1 /*
2  * Copyright 2016 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef SkSRGB_DEFINED
9 #define SkSRGB_DEFINED
10 
11 #include "SkNx.h"
12 
13 /** Components for building our canonical sRGB -> linear and linear -> sRGB transformations.
14  *
15  *  Current best practices:
16  *      - for sRGB -> linear, lookup R,G,B in sk_linear_from_srgb;
17  *      - for linear -> sRGB, call sk_linear_to_srgb() for R,G,B;
18  *      - the alpha channel is linear in both formats, needing at most *(1/255.0f) or *255.0f.
19  *
20  *  sk_linear_to_srgb() will run a little faster than usual when compiled with SSE4.1+.
21  */
22 
23 extern const float    sk_linear_from_srgb[256];
24 extern const uint16_t sk_linear12_from_srgb[256];
25 extern const uint8_t  sk_linear12_to_srgb[4096];
26 
27 // [0.0f, 1.0f] -> [0, 255].
28 static inline Sk4i sk_linear_to_srgb(const Sk4f& x) {
29     // Approximation of the sRGB gamma curve (within 1 when scaled to 8-bit pixels).
30     //
31     // Constants tuned by brute force to minimize (in order of importance) after truncation:
32     //    1) the number of bytes that fail to round trip (0 of 256);
33     //    2) the number of points in [FLT_MIN, 1.0f] that are non-monotonic (0 of ~1 billion);
34     //    3) the number of points halfway between bytes that hit the wrong byte (131 of 255).
35     auto rsqrt = x.rsqrt(),
36          sqrt  = rsqrt.invert(),
37          ftrt  = rsqrt.rsqrt();
38 
39     auto lo = (13.0471f * 255.0f) * x;
40 
41     auto hi = SkNx_fma(Sk4f{+0.412999f  * 255.0f}, ftrt,
42               SkNx_fma(Sk4f{+0.687999f  * 255.0f}, sqrt,
43                        Sk4f{-0.0974983f * 255.0f}));
44     auto s = (x < 0.0048f).thenElse(lo, hi);
45 
46     // Now clamp and truncate.
47     // The order of the arguments is important here.  We want to make sure that NaN
48     // clamps to zero.  Note that max(NaN, 0) = 0, while max(0, NaN) = NaN.
49     return SkNx_cast<int>(Sk4f::Min(Sk4f::Max(s, 0.0f), 255.0f));
50 }
51 
52 #endif//SkSRGB_DEFINED
53