1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2 
3 /*
4  * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10  * and/or sell copies of the Software, and to permit persons to whom the
11  * Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice (including the next
14  * paragraph) shall be included in all copies or substantial portions of the
15  * Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23  * SOFTWARE.
24  *
25  * Authors:
26  *    Rob Clark <robclark@freedesktop.org>
27  */
28 
29 #include "pipe/p_state.h"
30 #include "util/u_string.h"
31 #include "util/u_memory.h"
32 #include "util/u_prim.h"
33 #include "util/u_format.h"
34 
35 #include "freedreno_draw.h"
36 #include "freedreno_context.h"
37 #include "freedreno_state.h"
38 #include "freedreno_resource.h"
39 #include "freedreno_query_hw.h"
40 #include "freedreno_util.h"
41 
42 static void
resource_read(struct fd_batch * batch,struct pipe_resource * prsc)43 resource_read(struct fd_batch *batch, struct pipe_resource *prsc)
44 {
45 	if (!prsc)
46 		return;
47 	fd_batch_resource_used(batch, fd_resource(prsc), false);
48 }
49 
50 static void
resource_written(struct fd_batch * batch,struct pipe_resource * prsc)51 resource_written(struct fd_batch *batch, struct pipe_resource *prsc)
52 {
53 	if (!prsc)
54 		return;
55 	fd_batch_resource_used(batch, fd_resource(prsc), true);
56 }
57 
58 static void
fd_draw_vbo(struct pipe_context * pctx,const struct pipe_draw_info * info)59 fd_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
60 {
61 	struct fd_context *ctx = fd_context(pctx);
62 	struct fd_batch *batch = ctx->batch;
63 	struct pipe_framebuffer_state *pfb = &batch->framebuffer;
64 	struct pipe_scissor_state *scissor = fd_context_get_scissor(ctx);
65 	unsigned i, prims, buffers = 0;
66 
67 	/* if we supported transform feedback, we'd have to disable this: */
68 	if (((scissor->maxx - scissor->minx) *
69 			(scissor->maxy - scissor->miny)) == 0) {
70 		return;
71 	}
72 
73 	/* TODO: push down the region versions into the tiles */
74 	if (!fd_render_condition_check(pctx))
75 		return;
76 
77 	/* emulate unsupported primitives: */
78 	if (!fd_supported_prim(ctx, info->mode)) {
79 		if (ctx->streamout.num_targets > 0)
80 			debug_error("stream-out with emulated prims");
81 		util_primconvert_save_index_buffer(ctx->primconvert, &ctx->indexbuf);
82 		util_primconvert_save_rasterizer_state(ctx->primconvert, ctx->rasterizer);
83 		util_primconvert_draw_vbo(ctx->primconvert, info);
84 		return;
85 	}
86 
87 	if (ctx->in_blit) {
88 		fd_batch_reset(batch);
89 		ctx->dirty = ~0;
90 	}
91 
92 	batch->blit = ctx->in_blit;
93 	batch->back_blit = ctx->in_shadow;
94 
95 	/* NOTE: needs to be before resource_written(batch->query_buf), otherwise
96 	 * query_buf may not be created yet.
97 	 */
98 	fd_hw_query_set_stage(batch, batch->draw, FD_STAGE_DRAW);
99 
100 	/*
101 	 * Figure out the buffers/features we need:
102 	 */
103 
104 	pipe_mutex_lock(ctx->screen->lock);
105 
106 	if (fd_depth_enabled(ctx)) {
107 		buffers |= FD_BUFFER_DEPTH;
108 		resource_written(batch, pfb->zsbuf->texture);
109 		batch->gmem_reason |= FD_GMEM_DEPTH_ENABLED;
110 	}
111 
112 	if (fd_stencil_enabled(ctx)) {
113 		buffers |= FD_BUFFER_STENCIL;
114 		resource_written(batch, pfb->zsbuf->texture);
115 		batch->gmem_reason |= FD_GMEM_STENCIL_ENABLED;
116 	}
117 
118 	if (fd_logicop_enabled(ctx))
119 		batch->gmem_reason |= FD_GMEM_LOGICOP_ENABLED;
120 
121 	for (i = 0; i < pfb->nr_cbufs; i++) {
122 		struct pipe_resource *surf;
123 
124 		if (!pfb->cbufs[i])
125 			continue;
126 
127 		surf = pfb->cbufs[i]->texture;
128 
129 		resource_written(batch, surf);
130 		buffers |= PIPE_CLEAR_COLOR0 << i;
131 
132 		if (surf->nr_samples > 1)
133 			batch->gmem_reason |= FD_GMEM_MSAA_ENABLED;
134 
135 		if (fd_blend_enabled(ctx, i))
136 			batch->gmem_reason |= FD_GMEM_BLEND_ENABLED;
137 	}
138 
139 	foreach_bit(i, ctx->constbuf[PIPE_SHADER_VERTEX].enabled_mask)
140 		resource_read(batch, ctx->constbuf[PIPE_SHADER_VERTEX].cb[i].buffer);
141 	foreach_bit(i, ctx->constbuf[PIPE_SHADER_FRAGMENT].enabled_mask)
142 		resource_read(batch, ctx->constbuf[PIPE_SHADER_FRAGMENT].cb[i].buffer);
143 
144 	/* Mark VBOs as being read */
145 	foreach_bit(i, ctx->vtx.vertexbuf.enabled_mask) {
146 		assert(!ctx->vtx.vertexbuf.vb[i].user_buffer);
147 		resource_read(batch, ctx->vtx.vertexbuf.vb[i].buffer);
148 	}
149 
150 	/* Mark index buffer as being read */
151 	resource_read(batch, ctx->indexbuf.buffer);
152 
153 	/* Mark textures as being read */
154 	foreach_bit(i, ctx->verttex.valid_textures)
155 		resource_read(batch, ctx->verttex.textures[i]->texture);
156 	foreach_bit(i, ctx->fragtex.valid_textures)
157 		resource_read(batch, ctx->fragtex.textures[i]->texture);
158 
159 	/* Mark streamout buffers as being written.. */
160 	for (i = 0; i < ctx->streamout.num_targets; i++)
161 		if (ctx->streamout.targets[i])
162 			resource_written(batch, ctx->streamout.targets[i]->buffer);
163 
164 	resource_written(batch, batch->query_buf);
165 
166 	pipe_mutex_unlock(ctx->screen->lock);
167 
168 	batch->num_draws++;
169 
170 	prims = u_reduced_prims_for_vertices(info->mode, info->count);
171 
172 	ctx->stats.draw_calls++;
173 
174 	/* TODO prims_emitted should be clipped when the stream-out buffer is
175 	 * not large enough.  See max_tf_vtx().. probably need to move that
176 	 * into common code.  Although a bit more annoying since a2xx doesn't
177 	 * use ir3 so no common way to get at the pipe_stream_output_info
178 	 * which is needed for this calculation.
179 	 */
180 	if (ctx->streamout.num_targets > 0)
181 		ctx->stats.prims_emitted += prims;
182 	ctx->stats.prims_generated += prims;
183 
184 	/* any buffers that haven't been cleared yet, we need to restore: */
185 	batch->restore |= buffers & (FD_BUFFER_ALL & ~batch->cleared);
186 	/* and any buffers used, need to be resolved: */
187 	batch->resolve |= buffers;
188 
189 	DBG("%p: %x %ux%u num_draws=%u (%s/%s)", batch, buffers,
190 		pfb->width, pfb->height, batch->num_draws,
191 		util_format_short_name(pipe_surface_format(pfb->cbufs[0])),
192 		util_format_short_name(pipe_surface_format(pfb->zsbuf)));
193 
194 	if (ctx->draw_vbo(ctx, info))
195 		batch->needs_flush = true;
196 
197 	for (i = 0; i < ctx->streamout.num_targets; i++)
198 		ctx->streamout.offsets[i] += info->count;
199 
200 	if (fd_mesa_debug & FD_DBG_DDRAW)
201 		ctx->dirty = 0xffffffff;
202 
203 	fd_batch_check_size(batch);
204 }
205 
206 /* Generic clear implementation (partially) using u_blitter: */
207 static void
fd_blitter_clear(struct pipe_context * pctx,unsigned buffers,const union pipe_color_union * color,double depth,unsigned stencil)208 fd_blitter_clear(struct pipe_context *pctx, unsigned buffers,
209 		const union pipe_color_union *color, double depth, unsigned stencil)
210 {
211 	struct fd_context *ctx = fd_context(pctx);
212 	struct pipe_framebuffer_state *pfb = &ctx->batch->framebuffer;
213 	struct blitter_context *blitter = ctx->blitter;
214 
215 	fd_blitter_pipe_begin(ctx, false, true, FD_STAGE_CLEAR);
216 
217 	util_blitter_common_clear_setup(blitter, pfb->width, pfb->height,
218 			buffers, NULL, NULL);
219 
220 	struct pipe_stencil_ref sr = {
221 		.ref_value = { stencil & 0xff }
222 	};
223 	pctx->set_stencil_ref(pctx, &sr);
224 
225 	struct pipe_constant_buffer cb = {
226 		.buffer_size = 16,
227 		.user_buffer = &color->ui,
228 	};
229 	pctx->set_constant_buffer(pctx, PIPE_SHADER_FRAGMENT, 0, &cb);
230 
231 	if (!ctx->clear_rs_state) {
232 		const struct pipe_rasterizer_state tmpl = {
233 			.cull_face = PIPE_FACE_NONE,
234 			.half_pixel_center = 1,
235 			.bottom_edge_rule = 1,
236 			.flatshade = 1,
237 			.depth_clip = 1,
238 		};
239 		ctx->clear_rs_state = pctx->create_rasterizer_state(pctx, &tmpl);
240 	}
241 	pctx->bind_rasterizer_state(pctx, ctx->clear_rs_state);
242 
243 	struct pipe_viewport_state vp = {
244 		.scale     = { 0.5f * pfb->width, -0.5f * pfb->height, depth },
245 		.translate = { 0.5f * pfb->width,  0.5f * pfb->height, 0.0f },
246 	};
247 	pctx->set_viewport_states(pctx, 0, 1, &vp);
248 
249 	pctx->bind_vertex_elements_state(pctx, ctx->solid_vbuf_state.vtx);
250 	pctx->set_vertex_buffers(pctx, blitter->vb_slot, 1,
251 			&ctx->solid_vbuf_state.vertexbuf.vb[0]);
252 	pctx->set_stream_output_targets(pctx, 0, NULL, NULL);
253 	pctx->bind_vs_state(pctx, ctx->solid_prog.vp);
254 	pctx->bind_fs_state(pctx, ctx->solid_prog.fp);
255 
256 	struct pipe_draw_info info = {
257 		.mode = PIPE_PRIM_MAX,    /* maps to DI_PT_RECTLIST */
258 		.count = 2,
259 		.max_index = 1,
260 		.instance_count = 1,
261 	};
262 	ctx->draw_vbo(ctx, &info);
263 
264 	util_blitter_restore_constant_buffer_state(blitter);
265 	util_blitter_restore_vertex_states(blitter);
266 	util_blitter_restore_fragment_states(blitter);
267 	util_blitter_restore_render_cond(blitter);
268 	util_blitter_unset_running_flag(blitter);
269 
270 	fd_blitter_pipe_end(ctx);
271 }
272 
273 /* TODO figure out how to make better use of existing state mechanism
274  * for clear (and possibly gmem->mem / mem->gmem) so we can (a) keep
275  * track of what state really actually changes, and (b) reduce the code
276  * in the a2xx/a3xx parts.
277  */
278 
279 static void
fd_clear(struct pipe_context * pctx,unsigned buffers,const union pipe_color_union * color,double depth,unsigned stencil)280 fd_clear(struct pipe_context *pctx, unsigned buffers,
281 		const union pipe_color_union *color, double depth, unsigned stencil)
282 {
283 	struct fd_context *ctx = fd_context(pctx);
284 	struct fd_batch *batch = ctx->batch;
285 	struct pipe_framebuffer_state *pfb = &batch->framebuffer;
286 	struct pipe_scissor_state *scissor = fd_context_get_scissor(ctx);
287 	unsigned cleared_buffers;
288 	int i;
289 
290 	/* TODO: push down the region versions into the tiles */
291 	if (!fd_render_condition_check(pctx))
292 		return;
293 
294 	if (ctx->in_blit) {
295 		fd_batch_reset(batch);
296 		ctx->dirty = ~0;
297 	}
298 
299 	/* for bookkeeping about which buffers have been cleared (and thus
300 	 * can fully or partially skip mem2gmem) we need to ignore buffers
301 	 * that have already had a draw, in case apps do silly things like
302 	 * clear after draw (ie. if you only clear the color buffer, but
303 	 * something like alpha-test causes side effects from the draw in
304 	 * the depth buffer, etc)
305 	 */
306 	cleared_buffers = buffers & (FD_BUFFER_ALL & ~batch->restore);
307 
308 	/* do we have full-screen scissor? */
309 	if (!memcmp(scissor, &ctx->disabled_scissor, sizeof(*scissor))) {
310 		batch->cleared |= cleared_buffers;
311 	} else {
312 		batch->partial_cleared |= cleared_buffers;
313 		if (cleared_buffers & PIPE_CLEAR_COLOR)
314 			batch->cleared_scissor.color = *scissor;
315 		if (cleared_buffers & PIPE_CLEAR_DEPTH)
316 			batch->cleared_scissor.depth = *scissor;
317 		if (cleared_buffers & PIPE_CLEAR_STENCIL)
318 			batch->cleared_scissor.stencil = *scissor;
319 	}
320 	batch->resolve |= buffers;
321 	batch->needs_flush = true;
322 
323 	pipe_mutex_lock(ctx->screen->lock);
324 
325 	if (buffers & PIPE_CLEAR_COLOR)
326 		for (i = 0; i < pfb->nr_cbufs; i++)
327 			if (buffers & (PIPE_CLEAR_COLOR0 << i))
328 				resource_written(batch, pfb->cbufs[i]->texture);
329 
330 	if (buffers & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)) {
331 		resource_written(batch, pfb->zsbuf->texture);
332 		batch->gmem_reason |= FD_GMEM_CLEARS_DEPTH_STENCIL;
333 	}
334 
335 	resource_written(batch, batch->query_buf);
336 
337 	pipe_mutex_unlock(ctx->screen->lock);
338 
339 	DBG("%p: %x %ux%u depth=%f, stencil=%u (%s/%s)", batch, buffers,
340 		pfb->width, pfb->height, depth, stencil,
341 		util_format_short_name(pipe_surface_format(pfb->cbufs[0])),
342 		util_format_short_name(pipe_surface_format(pfb->zsbuf)));
343 
344 	/* if per-gen backend doesn't implement ctx->clear() generic
345 	 * blitter clear:
346 	 */
347 	if (!ctx->clear) {
348 		fd_blitter_clear(pctx, buffers, color, depth, stencil);
349 		return;
350 	}
351 
352 	fd_hw_query_set_stage(batch, batch->draw, FD_STAGE_CLEAR);
353 
354 	ctx->clear(ctx, buffers, color, depth, stencil);
355 
356 	ctx->dirty |= FD_DIRTY_ZSA |
357 			FD_DIRTY_VIEWPORT |
358 			FD_DIRTY_RASTERIZER |
359 			FD_DIRTY_SAMPLE_MASK |
360 			FD_DIRTY_PROG |
361 			FD_DIRTY_CONSTBUF |
362 			FD_DIRTY_BLEND |
363 			FD_DIRTY_FRAMEBUFFER;
364 
365 	if (fd_mesa_debug & FD_DBG_DCLEAR)
366 		ctx->dirty = 0xffffffff;
367 }
368 
369 static void
fd_clear_render_target(struct pipe_context * pctx,struct pipe_surface * ps,const union pipe_color_union * color,unsigned x,unsigned y,unsigned w,unsigned h,bool render_condition_enabled)370 fd_clear_render_target(struct pipe_context *pctx, struct pipe_surface *ps,
371 		const union pipe_color_union *color,
372 		unsigned x, unsigned y, unsigned w, unsigned h,
373 		bool render_condition_enabled)
374 {
375 	DBG("TODO: x=%u, y=%u, w=%u, h=%u", x, y, w, h);
376 }
377 
378 static void
fd_clear_depth_stencil(struct pipe_context * pctx,struct pipe_surface * ps,unsigned buffers,double depth,unsigned stencil,unsigned x,unsigned y,unsigned w,unsigned h,bool render_condition_enabled)379 fd_clear_depth_stencil(struct pipe_context *pctx, struct pipe_surface *ps,
380 		unsigned buffers, double depth, unsigned stencil,
381 		unsigned x, unsigned y, unsigned w, unsigned h,
382 		bool render_condition_enabled)
383 {
384 	DBG("TODO: buffers=%u, depth=%f, stencil=%u, x=%u, y=%u, w=%u, h=%u",
385 			buffers, depth, stencil, x, y, w, h);
386 }
387 
388 void
fd_draw_init(struct pipe_context * pctx)389 fd_draw_init(struct pipe_context *pctx)
390 {
391 	pctx->draw_vbo = fd_draw_vbo;
392 	pctx->clear = fd_clear;
393 	pctx->clear_render_target = fd_clear_render_target;
394 	pctx->clear_depth_stencil = fd_clear_depth_stencil;
395 }
396