1; RUN: llc < %s -march=arm -mattr=+neon -disable-arm-fast-isel -O0 | FileCheck %s
2
3define void @vst3i8(i8* %A, <8 x i8>* %B) nounwind {
4;CHECK: vst3i8:
5;Check the alignment value.  Max for this instruction is 64 bits:
6;This test runs at -O0 so do not check for specific register numbers.
7;CHECK: vst3.8 {d{{.*}}, d{{.*}}, d{{.*}}}, [r{{.*}}, :64]
8	%tmp1 = load <8 x i8>* %B
9	call void @llvm.arm.neon.vst3.v8i8(i8* %A, <8 x i8> %tmp1, <8 x i8> %tmp1, <8 x i8> %tmp1, i32 32)
10	ret void
11}
12
13define void @vst3i16(i16* %A, <4 x i16>* %B) nounwind {
14;CHECK: vst3i16:
15;CHECK: vst3.16
16	%tmp0 = bitcast i16* %A to i8*
17	%tmp1 = load <4 x i16>* %B
18	call void @llvm.arm.neon.vst3.v4i16(i8* %tmp0, <4 x i16> %tmp1, <4 x i16> %tmp1, <4 x i16> %tmp1, i32 1)
19	ret void
20}
21
22define void @vst3i32(i32* %A, <2 x i32>* %B) nounwind {
23;CHECK: vst3i32:
24;CHECK: vst3.32
25	%tmp0 = bitcast i32* %A to i8*
26	%tmp1 = load <2 x i32>* %B
27	call void @llvm.arm.neon.vst3.v2i32(i8* %tmp0, <2 x i32> %tmp1, <2 x i32> %tmp1, <2 x i32> %tmp1, i32 1)
28	ret void
29}
30
31;Check for a post-increment updating store.
32define void @vst3i32_update(i32** %ptr, <2 x i32>* %B) nounwind {
33;CHECK: vst3i32_update:
34;CHECK: vst3.32 {d{{.*}}, d{{.*}}, d{{.*}}}, [r{{.*}}]!
35	%A = load i32** %ptr
36	%tmp0 = bitcast i32* %A to i8*
37	%tmp1 = load <2 x i32>* %B
38	call void @llvm.arm.neon.vst3.v2i32(i8* %tmp0, <2 x i32> %tmp1, <2 x i32> %tmp1, <2 x i32> %tmp1, i32 1)
39	%tmp2 = getelementptr i32* %A, i32 6
40	store i32* %tmp2, i32** %ptr
41	ret void
42}
43
44define void @vst3f(float* %A, <2 x float>* %B) nounwind {
45;CHECK: vst3f:
46;CHECK: vst3.32
47	%tmp0 = bitcast float* %A to i8*
48	%tmp1 = load <2 x float>* %B
49	call void @llvm.arm.neon.vst3.v2f32(i8* %tmp0, <2 x float> %tmp1, <2 x float> %tmp1, <2 x float> %tmp1, i32 1)
50	ret void
51}
52
53define void @vst3i64(i64* %A, <1 x i64>* %B) nounwind {
54;CHECK: vst3i64:
55;Check the alignment value.  Max for this instruction is 64 bits:
56;This test runs at -O0 so do not check for specific register numbers.
57;CHECK: vst1.64 {d{{.*}}, d{{.*}}, d{{.*}}}, [r{{.*}}, :64]
58	%tmp0 = bitcast i64* %A to i8*
59	%tmp1 = load <1 x i64>* %B
60	call void @llvm.arm.neon.vst3.v1i64(i8* %tmp0, <1 x i64> %tmp1, <1 x i64> %tmp1, <1 x i64> %tmp1, i32 16)
61	ret void
62}
63
64define void @vst3Qi8(i8* %A, <16 x i8>* %B) nounwind {
65;CHECK: vst3Qi8:
66;Check the alignment value.  Max for this instruction is 64 bits:
67;This test runs at -O0 so do not check for specific register numbers.
68;CHECK: vst3.8 {d{{.*}}, d{{.*}}, d{{.*}}}, [r{{.*}}, :64]!
69;CHECK: vst3.8 {d{{.*}}, d{{.*}}, d{{.*}}}, [r{{.*}}, :64]
70	%tmp1 = load <16 x i8>* %B
71	call void @llvm.arm.neon.vst3.v16i8(i8* %A, <16 x i8> %tmp1, <16 x i8> %tmp1, <16 x i8> %tmp1, i32 32)
72	ret void
73}
74
75define void @vst3Qi16(i16* %A, <8 x i16>* %B) nounwind {
76;CHECK: vst3Qi16:
77;CHECK: vst3.16
78;CHECK: vst3.16
79	%tmp0 = bitcast i16* %A to i8*
80	%tmp1 = load <8 x i16>* %B
81	call void @llvm.arm.neon.vst3.v8i16(i8* %tmp0, <8 x i16> %tmp1, <8 x i16> %tmp1, <8 x i16> %tmp1, i32 1)
82	ret void
83}
84
85;Check for a post-increment updating store.
86define void @vst3Qi16_update(i16** %ptr, <8 x i16>* %B) nounwind {
87;CHECK: vst3Qi16_update:
88;CHECK: vst3.16 {d{{.*}}, d{{.*}}, d{{.*}}}, [r{{.*}}]!
89;CHECK: vst3.16 {d{{.*}}, d{{.*}}, d{{.*}}}, [r{{.*}}]!
90	%A = load i16** %ptr
91	%tmp0 = bitcast i16* %A to i8*
92	%tmp1 = load <8 x i16>* %B
93	call void @llvm.arm.neon.vst3.v8i16(i8* %tmp0, <8 x i16> %tmp1, <8 x i16> %tmp1, <8 x i16> %tmp1, i32 1)
94	%tmp2 = getelementptr i16* %A, i32 24
95	store i16* %tmp2, i16** %ptr
96	ret void
97}
98
99define void @vst3Qi32(i32* %A, <4 x i32>* %B) nounwind {
100;CHECK: vst3Qi32:
101;CHECK: vst3.32
102;CHECK: vst3.32
103	%tmp0 = bitcast i32* %A to i8*
104	%tmp1 = load <4 x i32>* %B
105	call void @llvm.arm.neon.vst3.v4i32(i8* %tmp0, <4 x i32> %tmp1, <4 x i32> %tmp1, <4 x i32> %tmp1, i32 1)
106	ret void
107}
108
109define void @vst3Qf(float* %A, <4 x float>* %B) nounwind {
110;CHECK: vst3Qf:
111;CHECK: vst3.32
112;CHECK: vst3.32
113	%tmp0 = bitcast float* %A to i8*
114	%tmp1 = load <4 x float>* %B
115	call void @llvm.arm.neon.vst3.v4f32(i8* %tmp0, <4 x float> %tmp1, <4 x float> %tmp1, <4 x float> %tmp1, i32 1)
116	ret void
117}
118
119declare void @llvm.arm.neon.vst3.v8i8(i8*, <8 x i8>, <8 x i8>, <8 x i8>, i32) nounwind
120declare void @llvm.arm.neon.vst3.v4i16(i8*, <4 x i16>, <4 x i16>, <4 x i16>, i32) nounwind
121declare void @llvm.arm.neon.vst3.v2i32(i8*, <2 x i32>, <2 x i32>, <2 x i32>, i32) nounwind
122declare void @llvm.arm.neon.vst3.v2f32(i8*, <2 x float>, <2 x float>, <2 x float>, i32) nounwind
123declare void @llvm.arm.neon.vst3.v1i64(i8*, <1 x i64>, <1 x i64>, <1 x i64>, i32) nounwind
124
125declare void @llvm.arm.neon.vst3.v16i8(i8*, <16 x i8>, <16 x i8>, <16 x i8>, i32) nounwind
126declare void @llvm.arm.neon.vst3.v8i16(i8*, <8 x i16>, <8 x i16>, <8 x i16>, i32) nounwind
127declare void @llvm.arm.neon.vst3.v4i32(i8*, <4 x i32>, <4 x i32>, <4 x i32>, i32) nounwind
128declare void @llvm.arm.neon.vst3.v4f32(i8*, <4 x float>, <4 x float>, <4 x float>, i32) nounwind
129