1 /*
2  * Copyright 2016 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "Test.h"
9 #include "SkBitmap.h"
10 #include "SkCanvas.h"
11 #include "SkImage.h"
12 #include "SkPerlinNoiseShader.h"
13 #include "SkRRect.h"
14 #include "SkShader.h"
15 #include "SkSurface.h"
16 #include "SkData.h"
17 
check_isabitmap(skiatest::Reporter * reporter,SkShader * shader,int expectedW,int expectedH,SkShader::TileMode expectedX,SkShader::TileMode expectedY,const SkMatrix & expectedM)18 static void check_isabitmap(skiatest::Reporter* reporter, SkShader* shader,
19                             int expectedW, int expectedH,
20                             SkShader::TileMode expectedX, SkShader::TileMode expectedY,
21                             const SkMatrix& expectedM) {
22     SkShader::TileMode tileModes[2];
23     SkMatrix localM;
24 
25 #ifdef SK_SUPPORT_LEGACY_SHADER_ISABITMAP
26     SkBitmap bm;
27     REPORTER_ASSERT(reporter, shader->isABitmap(&bm, &localM, tileModes));
28     REPORTER_ASSERT(reporter, bm.width() == expectedW);
29     REPORTER_ASSERT(reporter, bm.height() == expectedH);
30     REPORTER_ASSERT(reporter, localM == expectedM);
31     REPORTER_ASSERT(reporter, tileModes[0] == expectedX);
32     REPORTER_ASSERT(reporter, tileModes[1] == expectedY);
33 #endif
34 
35     // wack these so we don't get a false positive
36     localM.setScale(9999, -9999);
37     tileModes[0] = tileModes[1] = (SkShader::TileMode)99;
38 
39     SkImage* image = shader->isAImage(&localM, tileModes);
40     REPORTER_ASSERT(reporter, image);
41     REPORTER_ASSERT(reporter, image->width() == expectedW);
42     REPORTER_ASSERT(reporter, image->height() == expectedH);
43     REPORTER_ASSERT(reporter, localM == expectedM);
44     REPORTER_ASSERT(reporter, tileModes[0] == expectedX);
45     REPORTER_ASSERT(reporter, tileModes[1] == expectedY);
46 }
47 
DEF_TEST(Shader_isABitmap,reporter)48 DEF_TEST(Shader_isABitmap, reporter) {
49     const int W = 100;
50     const int H = 100;
51     SkBitmap bm;
52     bm.allocN32Pixels(W, H);
53     auto img = SkImage::MakeFromBitmap(bm);
54     const SkMatrix localM = SkMatrix::MakeScale(2, 3);
55     const SkShader::TileMode tmx = SkShader::kRepeat_TileMode;
56     const SkShader::TileMode tmy = SkShader::kMirror_TileMode;
57 
58     auto shader0 = SkShader::MakeBitmapShader(bm, tmx, tmy, &localM);
59     auto shader1 = SkImage::MakeFromBitmap(bm)->makeShader(tmx, tmy, &localM);
60 
61     check_isabitmap(reporter, shader0.get(), W, H, tmx, tmy, localM);
62     check_isabitmap(reporter, shader1.get(), W, H, tmx, tmy, localM);
63 }
64 
65 // Make sure things are ok with just a single leg.
DEF_TEST(ComposeShaderSingle,reporter)66 DEF_TEST(ComposeShaderSingle, reporter) {
67     SkBitmap srcBitmap;
68     srcBitmap.allocN32Pixels(10, 10);
69     srcBitmap.eraseColor(SK_ColorRED);
70     SkCanvas canvas(srcBitmap);
71     SkPaint p;
72     p.setShader(
73         SkShader::MakeComposeShader(
74         SkShader::MakeEmptyShader(),
75         SkPerlinNoiseShader::MakeFractalNoise(1.0f, 1.0f, 2, 0.0f),
76         SkBlendMode::kClear));
77     SkRRect rr;
78     SkVector rd[] = {{0, 0}, {0, 0}, {0, 0}, {0, 0}};
79     rr.setRectRadii({0, 0, 0, 0}, rd);
80     canvas.drawRRect(rr, p);
81 }
82