1 /*
2  * Copyright 2011 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "SkBitmapProcState.h"
9 
10 /*  A platform may optionally overwrite any of these with accelerated
11     versions. On input, these will already have valid function pointers,
12     so a platform need only overwrite the ones it chooses, based on the
13     current state (e.g. fBitmap, fInvMatrix, etc.)
14 
15     fShaderProc32
16     fShaderProc16
17     fMatrixProc
18     fSampleProc32
19     fSampleProc32
20  */
21 
22 // empty implementation just uses default supplied function pointers
23 void SkBitmapProcState::platformProcs() {}
24