1<!-- 2 3============================================ 4Application bugs worked around in this file: 5============================================ 6 7* Unigine Heaven 3.0 and older contain too many bugs and can't be supported 8 by drivers that want to be compliant. 9 10* Various Unigine products don't use the #version and #extension GLSL 11 directives, meaning they only get GLSL 1.10 and no extensions for their 12 shaders. 13 Enabling all extensions for Unigine fixes most issues, but the GLSL version 14 is still 1.10. 15 16* If ARB_sample_shading is supported, Unigine Heaven 4.0 and Valley 1.0 uses 17 an #extension directive in the middle of its shaders, which is illegal 18 in GLSL. 19 20TODO: document the other workarounds. 21 22--> 23 24<driconf> 25 <!-- Please always enable app-specific workarounds for all drivers and 26 screens. --> 27 <device> 28 <application name="Unigine Sanctuary" executable="Sanctuary"> 29 <option name="force_glsl_extensions_warn" value="true" /> 30 <option name="disable_blend_func_extended" value="true" /> 31 </application> 32 33 <application name="Unigine Tropics" executable="Tropics"> 34 <option name="force_glsl_extensions_warn" value="true" /> 35 <option name="disable_blend_func_extended" value="true" /> 36 </application> 37 38 <application name="Unigine Heaven (32-bit)" executable="heaven_x86"> 39 <option name="allow_glsl_extension_directive_midshader" value="true" /> 40 <!-- remove dual_color_blend_by_location if 4.1 ever comes out --> 41 <option name="dual_color_blend_by_location" value="true" /> 42 </application> 43 44 <application name="Unigine Heaven (64-bit)" executable="heaven_x64"> 45 <option name="allow_glsl_extension_directive_midshader" value="true" /> 46 <!-- remove dual_color_blend_by_location if 4.1 ever comes out --> 47 <option name="dual_color_blend_by_location" value="true" /> 48 </application> 49 50 <application name="Unigine Valley (32-bit)" executable="valley_x86"> 51 <option name="allow_glsl_extension_directive_midshader" value="true" /> 52 <!-- remove dual_color_blend_by_location if 1.1 ever comes out --> 53 <option name="dual_color_blend_by_location" value="true" /> 54 </application> 55 56 <application name="Unigine Valley (64-bit)" executable="valley_x64"> 57 <option name="allow_glsl_extension_directive_midshader" value="true" /> 58 <!-- remove dual_color_blend_by_location if 1.1 ever comes out --> 59 <option name="dual_color_blend_by_location" value="true" /> 60 </application> 61 62 <application name="Unigine OilRush (32-bit)" executable="OilRush_x86"> 63 <option name="disable_blend_func_extended" value="true" /> 64 <option name="allow_glsl_extension_directive_midshader" value="true" /> 65 </application> 66 67 <application name="Unigine OilRush (64-bit)" executable="OilRush_x64"> 68 <option name="disable_blend_func_extended" value="true" /> 69 <option name="allow_glsl_extension_directive_midshader" value="true" /> 70 </application> 71 72 <application name="Savage 2" executable="savage2.bin"> 73 <option name="disable_glsl_line_continuations" value="true" /> 74 </application> 75 76 <application name="Topogun (32-bit)" executable="topogun32"> 77 <option name="always_have_depth_buffer" value="true" /> 78 </application> 79 80 <application name="Topogun (64-bit)" executable="topogun64"> 81 <option name="always_have_depth_buffer" value="true" /> 82 </application> 83 84 <application name="Dead Island" executable="DeadIslandGame"> 85 <option name="allow_glsl_extension_directive_midshader" value="true" /> 86 </application> 87 88 <application name="Second Life" executable="do-not-directly-run-secondlife-bin"> 89 <option name="allow_glsl_extension_directive_midshader" value="true" /> 90 </application> 91 92 <application name="Warsow (32-bit)" executable="warsow.i386"> 93 <option name="allow_glsl_extension_directive_midshader" value="true" /> 94 </application> 95 96 <application name="Warsow (64-bit)" executable="warsow.x86_64"> 97 <option name="allow_glsl_extension_directive_midshader" value="true" /> 98 </application> 99 100 <application name="Rust" executable="rust"> 101 <option name="glsl_zero_init" value="true"/> 102 </application> 103 104 <application name="Divinity: Original Sin Enhanced Edition" executable="EoCApp"> 105 <option name="allow_glsl_extension_directive_midshader" value="true" /> 106 </application> 107 </device> 108</driconf> 109