1// automatically generated by the FlatBuffers compiler, do not modify 2 3/** 4 * @enum 5 */ 6export enum Character{ 7 NONE= 0, 8 MuLan= 1, 9 Rapunzel= 2, 10 Belle= 3, 11 BookFan= 4, 12 Other= 5, 13 Unused= 6 14}; 15 16/** 17 * @constructor 18 */ 19export class Attacker { 20 /** 21 * @type {flatbuffers.ByteBuffer} 22 */ 23 bb: flatbuffers.ByteBuffer; 24 25 /** 26 * @type {number} 27 */ 28 bb_pos:number = 0; 29/** 30 * @param {number} i 31 * @param {flatbuffers.ByteBuffer} bb 32 * @returns {Attacker} 33 */ 34__init(i:number, bb:flatbuffers.ByteBuffer):Attacker { 35 this.bb_pos = i; 36 this.bb = bb; 37 return this; 38}; 39 40/** 41 * @param {flatbuffers.ByteBuffer} bb 42 * @param {Attacker=} obj 43 * @returns {Attacker} 44 */ 45static getRootAsAttacker(bb:flatbuffers.ByteBuffer, obj?:Attacker):Attacker { 46 return (obj || new Attacker).__init(bb.readInt32(bb.position()) + bb.position(), bb); 47}; 48 49/** 50 * @returns {number} 51 */ 52swordAttackDamage():number { 53 var offset = this.bb.__offset(this.bb_pos, 4); 54 return offset ? this.bb.readInt32(this.bb_pos + offset) : 0; 55}; 56 57/** 58 * @param {number} value 59 * @returns {boolean} 60 */ 61mutate_sword_attack_damage(value:number):boolean { 62 var offset = this.bb.__offset(this.bb_pos, 4); 63 64 if (offset === 0) { 65 return false; 66 } 67 68 this.bb.writeInt32(this.bb_pos + offset, value); 69 return true; 70}; 71 72/** 73 * @param {flatbuffers.Builder} builder 74 */ 75static startAttacker(builder:flatbuffers.Builder) { 76 builder.startObject(1); 77}; 78 79/** 80 * @param {flatbuffers.Builder} builder 81 * @param {number} swordAttackDamage 82 */ 83static addSwordAttackDamage(builder:flatbuffers.Builder, swordAttackDamage:number) { 84 builder.addFieldInt32(0, swordAttackDamage, 0); 85}; 86 87/** 88 * @param {flatbuffers.Builder} builder 89 * @returns {flatbuffers.Offset} 90 */ 91static endAttacker(builder:flatbuffers.Builder):flatbuffers.Offset { 92 var offset = builder.endObject(); 93 return offset; 94}; 95 96} 97/** 98 * @constructor 99 */ 100export class Rapunzel { 101 /** 102 * @type {flatbuffers.ByteBuffer} 103 */ 104 bb: flatbuffers.ByteBuffer; 105 106 /** 107 * @type {number} 108 */ 109 bb_pos:number = 0; 110/** 111 * @param {number} i 112 * @param {flatbuffers.ByteBuffer} bb 113 * @returns {Rapunzel} 114 */ 115__init(i:number, bb:flatbuffers.ByteBuffer):Rapunzel { 116 this.bb_pos = i; 117 this.bb = bb; 118 return this; 119}; 120 121/** 122 * @returns {number} 123 */ 124hairLength():number { 125 return this.bb.readInt32(this.bb_pos); 126}; 127 128/** 129 * @param {number} value 130 * @returns {boolean} 131 */ 132mutate_hair_length(value:number):boolean { 133 var offset = this.bb.__offset(this.bb_pos, 0); 134 135 if (offset === 0) { 136 return false; 137 } 138 139 this.bb.writeInt32(this.bb_pos + offset, value); 140 return true; 141}; 142 143/** 144 * @param {flatbuffers.Builder} builder 145 * @param {number} hair_length 146 * @returns {flatbuffers.Offset} 147 */ 148static createRapunzel(builder:flatbuffers.Builder, hair_length: number):flatbuffers.Offset { 149 builder.prep(4, 4); 150 builder.writeInt32(hair_length); 151 return builder.offset(); 152}; 153 154} 155/** 156 * @constructor 157 */ 158export class BookReader { 159 /** 160 * @type {flatbuffers.ByteBuffer} 161 */ 162 bb: flatbuffers.ByteBuffer; 163 164 /** 165 * @type {number} 166 */ 167 bb_pos:number = 0; 168/** 169 * @param {number} i 170 * @param {flatbuffers.ByteBuffer} bb 171 * @returns {BookReader} 172 */ 173__init(i:number, bb:flatbuffers.ByteBuffer):BookReader { 174 this.bb_pos = i; 175 this.bb = bb; 176 return this; 177}; 178 179/** 180 * @returns {number} 181 */ 182booksRead():number { 183 return this.bb.readInt32(this.bb_pos); 184}; 185 186/** 187 * @param {number} value 188 * @returns {boolean} 189 */ 190mutate_books_read(value:number):boolean { 191 var offset = this.bb.__offset(this.bb_pos, 0); 192 193 if (offset === 0) { 194 return false; 195 } 196 197 this.bb.writeInt32(this.bb_pos + offset, value); 198 return true; 199}; 200 201/** 202 * @param {flatbuffers.Builder} builder 203 * @param {number} books_read 204 * @returns {flatbuffers.Offset} 205 */ 206static createBookReader(builder:flatbuffers.Builder, books_read: number):flatbuffers.Offset { 207 builder.prep(4, 4); 208 builder.writeInt32(books_read); 209 return builder.offset(); 210}; 211 212} 213/** 214 * @constructor 215 */ 216export class Movie { 217 /** 218 * @type {flatbuffers.ByteBuffer} 219 */ 220 bb: flatbuffers.ByteBuffer; 221 222 /** 223 * @type {number} 224 */ 225 bb_pos:number = 0; 226/** 227 * @param {number} i 228 * @param {flatbuffers.ByteBuffer} bb 229 * @returns {Movie} 230 */ 231__init(i:number, bb:flatbuffers.ByteBuffer):Movie { 232 this.bb_pos = i; 233 this.bb = bb; 234 return this; 235}; 236 237/** 238 * @param {flatbuffers.ByteBuffer} bb 239 * @param {Movie=} obj 240 * @returns {Movie} 241 */ 242static getRootAsMovie(bb:flatbuffers.ByteBuffer, obj?:Movie):Movie { 243 return (obj || new Movie).__init(bb.readInt32(bb.position()) + bb.position(), bb); 244}; 245 246/** 247 * @param {flatbuffers.ByteBuffer} bb 248 * @returns {boolean} 249 */ 250static bufferHasIdentifier(bb:flatbuffers.ByteBuffer):boolean { 251 return bb.__has_identifier('MOVI'); 252}; 253 254/** 255 * @returns {Character} 256 */ 257mainCharacterType():Character { 258 var offset = this.bb.__offset(this.bb_pos, 4); 259 return offset ? /** @type {Character} */ (this.bb.readUint8(this.bb_pos + offset)) : Character.NONE; 260}; 261 262/** 263 * @param {Character} value 264 * @returns {boolean} 265 */ 266mutate_main_character_type(value:Character):boolean { 267 var offset = this.bb.__offset(this.bb_pos, 4); 268 269 if (offset === 0) { 270 return false; 271 } 272 273 this.bb.writeUint8(this.bb_pos + offset, value); 274 return true; 275}; 276 277/** 278 * @param {flatbuffers.Table} obj 279 * @returns {?flatbuffers.Table} 280 */ 281mainCharacter<T extends flatbuffers.Table>(obj:T):T|null { 282 var offset = this.bb.__offset(this.bb_pos, 6); 283 return offset ? this.bb.__union(obj, this.bb_pos + offset) : null; 284}; 285 286/** 287 * @param {number} index 288 * @returns {Character} 289 */ 290charactersType(index: number):Character|null { 291 var offset = this.bb.__offset(this.bb_pos, 8); 292 return offset ? /** @type {Character} */ (this.bb.readUint8(this.bb.__vector(this.bb_pos + offset) + index)) : /** @type {Character} */ (0); 293}; 294 295/** 296 * @returns {number} 297 */ 298charactersTypeLength():number { 299 var offset = this.bb.__offset(this.bb_pos, 8); 300 return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; 301}; 302 303/** 304 * @returns {Uint8Array} 305 */ 306charactersTypeArray():Uint8Array|null { 307 var offset = this.bb.__offset(this.bb_pos, 8); 308 return offset ? new Uint8Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null; 309}; 310 311/** 312 * @param {number} index 313 * @param {flatbuffers.Table=} obj 314 * @returns {?flatbuffers.Table} 315 */ 316characters<T extends flatbuffers.Table>(index: number, obj:T):T|null { 317 var offset = this.bb.__offset(this.bb_pos, 10); 318 return offset ? this.bb.__union(obj, this.bb.__vector(this.bb_pos + offset) + index * 4) : null; 319}; 320 321/** 322 * @returns {number} 323 */ 324charactersLength():number { 325 var offset = this.bb.__offset(this.bb_pos, 10); 326 return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; 327}; 328 329/** 330 * @param {flatbuffers.Builder} builder 331 */ 332static startMovie(builder:flatbuffers.Builder) { 333 builder.startObject(4); 334}; 335 336/** 337 * @param {flatbuffers.Builder} builder 338 * @param {Character} mainCharacterType 339 */ 340static addMainCharacterType(builder:flatbuffers.Builder, mainCharacterType:Character) { 341 builder.addFieldInt8(0, mainCharacterType, Character.NONE); 342}; 343 344/** 345 * @param {flatbuffers.Builder} builder 346 * @param {flatbuffers.Offset} mainCharacterOffset 347 */ 348static addMainCharacter(builder:flatbuffers.Builder, mainCharacterOffset:flatbuffers.Offset) { 349 builder.addFieldOffset(1, mainCharacterOffset, 0); 350}; 351 352/** 353 * @param {flatbuffers.Builder} builder 354 * @param {flatbuffers.Offset} charactersTypeOffset 355 */ 356static addCharactersType(builder:flatbuffers.Builder, charactersTypeOffset:flatbuffers.Offset) { 357 builder.addFieldOffset(2, charactersTypeOffset, 0); 358}; 359 360/** 361 * @param {flatbuffers.Builder} builder 362 * @param {Array.<Character>} data 363 * @returns {flatbuffers.Offset} 364 */ 365static createCharactersTypeVector(builder:flatbuffers.Builder, data:Character[]):flatbuffers.Offset { 366 builder.startVector(1, data.length, 1); 367 for (var i = data.length - 1; i >= 0; i--) { 368 builder.addInt8(data[i]); 369 } 370 return builder.endVector(); 371}; 372 373/** 374 * @param {flatbuffers.Builder} builder 375 * @param {number} numElems 376 */ 377static startCharactersTypeVector(builder:flatbuffers.Builder, numElems:number) { 378 builder.startVector(1, numElems, 1); 379}; 380 381/** 382 * @param {flatbuffers.Builder} builder 383 * @param {flatbuffers.Offset} charactersOffset 384 */ 385static addCharacters(builder:flatbuffers.Builder, charactersOffset:flatbuffers.Offset) { 386 builder.addFieldOffset(3, charactersOffset, 0); 387}; 388 389/** 390 * @param {flatbuffers.Builder} builder 391 * @param {Array.<flatbuffers.Offset>} data 392 * @returns {flatbuffers.Offset} 393 */ 394static createCharactersVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset { 395 builder.startVector(4, data.length, 4); 396 for (var i = data.length - 1; i >= 0; i--) { 397 builder.addOffset(data[i]); 398 } 399 return builder.endVector(); 400}; 401 402/** 403 * @param {flatbuffers.Builder} builder 404 * @param {number} numElems 405 */ 406static startCharactersVector(builder:flatbuffers.Builder, numElems:number) { 407 builder.startVector(4, numElems, 4); 408}; 409 410/** 411 * @param {flatbuffers.Builder} builder 412 * @returns {flatbuffers.Offset} 413 */ 414static endMovie(builder:flatbuffers.Builder):flatbuffers.Offset { 415 var offset = builder.endObject(); 416 return offset; 417}; 418 419/** 420 * @param {flatbuffers.Builder} builder 421 * @param {flatbuffers.Offset} offset 422 */ 423static finishMovieBuffer(builder:flatbuffers.Builder, offset:flatbuffers.Offset) { 424 builder.finish(offset, 'MOVI'); 425}; 426 427} 428