1 /*
2  * Mesa 3-D graphics library
3  *
4  * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10  * and/or sell copies of the Software, and to permit persons to whom the
11  * Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice shall be included
14  * in all copies or substantial portions of the Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22  * OTHER DEALINGS IN THE SOFTWARE.
23  */
24 
25 /**
26  * \file shared.c
27  * Shared-context state
28  */
29 
30 #include "imports.h"
31 #include "mtypes.h"
32 #include "hash.h"
33 #include "atifragshader.h"
34 #include "bufferobj.h"
35 #include "shared.h"
36 #include "program/program.h"
37 #include "dlist.h"
38 #include "samplerobj.h"
39 #include "shaderapi.h"
40 #include "shaderobj.h"
41 #include "syncobj.h"
42 
43 #include "util/hash_table.h"
44 #include "util/set.h"
45 
46 /**
47  * Allocate and initialize a shared context state structure.
48  * Initializes the display list, texture objects and vertex programs hash
49  * tables, allocates the texture objects. If it runs out of memory, frees
50  * everything already allocated before returning NULL.
51  *
52  * \return pointer to a gl_shared_state structure on success, or NULL on
53  * failure.
54  */
55 struct gl_shared_state *
_mesa_alloc_shared_state(struct gl_context * ctx)56 _mesa_alloc_shared_state(struct gl_context *ctx)
57 {
58    struct gl_shared_state *shared;
59    GLuint i;
60 
61    shared = CALLOC_STRUCT(gl_shared_state);
62    if (!shared)
63       return NULL;
64 
65    mtx_init(&shared->Mutex, mtx_plain);
66 
67    shared->DisplayList = _mesa_NewHashTable();
68    shared->BitmapAtlas = _mesa_NewHashTable();
69    shared->TexObjects = _mesa_NewHashTable();
70    shared->Programs = _mesa_NewHashTable();
71 
72    shared->DefaultVertexProgram =
73       ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0, true);
74    shared->DefaultFragmentProgram =
75       ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0, true);
76 
77    shared->ATIShaders = _mesa_NewHashTable();
78    shared->DefaultFragmentShader = _mesa_new_ati_fragment_shader(ctx, 0);
79 
80    shared->ShaderObjects = _mesa_NewHashTable();
81 
82    shared->BufferObjects = _mesa_NewHashTable();
83 
84    /* GL_ARB_sampler_objects */
85    shared->SamplerObjects = _mesa_NewHashTable();
86 
87    /* Allocate the default buffer object */
88    shared->NullBufferObj = ctx->Driver.NewBufferObject(ctx, 0);
89 
90    /* Create default texture objects */
91    for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
92       /* NOTE: the order of these enums matches the TEXTURE_x_INDEX values */
93       static const GLenum targets[] = {
94          GL_TEXTURE_2D_MULTISAMPLE,
95          GL_TEXTURE_2D_MULTISAMPLE_ARRAY,
96          GL_TEXTURE_CUBE_MAP_ARRAY,
97          GL_TEXTURE_BUFFER,
98          GL_TEXTURE_2D_ARRAY_EXT,
99          GL_TEXTURE_1D_ARRAY_EXT,
100          GL_TEXTURE_EXTERNAL_OES,
101          GL_TEXTURE_CUBE_MAP,
102          GL_TEXTURE_3D,
103          GL_TEXTURE_RECTANGLE_NV,
104          GL_TEXTURE_2D,
105          GL_TEXTURE_1D
106       };
107       STATIC_ASSERT(ARRAY_SIZE(targets) == NUM_TEXTURE_TARGETS);
108       shared->DefaultTex[i] = ctx->Driver.NewTextureObject(ctx, 0, targets[i]);
109       /* Need to explicitly set/overwrite the TargetIndex field here since
110        * the call to _mesa_tex_target_to_index() in NewTextureObject() may
111        * fail if the texture target is not supported.
112        */
113       shared->DefaultTex[i]->TargetIndex = i;
114    }
115 
116    /* sanity check */
117    assert(shared->DefaultTex[TEXTURE_1D_INDEX]->RefCount == 1);
118 
119    /* Mutex and timestamp for texobj state validation */
120    mtx_init(&shared->TexMutex, mtx_recursive);
121    shared->TextureStateStamp = 0;
122 
123    shared->FrameBuffers = _mesa_NewHashTable();
124    shared->RenderBuffers = _mesa_NewHashTable();
125 
126    shared->SyncObjects = _mesa_set_create(NULL, _mesa_hash_pointer,
127                                           _mesa_key_pointer_equal);
128 
129    return shared;
130 }
131 
132 
133 /**
134  * Callback for deleting a display list.  Called by _mesa_HashDeleteAll().
135  */
136 static void
delete_displaylist_cb(GLuint id,void * data,void * userData)137 delete_displaylist_cb(GLuint id, void *data, void *userData)
138 {
139    struct gl_display_list *list = (struct gl_display_list *) data;
140    struct gl_context *ctx = (struct gl_context *) userData;
141    _mesa_delete_list(ctx, list);
142 }
143 
144 
145 /**
146  * Callback for deleting a bitmap atlas.  Called by _mesa_HashDeleteAll().
147  */
148 static void
delete_bitmap_atlas_cb(GLuint id,void * data,void * userData)149 delete_bitmap_atlas_cb(GLuint id, void *data, void *userData)
150 {
151    struct gl_bitmap_atlas *atlas = (struct gl_bitmap_atlas *) data;
152    struct gl_context *ctx = (struct gl_context *) userData;
153    _mesa_delete_bitmap_atlas(ctx, atlas);
154 }
155 
156 
157 /**
158  * Callback for deleting a texture object.  Called by _mesa_HashDeleteAll().
159  */
160 static void
delete_texture_cb(GLuint id,void * data,void * userData)161 delete_texture_cb(GLuint id, void *data, void *userData)
162 {
163    struct gl_texture_object *texObj = (struct gl_texture_object *) data;
164    struct gl_context *ctx = (struct gl_context *) userData;
165    ctx->Driver.DeleteTexture(ctx, texObj);
166 }
167 
168 
169 /**
170  * Callback for deleting a program object.  Called by _mesa_HashDeleteAll().
171  */
172 static void
delete_program_cb(GLuint id,void * data,void * userData)173 delete_program_cb(GLuint id, void *data, void *userData)
174 {
175    struct gl_program *prog = (struct gl_program *) data;
176    struct gl_context *ctx = (struct gl_context *) userData;
177    if(prog != &_mesa_DummyProgram) {
178       assert(prog->RefCount == 1); /* should only be referenced by hash table */
179       prog->RefCount = 0;  /* now going away */
180       ctx->Driver.DeleteProgram(ctx, prog);
181    }
182 }
183 
184 
185 /**
186  * Callback for deleting an ATI fragment shader object.
187  * Called by _mesa_HashDeleteAll().
188  */
189 static void
delete_fragshader_cb(GLuint id,void * data,void * userData)190 delete_fragshader_cb(GLuint id, void *data, void *userData)
191 {
192    struct ati_fragment_shader *shader = (struct ati_fragment_shader *) data;
193    struct gl_context *ctx = (struct gl_context *) userData;
194    _mesa_delete_ati_fragment_shader(ctx, shader);
195 }
196 
197 
198 /**
199  * Callback for deleting a buffer object.  Called by _mesa_HashDeleteAll().
200  */
201 static void
delete_bufferobj_cb(GLuint id,void * data,void * userData)202 delete_bufferobj_cb(GLuint id, void *data, void *userData)
203 {
204    struct gl_buffer_object *bufObj = (struct gl_buffer_object *) data;
205    struct gl_context *ctx = (struct gl_context *) userData;
206 
207    _mesa_buffer_unmap_all_mappings(ctx, bufObj);
208    _mesa_reference_buffer_object(ctx, &bufObj, NULL);
209 }
210 
211 
212 /**
213  * Callback for freeing shader program data. Call it before delete_shader_cb
214  * to avoid memory access error.
215  */
216 static void
free_shader_program_data_cb(GLuint id,void * data,void * userData)217 free_shader_program_data_cb(GLuint id, void *data, void *userData)
218 {
219    struct gl_context *ctx = (struct gl_context *) userData;
220    struct gl_shader_program *shProg = (struct gl_shader_program *) data;
221 
222    if (shProg->Type == GL_SHADER_PROGRAM_MESA) {
223        _mesa_free_shader_program_data(ctx, shProg);
224    }
225 }
226 
227 
228 /**
229  * Callback for deleting shader and shader programs objects.
230  * Called by _mesa_HashDeleteAll().
231  */
232 static void
delete_shader_cb(GLuint id,void * data,void * userData)233 delete_shader_cb(GLuint id, void *data, void *userData)
234 {
235    struct gl_context *ctx = (struct gl_context *) userData;
236    struct gl_shader *sh = (struct gl_shader *) data;
237    if (_mesa_validate_shader_target(ctx, sh->Type)) {
238       _mesa_delete_shader(ctx, sh);
239    }
240    else {
241       struct gl_shader_program *shProg = (struct gl_shader_program *) data;
242       assert(shProg->Type == GL_SHADER_PROGRAM_MESA);
243       _mesa_delete_shader_program(ctx, shProg);
244    }
245 }
246 
247 
248 /**
249  * Callback for deleting a framebuffer object.  Called by _mesa_HashDeleteAll()
250  */
251 static void
delete_framebuffer_cb(GLuint id,void * data,void * userData)252 delete_framebuffer_cb(GLuint id, void *data, void *userData)
253 {
254    struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
255    /* The fact that the framebuffer is in the hashtable means its refcount
256     * is one, but we're removing from the hashtable now.  So clear refcount.
257     */
258    /*assert(fb->RefCount == 1);*/
259    fb->RefCount = 0;
260 
261    /* NOTE: Delete should always be defined but there are two reports
262     * of it being NULL (bugs 13507, 14293).  Work-around for now.
263     */
264    if (fb->Delete)
265       fb->Delete(fb);
266 }
267 
268 
269 /**
270  * Callback for deleting a renderbuffer object. Called by _mesa_HashDeleteAll()
271  */
272 static void
delete_renderbuffer_cb(GLuint id,void * data,void * userData)273 delete_renderbuffer_cb(GLuint id, void *data, void *userData)
274 {
275    struct gl_context *ctx = (struct gl_context *) userData;
276    struct gl_renderbuffer *rb = (struct gl_renderbuffer *) data;
277    rb->RefCount = 0;  /* see comment for FBOs above */
278    if (rb->Delete)
279       rb->Delete(ctx, rb);
280 }
281 
282 
283 /**
284  * Callback for deleting a sampler object. Called by _mesa_HashDeleteAll()
285  */
286 static void
delete_sampler_object_cb(GLuint id,void * data,void * userData)287 delete_sampler_object_cb(GLuint id, void *data, void *userData)
288 {
289    struct gl_context *ctx = (struct gl_context *) userData;
290    struct gl_sampler_object *sampObj = (struct gl_sampler_object *) data;
291    _mesa_reference_sampler_object(ctx, &sampObj, NULL);
292 }
293 
294 
295 /**
296  * Deallocate a shared state object and all children structures.
297  *
298  * \param ctx GL context.
299  * \param shared shared state pointer.
300  *
301  * Frees the display lists, the texture objects (calling the driver texture
302  * deletion callback to free its private data) and the vertex programs, as well
303  * as their hash tables.
304  *
305  * \sa alloc_shared_state().
306  */
307 static void
free_shared_state(struct gl_context * ctx,struct gl_shared_state * shared)308 free_shared_state(struct gl_context *ctx, struct gl_shared_state *shared)
309 {
310    GLuint i;
311 
312    /* Free the dummy/fallback texture objects */
313    for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
314       if (shared->FallbackTex[i])
315          ctx->Driver.DeleteTexture(ctx, shared->FallbackTex[i]);
316    }
317 
318    /*
319     * Free display lists
320     */
321    _mesa_HashDeleteAll(shared->DisplayList, delete_displaylist_cb, ctx);
322    _mesa_DeleteHashTable(shared->DisplayList);
323    _mesa_HashDeleteAll(shared->BitmapAtlas, delete_bitmap_atlas_cb, ctx);
324    _mesa_DeleteHashTable(shared->BitmapAtlas);
325 
326    _mesa_HashWalk(shared->ShaderObjects, free_shader_program_data_cb, ctx);
327    _mesa_HashDeleteAll(shared->ShaderObjects, delete_shader_cb, ctx);
328    _mesa_DeleteHashTable(shared->ShaderObjects);
329 
330    _mesa_HashDeleteAll(shared->Programs, delete_program_cb, ctx);
331    _mesa_DeleteHashTable(shared->Programs);
332 
333    _mesa_reference_program(ctx, &shared->DefaultVertexProgram, NULL);
334    _mesa_reference_program(ctx, &shared->DefaultFragmentProgram, NULL);
335 
336    _mesa_HashDeleteAll(shared->ATIShaders, delete_fragshader_cb, ctx);
337    _mesa_DeleteHashTable(shared->ATIShaders);
338    _mesa_delete_ati_fragment_shader(ctx, shared->DefaultFragmentShader);
339 
340    _mesa_HashDeleteAll(shared->BufferObjects, delete_bufferobj_cb, ctx);
341    _mesa_DeleteHashTable(shared->BufferObjects);
342 
343    _mesa_HashDeleteAll(shared->FrameBuffers, delete_framebuffer_cb, ctx);
344    _mesa_DeleteHashTable(shared->FrameBuffers);
345    _mesa_HashDeleteAll(shared->RenderBuffers, delete_renderbuffer_cb, ctx);
346    _mesa_DeleteHashTable(shared->RenderBuffers);
347 
348    _mesa_reference_buffer_object(ctx, &shared->NullBufferObj, NULL);
349 
350    {
351       struct set_entry *entry;
352 
353       set_foreach(shared->SyncObjects, entry) {
354          _mesa_unref_sync_object(ctx, (struct gl_sync_object *) entry->key, 1);
355       }
356    }
357    _mesa_set_destroy(shared->SyncObjects, NULL);
358 
359    _mesa_HashDeleteAll(shared->SamplerObjects, delete_sampler_object_cb, ctx);
360    _mesa_DeleteHashTable(shared->SamplerObjects);
361 
362    /*
363     * Free texture objects (after FBOs since some textures might have
364     * been bound to FBOs).
365     */
366    assert(ctx->Driver.DeleteTexture);
367    /* the default textures */
368    for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
369       ctx->Driver.DeleteTexture(ctx, shared->DefaultTex[i]);
370    }
371 
372    /* all other textures */
373    _mesa_HashDeleteAll(shared->TexObjects, delete_texture_cb, ctx);
374    _mesa_DeleteHashTable(shared->TexObjects);
375 
376    mtx_destroy(&shared->Mutex);
377    mtx_destroy(&shared->TexMutex);
378 
379    free(shared);
380 }
381 
382 
383 /**
384  * gl_shared_state objects are ref counted.
385  * If ptr's refcount goes to zero, free the shared state.
386  */
387 void
_mesa_reference_shared_state(struct gl_context * ctx,struct gl_shared_state ** ptr,struct gl_shared_state * state)388 _mesa_reference_shared_state(struct gl_context *ctx,
389                              struct gl_shared_state **ptr,
390                              struct gl_shared_state *state)
391 {
392    if (*ptr == state)
393       return;
394 
395    if (*ptr) {
396       /* unref old state */
397       struct gl_shared_state *old = *ptr;
398       GLboolean delete;
399 
400       mtx_lock(&old->Mutex);
401       assert(old->RefCount >= 1);
402       old->RefCount--;
403       delete = (old->RefCount == 0);
404       mtx_unlock(&old->Mutex);
405 
406       if (delete) {
407          free_shared_state(ctx, old);
408       }
409 
410       *ptr = NULL;
411    }
412 
413    if (state) {
414       /* reference new state */
415       mtx_lock(&state->Mutex);
416       state->RefCount++;
417       *ptr = state;
418       mtx_unlock(&state->Mutex);
419    }
420 }
421