1 // Copyright 2016 PDFium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com 6 7 #ifndef CORE_FPDFAPI_PAGE_CPDF_SHADINGOBJECT_H_ 8 #define CORE_FPDFAPI_PAGE_CPDF_SHADINGOBJECT_H_ 9 10 #include "core/fpdfapi/page/cpdf_pageobject.h" 11 #include "core/fxcrt/fx_coordinates.h" 12 #include "core/fxcrt/unowned_ptr.h" 13 14 class CPDF_ShadingPattern; 15 16 class CPDF_ShadingObject : public CPDF_PageObject { 17 public: 18 CPDF_ShadingObject(CPDF_ShadingPattern* pattern, const CFX_Matrix& matrix); 19 ~CPDF_ShadingObject() override; 20 21 // CPDF_PageObject: 22 Type GetType() const override; 23 void Transform(const CFX_Matrix& matrix) override; 24 bool IsShading() const override; 25 CPDF_ShadingObject* AsShading() override; 26 const CPDF_ShadingObject* AsShading() const override; 27 28 void CalcBoundingBox(); 29 30 const CPDF_ShadingPattern* pattern() const { return m_pShading.Get(); } 31 const CFX_Matrix& matrix() const { return m_Matrix; } 32 33 private: 34 UnownedPtr<CPDF_ShadingPattern> m_pShading; 35 CFX_Matrix m_Matrix; 36 }; 37 38 #endif // CORE_FPDFAPI_PAGE_CPDF_SHADINGOBJECT_H_ 39