1 /*
2  * Mesa 3-D graphics library
3  *
4  * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10  * and/or sell copies of the Software, and to permit persons to whom the
11  * Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice shall be included
14  * in all copies or substantial portions of the Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22  * OTHER DEALINGS IN THE SOFTWARE.
23  */
24 
25 
26 /*
27  * Implement the effect of glColorMask and glIndexMask in software.
28  */
29 
30 
31 #include "main/glheader.h"
32 #include "main/macros.h"
33 
34 #include "s_context.h"
35 #include "s_masking.h"
36 #include "s_span.h"
37 
38 
39 /**
40  * Apply the color mask to a span of rgba values.
41  */
42 void
_swrast_mask_rgba_span(struct gl_context * ctx,struct gl_renderbuffer * rb,SWspan * span,GLuint buf)43 _swrast_mask_rgba_span(struct gl_context *ctx, struct gl_renderbuffer *rb,
44                        SWspan *span, GLuint buf)
45 {
46    const GLuint n = span->end;
47    void *rbPixels;
48 
49    assert(n < SWRAST_MAX_WIDTH);
50    assert(span->arrayMask & SPAN_RGBA);
51 
52    rbPixels = _swrast_get_dest_rgba(ctx, rb, span);
53 
54    /*
55     * Do component masking.
56     * Note that we're not using span->array->mask[] here.  We could...
57     */
58    if (span->array->ChanType == GL_UNSIGNED_BYTE) {
59       GLuint srcMask;
60       memcpy(&srcMask, ctx->Color.ColorMask[buf], sizeof(srcMask));
61       const GLuint dstMask = ~srcMask;
62       const GLuint *dst = (const GLuint *) rbPixels;
63       GLuint *src = (GLuint *) span->array->rgba8;
64       GLuint i;
65       for (i = 0; i < n; i++) {
66          src[i] = (src[i] & srcMask) | (dst[i] & dstMask);
67       }
68    }
69    else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
70       /* 2-byte components */
71       /* XXX try to use 64-bit arithmetic someday */
72       const GLushort rMask = ctx->Color.ColorMask[buf][RCOMP] ? 0xffff : 0x0;
73       const GLushort gMask = ctx->Color.ColorMask[buf][GCOMP] ? 0xffff : 0x0;
74       const GLushort bMask = ctx->Color.ColorMask[buf][BCOMP] ? 0xffff : 0x0;
75       const GLushort aMask = ctx->Color.ColorMask[buf][ACOMP] ? 0xffff : 0x0;
76       const GLushort (*dst)[4] = (const GLushort (*)[4]) rbPixels;
77       GLushort (*src)[4] = span->array->rgba16;
78       GLuint i;
79       for (i = 0; i < n; i++) {
80          src[i][RCOMP] = (src[i][RCOMP] & rMask) | (dst[i][RCOMP] & ~rMask);
81          src[i][GCOMP] = (src[i][GCOMP] & gMask) | (dst[i][GCOMP] & ~gMask);
82          src[i][BCOMP] = (src[i][BCOMP] & bMask) | (dst[i][BCOMP] & ~bMask);
83          src[i][ACOMP] = (src[i][ACOMP] & aMask) | (dst[i][ACOMP] & ~aMask);
84       }
85    }
86    else {
87       /* 4-byte components */
88       const GLuint rMask = ctx->Color.ColorMask[buf][RCOMP] ? ~0x0 : 0x0;
89       const GLuint gMask = ctx->Color.ColorMask[buf][GCOMP] ? ~0x0 : 0x0;
90       const GLuint bMask = ctx->Color.ColorMask[buf][BCOMP] ? ~0x0 : 0x0;
91       const GLuint aMask = ctx->Color.ColorMask[buf][ACOMP] ? ~0x0 : 0x0;
92       const GLuint (*dst)[4] = (const GLuint (*)[4]) rbPixels;
93       GLuint (*src)[4] = (GLuint (*)[4]) span->array->attribs[VARYING_SLOT_COL0];
94       GLuint i;
95       for (i = 0; i < n; i++) {
96          src[i][RCOMP] = (src[i][RCOMP] & rMask) | (dst[i][RCOMP] & ~rMask);
97          src[i][GCOMP] = (src[i][GCOMP] & gMask) | (dst[i][GCOMP] & ~gMask);
98          src[i][BCOMP] = (src[i][BCOMP] & bMask) | (dst[i][BCOMP] & ~bMask);
99          src[i][ACOMP] = (src[i][ACOMP] & aMask) | (dst[i][ACOMP] & ~aMask);
100       }
101    }
102 }
103