1 /* 2 * Copyright 2011 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #include "gm.h" 9 #include "SkCanvas.h" 10 #include "SkColorPriv.h" 11 #include "SkShader.h" 12 #include "SkSurface.h" 13 14 #include "SkColorMatrixFilter.h" 15 #include "SkGradientShader.h" 16 17 static sk_sp<SkShader> make_opaque_color() { 18 return SkShader::MakeColorShader(0xFFFF0000); 19 } 20 21 static sk_sp<SkShader> make_alpha_color() { 22 return SkShader::MakeColorShader(0x80FF0000); 23 } 24 25 static sk_sp<SkColorFilter> make_cf_null() { 26 return nullptr; 27 } 28 29 static sk_sp<SkColorFilter> make_cf0() { 30 SkColorMatrix cm; 31 cm.setSaturation(0.75f); 32 return SkColorFilter::MakeMatrixFilterRowMajor255(cm.fMat); 33 } 34 35 static sk_sp<SkColorFilter> make_cf1() { 36 SkColorMatrix cm; 37 cm.setSaturation(0.75f); 38 auto a(SkColorFilter::MakeMatrixFilterRowMajor255(cm.fMat)); 39 // CreateComposedFilter will try to concat these two matrices, resulting in a single 40 // filter (which is good for speed). For this test, we want to force a real compose of 41 // these two, so our inner filter has a scale-up, which disables the optimization of 42 // combining the two matrices. 43 cm.setScale(1.1f, 0.9f, 1); 44 auto b(SkColorFilter::MakeMatrixFilterRowMajor255(cm.fMat)); 45 return SkColorFilter::MakeComposeFilter(a, b); 46 } 47 48 static sk_sp<SkColorFilter> make_cf2() { 49 return SkColorFilter::MakeModeFilter(0x8044CC88, SkBlendMode::kSrcATop); 50 } 51 52 static void draw_into_canvas(SkCanvas* canvas) { 53 const SkRect r = SkRect::MakeWH(50, 100); 54 sk_sp<SkShader> (*shaders[])() { make_opaque_color, make_alpha_color }; 55 sk_sp<SkColorFilter> (*filters[])() { make_cf_null, make_cf0, make_cf1, make_cf2 }; 56 57 SkPaint paint; 58 for (auto shProc : shaders) { 59 paint.setShader(shProc()); 60 for (auto cfProc : filters) { 61 paint.setColorFilter(cfProc()); 62 canvas->drawRect(r, paint); 63 canvas->translate(60, 0); 64 } 65 } 66 } 67 68 DEF_SIMPLE_GM(color4f, canvas, 1024, 260) { 69 canvas->translate(10, 10); 70 71 SkPaint bg; 72 // need the target to be opaque, so we can draw it to the screen 73 // even if it holds sRGB values. 74 bg.setColor(0xFFFFFFFF); 75 76 sk_sp<SkColorSpace> colorSpaces[]{ 77 nullptr, 78 SkColorSpace::MakeSRGB() 79 }; 80 for (auto colorSpace : colorSpaces) { 81 const SkImageInfo info = SkImageInfo::Make(1024, 100, kN32_SkColorType, kPremul_SkAlphaType, 82 colorSpace); 83 auto surface(SkSurface::MakeRaster(info)); 84 surface->getCanvas()->drawPaint(bg); 85 draw_into_canvas(surface->getCanvas()); 86 surface->draw(canvas, 0, 0, nullptr); 87 canvas->translate(0, 120); 88 } 89 } 90 91 /////////////////////////////////////////////////////////////////////////////////////////////////// 92 #include "SkColorSpace.h" 93 94 DEF_SIMPLE_GM(color4shader, canvas, 360, 480) { 95 canvas->translate(10, 10); 96 97 auto srgb = SkColorSpace::MakeSRGB(); 98 auto spin = srgb->makeColorSpin(); // RGB -> GBR 99 100 const SkColor4f colors[] { 101 { 1, 0, 0, 1 }, 102 { 0, 1, 0, 1 }, 103 { 0, 0, 1, 1 }, 104 { 0.5, 0.5, 0.5, 1 }, 105 }; 106 107 SkPaint paint; 108 SkRect r = SkRect::MakeWH(100, 100); 109 110 for (const auto& c4 : colors) { 111 sk_sp<SkShader> shaders[] { 112 SkShader::MakeColorShader(c4, nullptr), 113 SkShader::MakeColorShader(c4, srgb), 114 SkShader::MakeColorShader(c4, spin), 115 }; 116 117 canvas->save(); 118 for (const auto& s : shaders) { 119 paint.setShader(s); 120 canvas->drawRect(r, paint); 121 canvas->translate(r.width() * 6 / 5, 0); 122 } 123 canvas->restore(); 124 canvas->translate(0, r.height() * 6 / 5); 125 } 126 } 127