1 /*
2 * Copyright 2016 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7 
8 #include "GrGpuCommandBuffer.h"
9 
10 #include "GrContext.h"
11 #include "GrCaps.h"
12 #include "GrFixedClip.h"
13 #include "GrGpu.h"
14 #include "GrMesh.h"
15 #include "GrPrimitiveProcessor.h"
16 #include "GrRenderTarget.h"
17 #include "SkRect.h"
18 
clear(const GrFixedClip & clip,GrColor color)19 void GrGpuRTCommandBuffer::clear(const GrFixedClip& clip, GrColor color) {
20 #ifdef SK_DEBUG
21     GrRenderTarget* rt = fRenderTarget;
22     SkASSERT(rt);
23     SkASSERT(!clip.scissorEnabled() ||
24              (SkIRect::MakeWH(rt->width(), rt->height()).contains(clip.scissorRect()) &&
25               SkIRect::MakeWH(rt->width(), rt->height()) != clip.scissorRect()));
26 #endif
27     this->onClear(clip, color);
28 }
29 
clearStencilClip(const GrFixedClip & clip,bool insideStencilMask)30 void GrGpuRTCommandBuffer::clearStencilClip(const GrFixedClip& clip, bool insideStencilMask) {
31     this->onClearStencilClip(clip, insideStencilMask);
32 }
33 
draw(const GrPipeline & pipeline,const GrPrimitiveProcessor & primProc,const GrMesh meshes[],const GrPipeline::DynamicState dynamicStates[],int meshCount,const SkRect & bounds)34 bool GrGpuRTCommandBuffer::draw(const GrPipeline& pipeline,
35                                 const GrPrimitiveProcessor& primProc,
36                                 const GrMesh meshes[],
37                                 const GrPipeline::DynamicState dynamicStates[],
38                                 int meshCount,
39                                 const SkRect& bounds) {
40 #ifdef SK_DEBUG
41     SkASSERT(!primProc.hasInstanceAttribs() || this->gpu()->caps()->instanceAttribSupport());
42     SkASSERT(!primProc.willUsePrimitiveRestart() || this->gpu()->caps()->usePrimitiveRestart());
43     for (int i = 0; i < meshCount; ++i) {
44         SkASSERT(!GrPrimTypeRequiresGeometryShaderSupport(meshes[i].primitiveType()) ||
45                  this->gpu()->caps()->shaderCaps()->geometryShaderSupport());
46         SkASSERT(primProc.hasVertexAttribs() == meshes[i].hasVertexData());
47         SkASSERT(primProc.hasInstanceAttribs() == meshes[i].isInstanced());
48     }
49 #endif
50     auto resourceProvider = this->gpu()->getContext()->contextPriv().resourceProvider();
51 
52     if (pipeline.isBad() || !primProc.instantiate(resourceProvider)) {
53         return false;
54     }
55 
56     if (primProc.numAttribs() > this->gpu()->caps()->maxVertexAttributes()) {
57         this->gpu()->stats()->incNumFailedDraws();
58         return false;
59     }
60     this->onDraw(pipeline, primProc, meshes, dynamicStates, meshCount, bounds);
61     return true;
62 }
63 
64