1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved. 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 #ifndef sw_SetupRoutine_hpp 16 #define sw_SetupRoutine_hpp 17 18 #include "Renderer/SetupProcessor.hpp" 19 #include "Reactor/Reactor.hpp" 20 21 namespace sw 22 { 23 class Context; 24 25 class SetupRoutine 26 { 27 public: 28 SetupRoutine(const SetupProcessor::State &state); 29 30 virtual ~SetupRoutine(); 31 32 void generate(); 33 Routine *getRoutine(); 34 35 private: 36 void setupGradient(Pointer<Byte> &primitive, Pointer<Byte> &triangle, Float4 &w012, Float4 (&m)[3], Pointer<Byte> &v0, Pointer<Byte> &v1, Pointer<Byte> &v2, int attribute, int planeEquation, bool flatShading, bool sprite, bool perspective, bool wrap, int component); 37 void edge(Pointer<Byte> &primitive, Pointer<Byte> &data, const Int &Xa, const Int &Ya, const Int &Xb, const Int &Yb, Int &q); 38 void conditionalRotate1(Bool condition, Pointer<Byte> &v0, Pointer<Byte> &v1, Pointer<Byte> &v2); 39 void conditionalRotate2(Bool condition, Pointer<Byte> &v0, Pointer<Byte> &v1, Pointer<Byte> &v2); 40 41 const SetupProcessor::State &state; 42 43 Routine *routine; 44 }; 45 } 46 47 #endif // sw_SetupRoutine_hpp 48