1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved. 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 #include "Direct3DVertexShader9.hpp" 16 17 #include "Direct3DDevice9.hpp" 18 #include "Debug.hpp" 19 20 namespace D3D9 21 { 22 Direct3DVertexShader9::Direct3DVertexShader9(Direct3DDevice9 *device, const unsigned long *shaderToken) : device(device), vertexShader(shaderToken) 23 { 24 tokenCount = 0; 25 26 while(shaderToken[tokenCount] != 0x0000FFFF) 27 { 28 tokenCount += sw::Shader::size(shaderToken[tokenCount], (unsigned short)(shaderToken[0] & 0xFFFF)) + 1; 29 } 30 31 tokenCount += 1; 32 33 this->shaderToken = new unsigned long[tokenCount]; 34 memcpy(this->shaderToken, shaderToken, tokenCount * sizeof(unsigned long)); 35 } 36 37 Direct3DVertexShader9::~Direct3DVertexShader9() 38 { 39 delete[] shaderToken; 40 shaderToken = 0; 41 } 42 43 long Direct3DVertexShader9::QueryInterface(const IID &iid, void **object) 44 { 45 CriticalSection cs(device); 46 47 TRACE(""); 48 49 if(iid == IID_IDirect3DVertexShader9 || 50 iid == IID_IUnknown) 51 { 52 AddRef(); 53 *object = this; 54 55 return S_OK; 56 } 57 58 *object = 0; 59 60 return NOINTERFACE(iid); 61 } 62 63 unsigned long Direct3DVertexShader9::AddRef() 64 { 65 TRACE(""); 66 67 return Unknown::AddRef(); 68 } 69 70 unsigned long Direct3DVertexShader9::Release() 71 { 72 TRACE(""); 73 74 return Unknown::Release(); 75 } 76 77 long Direct3DVertexShader9::GetDevice(IDirect3DDevice9 **device) 78 { 79 CriticalSection cs(this->device); 80 81 TRACE(""); 82 83 if(!device) 84 { 85 return INVALIDCALL(); 86 } 87 88 this->device->AddRef(); 89 *device = this->device; 90 91 return D3D_OK; 92 } 93 94 long Direct3DVertexShader9::GetFunction(void *data, unsigned int *size) 95 { 96 CriticalSection cs(device); 97 98 TRACE(""); 99 100 if(!size) 101 { 102 return INVALIDCALL(); 103 } 104 105 if(data) 106 { 107 memcpy(data, shaderToken, tokenCount * 4); 108 } 109 110 *size = tokenCount * 4; 111 112 return D3D_OK; 113 } 114 115 const sw::VertexShader *Direct3DVertexShader9::getVertexShader() const 116 { 117 return &vertexShader; 118 } 119 } 120