1 /*
2  * Copyright 2014 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef SkHalf_DEFINED
9 #define SkHalf_DEFINED
10 
11 #include "SkNx.h"
12 #include "SkTypes.h"
13 
14 // 16-bit floating point value
15 // format is 1 bit sign, 5 bits exponent, 10 bits mantissa
16 // only used for storage
17 typedef uint16_t SkHalf;
18 
19 static constexpr uint16_t SK_HalfMin     = 0x0400; // 2^-14  (minimum positive normal value)
20 static constexpr uint16_t SK_HalfMax     = 0x7bff; // 65504
21 static constexpr uint16_t SK_HalfEpsilon = 0x1400; // 2^-10
22 static constexpr uint16_t SK_Half1       = 0x3C00; // 1
23 
24 // convert between half and single precision floating point
25 float SkHalfToFloat(SkHalf h);
26 SkHalf SK_API SkFloatToHalf(float f);
27 
28 // Convert between half and single precision floating point,
29 // assuming inputs and outputs are both finite, and may
30 // flush values which would be denormal half floats to zero.
31 static inline Sk4f SkHalfToFloat_finite_ftz(uint64_t);
32 static inline Sk4h SkFloatToHalf_finite_ftz(const Sk4f&);
33 
34 // ~~~~~~~~~~~ impl ~~~~~~~~~~~~~~ //
35 
36 // Like the serial versions in SkHalf.cpp, these are based on
37 // https://fgiesen.wordpress.com/2012/03/28/half-to-float-done-quic/
38 
39 // GCC 4.9 lacks the intrinsics to use ARMv8 f16<->f32 instructions, so we use inline assembly.
40 
41 static inline Sk4f SkHalfToFloat_finite_ftz(uint64_t rgba) {
42     Sk4h hs = Sk4h::Load(&rgba);
43 #if !defined(SKNX_NO_SIMD) && defined(SK_CPU_ARM64)
44     float32x4_t fs;
45     asm ("fcvtl %[fs].4s, %[hs].4h   \n"   // vcvt_f32_f16(...)
46         : [fs] "=w" (fs)                   // =w: write-only NEON register
47         : [hs] "w" (hs.fVec));             //  w: read-only NEON register
48     return fs;
49 #else
50     Sk4i bits     = SkNx_cast<int>(hs),  // Expand to 32 bit.
51          sign     = bits & 0x00008000,   // Save the sign bit for later...
52          positive = bits ^ sign,         // ...but strip it off for now.
53          is_norm  = 0x03ff < positive;   // Exponent > 0?
54 
55     // For normal half floats, extend the mantissa by 13 zero bits,
56     // then adjust the exponent from 15 bias to 127 bias.
57     Sk4i norm = (positive << 13) + ((127 - 15) << 23);
58 
59     Sk4i merged = (sign << 16) | (norm & is_norm);
60     return Sk4f::Load(&merged);
61 #endif
62 }
63 
64 static inline Sk4h SkFloatToHalf_finite_ftz(const Sk4f& fs) {
65 #if !defined(SKNX_NO_SIMD) && defined(SK_CPU_ARM64)
66     float32x4_t vec = fs.fVec;
67     asm ("fcvtn %[vec].4h, %[vec].4s  \n"   // vcvt_f16_f32(vec)
68         : [vec] "+w" (vec));                // +w: read-write NEON register
69     return vreinterpret_u16_f32(vget_low_f32(vec));
70 #else
71     Sk4i bits         = Sk4i::Load(&fs),
72          sign         = bits & 0x80000000,      // Save the sign bit for later...
73          positive     = bits ^ sign,            // ...but strip it off for now.
74          will_be_norm = 0x387fdfff < positive;  // greater than largest denorm half?
75 
76     // For normal half floats, adjust the exponent from 127 bias to 15 bias,
77     // then drop the bottom 13 mantissa bits.
78     Sk4i norm = (positive - ((127 - 15) << 23)) >> 13;
79 
80     Sk4i merged = (sign >> 16) | (will_be_norm & norm);
81     return SkNx_cast<uint16_t>(merged);
82 #endif
83 }
84 
85 #endif
86