1import os
2
3Import('*')
4
5env = env.Clone()
6
7env.Append(CPPPATH = [
8    '#src/mapi',
9    '#src/mesa',
10    '.',
11])
12
13env.AppendUnique(CPPDEFINES = [
14    '_GDI32_', # prevent wgl* being declared __declspec(dllimport)
15    'BUILD_GL32', # declare gl* as __declspec(dllexport) in Mesa headers
16    'WIN32_LEAN_AND_MEAN', # http://msdn2.microsoft.com/en-us/library/6dwk3a1z.aspx
17])
18if not env['gles']:
19    # prevent _glapi_* from being declared __declspec(dllimport)
20    env.Append(CPPDEFINES = ['_GLAPI_NO_EXPORTS'])
21
22wgl = env.ConvenienceLibrary(
23    target ='wgl',
24    source = env.ParseSourceList('Makefile.sources', 'C_SOURCES'),
25)
26Export('wgl')
27