1 /*
2  * Copyright © 2012 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #include <errno.h>
25 
26 #include "program/prog_instruction.h"
27 
28 #include "blorp_priv.h"
29 #include "brw_compiler.h"
30 #include "brw_nir.h"
31 
32 void
blorp_init(struct blorp_context * blorp,void * driver_ctx,struct isl_device * isl_dev)33 blorp_init(struct blorp_context *blorp, void *driver_ctx,
34            struct isl_device *isl_dev)
35 {
36    blorp->driver_ctx = driver_ctx;
37    blorp->isl_dev = isl_dev;
38 }
39 
40 void
blorp_finish(struct blorp_context * blorp)41 blorp_finish(struct blorp_context *blorp)
42 {
43    blorp->driver_ctx = NULL;
44 }
45 
46 void
blorp_batch_init(struct blorp_context * blorp,struct blorp_batch * batch,void * driver_batch,enum blorp_batch_flags flags)47 blorp_batch_init(struct blorp_context *blorp,
48                  struct blorp_batch *batch, void *driver_batch,
49                  enum blorp_batch_flags flags)
50 {
51    batch->blorp = blorp;
52    batch->driver_batch = driver_batch;
53    batch->flags = flags;
54 }
55 
56 void
blorp_batch_finish(struct blorp_batch * batch)57 blorp_batch_finish(struct blorp_batch *batch)
58 {
59    batch->blorp = NULL;
60 }
61 
62 void
brw_blorp_surface_info_init(struct blorp_context * blorp,struct brw_blorp_surface_info * info,const struct blorp_surf * surf,unsigned int level,unsigned int layer,enum isl_format format,bool is_render_target)63 brw_blorp_surface_info_init(struct blorp_context *blorp,
64                             struct brw_blorp_surface_info *info,
65                             const struct blorp_surf *surf,
66                             unsigned int level, unsigned int layer,
67                             enum isl_format format, bool is_render_target)
68 {
69    info->enabled = true;
70 
71    if (format == ISL_FORMAT_UNSUPPORTED)
72       format = surf->surf->format;
73 
74    if (format == ISL_FORMAT_R24_UNORM_X8_TYPELESS) {
75       /* Unfortunately, ISL_FORMAT_R24_UNORM_X8_TYPELESS it isn't supported as
76        * a render target, which would prevent us from blitting to 24-bit
77        * depth.  The miptree consists of 32 bits per pixel, arranged as 24-bit
78        * depth values interleaved with 8 "don't care" bits.  Since depth
79        * values don't require any blending, it doesn't matter how we interpret
80        * the bit pattern as long as we copy the right amount of data, so just
81        * map it as 8-bit BGRA.
82        */
83       format = ISL_FORMAT_B8G8R8A8_UNORM;
84    } else if (surf->surf->usage & ISL_SURF_USAGE_STENCIL_BIT) {
85       assert(surf->surf->format == ISL_FORMAT_R8_UINT);
86       /* Prior to Broadwell, we can't render to R8_UINT */
87       if (blorp->isl_dev->info->gen < 8)
88          format = ISL_FORMAT_R8_UNORM;
89    }
90 
91    info->surf = *surf->surf;
92    info->addr = surf->addr;
93 
94    info->aux_usage = surf->aux_usage;
95    if (info->aux_usage != ISL_AUX_USAGE_NONE) {
96       info->aux_surf = *surf->aux_surf;
97       info->aux_addr = surf->aux_addr;
98    }
99 
100    info->clear_color = surf->clear_color;
101 
102    info->view = (struct isl_view) {
103       .usage = is_render_target ? ISL_SURF_USAGE_RENDER_TARGET_BIT :
104                                   ISL_SURF_USAGE_TEXTURE_BIT,
105       .format = format,
106       .base_level = level,
107       .levels = 1,
108       .swizzle = ISL_SWIZZLE_IDENTITY,
109    };
110 
111    info->view.array_len = MAX2(info->surf.logical_level0_px.depth,
112                                info->surf.logical_level0_px.array_len);
113 
114    if (!is_render_target &&
115        (info->surf.dim == ISL_SURF_DIM_3D ||
116         info->surf.msaa_layout == ISL_MSAA_LAYOUT_ARRAY)) {
117       /* 3-D textures don't support base_array layer and neither do 2-D
118        * multisampled textures on IVB so we need to pass it through the
119        * sampler in those cases.  These are also two cases where we are
120        * guaranteed that we won't be doing any funny surface hacks.
121        */
122       info->view.base_array_layer = 0;
123       info->z_offset = layer;
124    } else {
125       info->view.base_array_layer = layer;
126 
127       assert(info->view.array_len >= info->view.base_array_layer);
128       info->view.array_len -= info->view.base_array_layer;
129       info->z_offset = 0;
130    }
131 
132    /* Sandy Bridge has a limit of a maximum of 512 layers for layered
133     * rendering.
134     */
135    if (is_render_target && blorp->isl_dev->info->gen == 6)
136       info->view.array_len = MIN2(info->view.array_len, 512);
137 }
138 
139 
140 void
blorp_params_init(struct blorp_params * params)141 blorp_params_init(struct blorp_params *params)
142 {
143    memset(params, 0, sizeof(*params));
144    params->num_samples = 1;
145    params->num_draw_buffers = 1;
146    params->num_layers = 1;
147 }
148 
149 void
brw_blorp_init_wm_prog_key(struct brw_wm_prog_key * wm_key)150 brw_blorp_init_wm_prog_key(struct brw_wm_prog_key *wm_key)
151 {
152    memset(wm_key, 0, sizeof(*wm_key));
153    wm_key->nr_color_regions = 1;
154    for (int i = 0; i < MAX_SAMPLERS; i++)
155       wm_key->tex.swizzles[i] = SWIZZLE_XYZW;
156 }
157 
158 const unsigned *
blorp_compile_fs(struct blorp_context * blorp,void * mem_ctx,struct nir_shader * nir,const struct brw_wm_prog_key * wm_key,bool use_repclear,struct brw_wm_prog_data * wm_prog_data,unsigned * program_size)159 blorp_compile_fs(struct blorp_context *blorp, void *mem_ctx,
160                  struct nir_shader *nir,
161                  const struct brw_wm_prog_key *wm_key,
162                  bool use_repclear,
163                  struct brw_wm_prog_data *wm_prog_data,
164                  unsigned *program_size)
165 {
166    const struct brw_compiler *compiler = blorp->compiler;
167 
168    nir->options =
169       compiler->glsl_compiler_options[MESA_SHADER_FRAGMENT].NirOptions;
170 
171    memset(wm_prog_data, 0, sizeof(*wm_prog_data));
172 
173    assert(exec_list_is_empty(&nir->uniforms));
174    wm_prog_data->base.nr_params = 0;
175    wm_prog_data->base.param = NULL;
176 
177    /* BLORP always just uses the first two binding table entries */
178    wm_prog_data->binding_table.render_target_start = BLORP_RENDERBUFFER_BT_INDEX;
179    wm_prog_data->base.binding_table.texture_start = BLORP_TEXTURE_BT_INDEX;
180 
181    nir = brw_preprocess_nir(compiler, nir);
182    nir_remove_dead_variables(nir, nir_var_shader_in);
183    nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
184 
185    const unsigned *program =
186       brw_compile_fs(compiler, blorp->driver_ctx, mem_ctx, wm_key,
187                      wm_prog_data, nir, NULL, -1, -1, false, use_repclear,
188                      NULL, program_size, NULL);
189 
190    return program;
191 }
192 
193 const unsigned *
blorp_compile_vs(struct blorp_context * blorp,void * mem_ctx,struct nir_shader * nir,struct brw_vs_prog_data * vs_prog_data,unsigned * program_size)194 blorp_compile_vs(struct blorp_context *blorp, void *mem_ctx,
195                  struct nir_shader *nir,
196                  struct brw_vs_prog_data *vs_prog_data,
197                  unsigned *program_size)
198 {
199    const struct brw_compiler *compiler = blorp->compiler;
200 
201    nir->options =
202       compiler->glsl_compiler_options[MESA_SHADER_VERTEX].NirOptions;
203 
204    nir = brw_preprocess_nir(compiler, nir);
205    nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
206 
207    vs_prog_data->inputs_read = nir->info->inputs_read;
208 
209    brw_compute_vue_map(compiler->devinfo,
210                        &vs_prog_data->base.vue_map,
211                        nir->info->outputs_written,
212                        nir->info->separate_shader);
213 
214    struct brw_vs_prog_key vs_key = { 0, };
215 
216    const unsigned *program =
217       brw_compile_vs(compiler, blorp->driver_ctx, mem_ctx,
218                      &vs_key, vs_prog_data, nir,
219                      NULL, false, -1, program_size, NULL);
220 
221    return program;
222 }
223 
224 void
blorp_gen6_hiz_op(struct blorp_batch * batch,struct blorp_surf * surf,unsigned level,unsigned layer,enum blorp_hiz_op op)225 blorp_gen6_hiz_op(struct blorp_batch *batch,
226                   struct blorp_surf *surf, unsigned level, unsigned layer,
227                   enum blorp_hiz_op op)
228 {
229    struct blorp_params params;
230    blorp_params_init(&params);
231 
232    params.hiz_op = op;
233 
234    brw_blorp_surface_info_init(batch->blorp, &params.depth, surf, level, layer,
235                                surf->surf->format, true);
236 
237    /* Align the rectangle primitive to 8x4 pixels.
238     *
239     * During fast depth clears, the emitted rectangle primitive  must be
240     * aligned to 8x4 pixels.  From the Ivybridge PRM, Vol 2 Part 1 Section
241     * 11.5.3.1 Depth Buffer Clear (and the matching section in the Sandybridge
242     * PRM):
243     *     If Number of Multisamples is NUMSAMPLES_1, the rectangle must be
244     *     aligned to an 8x4 pixel block relative to the upper left corner
245     *     of the depth buffer [...]
246     *
247     * For hiz resolves, the rectangle must also be 8x4 aligned. Item
248     * WaHizAmbiguate8x4Aligned from the Haswell workarounds page and the
249     * Ivybridge simulator require the alignment.
250     *
251     * To be safe, let's just align the rect for all hiz operations and all
252     * hardware generations.
253     *
254     * However, for some miptree slices of a Z24 texture, emitting an 8x4
255     * aligned rectangle that covers the slice may clobber adjacent slices if
256     * we strictly adhered to the texture alignments specified in the PRM.  The
257     * Ivybridge PRM, Section "Alignment Unit Size", states that
258     * SURFACE_STATE.Surface_Horizontal_Alignment should be 4 for Z24 surfaces,
259     * not 8. But commit 1f112cc increased the alignment from 4 to 8, which
260     * prevents the clobbering.
261     */
262    params.x1 = minify(params.depth.surf.logical_level0_px.width,
263                       params.depth.view.base_level);
264    params.y1 = minify(params.depth.surf.logical_level0_px.height,
265                       params.depth.view.base_level);
266    params.x1 = ALIGN(params.x1, 8);
267    params.y1 = ALIGN(params.y1, 4);
268 
269    if (params.depth.view.base_level == 0) {
270       /* TODO: What about MSAA? */
271       params.depth.surf.logical_level0_px.width = params.x1;
272       params.depth.surf.logical_level0_px.height = params.y1;
273    }
274 
275    params.dst.surf.samples = params.depth.surf.samples;
276    params.dst.surf.logical_level0_px = params.depth.surf.logical_level0_px;
277    params.depth_format = isl_format_get_depth_format(surf->surf->format, false);
278    params.num_samples = params.depth.surf.samples;
279 
280    batch->blorp->exec(batch, &params);
281 }
282