1 /***************************************************************************/
2 /*                                                                         */
3 /*  pstypes.h                                                              */
4 /*                                                                         */
5 /*    Adobe's code for defining data types (specification only).           */
6 /*                                                                         */
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35 /*                                                                         */
36 /***************************************************************************/
37 
38 
39 #ifndef PSTYPES_H_
40 #define PSTYPES_H_
41 
42 #include <ft2build.h>
43 #include FT_FREETYPE_H
44 
45 
46 FT_BEGIN_HEADER
47 
48 
49   /*
50    * The data models that we expect to support are as follows:
51    *
52    *   name  char short int long long-long pointer example
53    *  -----------------------------------------------------
54    *   ILP32  8    16    32  32     64*      32    32-bit MacOS, x86
55    *   LLP64  8    16    32  32     64       64    x64
56    *   LP64   8    16    32  64     64       64    64-bit MacOS
57    *
58    *    *) type may be supported by emulation on a 32-bit architecture
59    *
60    */
61 
62 
63   /* integers at least 32 bits wide */
64 #define CF2_UInt  FT_UFast
65 #define CF2_Int   FT_Fast
66 
67 
68   /* fixed-float numbers */
69   typedef FT_Int32  CF2_F16Dot16;
70 
71 
72 FT_END_HEADER
73 
74 
75 #endif /* PSTYPES_H_ */
76 
77 
78 /* END */
79