1 /* 2 * Copyright 2015 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #include "GrGLTextureRenderTarget.h" 9 10 #include "GrContext.h" 11 #include "GrGLGpu.h" 12 #include "GrTexturePriv.h" 13 #include "SkTraceMemoryDump.h" 14 15 GrGLTextureRenderTarget::GrGLTextureRenderTarget(GrGLGpu* gpu, 16 SkBudgeted budgeted, 17 const GrSurfaceDesc& desc, 18 const GrGLTexture::IDDesc& texIDDesc, 19 const GrGLRenderTarget::IDDesc& rtIDDesc, 20 GrMipMapsStatus mipMapsStatus) 21 : GrSurface(gpu, desc) 22 , GrGLTexture(gpu, desc, texIDDesc, mipMapsStatus) 23 , GrGLRenderTarget(gpu, desc, rtIDDesc) { 24 this->registerWithCache(budgeted); 25 } 26 27 GrGLTextureRenderTarget::GrGLTextureRenderTarget(GrGLGpu* gpu, 28 const GrSurfaceDesc& desc, 29 const GrGLTexture::IDDesc& texIDDesc, 30 const GrGLRenderTarget::IDDesc& rtIDDesc, 31 GrMipMapsStatus mipMapsStatus) 32 : GrSurface(gpu, desc) 33 , GrGLTexture(gpu, desc, texIDDesc, mipMapsStatus) 34 , GrGLRenderTarget(gpu, desc, rtIDDesc) { 35 this->registerWithCacheWrapped(); 36 } 37 38 void GrGLTextureRenderTarget::dumpMemoryStatistics( 39 SkTraceMemoryDump* traceMemoryDump) const { 40 #ifndef SK_BUILD_FOR_ANDROID_FRAMEWORK 41 // Delegate to the base classes 42 GrGLRenderTarget::dumpMemoryStatistics(traceMemoryDump); 43 GrGLTexture::dumpMemoryStatistics(traceMemoryDump); 44 #else 45 SkString resourceName = this->getResourceName(); 46 resourceName.append("/texture_renderbuffer"); 47 this->dumpMemoryStatisticsPriv(traceMemoryDump, resourceName, "RenderTarget", 48 this->gpuMemorySize()); 49 #endif 50 } 51 52 bool GrGLTextureRenderTarget::canAttemptStencilAttachment() const { 53 // The RT FBO of GrGLTextureRenderTarget is never created from a 54 // wrapped FBO, so we only care about the flag. 55 return !this->getGpu()->getContext()->caps()->avoidStencilBuffers(); 56 } 57 58 sk_sp<GrGLTextureRenderTarget> GrGLTextureRenderTarget::MakeWrapped( 59 GrGLGpu* gpu, const GrSurfaceDesc& desc, const GrGLTexture::IDDesc& texIDDesc, 60 const GrGLRenderTarget::IDDesc& rtIDDesc, GrMipMapsStatus mipMapsStatus) 61 { 62 return sk_sp<GrGLTextureRenderTarget>( 63 new GrGLTextureRenderTarget(gpu, desc, texIDDesc, rtIDDesc, mipMapsStatus)); 64 } 65 66 size_t GrGLTextureRenderTarget::onGpuMemorySize() const { 67 return GrSurface::ComputeSize(this->config(), this->width(), this->height(), 68 this->numSamplesOwnedPerPixel(), 69 this->texturePriv().mipMapped()); 70 } 71