1import os 2 3Import('*') 4 5env = env.Clone() 6 7env.Append(CPPPATH = [ 8 '#src/mapi', 9 '#src/mesa', 10 '.', 11]) 12 13env.AppendUnique(CPPDEFINES = [ 14 '_GDI32_', # prevent wgl* being declared __declspec(dllimport) 15 'BUILD_GL32', # declare gl* as __declspec(dllexport) in Mesa headers 16 'WIN32_LEAN_AND_MEAN', # http://msdn2.microsoft.com/en-us/library/6dwk3a1z.aspx 17]) 18if not env['gles']: 19 # prevent _glapi_* from being declared __declspec(dllimport) 20 env.Append(CPPDEFINES = ['_GLAPI_NO_EXPORTS']) 21 22wgl = env.ConvenienceLibrary( 23 target ='wgl', 24 source = env.ParseSourceList('Makefile.sources', 'C_SOURCES'), 25) 26Export('wgl') 27