1 /*
2  * Copyright 2013 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef GrBezierEffect_DEFINED
9 #define GrBezierEffect_DEFINED
10 
11 #include "GrCaps.h"
12 #include "GrProcessor.h"
13 #include "GrGeometryProcessor.h"
14 #include "GrTypesPriv.h"
15 
16 /**
17  * Shader is based off of Loop-Blinn Quadratic GPU Rendering
18  * The output of this effect is a hairline edge for conics.
19  * Conics specified by implicit equation K^2 - LM.
20  * K, L, and M, are the first three values of the vertex attribute,
21  * the fourth value is not used. Distance is calculated using a
22  * first order approximation from the taylor series.
23  * Coverage for AA is max(0, 1-distance).
24  *
25  * Test were also run using a second order distance approximation.
26  * There were two versions of the second order approx. The first version
27  * is of roughly the form:
28  * f(q) = |f(p)| - ||f'(p)||*||q-p|| - ||f''(p)||*||q-p||^2.
29  * The second is similar:
30  * f(q) = |f(p)| + ||f'(p)||*||q-p|| + ||f''(p)||*||q-p||^2.
31  * The exact version of the equations can be found in the paper
32  * "Distance Approximations for Rasterizing Implicit Curves" by Gabriel Taubin
33  *
34  * In both versions we solve the quadratic for ||q-p||.
35  * Version 1:
36  * gFM is magnitude of first partials and gFM2 is magnitude of 2nd partials (as derived from paper)
37  * builder->fsCodeAppend("\t\tedgeAlpha = (sqrt(gFM*gFM+4.0*func*gF2M) - gFM)/(2.0*gF2M);\n");
38  * Version 2:
39  * builder->fsCodeAppend("\t\tedgeAlpha = (gFM - sqrt(gFM*gFM-4.0*func*gF2M))/(2.0*gF2M);\n");
40  *
41  * Also note that 2nd partials of k,l,m are zero
42  *
43  * When comparing the two second order approximations to the first order approximations,
44  * the following results were found. Version 1 tends to underestimate the distances, thus it
45  * basically increases all the error that we were already seeing in the first order
46  * approx. So this version is not the one to use. Version 2 has the opposite effect
47  * and tends to overestimate the distances. This is much closer to what we are
48  * looking for. It is able to render ellipses (even thin ones) without the need to chop.
49  * However, it can not handle thin hyperbolas well and thus would still rely on
50  * chopping to tighten the clipping. Another side effect of the overestimating is
51  * that the curves become much thinner and "ropey". If all that was ever rendered
52  * were "not too thin" curves and ellipses then 2nd order may have an advantage since
53  * only one geometry would need to be rendered. However no benches were run comparing
54  * chopped first order and non chopped 2nd order.
55  */
56 class GrGLConicEffect;
57 
58 class GrConicEffect : public GrGeometryProcessor {
59 public:
60     static sk_sp<GrGeometryProcessor> Make(GrColor color,
61                                            const SkMatrix& viewMatrix,
62                                            const GrClipEdgeType edgeType,
63                                            const GrCaps& caps,
64                                            const SkMatrix& localMatrix,
65                                            bool usesLocalCoords,
66                                            uint8_t coverage = 0xff) {
67         switch (edgeType) {
68             case GrClipEdgeType::kFillAA:
69                 if (!caps.shaderCaps()->shaderDerivativeSupport()) {
70                     return nullptr;
71                 }
72                 return sk_sp<GrGeometryProcessor>(
73                     new GrConicEffect(color, viewMatrix, coverage, GrClipEdgeType::kFillAA,
74                                       localMatrix, usesLocalCoords));
75             case GrClipEdgeType::kHairlineAA:
76                 if (!caps.shaderCaps()->shaderDerivativeSupport()) {
77                     return nullptr;
78                 }
79                 return sk_sp<GrGeometryProcessor>(
80                     new GrConicEffect(color, viewMatrix, coverage,
81                                       GrClipEdgeType::kHairlineAA, localMatrix,
82                                       usesLocalCoords));
83             case GrClipEdgeType::kFillBW:
84                 return sk_sp<GrGeometryProcessor>(
85                     new GrConicEffect(color, viewMatrix, coverage, GrClipEdgeType::kFillBW,
86                                       localMatrix, usesLocalCoords));
87             default:
88                 return nullptr;
89         }
90     }
91 
92     ~GrConicEffect() override;
93 
name()94     const char* name() const override { return "Conic"; }
95 
inPosition()96     inline const Attribute* inPosition() const { return fInPosition; }
inConicCoeffs()97     inline const Attribute* inConicCoeffs() const { return fInConicCoeffs; }
isAntiAliased()98     inline bool isAntiAliased() const { return GrProcessorEdgeTypeIsAA(fEdgeType); }
isFilled()99     inline bool isFilled() const { return GrProcessorEdgeTypeIsFill(fEdgeType); }
getEdgeType()100     inline GrClipEdgeType getEdgeType() const { return fEdgeType; }
color()101     GrColor color() const { return fColor; }
viewMatrix()102     const SkMatrix& viewMatrix() const { return fViewMatrix; }
localMatrix()103     const SkMatrix& localMatrix() const { return fLocalMatrix; }
usesLocalCoords()104     bool usesLocalCoords() const { return fUsesLocalCoords; }
coverageScale()105     uint8_t coverageScale() const { return fCoverageScale; }
106 
107     void getGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const override;
108 
109     GrGLSLPrimitiveProcessor* createGLSLInstance(const GrShaderCaps&) const override;
110 
111 private:
112     GrConicEffect(GrColor, const SkMatrix& viewMatrix, uint8_t coverage, GrClipEdgeType,
113                   const SkMatrix& localMatrix, bool usesLocalCoords);
114 
115     GrColor             fColor;
116     SkMatrix            fViewMatrix;
117     SkMatrix            fLocalMatrix;
118     bool                fUsesLocalCoords;
119     uint8_t             fCoverageScale;
120     GrClipEdgeType fEdgeType;
121     const Attribute*    fInPosition;
122     const Attribute*    fInConicCoeffs;
123 
124     GR_DECLARE_GEOMETRY_PROCESSOR_TEST
125 
126     typedef GrGeometryProcessor INHERITED;
127 };
128 
129 ///////////////////////////////////////////////////////////////////////////////
130 /**
131  * The output of this effect is a hairline edge for quadratics.
132  * Quadratic specified by 0=u^2-v canonical coords. u and v are the first
133  * two components of the vertex attribute. At the three control points that define
134  * the Quadratic, u, v have the values {0,0}, {1/2, 0}, and {1, 1} respectively.
135  * Coverage for AA is min(0, 1-distance). 3rd & 4th cimponent unused.
136  * Requires shader derivative instruction support.
137  */
138 class GrGLQuadEffect;
139 
140 class GrQuadEffect : public GrGeometryProcessor {
141 public:
142     static sk_sp<GrGeometryProcessor> Make(GrColor color,
143                                            const SkMatrix& viewMatrix,
144                                            const GrClipEdgeType edgeType,
145                                            const GrCaps& caps,
146                                            const SkMatrix& localMatrix,
147                                            bool usesLocalCoords,
148                                            uint8_t coverage = 0xff) {
149         switch (edgeType) {
150             case GrClipEdgeType::kFillAA:
151                 if (!caps.shaderCaps()->shaderDerivativeSupport()) {
152                     return nullptr;
153                 }
154                 return sk_sp<GrGeometryProcessor>(
155                     new GrQuadEffect(color, viewMatrix, coverage, GrClipEdgeType::kFillAA,
156                                      localMatrix, usesLocalCoords));
157             case GrClipEdgeType::kHairlineAA:
158                 if (!caps.shaderCaps()->shaderDerivativeSupport()) {
159                     return nullptr;
160                 }
161                 return sk_sp<GrGeometryProcessor>(
162                     new GrQuadEffect(color, viewMatrix, coverage,
163                                      GrClipEdgeType::kHairlineAA, localMatrix,
164                                      usesLocalCoords));
165             case GrClipEdgeType::kFillBW:
166                 return sk_sp<GrGeometryProcessor>(
167                     new GrQuadEffect(color, viewMatrix, coverage, GrClipEdgeType::kFillBW,
168                                      localMatrix, usesLocalCoords));
169             default:
170                 return nullptr;
171         }
172     }
173 
174     ~GrQuadEffect() override;
175 
name()176     const char* name() const override { return "Quad"; }
177 
inPosition()178     inline const Attribute* inPosition() const { return fInPosition; }
inHairQuadEdge()179     inline const Attribute* inHairQuadEdge() const { return fInHairQuadEdge; }
isAntiAliased()180     inline bool isAntiAliased() const { return GrProcessorEdgeTypeIsAA(fEdgeType); }
isFilled()181     inline bool isFilled() const { return GrProcessorEdgeTypeIsFill(fEdgeType); }
getEdgeType()182     inline GrClipEdgeType getEdgeType() const { return fEdgeType; }
color()183     GrColor color() const { return fColor; }
viewMatrix()184     const SkMatrix& viewMatrix() const { return fViewMatrix; }
localMatrix()185     const SkMatrix& localMatrix() const { return fLocalMatrix; }
usesLocalCoords()186     bool usesLocalCoords() const { return fUsesLocalCoords; }
coverageScale()187     uint8_t coverageScale() const { return fCoverageScale; }
188 
189     void getGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const override;
190 
191     GrGLSLPrimitiveProcessor* createGLSLInstance(const GrShaderCaps&) const override;
192 
193 private:
194     GrQuadEffect(GrColor, const SkMatrix& viewMatrix, uint8_t coverage, GrClipEdgeType,
195                  const SkMatrix& localMatrix, bool usesLocalCoords);
196 
197     GrColor             fColor;
198     SkMatrix            fViewMatrix;
199     SkMatrix            fLocalMatrix;
200     bool                fUsesLocalCoords;
201     uint8_t             fCoverageScale;
202     GrClipEdgeType fEdgeType;
203     const Attribute*    fInPosition;
204     const Attribute*    fInHairQuadEdge;
205 
206     GR_DECLARE_GEOMETRY_PROCESSOR_TEST
207 
208     typedef GrGeometryProcessor INHERITED;
209 };
210 
211 //////////////////////////////////////////////////////////////////////////////
212 /**
213  * Shader is based off of "Resolution Independent Curve Rendering using
214  * Programmable Graphics Hardware" by Loop and Blinn.
215  * The output of this effect is a hairline edge for non rational cubics.
216  * Cubics are specified by implicit equation K^3 - LM.
217  * K, L, and M, are the first three values of the vertex attribute,
218  * the fourth value is not used. Distance is calculated using a
219  * first order approximation from the taylor series.
220  * Coverage for AA is max(0, 1-distance).
221  */
222 class GrGLCubicEffect;
223 
224 class GrCubicEffect : public GrGeometryProcessor {
225 public:
Make(GrColor color,const SkMatrix & viewMatrix,const SkMatrix & klm,bool flipKL,const GrClipEdgeType edgeType,const GrCaps & caps)226     static sk_sp<GrGeometryProcessor> Make(GrColor color,
227                                            const SkMatrix& viewMatrix,
228                                            const SkMatrix& klm,
229                                            bool flipKL,
230                                            const GrClipEdgeType edgeType,
231                                            const GrCaps& caps) {
232         // Map KLM to something that operates in device space.
233         SkMatrix devKLM;
234         if (!viewMatrix.invert(&devKLM)) {
235             return nullptr;
236         }
237         devKLM.postConcat(klm);
238         if (flipKL) {
239             devKLM.postScale(-1, -1);
240         }
241 
242         switch (edgeType) {
243             case GrClipEdgeType::kFillAA:
244                 return sk_sp<GrGeometryProcessor>(
245                     new GrCubicEffect(color, viewMatrix, devKLM, GrClipEdgeType::kFillAA));
246             case GrClipEdgeType::kHairlineAA:
247                 return sk_sp<GrGeometryProcessor>(
248                     new GrCubicEffect(color, viewMatrix, devKLM, GrClipEdgeType::kHairlineAA));
249             case GrClipEdgeType::kFillBW:
250                 return sk_sp<GrGeometryProcessor>(
251                     new GrCubicEffect(color, viewMatrix, devKLM, GrClipEdgeType::kFillBW));
252             default:
253                 return nullptr;
254         }
255     }
256 
257     ~GrCubicEffect() override;
258 
name()259     const char* name() const override { return "Cubic"; }
260 
inPosition()261     inline const Attribute* inPosition() const { return fInPosition; }
isAntiAliased()262     inline bool isAntiAliased() const { return GrProcessorEdgeTypeIsAA(fEdgeType); }
isFilled()263     inline bool isFilled() const { return GrProcessorEdgeTypeIsFill(fEdgeType); }
getEdgeType()264     inline GrClipEdgeType getEdgeType() const { return fEdgeType; }
color()265     GrColor color() const { return fColor; }
colorIgnored()266     bool colorIgnored() const { return GrColor_ILLEGAL == fColor; }
viewMatrix()267     const SkMatrix& viewMatrix() const { return fViewMatrix; }
devKLMMatrix()268     const SkMatrix& devKLMMatrix() const { return fDevKLMMatrix; }
269 
270     void getGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const override;
271 
272     GrGLSLPrimitiveProcessor* createGLSLInstance(const GrShaderCaps&) const override;
273 
274 private:
275     GrCubicEffect(GrColor, const SkMatrix& viewMatrix, const SkMatrix& devKLMMatrix,
276                   GrClipEdgeType);
277 
278     GrColor             fColor;
279     SkMatrix            fViewMatrix;
280     SkMatrix            fDevKLMMatrix;
281     GrClipEdgeType fEdgeType;
282     const Attribute*    fInPosition;
283 
284     GR_DECLARE_GEOMETRY_PROCESSOR_TEST
285 
286     typedef GrGeometryProcessor INHERITED;
287 };
288 
289 #endif
290