1 
2 /*
3  * Copyright 2016 Google Inc.
4  *
5  * Use of this source code is governed by a BSD-style license that can be
6  * found in the LICENSE file.
7  */
8 
9 #include <OpenGL/gl.h>
10 #include "../GLWindowContext.h"
11 #include "SDL.h"
12 #include "WindowContextFactory_mac.h"
13 #include "gl/GrGLInterface.h"
14 
15 using sk_app::DisplayParams;
16 using sk_app::window_context_factory::MacWindowInfo;
17 using sk_app::GLWindowContext;
18 
19 namespace {
20 
21 class GLWindowContext_mac : public GLWindowContext {
22 public:
23     GLWindowContext_mac(const MacWindowInfo&, const DisplayParams&);
24 
25     ~GLWindowContext_mac() override;
26 
27     void onSwapBuffers() override;
28 
29     sk_sp<const GrGLInterface> onInitializeContext() override;
30     void onDestroyContext() override;
31 
32 private:
33     SDL_Window*   fWindow;
34     SDL_GLContext fGLContext;
35 
36     typedef GLWindowContext INHERITED;
37 };
38 
GLWindowContext_mac(const MacWindowInfo & info,const DisplayParams & params)39 GLWindowContext_mac::GLWindowContext_mac(const MacWindowInfo& info, const DisplayParams& params)
40     : INHERITED(params)
41     , fWindow(info.fWindow)
42     , fGLContext(nullptr) {
43 
44     // any config code here (particularly for msaa)?
45 
46     this->initializeContext();
47 }
48 
~GLWindowContext_mac()49 GLWindowContext_mac::~GLWindowContext_mac() {
50     this->destroyContext();
51 }
52 
onInitializeContext()53 sk_sp<const GrGLInterface> GLWindowContext_mac::onInitializeContext() {
54     SkASSERT(fWindow);
55 
56     fGLContext = SDL_GL_CreateContext(fWindow);
57     if (!fGLContext) {
58         SkDebugf("%s\n", SDL_GetError());
59         return nullptr;
60     }
61 
62     if (0 == SDL_GL_MakeCurrent(fWindow, fGLContext)) {
63         glClearStencil(0);
64         glClearColor(0, 0, 0, 0);
65         glStencilMask(0xffffffff);
66         glClear(GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
67 
68         SDL_GL_GetAttribute(SDL_GL_STENCIL_SIZE, &fStencilBits);
69         SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &fSampleCount);
70         fSampleCount = SkTMax(fSampleCount, 1);
71 
72         SDL_GetWindowSize(fWindow, &fWidth, &fHeight);
73         glViewport(0, 0, fWidth, fHeight);
74     } else {
75         SkDebugf("MakeCurrent failed: %s\n", SDL_GetError());
76     }
77     return GrGLMakeNativeInterface();
78 }
79 
onDestroyContext()80 void GLWindowContext_mac::onDestroyContext() {
81     if (!fWindow || !fGLContext) {
82         return;
83     }
84     SDL_GL_DeleteContext(fGLContext);
85     fGLContext = nullptr;
86 }
87 
88 
onSwapBuffers()89 void GLWindowContext_mac::onSwapBuffers() {
90     if (fWindow && fGLContext) {
91         SDL_GL_SwapWindow(fWindow);
92     }
93 }
94 
95 }  // anonymous namespace
96 
97 namespace sk_app {
98 namespace window_context_factory {
99 
NewGLForMac(const MacWindowInfo & info,const DisplayParams & params)100 WindowContext* NewGLForMac(const MacWindowInfo& info, const DisplayParams& params) {
101     WindowContext* ctx = new GLWindowContext_mac(info, params);
102     if (!ctx->isValid()) {
103         delete ctx;
104         return nullptr;
105     }
106     return ctx;
107 }
108 
109 }  // namespace window_context_factory
110 }  // namespace sk_app
111