1213    <td>geometry=&gt;<i>geometry</i>, radius=&gt;<i>double</i>, sigma=&gt;<i>double</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i>, background=&gt;<i><a href="color.html">color name</a></i></td>
1214    <td>offset the edges of the image in vignette style</td>
1215  </tr>
1216
1217  <tr>
1218    <td>Wave</td>
1219    <td>geometry=&gt;<i>geometry</i>, amplitude=&gt;<i>double</i>, wavelength=&gt;<i>double</i>, interpolate=&gt;{undefined, average, bicubic, bilinear, mesh, nearest-neighbor, spline}</td>
1220    <td>alter an image along a sine wave</td>
1221  </tr>
1222
1223  <tr>
1224    <td>WaveDenoise</td>
1225    <td>geometry=&gt;<i>geometry</i>, threshold=&gt;<i>double</i>, threshold=&gt;<i>double</i></td>
1226    <td>removes noise from the image using a wavelet transform</td>
1227  </tr>
1228
1229  <tr>
1230    <td>WhiteThreshold</td>
1231    <td>threshold=&gt;<i>string</i>, , channel=&gt;{All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow}</td>
1232    <td>force all pixels above the threshold intensity into white</td>
1233  </tr>
1234</tbody>
1235</table>
1236
1237<p>Note, that the <code>geometry</code> parameter is a short cut for the <code>width</code> and <code>height</code> parameters (e.g.  <code>geometry=&gt;'106x80'</code> is equivalent to <code>width=&gt;106, height=&gt;80</code> ).</p>
1238
1239<p>You can specify <code>@filename</code> in both Annotate() and Draw(). This reads the text or graphic primitive instructions from a file on disk. For example,</p>
1240
1241<pre>
1242image-&gt;Draw(fill=&gt;'red', primitive=&gt;'rectangle',
1243 points=&gt;'20,20 100,100  40,40 200,200  60,60 300,300');
1244</pre>
1245
1246<p>Is equivalent to</p>
1247
1248<pre>
1249$image-&gt;Draw(fill=&gt;'red', primitive=&gt;'@draw.txt');
1250</pre>
1251
1252<p>Where <code>draw.txt</code> is a file on disk that contains this:</p>
1253
1254<pre>
1255rectangle 20, 20 100, 100
1256rectangle 40, 40 200, 200
1257rectangle 60, 60 300, 300
1258</pre>
1259
1260<p>The <i>text</i> parameter for methods, Annotate(), Comment(), Draw(), and Label() can include the image filename, type, width, height, or other image attribute by embedding these special format characters:</p>
1261
1262<pre class="pre-scrollable">%b   file size
1263%c   comment
1264%d   directory
1265%e   filename extension
1266%f   filename
1267%g   page geometry
1268%h   height
1269%i   input filename
1270%k   number of unique colors
1271%l   label
1272%m   magick
1273%n   number of scenes
1274%o   output filename
1275%p   page number
1276%q   quantum depth
1277%r   image class and colorspace
1278%s   scene number
1279%t   top of filename
1280%u   unique temporary filename
1281%w   width
1282%x   x resolution
1283%y   y resolution
1284%z   image depth
1285%C   image compression type
1286%D   image dispose method
1287%H   page height
1288%Q   image compression quality
1289%T   image delay
1290%W   page width
1291%X   page x offset
1292%Y   page y offset
1293%@   bounding box
1294%#   signature
1295%%   a percent sign
1296\n   newline
1297\r   carriage return
1298</pre>
1299
1300<p>For example,</p>
1301
1302<pre>
1303text=&gt;"%m:%f %wx%h"
1304</pre>
1305
1306<p>produces an annotation of <b>MIFF:bird.miff 512x480</b> for an image titled <b>bird.miff</b> and whose width is 512 and height is 480.</p>
1307
1308<p>You can optionally add <i>Image</i> to any method name. For example, TrimImage() is an alias for method Trim().</p>
1309
1310<p>Most of the attributes listed above have an analog in <a href="convert.html">convert</a>. See the documentation for a more detailed description of these attributes.</p>
1311
1312<h2 class="magick-header"><a id="set-attribute"></a>Set an Image Attribute</h2>
1313
1314<p>Use method Set() to set an image attribute. For example,</p>
1315
1316<pre>
1317$image-&gt;Set(dither=&gt;'True');
1318$image-&gt;[$x]-&gt;Set(delay=&gt;3);
1319</pre>
1320
1321<p>Where this example uses 'True' and this document says '{True, False}',
1322you can use the case-insensitive strings 'True' and 'False', or you
1323can use the integers 1 and 0.</p>
1324
1325<p>When you call Get() on a Boolean attribute, Image::Magick returns 1 or 0, not a string.</p>
1326
1327<p>And here is a list of all the image attributes you can set:</p>
1328
1329<table class="table table-condensed table-striped">
1330  <caption>Image Attributes</caption>
1331  <tbody>
1332  <tr>
1333    <th>Attribute</th>
1334    <th style="width: 40%">Values</th>
1335    <th style="width: 40%">Description</th>
1336  </tr>
1337
1338  <tr>
1339    <td>adjoin</td>
1340    <td>{True, False}</td>
1341    <td>join images into a single multi-image file</td>
1342  </tr>
1343
1344  <tr>
1345    <td>alpha</td>
1346    <td>{On, Off, Opaque, Transparent, Copy, Extract, Set}</td>
1347    <td>control of and special operations involving the alpha/matte channel</td>
1348  </tr>
1349
1350  <tr>
1351    <td>antialias</td>
1352    <td>{True, False}</td>
1353    <td>remove pixel aliasing</td>
1354  </tr>
1355
1356  <tr>
1357    <td>area-limit</td>
1358    <td><i>integer</i></td>
1359    <td>set pixel area resource limit.</td>
1360  </tr>
1361
1362  <tr>
1363    <td>attenuate</td>
1364    <td><i>double</i></td>
1365    <td>lessen (or intensify) when adding noise to an image.</td>
1366  </tr>
1367
1368  <tr>
1369    <td>authenticate</td>
1370    <td><i>string</i></td>
1371    <td>decrypt image with this password.</td>
1372  </tr>
1373
1374  <tr>
1375    <td>background</td>
1376    <td><i><a href="color.html">color name</a></i></td>
1377    <td>image background color</td>
1378  </tr>
1379
1380  <tr>
1381    <td>blue-primary</td>
1382    <td><i>x-value</i>, <i>y-value</i></td>
1383    <td>chromaticity blue primary point (e.g. 0.15, 0.06)</td>
1384  </tr>
1385
1386  <tr>
1387    <td>bordercolor</td>
1388    <td><i><a href="color.html">color name</a></i></td>
1389    <td>set the image border color</td>
1390  </tr>
1391
1392  <tr>
1393    <td>clip-mask</td>
1394    <td><i>image</i></td>
1395    <td>associate a clip mask with the image.</td>
1396  </tr>
1397
1398  <tr>
1399    <td>colormap[<i>i</i>]</td>
1400    <td><i><a href="color.html">color name</a></i></td>
1401    <td>color name (e.g. red) or hex value (e.g. #ccc) at position
1402<i>i</i></td>
1403  </tr>
1404
1405  <tr>
1406    <td>comment</td>
1407    <td><i>string</i></td>
1408    <td>set the image comment</td>
1409  </tr>
1410
1411  <tr>
1412    <td>compression</td>
1413    <td>{None, BZip, Fax, Group4, JPEG, JPEG2000, LosslessJPEG, LZW, RLE, Zip}</td>
1414    <td>type of image compression</td>
1415  </tr>
1416
1417  <tr>
1418    <td>debug</td>
1419    <td>{All, Annotate, Blob, Cache, Coder, Configure, Deprecate, Draw, Exception, Locale, None, Resource, Transform, X11}</td>
1420    <td>display copious debugging information</td>
1421  </tr>
1422
1423  <tr>
1424    <td>delay</td>
1425    <td><i>integer</i></td>
1426    <td>this many 1/100ths of a second must expire before displaying the next image in a sequence</td>
1427  </tr>
1428
1429  <tr>
1430    <td>density</td>
1431    <td><i>geometry</i></td>
1432    <td>vertical and horizontal resolution in pixels of the image</td>
1433  </tr>
1434
1435  <tr>
1436    <td>depth</td>
1437    <td><i>integer</i></td>
1438    <td>image depth</td>
1439  </tr>
1440
1441  <tr>
1442    <td>direction</td>
1443    <td><i>{Undefined, right-to-left, left-to-right</i></td>
1444    <td>render text right-to-left or left-to-right</td>
1445  </tr>
1446
1447  <tr>
1448    <td>disk-limit</td>
1449    <td><i>integer</i></td>
1450    <td>set disk resource limit</td>
1451  </tr>
1452
1453  <tr>
1454    <td>dispose</td>
1455    <td><i>{Undefined, None, Background, Previous}</i></td>
1456    <td>layer disposal method</td>
1457  </tr>
1458
1459  <tr>
1460    <td>dither</td>
1461    <td>{True, False}</td>
1462    <td>apply error diffusion to the image</td>
1463  </tr>
1464
1465  <tr>
1466    <td>display</td>
1467    <td><i>string</i></td>
1468    <td>specifies the X server to contact</td>
1469  </tr>
1470
1471  <tr>
1472    <td>extract</td>
1473    <td><i>geometry</i></td>
1474    <td>extract area from image</td>
1475  </tr>
1476
1477  <tr>
1478    <td>file</td>
1479    <td><i>filehandle</i></td>
1480    <td>set the image filehandle</td>
1481  </tr>
1482
1483  <tr>
1484    <td>filename</td>
1485    <td><i>string</i></td>
1486    <td>set the image filename</td>
1487  </tr>
1488
1489  <tr>
1490    <td>fill</td>
1491    <td><i>color</i></td>
1492    <td>The fill color paints any areas inside the outline of drawn shape.</td>
1493  </tr>
1494
1495  <tr>
1496    <td>font</td>
1497    <td><i>string</i></td>
1498    <td>use this font when annotating the image with text</td>
1499  </tr>
1500
1501  <tr>
1502    <td>fuzz</td>
1503    <td><i>integer</i></td>
1504    <td>colors within this distance are considered equal</td>
1505  </tr>
1506
1507  <tr>
1508    <td>gamma</td>
1509    <td><i>double</i></td>
1510    <td>gamma level of the image</td>
1511  </tr>
1512
1513  <tr>
1514    <td>Gravity</td>
1515    <td>{Forget, NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast}</td>
1516    <td>type of image gravity</td>
1517  </tr>
1518
1519  <tr>
1520    <td>green-primary</td>
1521    <td><i>x-value</i>, <i>y-value</i></td>
1522    <td>chromaticity green primary point (e.g. 0.3, 0.6)</td>
1523  </tr>
1524
1525  <tr>
1526    <td>index[<i>x</i>, <i>y</i>]</td>
1527    <td><i>string</i></td>
1528    <td>colormap index at position (<i>x</i>, <i>y</i>)</td>
1529  </tr>
1530
1531  <tr>
1532    <td>interlace</td>
1533    <td>{None, Line, Plane, Partition, JPEG, GIF, PNG}</td>
1534    <td>the type of interlacing scheme</td>
1535  </tr>
1536
1537  <tr>
1538    <td>iterations</td>
1539    <td><i>integer</i></td>
1540    <td>add Netscape loop extension to your GIF animation</td>
1541  </tr>
1542
1543  <tr>
1544    <td>label</td>
1545    <td><i>string</i></td>
1546    <td>set the image label</td>
1547  </tr>
1548
1549  <tr>
1550    <td>loop</td>
1551    <td><i>integer</i></td>
1552    <td>add Netscape loop extension to your GIF animation</td>
1553  </tr>
1554
1555  <tr>
1556    <td>magick</td>
1557    <td><i>string</i></td>
1558    <td>set the image format</td>
1559  </tr>
1560
1561  <tr>
1562    <td>map-limit</td>
1563    <td><i>integer</i></td>
1564    <td>set map resource limit</td>
1565  </tr>
1566
1567  <tr>
1568    <td>mask</td>
1569    <td><i>image</i></td>
1570    <td>associate a mask with the image.</td>
1571  </tr>
1572
1573  <tr>
1574    <td>matte</td>
1575    <td>{True, False}</td>
1576    <td>enable the image matte channel</td>
1577  </tr>
1578
1579  <tr>
1580    <td>mattecolor</td>
1581    <td><i><a href="color.html">color name</a></i></td>
1582    <td>set the image matte color</td>
1583  </tr>
1584
1585  <tr>
1586    <td>memory-limit</td>
1587    <td><i>integer</i></td>
1588    <td>set memory resource limit</td>
1589  </tr>
1590
1591  <tr>
1592    <td>monochrome</td>
1593    <td>{True, False}</td>
1594    <td>transform the image to black and white</td>
1595  </tr>
1596
1597  <tr>
1598    <td>option</td>
1599    <td><i>string</i></td>
1600    <td>associate an option with an image format (e.g.  option=&gt;'ps:imagemask'</td>
1601  </tr>
1602
1603  <tr>
1604    <td>orientation</td>
1605    <td>{top-left, top-right, bottom-right, bottom-left, left-top, right-top, right-bottom, left-bottom}</td>
1606    <td>image orientation</td>
1607  </tr>
1608
1609  <tr>
1610    <td>page</td>
1611    <td>{ Letter, Tabloid, Ledger, Legal, Statement, Executive, A3, A4, A5, B4, B5, Folio, Quarto, 10x14} or <i>geometry</i></td>
1612    <td>preferred size and location of an image canvas</td>
1613  </tr>
1614
1615  <tr>
1616    <td>pixel[<i>x</i>, <i>y</i>]</td>
1617    <td><i>string</i></td>
1618    <td>hex value (e.g. #ccc) at position (<i>x</i>, <i>y</i>)</td>
1619  </tr>
1620
1621  <tr>
1622    <td>pointsize</td>
1623    <td><i>integer</i></td>
1624    <td>pointsize of the Postscript or TrueType font</td>
1625  </tr>
1626
1627  <tr>
1628    <td>quality</td>
1629    <td><i>integer</i></td>
1630    <td>JPEG/MIFF/PNG compression level</td>
1631  </tr>
1632
1633  <tr>
1634    <td>red-primary</td>
1635    <td><i>x-value</i>, <i>y-value</i></td>
1636    <td>chromaticity red primary point (e.g. 0.64, 0.33)</td>
1637  </tr>
1638
1639  <tr>
1640    <td>sampling-factor</td>
1641    <td><i>geometry</i></td>
1642    <td>horizontal and vertical sampling factor</td>
1643  </tr>
1644
1645  <tr>
1646    <td>scene</td>
1647    <td><i>integer</i></td>
1648    <td>image scene number</td>
1649  </tr>
1650
1651  <tr>
1652    <td>server</td>
1653    <td><i>string</i></td>
1654    <td>specifies the X server to contact</td>
1655  </tr>
1656
1657  <tr>
1658    <td>size</td>
1659    <td><i>string</i></td>
1660    <td>width and height of a raw image</td>
1661  </tr>
1662
1663  <tr>
1664    <td>stroke</td>
1665    <td><i>color</i></td>
1666    <td>The stroke color paints along the outline of a shape.</td>
1667  </tr>
1668
1669  <tr>
1670    <td>texture</td>
1671    <td><i>string</i></td>
1672    <td>name of texture to tile onto the image background</td>
1673  </tr>
1674
1675  <tr>
1676    <td>tile-offset</td>
1677    <td><i>geometry</i></td>
1678    <td>image tile offset</td>
1679  </tr>
1680
1681  <tr>
1682    <td>time-limit</td>
1683    <td><i>integer</i></td>
1684    <td>set time resource limit in seconds</td>
1685  </tr>
1686
1687  <tr>
1688    <td>type</td>
1689    <td>{Bilevel, Grayscale, GrayscaleMatte, Palette, PaletteMatte, TrueColor, TrueColorMatte, ColorSeparation, ColorSeparationMatte}</td>
1690    <td>image type</td>
1691  </tr>
1692
1693  <tr>
1694    <td>units</td>
1695    <td>{ Undefined, PixelsPerInch, PixelsPerCentimeter}</td>
1696    <td>units of image resolution</td>
1697  </tr>
1698
1699  <tr>
1700    <td>verbose</td>
1701    <td>{True, False}</td>
1702    <td>print detailed information about the image</td>
1703  </tr>
1704
1705  <tr>
1706    <td>virtual-pixel</td>
1707    <td>{Background Black Constant Dither Edge Gray Mirror Random Tile Transparent White}</td>
1708    <td>the virtual pixel method</td>
1709  </tr>
1710
1711  <tr>
1712    <td>white-point</td>
1713    <td><i>x-value</i>, <i>y-value</i></td>
1714    <td>chromaticity white point (e.g. 0.3127, 0.329)</td>
1715  </tr>
1716  </tbody>
1717</table>
1718
1719<p>Note, that the <code>geometry</code> parameter is a short cut for the <code>width</code> and <code>height</code> parameters (e.g.  <code>geometry=&gt;'106x80'</code> is equivalent to <code>width=&gt;106, height=&gt;80</code>).</p>
1720
1721<p>SetAttribute() is an alias for method Set().</p>
1722
1723<p>Most of the attributes listed above have an analog in
1724<a href="convert.html">convert</a>. See the documentation for a more detailed description of these attributes.</p>
1725
1726<h2 class="magick-header"><a id="get-attribute"></a>Get an Image Attribute</h2>
1727
1728<p>Use method Get() to get an image attribute. For example,</p>
1729
1730<pre>
1731($a, $b, $c) = $image-&gt;Get('colorspace', 'magick', 'adjoin');
1732$width = $image-&gt;[3]-&gt;Get('columns');
1733</pre>
1734
1735<p>In addition to all the attributes listed in <a href="perl-magick.html#set-attribute">Set an Image Attribute</a> , you can get these additional attributes:</p>
1736
1737<table class="table table-condensed table-striped">
1738  <caption>Image Attributes</caption>
1739  <tbody>
1740  <tr>
1741    <th>Attribute</th>
1742    <th>Values</th>
1743    <th style="width: 60%">Description</th>
1744  </tr>
1745
1746  <tr>
1747    <td>area</td>
1748    <td><i>integer</i></td>
1749    <td>current area resource consumed</td>
1750  </tr>
1751
1752  <tr>
1753    <td>base-columns</td>
1754    <td><i>integer</i></td>
1755    <td>base image width (before transformations)</td>
1756  </tr>
1757
1758  <tr>
1759    <td>base-filename</td>
1760    <td><i>string</i></td>
1761    <td>base image filename (before transformations)</td>
1762  </tr>
1763
1764  <tr>
1765    <td>base-rows</td>
1766    <td><i>integer</i></td>
1767    <td>base image height (before transformations)</td>
1768  </tr>
1769
1770  <tr>
1771    <td>class</td>
1772    <td>{Direct, Pseudo}</td>
1773    <td>image class</td>
1774  </tr>
1775
1776  <tr>
1777    <td>colors</td>
1778    <td><i>integer</i></td>
1779    <td>number of unique colors in the image</td>
1780  </tr>
1781
1782  <tr>
1783    <td>columns</td>
1784    <td><i>integer</i></td>
1785    <td>image width</td>
1786  </tr>
1787
1788  <tr>
1789    <td>copyright</td>
1790    <td><i>string</i></td>
1791    <td>get PerlMagick's copyright</td>
1792  </tr>
1793
1794  <tr>
1795    <td>directory</td>
1796    <td><i>string</i></td>
1797    <td>tile names from within an image montage</td>
1798  </tr>
1799
1800  <tr>
1801    <td>elapsed-time</td>
1802    <td><i>double</i></td>
1803    <td>elapsed time in seconds since the image was created</td>
1804  </tr>
1805
1806  <tr>
1807    <td>error</td>
1808    <td><i>double</i></td>
1809    <td>the mean error per pixel computed with methods Compare() or Quantize()</td>
1810  </tr>
1811
1812  <tr>
1813    <td>bounding-box</td>
1814    <td><i>string</i></td>
1815    <td>image bounding box</td>
1816  </tr>
1817
1818  <tr>
1819    <td>disk</td>
1820    <td><i>integer</i></td>
1821    <td>current disk resource consumed</td>
1822  </tr>
1823
1824  <tr>
1825    <td>filesize</td>
1826    <td><i>integer</i></td>
1827    <td>number of bytes of the image on disk</td>
1828  </tr>
1829
1830  <tr>
1831    <td>format</td>
1832    <td><i>string</i></td>
1833    <td>get the descriptive image format</td>
1834  </tr>
1835
1836  <tr>
1837    <td>geometry</td>
1838    <td><i>string</i></td>
1839    <td>image geometry</td>
1840  </tr>
1841
1842  <tr>
1843    <td>height</td>
1844    <td><i>integer</i></td>
1845    <td>the number of rows or height of an image</td>
1846  </tr>
1847
1848  <tr>
1849    <td>icc</td>
1850    <td><i>string</i></td>
1851    <td>ICC profile</td>
1852  </tr>
1853
1854  <tr>
1855    <td>icc</td>
1856    <td><i>string</i></td>
1857    <td>ICM profile</td>
1858  </tr>
1859
1860  <tr>
1861    <td>id</td>
1862    <td><i>integer</i></td>
1863    <td>ImageMagick registry id</td>
1864  </tr>
1865
1866  <tr>
1867    <td>IPTC</td>
1868    <td><i>string</i></td>
1869    <td>IPTC profile</td>
1870  </tr>
1871
1872  <tr>
1873    <td>mean-error</td>
1874    <td><i>double</i></td>
1875    <td>the normalized mean error per pixel computed with methods Compare() or Quantize()</td>
1876  </tr>
1877
1878  <tr>
1879    <td>map</td>
1880    <td><i>integer</i></td>
1881    <td>current memory-mapped resource consumed</td>
1882  </tr>
1883
1884  <tr>
1885    <td>matte</td>
1886    <td>{True, False}</td>
1887    <td>whether or not the image has a matte channel</td>
1888  </tr>
1889
1890  <tr>
1891    <td>maximum-error</td>
1892    <td><i>double</i></td>
1893    <td>the normalized max error per pixel computed with methods Compare() or Quantize()</td>
1894  </tr>
1895
1896  <tr>
1897    <td>memory</td>
1898    <td><i>integer</i></td>
1899    <td>current memory resource consumed</td>
1900  </tr>
1901
1902  <tr>
1903    <td>mime</td>
1904    <td><i>string</i></td>
1905    <td>MIME of the image format</td>
1906  </tr>
1907
1908  <tr>
1909    <td>montage</td>
1910    <td><i>geometry</i></td>
1911    <td>tile size and offset within an image montage</td>
1912  </tr>
1913
1914  <tr>
1915    <td>page.x</td>
1916    <td><i>integer</i></td>
1917    <td>x offset of image virtual canvas</td>
1918  </tr>
1919
1920  <tr>
1921    <td>page.y</td>
1922    <td><i>integer</i></td>
1923    <td>y offset of image virtual canvas</td>
1924  </tr>
1925
1926  <tr>
1927    <td>rows</td>
1928    <td><i>integer</i></td>
1929    <td>the number of rows or height of an image</td>
1930  </tr>
1931
1932  <tr>
1933    <td>signature</td>
1934    <td><i>string</i></td>
1935    <td>SHA-256 message digest associated with the image pixel stream</td>
1936  </tr>
1937
1938  <tr>
1939    <td>taint</td>
1940    <td>{True, False}</td>
1941    <td>True if the image has been modified</td>
1942  </tr>
1943
1944  <tr>
1945    <td>total-ink-density</td>
1946    <td><i>double</i></td>
1947    <td>returns the total ink density for a CMYK image</td>
1948  </tr>
1949
1950  <tr>
1951    <td>transparent-color</td>
1952    <td><i><a href="color.html">color name</a></i></td>
1953    <td>set the image transparent color</td>
1954  </tr>
1955
1956  <tr>
1957    <td>user-time</td>
1958    <td><i>double</i></td>
1959    <td>user time in seconds since the image was created</td>
1960  </tr>
1961
1962  <tr>
1963    <td>version</td>
1964    <td><i>string</i></td>
1965    <td>get PerlMagick's version</td>
1966  </tr>
1967
1968  <tr>
1969    <td>width</td>
1970    <td><i>integer</i></td>
1971    <td>the number of columns or width of an image</td>
1972  </tr>
1973
1974  <tr>
1975    <td>XMP</td>
1976    <td><i>string</i></td>
1977    <td>XMP profile</td>
1978  </tr>
1979
1980  <tr>
1981    <td>x-resolution</td>
1982    <td><i>integer</i></td>
1983    <td>x resolution of the image</td>
1984  </tr>
1985
1986  <tr>
1987    <td>y-resolution</td>
1988    <td><i>integer</i></td>
1989    <td>y resolution of the image</td>
1990  </tr>
1991  </tbody>
1992</table>
1993
1994<p>GetAttribute() is an alias for method Get().</p>
1995
1996<p>Most of the attributes listed above have an analog in
1997<a href="convert.html">convert</a>. See the documentation for a more detailed description of these attributes.</p>
1998
1999<h2 class="magick-header"><a id="compare"></a>Compare an Image to its Reconstruction</h2>
2000
2001<p>Mathematically and visually annotate the difference between an image and its reconstruction with the Compare() method.  The method supports these parameters:</p>
2002
2003<table class="table table-condensed table-striped">
2004  <caption>Compare Parameters</caption>
2005  <tbody>
2006  <tr>
2007    <th>Parameter</th>
2008    <th style="width: 40%">Values</th>
2009    <th style="width: 40%">Description</th>
2010  </tr>
2011
2012  <tr>
2013    <td>channel</td>
2014    <td><i>double</i></td>
2015    <td>select image channels, the default is all channels except alpha.</td>
2016  </tr>
2017
2018  <tr>
2019    <td>fuzz</td>
2020    <td><i>double</i></td>
2021    <td>colors within this distance are considered equal</td>
2022  </tr>
2023
2024  <tr>
2025    <td>image</td>
2026    <td><i>image-reference</i></td>
2027    <td>the image reconstruction</td>
2028  </tr>
2029
2030  <tr>
2031    <td>metric</td>
2032    <td>AE, MAE, MEPP, MSE, PAE, PSNR, RMSE</td>
2033    <td>measure differences between images with this metric</td>
2034  </tr>
2035  </tbody>
2036</table>
2037
2038<p>In this example, we compare the ImageMagick logo to a sharpened reconstruction:</p>
2039
2040<pre>
2041use Image::Magick;
2042
2043$logo=Image::Magick->New();
2044$logo->Read('logo:');
2045$sharp=Image::Magick->New();
2046$sharp->Read('logo:');
2047$sharp->Sharpen('0x1');
2048$difference=$logo->Compare(image=>$sharp, metric=>'rmse');
2049print $difference->Get('error'), "\n";
2050$difference->Display();
2051</pre>
2052
2053<p>In addition to the reported root mean squared error of around 0.024, a difference image is displayed so you can visually identify the difference between the images.</p>
2054
2055<h2 class="magick-header"><a id="montage"></a>Create an Image Montage</h2>
2056
2057<p>Use method Montage() to create a composite image by combining several separate images. The images are tiled on the composite image with the name of the image optionally appearing just below the individual tile. For example,</p>
2058
2059<pre>
2060$image-&gt;Montage(geometry=&gt;'160x160', tile=&gt;'2x2', texture=&gt;'granite:');
2061</pre>
2062
2063<p>And here is a list of Montage() parameters you can set:</p>
2064
2065<table class="table table-condensed table-striped">
2066  <caption>Montage Parameters</caption>
2067  <tbody>
2068  <tr>
2069    <th>Parameter</th>
2070    <th style="width: 40%">Values</th>
2071    <th style="width: 40%">Description</th>
2072  </tr>
2073
2074  <tr>
2075    <td>background</td>
2076    <td><i><a href="color.html">color name</a></i></td>
2077    <td>background color name</td>
2078  </tr>
2079
2080  <tr>
2081    <td>border</td>
2082    <td><i>integer</i></td>
2083    <td>image border width</td>
2084  </tr>
2085
2086  <tr>
2087    <td>filename</td>
2088    <td><i>string</i></td>
2089    <td>name of montage image</td>
2090  </tr>
2091
2092  <tr>
2093    <td>fill</td>
2094    <td><a href="color.html">color name</a></td>
2095    <td>fill color for annotations</td>
2096  </tr>
2097
2098  <tr>
2099    <td>font</td>
2100    <td><i>string</i></td>
2101    <td>X11 font name</td>
2102  </tr>
2103
2104  <tr>
2105    <td>frame</td>
2106    <td><i>geometry</i></td>
2107    <td>surround the image with an ornamental border</td>
2108  </tr>
2109
2110  <tr>
2111    <td>geometry</td>
2112    <td><i>geometry</i></td>
2113    <td>preferred tile and border size of each tile of the composite
2114image (e.g. 120x120+4+3>)</td>
2115  </tr>
2116
2117  <tr>
2118    <td>gravity</td>
2119    <td>NorthWest, North, NorthEast, West, Center, East, SouthWest,
2120South, SouthEast</td>
2121    <td>direction image gravitates to within a tile</td>
2122  </tr>
2123
2124  <tr>
2125    <td>label</td>
2126    <td><i>string</i></td>
2127    <td>assign a label to an image</td>
2128  </tr>
2129
2130  <tr>
2131    <td>mode</td>
2132    <td>Frame, Unframe, Concatenate</td>
2133    <td>thumbnail framing options</td>
2134  </tr>
2135
2136  <tr>
2137    <td>pointsize</td>
2138    <td><i>integer</i></td>
2139    <td>pointsize of the Postscript or TrueType font</td>
2140  </tr>
2141
2142  <tr>
2143    <td>shadow</td>
2144    <td>{True, False}</td>
2145    <td>add a shadow beneath a tile to simulate depth</td>
2146  </tr>
2147
2148  <tr>
2149    <td>stroke</td>
2150    <td><a href="color.html">color name</a></td>
2151    <td>stroke color for annotations</td>
2152  </tr>
2153
2154  <tr>
2155    <td>texture</td>
2156    <td><i>string</i></td>
2157    <td>name of texture to tile onto the image background</td>
2158  </tr>
2159
2160  <tr>
2161    <td>tile</td>
2162    <td><i>geometry</i></td>
2163    <td>the number of tiles per row and page (e.g. 6x4)</td>
2164  </tr>
2165
2166  <tr>
2167    <td>title</td>
2168    <td>string</td>
2169    <td>assign a title to the image montage</td>
2170  </tr>
2171
2172  <tr>
2173    <td>transparent</td>
2174    <td><i>string</i></td>
2175    <td>make this color transparent within the image</td>
2176  </tr>
2177  </tbody>
2178</table>
2179
2180<p>Note, that the <code>geometry</code> parameter is a short cut for the <code>width</code> and <code>height</code> parameters (e.g.  <code>geometry=&gt;'106x80'</code> is equivalent to <code>width=&gt;106, height=&gt;80</code>).</p>
2181
2182<p>MontageImage() is an alias for method Montage().</p>
2183
2184<p>Most of the attributes listed above have an analog in <a href="montage.html">montage</a>. See the documentation for a more detailed description of these attributes.</p>
2185
2186<h2 class="magick-header"><a id="blobs"></a>Working with Blobs</h2>
2187
2188<p>A blob contains data that directly represent a particular image
2189format in memory instead of on disk. PerlMagick supports
2190blobs in any of these image <a href="formats.html">formats</a> and provides methods to convert a blob to or from a particular image format.</p>
2191
2192<table class="table table-condensed table-striped">
2193  <caption>Blob Methods</caption>
2194  <tbody>
2195  <tr>
2196    <th>Method</th>
2197    <th>Parameters</th>
2198    <th>Return Value</th>
2199    <th>Description</th>
2200  </tr>
2201
2202  <tr>
2203    <td>ImageToBlob</td>
2204    <td>any image <a href="perl-magick.html#set-attribute">attribute</a></td>
2205    <td>an array of image data in the respective image format</td>
2206    <td>convert an image or image sequence to an array of blobs</td>
2207  </tr>
2208
2209  <tr>
2210    <td>BlobToImage</td>
2211    <td>one or more blobs</td>
2212    <td>the number of blobs converted to an image</td>
2213    <td>convert one or more blobs to an image</td>
2214  </tr>
2215  </tbody>
2216</table>
2217
2218<p>ImageToBlob() returns the image data in their respective formats. You can then print it, save it to an ODBC database, write it to a file, or pipe it to a display program:</p>
2219
2220<pre>
2221@blobs = $image-&gt;ImageToBlob();
2222open(DISPLAY,"| display -") || die;
2223binmode DISPLAY;
2224print DISPLAY $blobs[0];
2225close DISPLAY;
2226</pre>
2227
2228<p>Method BlobToImage() returns an image or image sequence converted from the supplied blob:</p>
2229
2230<pre>
2231@blob=$db-&gt;GetImage();
2232$image=Image::Magick-&gt;new(magick=&gt;'jpg');
2233$image-&gt;BlobToImage(@blob);
2234</pre>
2235
2236<h2 class="magick-header"><a id="direct-access"></a>Direct-access to Image Pixels</h2>
2237
2238<p>Use these methods to obtain direct access to the image pixels:</p>
2239
2240<table class="table table-condensed table-striped">
2241<caption>Direct-access to Image Pixels</caption>
2242<tbody>
2243  <tr>
2244    <th>Method</th>
2245    <th>Parameters</th>
2246    <th style="width: 50%">Description</th>
2247  </tr>
2248
2249  <tr>
2250    <td>GetAuthenticPixels</td>
2251    <td>geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i></td>
2252    <td>return authentic pixels as a C pointer</td>
2253  </tr>
2254
2255  <tr>
2256    <td>GetVirtualPixels</td>
2257    <td>geometry=&gt;<i>geometry</i>, width=&gt;<i>integer</i>, height=&gt;<i>integer</i>, x=&gt;<i>integer</i>, y=&gt;<i>integer</i></td>
2258    <td>return virtual pixels as a const C pointer</td>
2259  </tr>
2260
2261  <tr>
2262    <td>GetAuthenticIndexQueue</td>
2263    <td></td>
2264    <td>return colormap indexes or black pixels as a C pointer</td>
2265  </tr>
2266
2267  <tr>
2268    <td>GetVirtualIndexQueue</td>
2269    <td></td>
2270    <td>return colormap indexes or black pixels as a const C pointer</td>
2271  </tr>
2272
2273  <tr>
2274    <td>SyncAuthenticPixels</td>
2275    <td></td>
2276    <td>sync authentic pixels to pixel cache</td>
2277  </tr>
2278
2279</tbody>
2280</table>
2281
2282<h2 class="magick-header"><a id="miscellaneous"></a>Miscellaneous Methods</h2>
2283
2284<p>The Append() method append a set of images. For example,</p>
2285
2286<pre>
2287$p = $image-&gt;Append(stack=&gt;{true,false});
2288</pre>
2289
2290<p>appends all the images associated with object <code>$image</code>. By default, images are stacked left-to-right. Set <code>stack</code> to True to stack them top-to-bottom.</p>
2291
2292<p>The Clone() method copies a set of images. For example,</p>
2293
2294<pre>
2295$q = $p-&gt;Clone();
2296</pre>
2297
2298<p>copies all the images from object <code>$p</code> to <code>$q</code>. You can use this method for single or multi-image sequences.</p>
2299
2300<p>The ComplexImages() method performs complex mathematics on an image sequence. For example,</p>
2301
2302<pre>
2303$p = $image-&gt;ComplexImages('conjugate');
2304</pre>
2305
2306<p>The EvaluateImages() method applies an arithmetic, logical or relational expression to a set of images. For example,</p>
2307
2308
2309<pre>
2310$p = $image-&gt;EvaluateImages('mean');
2311</pre>
2312
2313<p>averages all the images associated with object <code>$image</code>.</p>
2314
2315<p>The Features() method returns features for each channel in the image in each of four directions (horizontal, vertical, left and right diagonals) for the specified distance.  The features include the angular second momentum, contrast, correlation, sum of squares: variance, inverse difference moment, sum average, sum varience, sum entropy, entropy, difference variance, difference entropy, information measures of correlation 1, information measures of correlation 2, and maximum correlation coefficient.  Values in RGB, CMYK, RGBA, or CMYKA order (depending on the image type).</p>
2316
2317<pre>
2318@features = $image-&gt;Features(1);
2319</pre>
2320
2321<p>Finally, the Transform() method accepts a fully-qualified geometry specification for cropping or resizing one or more images.  For example,</p>
2322
2323<pre>
2324$p = $images-&gt;Transform(crop=>'100x100+10+60');
2325</pre>
2326
2327<p>The Flatten() method flattens a set of images and returns it. For example,</p>
2328
2329<pre>
2330$p = $images-&gt;Flatten(background=&gt;'none');
2331$p-&gt;Write('flatten.png');
2332</pre>
2333
2334<p>The sequence of images is replaced by a single image created by composing each image after the first over the first image.</p>
2335
2336<p>The Fx() method applies a mathematical expression to a set of images and returns the results. For example,</p>
2337
2338<pre>
2339$p = $image-&gt;Fx(expression=&gt;'(g+b)/2.0',channel=&gt;'red');
2340$p-&gt;Write('fx.miff');
2341</pre>
2342
2343<p>replaces the red channel with the average of the green and blue channels.</p>
2344
2345<p>See <a href="fx.html">FX, The Special Effects Image Operator</a> for a detailed discussion of this method.</p>
2346
2347<p>Histogram() returns the unique colors in the image and a count for each one. The returned values are an array of red, green, blue, opacity, and count values.</p>
2348
2349<p>The Morph() method morphs a set of images. Both the image pixels and size are linearly interpolated to give the appearance of a meta-morphosis from one image to the next:</p>
2350
2351<pre>
2352$p = $image-&gt;Morph(frames=&gt;<i>integer</i>);
2353</pre>
2354
2355<p>where <i>frames</i> is the number of in-between images to generate.  The default is 1.</p>
2356
2357<p>Mosaic() creates an mosaic from an image sequence.</p>
2358
2359<p>Method Mogrify() is a single entry point for the image manipulation methods (<a href="perl-magick.html#manipulate">Manipulate an Image</a>). The parameters are the name of a method followed by any parameters the method may require. For example, these calls are equivalent:</p>
2360
2361<pre>
2362$image-&gt;Crop('340x256+0+0');
2363$image-&gt;Mogrify('crop', '340x256+0+0');
2364</pre>
2365
2366<p>Method MogrifyRegion() applies a transform to a region of the image. It is similar to Mogrify() but begins with the region geometry. For example, suppose you want to brighten a 100x100 region of your image at location (40, 50):</p>
2367
2368<pre>
2369$image-&gt;MogrifyRegion('100x100+40+50', 'modulate', brightness=&gt;50);
2370</pre>
2371
2372<p>Ping() is a convenience method that returns information about an image without having to read the image into memory. It returns the width, height, file size in bytes, and the file format of the image. You can specify more than one filename but only one filehandle:</p>
2373
2374<pre>
2375($width, $height, $size, $format) = $image-&gt;Ping('logo.png');
2376($width, $height, $size, $format) = $image-&gt;Ping(file=&gt;\*IMAGE);
2377($width, $height, $size, $format) = $image-&gt;Ping(blob=&gt;$blob);
2378</pre>
2379
2380<p>This a more efficient and less memory intensive way to query if an image exists and what its characteristics are.</p>
2381
2382<p>Poly() builds a polynomial from the image sequence and the corresponding terms (coefficients and degree pairs):</p>
2383
2384<pre>
2385$p = $image-&gt;Poly([0.5,1.0,0.25,2.0,1.0,1.0]);
2386</pre>
2387
2388<p>PreviewImage() tiles 9 thumbnails of the specified image with an image processing operation applied at varying strengths. This may be helpful pin-pointing an appropriate parameter for a particular image processing operation. Choose from these operations: <code>Rotate, Shear, Roll, Hue, Saturation, Brightness, Gamma, Spiff, Dull, Grayscale, Quantize, Despeckle, ReduceNoise, AddNoise, Sharpen, Blur, Threshold, EdgeDetect, Spread, Solarize, Shade, Raise, Segment, Swirl, Implode, Wave, OilPaint, CharcoalDrawing, JPEG</code>. Here is an example:</p>
2389
2390<pre>
2391$preview = $image-&gt;Preview('Gamma');
2392$preview-&gt;Display();
2393</pre>
2394
2395<p>To have full control over text positioning you need font metric information. Use</p>
2396
2397<pre>
2398($x_ppem, $y_ppem, $ascender, $descender, $width, $height, $max_advance) =
2399  $image-&gt;QueryFontMetrics(<i>parameters</i>);
2400</pre>
2401
2402<p>Where <i>parameters</i> is any parameter of the <a href="perl-magick.html#manipulate">Annotate</a> method. The return values are:</p>
2403
2404<ol>
2405  <li>character width</li>
2406  <li>character height</li>
2407  <li>ascender</li>
2408  <li>descender</li>
2409  <li>text width</li>
2410  <li>text height</li>
2411  <li>maximum horizontal advance</li>
2412  <li>bounds: x1</li>
2413  <li>bounds: y1</li>
2414  <li>bounds: x2</li>
2415  <li>bounds: y2</li>
2416  <li>origin: x</li>
2417  <li>origin: y</li>
2418</ol>
2419
2420<p>Use QueryMultilineFontMetrics() to get the maximum text width and height for multiple lines of text.</p>
2421
2422<p>Call QueryColor() with no parameters to return a list of known colors names or specify one or more color names to get these attributes: red, green, blue, and opacity value.</p>
2423
2424<pre>
2425@colors = $image-&gt;QueryColor();
2426($red, $green, $blue, $opacity) = $image-&gt;QueryColor('cyan');
2427($red, $green, $blue, $opacity) = $image-&gt;QueryColor('#716bae');
2428</pre>
2429
2430<p>QueryColorname() accepts a color value and returns its respective name or hex value;</p>
2431
2432<pre>
2433$name = $image-&gt;QueryColorname('rgba(80,60,0,0)');
2434</pre>
2435
2436<p>Call QueryFont() with no parameters to return a list of known fonts or specify one or more font names to get these attributes: font name, description, family, style, stretch, weight, encoding, foundry, format, metrics, and glyphs values.</p>
2437
2438<pre>
2439@fonts = $image-&gt;QueryFont();
2440$weight = ($image-&gt;QueryFont('Helvetica'))[5];
2441</pre>
2442
2443<p>Call QueryFormat() with no parameters to return a list of known image formats or specify one or more format names to get these attributes: adjoin, blob support, raw, decoder, encoder, description, and module.</p>
2444
2445<pre>
2446@formats = $image-&gt;QueryFormat();
2447($adjoin, $blob_support, $raw, $decoder, $encoder, $description, $module) =
2448  $image-&gt;QueryFormat('gif');
2449</pre>
2450
2451<p>Call MagickToMime() with the image format name to get its MIME type such as <code>images/tiff</code> from <code>tif</code>.</p>
2452
2453<pre>
2454$mime = $image-&gt;MagickToMime('tif');
2455</pre>
2456
2457<p>Use RemoteCommand() to send a command to an already running <a href="display.html">display</a> or <a href="animate.html">animate</a> application. The only parameter is the name of the image file to display or animate.</p>
2458
2459<pre>
2460$image-&gt;RemoteCommand('image.jpg');
2461</pre>
2462
2463<p>The Smush() method smushes a set of images together. For example,</p>
2464
2465<pre>
2466$p = $image-&gt;Smush(stack=&gt;{true,false},offset=&gt;<var>integer</var>);
2467</pre>
2468
2469<p>smushes together all the images associated with object <code>$image</code>. By default, images are smushed left-to-right. Set <code>stack</code> to True to smushed them top-to-bottom.</p>
2470
2471<p>Statistics() returns the image statistics for each channel in the image. The returned values are an array of depth, minima, maxima, mean, standard deviation, kurtosis, skewness, and entropy values in RGB, CMYK, RGBA, or CMYKA order (depending on the image type).</p>
2472
2473<pre>
2474@statistics = $image-&gt;Statistics();
2475</pre>
2476
2477<p>Finally, the Transform() method accepts a fully-qualified geometry specification for cropping or resizing one or more images.  For example,</p>
2478
2479<pre>
2480$p = $image-&gt;Transform(crop=&gt;'100x100+0+0');
2481</pre>
2482
2483<p>You can optionally add <i>Image</i> to any method name above. For example, PingImage() is an alias for method Ping().</p>
2484
2485<h2 class="magick-header"><a id="exceptions"></a>Handling Exceptions</h2>
2486
2487<p>All PerlMagick methods return an undefined string context upon success. If any problems occur, the error is returned as a string with an embedded numeric status code. A status code less than 400 is a warning. This means that the operation did not complete but was recoverable to some degree. A numeric code greater or equal to 400 is an error and indicates the operation failed completely. Here is how exceptions are returned for the different methods:</p>
2488
2489<p>Methods which return a number (e.g. Read(), Write()):</p>
2490
2491<pre>
2492$x = $image-&gt;Read(...);
2493warn "$x" if "$x";      # print the error message
2494$x =~ /(\d+)/;
2495print $1;               # print the error number
2496print 0+$x;             # print the number of images read
2497</pre>
2498
2499<p>Methods which operate on an image (e.g. Resize(), Crop()):</p>
2500
2501<pre>
2502$x = $image-&gt;Crop(...);
2503warn "$x" if "$x";      # print the error message
2504$x =~ /(\d+)/;
2505print $1;               # print the error number
2506</pre>
2507
2508<p>Methods which return images (EvaluateSequence(), Montage(), Clone()) should be checked for errors this way:</p>
2509
2510<pre>
2511$x = $image-&gt;Montage(...);
2512warn "$x" if !ref($x);  # print the error message
2513$x =~ /(\d+)/;
2514print $1;               # print the error number
2515</pre>
2516
2517<p>Here is an example error message:</p>
2518
2519<pre>
2520Error 400: Memory allocation failed
2521</pre>
2522
2523<p>Review the complete list of <a href="exception.html">error and warning codes</a>.</p>
2524
2525<p>The following illustrates how you can use a numeric status code:</p>
2526
2527<pre>
2528$x = $image-&gt;Read('rose.png');
2529$x =~ /(\d+)/;
2530die "unable to continue" if ($1 == ResourceLimitError);
2531</pre>
2532
2533<h2 class="magick-header"><a id="constants"></a>Constants</h2>
2534
2535<p>PerlMagick includes these constants:</p>
2536
2537<pre class="pre-scrollable">BlobError
2538BlobWarning
2539CacheError
2540CacheWarning
2541CoderError
2542CoderWarning
2543ConfigureError
2544ConfigureWarning
2545CorruptImageError
2546CorruptImageWarning
2547DelegateError
2548DelegateWarning
2549DrawError
2550DrawWarning
2551ErrorException
2552FatalErrorException
2553FileOpenError
2554FileOpenWarning
2555ImageError
2556ImageWarning
2557MissingDelegateError
2558MissingDelegateWarning
2559ModuleError
2560ModuleWarning
2561Opaque
2562OptionError
2563OptionWarning
2564QuantumDepth
2565QuantumRange
2566RegistryError
2567RegistryWarning
2568ResourceLimitError
2569ResourceLimitWarning
2570StreamError
2571StreamWarning
2572Success
2573Transparent
2574TypeError
2575TypeWarning
2576WarningException
2577XServerError
2578XServerWarning
2579</pre>
2580
2581<p>You can access them like this:</p>
2582
2583<pre>
2584Image::Magick-&gt;QuantumDepth
2585</pre>
2586
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