1 /*
2  * Copyright 2011 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "SampleCode.h"
9 #include "SkBitmap.h"
10 #include "SkCanvas.h"
11 #include "SkGradientShader.h"
12 #include "SkPath.h"
13 #include "SkView.h"
14 
makebm(SkBitmap * bm,int w,int h)15 static void makebm(SkBitmap* bm, int w, int h) {
16     bm->allocN32Pixels(w, h);
17     bm->eraseColor(SK_ColorTRANSPARENT);
18 
19     SkCanvas    canvas(*bm);
20     SkScalar s = SkIntToScalar(w < h ? w : h);
21     SkPoint     pts[] = { { 0, 0 }, { s, s } };
22     SkColor     colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE };
23     SkScalar    pos[] = { 0, SK_Scalar1/2, SK_Scalar1 };
24     SkPaint     paint;
25 
26     paint.setDither(true);
27     paint.setShader(SkGradientShader::MakeLinear(pts, colors, pos,
28                                     SK_ARRAY_COUNT(colors), SkShader::kClamp_TileMode));
29     canvas.drawPaint(paint);
30 }
31 
MakeBitmapShader(SkShader::TileMode tx,SkShader::TileMode ty,int w,int h)32 static sk_sp<SkShader> MakeBitmapShader(SkShader::TileMode tx, SkShader::TileMode ty,
33                                         int w, int h) {
34     static SkBitmap bmp;
35     if (bmp.isNull()) {
36         makebm(&bmp, w/2, h/4);
37     }
38     return SkShader::MakeBitmapShader(bmp, tx, ty);
39 }
40 
41 ///////////////////////////////////////////////////////////////////////////////
42 
43 struct GradData {
44     int             fCount;
45     const SkColor*  fColors;
46     const SkScalar* fPos;
47 };
48 
49 static const SkColor gColors[] = {
50     SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorWHITE, SK_ColorBLACK
51 };
52 
53 static const GradData gGradData[] = {
54     { 2, gColors, nullptr },
55     { 5, gColors, nullptr },
56 };
57 
MakeLinear(const SkPoint pts[2],const GradData & data,SkShader::TileMode tm)58 static sk_sp<SkShader> MakeLinear(const SkPoint pts[2], const GradData& data, SkShader::TileMode tm) {
59     return SkGradientShader::MakeLinear(pts, data.fColors, data.fPos, data.fCount, tm);
60 }
61 
MakeRadial(const SkPoint pts[2],const GradData & data,SkShader::TileMode tm)62 static sk_sp<SkShader> MakeRadial(const SkPoint pts[2], const GradData& data, SkShader::TileMode tm) {
63     SkPoint center;
64     center.set(SkScalarAve(pts[0].fX, pts[1].fX),
65                SkScalarAve(pts[0].fY, pts[1].fY));
66     return SkGradientShader::MakeRadial(center, center.fX, data.fColors,
67                                         data.fPos, data.fCount, tm);
68 }
69 
MakeSweep(const SkPoint pts[2],const GradData & data,SkShader::TileMode tm)70 static sk_sp<SkShader> MakeSweep(const SkPoint pts[2], const GradData& data, SkShader::TileMode tm) {
71     SkPoint center;
72     center.set(SkScalarAve(pts[0].fX, pts[1].fX),
73                SkScalarAve(pts[0].fY, pts[1].fY));
74     return SkGradientShader::MakeSweep(center.fX, center.fY, data.fColors, data.fPos, data.fCount);
75 }
76 
Make2Conical(const SkPoint pts[2],const GradData & data,SkShader::TileMode tm)77 static sk_sp<SkShader> Make2Conical(const SkPoint pts[2], const GradData& data, SkShader::TileMode tm) {
78     SkPoint center0, center1;
79     center0.set(SkScalarAve(pts[0].fX, pts[1].fX),
80                 SkScalarAve(pts[0].fY, pts[1].fY));
81     center1.set(SkScalarInterp(pts[0].fX, pts[1].fX, SkIntToScalar(3)/5),
82                 SkScalarInterp(pts[0].fY, pts[1].fY, SkIntToScalar(1)/4));
83     return SkGradientShader::MakeTwoPointConical(
84                             center1, (pts[1].fX - pts[0].fX) / 7,
85                             center0, (pts[1].fX - pts[0].fX) / 2,
86                             data.fColors, data.fPos, data.fCount, tm);
87 }
88 
89 typedef sk_sp<SkShader> (*GradMaker)(const SkPoint pts[2], const GradData& data, SkShader::TileMode tm);
90 
91 static const GradMaker gGradMakers[] = {
92     MakeLinear, MakeRadial, MakeSweep, Make2Conical
93 };
94 
95 ///////////////////////////////////////////////////////////////////////////////
96 
97 class ShaderTextView : public SampleView {
98 public:
ShaderTextView()99     ShaderTextView() {
100         this->setBGColor(0xFFDDDDDD);
101     }
102 
103 protected:
104     // overrides from SkEventSink
onQuery(SkEvent * evt)105     virtual bool onQuery(SkEvent* evt) {
106         if (SampleCode::TitleQ(*evt)) {
107             SampleCode::TitleR(evt, "Shader Text");
108             return true;
109         }
110         return this->INHERITED::onQuery(evt);
111     }
112 
onDrawContent(SkCanvas * canvas)113     virtual void onDrawContent(SkCanvas* canvas) {
114         const char text[] = "Shaded Text";
115         const int textLen = SK_ARRAY_COUNT(text) - 1;
116         static int pointSize = 36;
117 
118         int w = pointSize * textLen;
119         int h = pointSize;
120 
121         SkPoint pts[2] = {
122             { 0, 0 },
123             { SkIntToScalar(w), SkIntToScalar(h) }
124         };
125         SkScalar textBase = SkIntToScalar(h/2);
126 
127         SkShader::TileMode tileModes[] = {
128             SkShader::kClamp_TileMode,
129             SkShader::kRepeat_TileMode,
130             SkShader::kMirror_TileMode
131         };
132 
133         static const int gradCount = SK_ARRAY_COUNT(gGradData) *
134                                      SK_ARRAY_COUNT(gGradMakers);
135         static const int bmpCount = SK_ARRAY_COUNT(tileModes) *
136                                     SK_ARRAY_COUNT(tileModes);
137         sk_sp<SkShader> shaders[gradCount + bmpCount];
138 
139         int shdIdx = 0;
140         for (size_t d = 0; d < SK_ARRAY_COUNT(gGradData); ++d) {
141             for (size_t m = 0; m < SK_ARRAY_COUNT(gGradMakers); ++m) {
142                 shaders[shdIdx++] = gGradMakers[m](pts,
143                                                    gGradData[d],
144                                                    SkShader::kClamp_TileMode);
145             }
146         }
147         for (size_t tx = 0; tx < SK_ARRAY_COUNT(tileModes); ++tx) {
148             for (size_t ty = 0; ty < SK_ARRAY_COUNT(tileModes); ++ty) {
149                 shaders[shdIdx++] = MakeBitmapShader(tileModes[tx],
150                                                      tileModes[ty],
151                                                      w/8, h);
152             }
153         }
154 
155         SkPaint paint;
156         paint.setDither(true);
157         paint.setAntiAlias(true);
158         paint.setTextSize(SkIntToScalar(pointSize));
159 
160         canvas->save();
161         canvas->translate(SkIntToScalar(20), SkIntToScalar(10));
162 
163         SkPath path;
164         path.arcTo(SkRect::MakeXYWH(SkIntToScalar(-40), SkIntToScalar(15),
165                                     SkIntToScalar(300), SkIntToScalar(90)),
166                                     SkIntToScalar(225), SkIntToScalar(90),
167                                     false);
168         path.close();
169 
170         static const int testsPerCol = 8;
171         static const int rowHeight = 60;
172         static const int colWidth = 300;
173         canvas->save();
174         for (size_t s = 0; s < SK_ARRAY_COUNT(shaders); s++) {
175             canvas->save();
176             size_t i = 2*s;
177             canvas->translate(SkIntToScalar((i / testsPerCol) * colWidth),
178                               SkIntToScalar((i % testsPerCol) * rowHeight));
179             paint.setShader(shaders[s]);
180             canvas->drawText(text, textLen, 0, textBase, paint);
181             canvas->restore();
182             canvas->save();
183             ++i;
184             canvas->translate(SkIntToScalar((i / testsPerCol) * colWidth),
185                               SkIntToScalar((i % testsPerCol) * rowHeight));
186             canvas->drawTextOnPath(text, textLen, path, nullptr, paint);
187             canvas->restore();
188         }
189         canvas->restore();
190     }
191 
192 private:
193     typedef SampleView INHERITED;
194 };
195 
196 ///////////////////////////////////////////////////////////////////////////////
197 
MyFactory()198 static SkView* MyFactory() { return new ShaderTextView; }
199 static SkViewRegister reg(MyFactory);
200