1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //    http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #ifndef sw_SetupRoutine_hpp
16 #define sw_SetupRoutine_hpp
17 
18 #include "Renderer/SetupProcessor.hpp"
19 #include "Reactor/Reactor.hpp"
20 
21 namespace sw
22 {
23 	class Context;
24 
25 	class SetupRoutine
26 	{
27 	public:
28 		SetupRoutine(const SetupProcessor::State &state);
29 
30 		virtual ~SetupRoutine();
31 
32 		void generate();
33 		Routine *getRoutine();
34 
35 	private:
36 		void setupGradient(Pointer<Byte> &primitive, Pointer<Byte> &triangle, Float4 &w012, Float4 (&m)[3], Pointer<Byte> &v0, Pointer<Byte> &v1, Pointer<Byte> &v2, int attribute, int planeEquation, bool flatShading, bool sprite, bool perspective, bool wrap, int component);
37 		void edge(Pointer<Byte> &primitive, Pointer<Byte> &data, const Int &Xa, const Int &Ya, const Int &Xb, const Int &Yb, Int &q);
38 		void conditionalRotate1(Bool condition, Pointer<Byte> &v0, Pointer<Byte> &v1, Pointer<Byte> &v2);
39 		void conditionalRotate2(Bool condition, Pointer<Byte> &v0, Pointer<Byte> &v1, Pointer<Byte> &v2);
40 
41 		const SetupProcessor::State &state;
42 
43 		Routine *routine;
44 	};
45 }
46 
47 #endif   // sw_SetupRoutine_hpp
48