1Tracing Skia Execution 2====================== 3 4Introduction 5------------ 6 7Skia is instrumented to provide execution traces in several ways. Within Chrome, Skia is traced 8with the standard [tracing interface](chrome://tracing), along with the rest of Chromium. In 9the Android framework, Skia's tracing is integrated into 10[atrace](https://source.android.com/devices/tech/debug/ftrace). 11 12For standalone builds, Skia's tools (DM, nanobench, and Viewer) are capable of tracing execution 13in three ways, controlled by the `--trace` command line argument. 14 15Android ATrace 16-------------- 17 18Running any tool with `--trace atrace` on an Android device will cause the application to forward 19tracing information to [atrace](https://source.android.com/devices/tech/debug/ftrace). On other 20platforms, this has no effect. 21 22If you run `systrace` from the host command line, you will need to supply `-a <app_name>`, 23and the `<app_name>` argument will need to exactly match the command line used on the target 24device. For example, if you use `adb shell "cd /data/local/tmp; ./nanobench --trace atrace ..."` 25you must pass `-a ./nanobench` or systrace will ignore events from the application. 26 27Console Logging 28--------------- 29 30For simple situations, all tracing events can be directed to the console with `--trace debugf`: 31 32<!--?prettify lang=sh?--> 33 34 # Run DM on a single GM with SkDebugf tracing 35 out/Release/dm --config gl --match ^gamma$ --trace debugf 36 37~~~ 38[ 0] <skia.gpu> GrDrawingManager::internalFlush id=1 #0 { 39[ 0] } GrDrawingManager::internalFlush 40[ 0] <skia.gpu> GrGpu::createTexture id=1 #1 { 41[ 0] } GrGpu::createTexture 42[ 0] <skia.gpu> GrRenderTargetContext::discard id=1 #2 { 43[ 0] } GrRenderTargetContext::discard 44[ 0] <skia.gpu> SkGpuDevice::clearAll id=1 #3 { 45[ 1] <skia.gpu> GrRenderTargetContext::clear id=1 #4 { 46[ 1] } GrRenderTargetContext::clear 47[ 0] } SkGpuDevice::clearAll 48[ 0] <skia> SkCanvas::drawRect() #5 { 49[ 1] <skia.gpu> SkGpuDevice::drawRect id=1 #6 { 50[ 2] <skia.gpu> GrRenderTargetContext::drawRect id=1 #7 { 51[ 3] <skia.gpu> GrRenderTargetContext::addDrawOp id=1 #8 { 52[ 3] } GrRenderTargetContext::addDrawOp 53[ 2] } GrRenderTargetContext::drawRect 54[ 1] } SkGpuDevice::drawRect 55[ 0] } SkCanvas::drawRect() 56... 57~~~ 58 59Chrome Tracing 60-------------- 61 62Any other argument to `--trace` will be interpreted as a filename, and trace events will be written 63to that file in JSON format, suitable for viewing with [chrome://tracing](chrome://tracing). 64 65<!--?prettify lang=sh?--> 66 67 # Run DM on several GMs to get tracing data 68 out/Release/dm --config gl --match bleed --trace gl_bleed_gms.json 69 70This creates a file `gl_bleed_gms.json` in the current directory. Go to 71[chrome://tracing](chrome://tracing), click Load: 72 73![Load Button](tracing_load.png) 74 75... then select the JSON file. The data will be loaded and can be navigated/inspected using the 76tracing tools. Tip: press '?' for a help screen explaining the available keyboard and mouse 77controls. 78 79![Tracing interface](tracing.png) 80