1 
2 /*
3  * Copyright 2017 Google Inc.
4  *
5  * Use of this source code is governed by a BSD-style license that can be
6  * found in the LICENSE file.
7  */
8 
9 #include <OpenGLES/ES2/gl.h>
10 #include "../GLWindowContext.h"
11 #include "SDL.h"
12 #include "SkCanvas.h"
13 #include "SkColorFilter.h"
14 #include "WindowContextFactory_ios.h"
15 #include "gl/GrGLInterface.h"
16 #include "sk_tool_utils.h"
17 
18 using sk_app::DisplayParams;
19 using sk_app::window_context_factory::IOSWindowInfo;
20 using sk_app::GLWindowContext;
21 
22 namespace {
23 
24 // We use SDL to support Mac windowing mainly for convenience's sake. However, it
25 // does not allow us to support a purely raster backend because we have no hooks into
26 // the NSWindow's drawRect: method. Hence we use GL to handle the update. Should we
27 // want to avoid this, we will probably need to write our own windowing backend.
28 
29 class RasterWindowContext_ios : public GLWindowContext {
30 public:
31     RasterWindowContext_ios(const IOSWindowInfo&, const DisplayParams&);
32 
33     ~RasterWindowContext_ios() override;
34 
35     sk_sp<SkSurface> getBackbufferSurface() override;
36 
37     void onSwapBuffers() override;
38 
39     sk_sp<const GrGLInterface> onInitializeContext() override;
40     void onDestroyContext() override;
41 
42 private:
43     SDL_Window*   fWindow;
44     SDL_GLContext fGLContext;
45     sk_sp<SkSurface> fBackbufferSurface;
46 
47     typedef GLWindowContext INHERITED;
48 };
49 
RasterWindowContext_ios(const IOSWindowInfo & info,const DisplayParams & params)50 RasterWindowContext_ios::RasterWindowContext_ios(const IOSWindowInfo& info,
51                                                  const DisplayParams& params)
52     : INHERITED(params)
53     , fWindow(info.fWindow)
54     , fGLContext(nullptr) {
55 
56     // any config code here (particularly for msaa)?
57 
58     this->initializeContext();
59 }
60 
~RasterWindowContext_ios()61 RasterWindowContext_ios::~RasterWindowContext_ios() {
62     this->destroyContext();
63 }
64 
onInitializeContext()65 sk_sp<const GrGLInterface> RasterWindowContext_ios::onInitializeContext() {
66     SkASSERT(fWindow);
67     SkASSERT(fGLContext);
68 
69     if (0 == SDL_GL_MakeCurrent(fWindow, fGLContext)) {
70         glClearStencil(0);
71         glClearColor(0, 0, 0, 0);
72         glStencilMask(0xffffffff);
73         glClear(GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
74 
75         SDL_GL_GetAttribute(SDL_GL_STENCIL_SIZE, &fStencilBits);
76         SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &fSampleCount);
77         fSampleCount = SkTMax(fSampleCount, 1);
78 
79         SDL_GL_GetDrawableSize(fWindow, &fWidth, &fHeight);
80         glViewport(0, 0, fWidth, fHeight);
81     } else {
82         SkDebugf("MakeCurrent failed: %s\n", SDL_GetError());
83     }
84 
85     // make the offscreen image
86     SkImageInfo info = SkImageInfo::Make(fWidth, fHeight, fDisplayParams.fColorType,
87                                          kPremul_SkAlphaType, fDisplayParams.fColorSpace);
88     fBackbufferSurface = SkSurface::MakeRaster(info);
89     return GrGLMakeNativeInterface();
90 }
91 
onDestroyContext()92 void RasterWindowContext_ios::onDestroyContext() {
93     fBackbufferSurface.reset(nullptr);
94 }
95 
getBackbufferSurface()96 sk_sp<SkSurface> RasterWindowContext_ios::getBackbufferSurface() { return fBackbufferSurface; }
97 
onSwapBuffers()98 void RasterWindowContext_ios::onSwapBuffers() {
99     if (fWindow && fGLContext) {
100         // We made/have an off-screen surface. Get the contents as an SkImage:
101         sk_sp<SkImage> snapshot = fBackbufferSurface->makeImageSnapshot();
102 
103         sk_sp<SkSurface> gpuSurface = INHERITED::getBackbufferSurface();
104         SkCanvas* gpuCanvas = gpuSurface->getCanvas();
105         gpuCanvas->drawImage(snapshot, 0, 0);
106         gpuCanvas->flush();
107 
108         SDL_GL_SwapWindow(fWindow);
109     }
110 }
111 
112 }  // anonymous namespace
113 
114 namespace sk_app {
115 namespace window_context_factory {
116 
NewRasterForIOS(const IOSWindowInfo & info,const DisplayParams & params)117 WindowContext* NewRasterForIOS(const IOSWindowInfo& info, const DisplayParams& params) {
118     WindowContext* ctx = new RasterWindowContext_ios(info, params);
119     if (!ctx->isValid()) {
120         delete ctx;
121         return nullptr;
122     }
123     return ctx;
124 }
125 
126 }  // namespace window_context_factory
127 }  // namespace sk_app
128