1 /* 2 * Copyright 2011 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 9 #ifndef GrGLRenderTarget_DEFINED 10 #define GrGLRenderTarget_DEFINED 11 12 #include "GrBackendSurface.h" 13 #include "GrGLIRect.h" 14 #include "GrRenderTarget.h" 15 #include "SkScalar.h" 16 17 class GrGLCaps; 18 class GrGLGpu; 19 class GrGLStencilAttachment; 20 21 class GrGLRenderTarget : public GrRenderTarget { 22 public: 23 bool alwaysClearStencil() const override { return 0 == fRTFBOID; } 24 25 // set fTexFBOID to this value to indicate that it is multisampled but 26 // Gr doesn't know how to resolve it. 27 enum { kUnresolvableFBOID = 0 }; 28 29 struct IDDesc { 30 GrGLuint fRTFBOID; 31 GrBackendObjectOwnership fRTFBOOwnership; 32 GrGLuint fTexFBOID; 33 GrGLuint fMSColorRenderbufferID; 34 bool fIsMixedSampled; 35 }; 36 37 static sk_sp<GrGLRenderTarget> MakeWrapped(GrGLGpu*, 38 const GrSurfaceDesc&, 39 const IDDesc&, 40 int stencilBits); 41 42 void setViewport(const GrGLIRect& rect) { fViewport = rect; } 43 const GrGLIRect& getViewport() const { return fViewport; } 44 45 // The following two functions return the same ID when a texture/render target is not 46 // multisampled, and different IDs when it is multisampled. 47 // FBO ID used to render into 48 GrGLuint renderFBOID() const { return fRTFBOID; } 49 // FBO ID that has texture ID attached. 50 GrGLuint textureFBOID() const { return fTexFBOID; } 51 52 // override of GrRenderTarget 53 ResolveType getResolveType() const override { 54 if (GrFSAAType::kUnifiedMSAA != this->fsaaType() || fRTFBOID == fTexFBOID) { 55 // catches FBO 0 and non unified-MSAA case 56 return kAutoResolves_ResolveType; 57 } else if (kUnresolvableFBOID == fTexFBOID) { 58 return kCantResolve_ResolveType; 59 } else { 60 return kCanResolve_ResolveType; 61 } 62 } 63 64 GrBackendObject getRenderTargetHandle() const override { return fRTFBOID; } 65 66 GrBackendRenderTarget getBackendRenderTarget() const override; 67 68 bool canAttemptStencilAttachment() const override; 69 70 // GrGLRenderTarget overrides dumpMemoryStatistics so it can log its texture and renderbuffer 71 // components seperately. 72 void dumpMemoryStatistics(SkTraceMemoryDump* traceMemoryDump) const override; 73 74 protected: 75 // Constructor for subclasses. 76 GrGLRenderTarget(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&); 77 78 void init(const GrSurfaceDesc&, const IDDesc&); 79 80 void onAbandon() override; 81 void onRelease() override; 82 83 int numSamplesOwnedPerPixel() const { return fNumSamplesOwnedPerPixel; } 84 85 private: 86 // Constructor for instances wrapping backend objects. 87 GrGLRenderTarget(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&, GrGLStencilAttachment*); 88 89 static GrRenderTargetFlags ComputeFlags(const GrGLCaps&, const IDDesc&); 90 91 GrGLGpu* getGLGpu() const; 92 bool completeStencilAttachment() override; 93 94 size_t onGpuMemorySize() const override; 95 96 int msaaSamples() const; 97 // The number total number of samples, including both MSAA and resolve texture samples. 98 int totalSamples() const; 99 100 GrGLuint fRTFBOID; 101 GrGLuint fTexFBOID; 102 GrGLuint fMSColorRenderbufferID; 103 104 GrBackendObjectOwnership fRTFBOOwnership; 105 106 // when we switch to this render target we want to set the viewport to 107 // only render to content area (as opposed to the whole allocation) and 108 // we want the rendering to be at top left (GL has origin in bottom left) 109 GrGLIRect fViewport; 110 111 // The RenderTarget needs to be able to report its VRAM footprint even after abandon and 112 // release have potentially zeroed out the IDs (e.g., so the cache can reset itself). Since 113 // the IDs are just required for the computation in totalSamples we cache that result here. 114 int fNumSamplesOwnedPerPixel; 115 116 typedef GrRenderTarget INHERITED; 117 }; 118 119 #endif 120