1 /*
2  * Copyright (C) 2009 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #pragma once
18 
19 #include <atomic>
20 #include <memory>
21 #include <unordered_set>
22 
23 #include <stdint.h>
24 #include <sys/types.h>
25 #include <cutils/config_utils.h>
26 #include <cutils/misc.h>
27 #include <utils/Timers.h>
28 #include <utils/Errors.h>
29 #include <utils/KeyedVector.h>
30 #include <utils/SortedVector.h>
31 #include <media/AudioParameter.h>
32 #include <media/AudioPolicy.h>
33 #include "AudioPolicyInterface.h"
34 
35 #include <AudioPolicyManagerInterface.h>
36 #include <AudioPolicyManagerObserver.h>
37 #include <AudioGain.h>
38 #include <AudioPolicyConfig.h>
39 #include <AudioPort.h>
40 #include <AudioPatch.h>
41 #include <DeviceDescriptor.h>
42 #include <IOProfile.h>
43 #include <HwModule.h>
44 #include <AudioInputDescriptor.h>
45 #include <AudioOutputDescriptor.h>
46 #include <AudioPolicyMix.h>
47 #include <EffectDescriptor.h>
48 #include <SoundTriggerSession.h>
49 #include <SessionRoute.h>
50 #include <VolumeCurve.h>
51 
52 namespace android {
53 
54 // ----------------------------------------------------------------------------
55 
56 // Attenuation applied to STRATEGY_SONIFICATION streams when a headset is connected: 6dB
57 #define SONIFICATION_HEADSET_VOLUME_FACTOR_DB (-6)
58 // Min volume for STRATEGY_SONIFICATION streams when limited by music volume: -36dB
59 #define SONIFICATION_HEADSET_VOLUME_MIN_DB  (-36)
60 // Max volume difference on A2DP between playing media and STRATEGY_SONIFICATION streams: 12dB
61 #define SONIFICATION_A2DP_MAX_MEDIA_DIFF_DB (12)
62 
63 // Time in milliseconds during which we consider that music is still active after a music
64 // track was stopped - see computeVolume()
65 #define SONIFICATION_HEADSET_MUSIC_DELAY  5000
66 
67 // Time in milliseconds during witch some streams are muted while the audio path
68 // is switched
69 #define MUTE_TIME_MS 2000
70 
71 // multiplication factor applied to output latency when calculating a safe mute delay when
72 // invalidating tracks
73 #define LATENCY_MUTE_FACTOR 4
74 
75 #define NUM_TEST_OUTPUTS 5
76 
77 #define NUM_VOL_CURVE_KNEES 2
78 
79 // Default minimum length allowed for offloading a compressed track
80 // Can be overridden by the audio.offload.min.duration.secs property
81 #define OFFLOAD_DEFAULT_MIN_DURATION_SECS 60
82 
83 // ----------------------------------------------------------------------------
84 // AudioPolicyManager implements audio policy manager behavior common to all platforms.
85 // ----------------------------------------------------------------------------
86 
87 class AudioPolicyManager : public AudioPolicyInterface, public AudioPolicyManagerObserver
88 {
89 
90 public:
91         explicit AudioPolicyManager(AudioPolicyClientInterface *clientInterface);
92         virtual ~AudioPolicyManager();
93 
94         // AudioPolicyInterface
95         virtual status_t setDeviceConnectionState(audio_devices_t device,
96                                                           audio_policy_dev_state_t state,
97                                                           const char *device_address,
98                                                           const char *device_name);
99         virtual audio_policy_dev_state_t getDeviceConnectionState(audio_devices_t device,
100                                                                               const char *device_address);
101         virtual status_t handleDeviceConfigChange(audio_devices_t device,
102                                                   const char *device_address,
103                                                   const char *device_name);
104         virtual void setPhoneState(audio_mode_t state);
105         virtual void setForceUse(audio_policy_force_use_t usage,
106                                  audio_policy_forced_cfg_t config);
107         virtual audio_policy_forced_cfg_t getForceUse(audio_policy_force_use_t usage);
108 
109         virtual void setSystemProperty(const char* property, const char* value);
110         virtual status_t initCheck();
111         virtual audio_io_handle_t getOutput(audio_stream_type_t stream);
112         virtual status_t getOutputForAttr(const audio_attributes_t *attr,
113                                           audio_io_handle_t *output,
114                                           audio_session_t session,
115                                           audio_stream_type_t *stream,
116                                           uid_t uid,
117                                           const audio_config_t *config,
118                                           audio_output_flags_t *flags,
119                                           audio_port_handle_t *selectedDeviceId,
120                                           audio_port_handle_t *portId);
121         virtual status_t startOutput(audio_io_handle_t output,
122                                      audio_stream_type_t stream,
123                                      audio_session_t session);
124         virtual status_t stopOutput(audio_io_handle_t output,
125                                     audio_stream_type_t stream,
126                                     audio_session_t session);
127         virtual void releaseOutput(audio_io_handle_t output,
128                                    audio_stream_type_t stream,
129                                    audio_session_t session);
130         virtual status_t getInputForAttr(const audio_attributes_t *attr,
131                                          audio_io_handle_t *input,
132                                          audio_session_t session,
133                                          uid_t uid,
134                                          const audio_config_base_t *config,
135                                          audio_input_flags_t flags,
136                                          audio_port_handle_t *selectedDeviceId,
137                                          input_type_t *inputType,
138                                          audio_port_handle_t *portId);
139 
140         // indicates to the audio policy manager that the input starts being used.
141         virtual status_t startInput(audio_io_handle_t input,
142                                     audio_session_t session,
143                                     bool silenced,
144                                     concurrency_type__mask_t *concurrency);
145 
146         // indicates to the audio policy manager that the input stops being used.
147         virtual status_t stopInput(audio_io_handle_t input,
148                                    audio_session_t session);
149         virtual void releaseInput(audio_io_handle_t input,
150                                   audio_session_t session);
151         virtual void closeAllInputs();
152         virtual void initStreamVolume(audio_stream_type_t stream,
153                                                     int indexMin,
154                                                     int indexMax);
155         virtual status_t setStreamVolumeIndex(audio_stream_type_t stream,
156                                               int index,
157                                               audio_devices_t device);
158         virtual status_t getStreamVolumeIndex(audio_stream_type_t stream,
159                                               int *index,
160                                               audio_devices_t device);
161 
162         // return the strategy corresponding to a given stream type
163         virtual uint32_t getStrategyForStream(audio_stream_type_t stream);
164         // return the strategy corresponding to the given audio attributes
165         virtual uint32_t getStrategyForAttr(const audio_attributes_t *attr);
166 
167         // return the enabled output devices for the given stream type
168         virtual audio_devices_t getDevicesForStream(audio_stream_type_t stream);
169 
170         virtual audio_io_handle_t getOutputForEffect(const effect_descriptor_t *desc = NULL);
171         virtual status_t registerEffect(const effect_descriptor_t *desc,
172                                         audio_io_handle_t io,
173                                         uint32_t strategy,
174                                         int session,
175                                         int id);
unregisterEffect(int id)176         virtual status_t unregisterEffect(int id)
177         {
178             return mEffects.unregisterEffect(id);
179         }
setEffectEnabled(int id,bool enabled)180         virtual status_t setEffectEnabled(int id, bool enabled)
181         {
182             return mEffects.setEffectEnabled(id, enabled);
183         }
184 
185         virtual bool isStreamActive(audio_stream_type_t stream, uint32_t inPastMs = 0) const;
186         // return whether a stream is playing remotely, override to change the definition of
187         //   local/remote playback, used for instance by notification manager to not make
188         //   media players lose audio focus when not playing locally
189         //   For the base implementation, "remotely" means playing during screen mirroring which
190         //   uses an output for playback with a non-empty, non "0" address.
191         virtual bool isStreamActiveRemotely(audio_stream_type_t stream,
192                                             uint32_t inPastMs = 0) const;
193 
194         virtual bool isSourceActive(audio_source_t source) const;
195 
196         virtual status_t dump(int fd);
197 
198         virtual bool isOffloadSupported(const audio_offload_info_t& offloadInfo);
199 
200         virtual status_t listAudioPorts(audio_port_role_t role,
201                                         audio_port_type_t type,
202                                         unsigned int *num_ports,
203                                         struct audio_port *ports,
204                                         unsigned int *generation);
205         virtual status_t getAudioPort(struct audio_port *port);
206         virtual status_t createAudioPatch(const struct audio_patch *patch,
207                                            audio_patch_handle_t *handle,
208                                            uid_t uid);
209         virtual status_t releaseAudioPatch(audio_patch_handle_t handle,
210                                               uid_t uid);
211         virtual status_t listAudioPatches(unsigned int *num_patches,
212                                           struct audio_patch *patches,
213                                           unsigned int *generation);
214         virtual status_t setAudioPortConfig(const struct audio_port_config *config);
215 
216         virtual void releaseResourcesForUid(uid_t uid);
217 
218         virtual status_t acquireSoundTriggerSession(audio_session_t *session,
219                                                audio_io_handle_t *ioHandle,
220                                                audio_devices_t *device);
221 
releaseSoundTriggerSession(audio_session_t session)222         virtual status_t releaseSoundTriggerSession(audio_session_t session)
223         {
224             return mSoundTriggerSessions.releaseSession(session);
225         }
226 
227         virtual status_t registerPolicyMixes(const Vector<AudioMix>& mixes);
228         virtual status_t unregisterPolicyMixes(Vector<AudioMix> mixes);
229 
230         virtual status_t startAudioSource(const struct audio_port_config *source,
231                                           const audio_attributes_t *attributes,
232                                           audio_patch_handle_t *handle,
233                                           uid_t uid);
234         virtual status_t stopAudioSource(audio_patch_handle_t handle);
235 
236         virtual status_t setMasterMono(bool mono);
237         virtual status_t getMasterMono(bool *mono);
238         virtual float    getStreamVolumeDB(
239                     audio_stream_type_t stream, int index, audio_devices_t device);
240 
241         virtual status_t getSurroundFormats(unsigned int *numSurroundFormats,
242                                             audio_format_t *surroundFormats,
243                                             bool *surroundFormatsEnabled,
244                                             bool reported);
245         virtual status_t setSurroundFormatEnabled(audio_format_t audioFormat, bool enabled);
246 
247         // return the strategy corresponding to a given stream type
248         routing_strategy getStrategy(audio_stream_type_t stream) const;
249 
250         virtual void setRecordSilenced(uid_t uid, bool silenced);
251 
252 protected:
253         // A constructor that allows more fine-grained control over initialization process,
254         // used in automatic tests.
255         AudioPolicyManager(AudioPolicyClientInterface *clientInterface, bool forTesting);
256 
257         // These methods should be used when finer control over APM initialization
258         // is needed, e.g. in tests. Must be used in conjunction with the constructor
259         // that only performs fields initialization. The public constructor comprises
260         // these steps in the following sequence:
261         //   - field initializing constructor;
262         //   - loadConfig;
263         //   - initialize.
getConfig()264         AudioPolicyConfig& getConfig() { return mConfig; }
265         void loadConfig();
266         status_t initialize();
267 
268         // From AudioPolicyManagerObserver
getAudioPatches()269         virtual const AudioPatchCollection &getAudioPatches() const
270         {
271             return mAudioPatches;
272         }
getSoundTriggerSessionCollection()273         virtual const SoundTriggerSessionCollection &getSoundTriggerSessionCollection() const
274         {
275             return mSoundTriggerSessions;
276         }
getAudioPolicyMixCollection()277         virtual const AudioPolicyMixCollection &getAudioPolicyMixCollection() const
278         {
279             return mPolicyMixes;
280         }
getOutputs()281         virtual const SwAudioOutputCollection &getOutputs() const
282         {
283             return mOutputs;
284         }
getInputs()285         virtual const AudioInputCollection &getInputs() const
286         {
287             return mInputs;
288         }
getAvailableOutputDevices()289         virtual const DeviceVector &getAvailableOutputDevices() const
290         {
291             return mAvailableOutputDevices;
292         }
getAvailableInputDevices()293         virtual const DeviceVector &getAvailableInputDevices() const
294         {
295             return mAvailableInputDevices;
296         }
getVolumeCurves()297         virtual IVolumeCurvesCollection &getVolumeCurves() { return *mVolumeCurves; }
getDefaultOutputDevice()298         virtual const sp<DeviceDescriptor> &getDefaultOutputDevice() const
299         {
300             return mDefaultOutputDevice;
301         }
302 
303         void addOutput(audio_io_handle_t output, const sp<SwAudioOutputDescriptor>& outputDesc);
304         void removeOutput(audio_io_handle_t output);
305         void addInput(audio_io_handle_t input, const sp<AudioInputDescriptor>& inputDesc);
306 
307         // return appropriate device for streams handled by the specified strategy according to current
308         // phone state, connected devices...
309         // if fromCache is true, the device is returned from mDeviceForStrategy[],
310         // otherwise it is determine by current state
311         // (device connected,phone state, force use, a2dp output...)
312         // This allows to:
313         //  1 speed up process when the state is stable (when starting or stopping an output)
314         //  2 access to either current device selection (fromCache == true) or
315         // "future" device selection (fromCache == false) when called from a context
316         //  where conditions are changing (setDeviceConnectionState(), setPhoneState()...) AND
317         //  before updateDevicesAndOutputs() is called.
318         virtual audio_devices_t getDeviceForStrategy(routing_strategy strategy,
319                                                      bool fromCache);
320 
321         bool isStrategyActive(const sp<AudioOutputDescriptor>& outputDesc, routing_strategy strategy,
322                               uint32_t inPastMs = 0, nsecs_t sysTime = 0) const;
323 
324         // change the route of the specified output. Returns the number of ms we have slept to
325         // allow new routing to take effect in certain cases.
326         virtual uint32_t setOutputDevice(const sp<AudioOutputDescriptor>& outputDesc,
327                              audio_devices_t device,
328                              bool force = false,
329                              int delayMs = 0,
330                              audio_patch_handle_t *patchHandle = NULL,
331                              const char *address = nullptr,
332                              bool requiresMuteCheck = true);
333         status_t resetOutputDevice(const sp<AudioOutputDescriptor>& outputDesc,
334                                    int delayMs = 0,
335                                    audio_patch_handle_t *patchHandle = NULL);
336         status_t setInputDevice(audio_io_handle_t input,
337                                 audio_devices_t device,
338                                 bool force = false,
339                                 audio_patch_handle_t *patchHandle = NULL);
340         status_t resetInputDevice(audio_io_handle_t input,
341                                   audio_patch_handle_t *patchHandle = NULL);
342 
343         // select input device corresponding to requested audio source
344         virtual audio_devices_t getDeviceForInputSource(audio_source_t inputSource);
345 
346         // compute the actual volume for a given stream according to the requested index and a particular
347         // device
348         virtual float computeVolume(audio_stream_type_t stream,
349                                     int index,
350                                     audio_devices_t device);
351 
352         // check that volume change is permitted, compute and send new volume to audio hardware
353         virtual status_t checkAndSetVolume(audio_stream_type_t stream, int index,
354                                            const sp<AudioOutputDescriptor>& outputDesc,
355                                            audio_devices_t device,
356                                            int delayMs = 0, bool force = false);
357 
358         // apply all stream volumes to the specified output and device
359         void applyStreamVolumes(const sp<AudioOutputDescriptor>& outputDesc,
360                                 audio_devices_t device, int delayMs = 0, bool force = false);
361 
362         // Mute or unmute all streams handled by the specified strategy on the specified output
363         void setStrategyMute(routing_strategy strategy,
364                              bool on,
365                              const sp<AudioOutputDescriptor>& outputDesc,
366                              int delayMs = 0,
367                              audio_devices_t device = (audio_devices_t)0);
368 
369         // Mute or unmute the stream on the specified output
370         void setStreamMute(audio_stream_type_t stream,
371                            bool on,
372                            const sp<AudioOutputDescriptor>& outputDesc,
373                            int delayMs = 0,
374                            audio_devices_t device = (audio_devices_t)0);
375 
376         // handle special cases for sonification strategy while in call: mute streams or replace by
377         // a special tone in the device used for communication
378         void handleIncallSonification(audio_stream_type_t stream, bool starting, bool stateChange);
379 
380         audio_mode_t getPhoneState();
381 
382         // true if device is in a telephony or VoIP call
383         virtual bool isInCall();
384         // true if given state represents a device in a telephony or VoIP call
385         virtual bool isStateInCall(int state);
386 
387         // when a device is connected, checks if an open output can be routed
388         // to this device. If none is open, tries to open one of the available outputs.
389         // Returns an output suitable to this device or 0.
390         // when a device is disconnected, checks if an output is not used any more and
391         // returns its handle if any.
392         // transfers the audio tracks and effects from one output thread to another accordingly.
393         status_t checkOutputsForDevice(const sp<DeviceDescriptor>& devDesc,
394                                        audio_policy_dev_state_t state,
395                                        SortedVector<audio_io_handle_t>& outputs,
396                                        const String8& address);
397 
398         status_t checkInputsForDevice(const sp<DeviceDescriptor>& devDesc,
399                                       audio_policy_dev_state_t state,
400                                       SortedVector<audio_io_handle_t>& inputs,
401                                       const String8& address);
402 
403         // close an output and its companion duplicating output.
404         void closeOutput(audio_io_handle_t output);
405 
406         // close an input.
407         void closeInput(audio_io_handle_t input);
408 
409         // checks and if necessary changes outputs used for all strategies.
410         // must be called every time a condition that affects the output choice for a given strategy
411         // changes: connected device, phone state, force use...
412         // Must be called before updateDevicesAndOutputs()
413         void checkOutputForStrategy(routing_strategy strategy);
414 
415         // Same as checkOutputForStrategy() but for a all strategies in order of priority
416         void checkOutputForAllStrategies();
417 
418         // manages A2DP output suspend/restore according to phone state and BT SCO usage
419         void checkA2dpSuspend();
420 
421         // selects the most appropriate device on output for current state
422         // must be called every time a condition that affects the device choice for a given output is
423         // changed: connected device, phone state, force use, output start, output stop..
424         // see getDeviceForStrategy() for the use of fromCache parameter
425         audio_devices_t getNewOutputDevice(const sp<AudioOutputDescriptor>& outputDesc,
426                                            bool fromCache);
427 
428         // updates cache of device used by all strategies (mDeviceForStrategy[])
429         // must be called every time a condition that affects the device choice for a given strategy is
430         // changed: connected device, phone state, force use...
431         // cached values are used by getDeviceForStrategy() if parameter fromCache is true.
432          // Must be called after checkOutputForAllStrategies()
433         void updateDevicesAndOutputs();
434 
435         // selects the most appropriate device on input for current state
436         audio_devices_t getNewInputDevice(const sp<AudioInputDescriptor>& inputDesc);
437 
getMaxEffectsCpuLoad()438         virtual uint32_t getMaxEffectsCpuLoad()
439         {
440             return mEffects.getMaxEffectsCpuLoad();
441         }
442 
getMaxEffectsMemory()443         virtual uint32_t getMaxEffectsMemory()
444         {
445             return mEffects.getMaxEffectsMemory();
446         }
447 
448         SortedVector<audio_io_handle_t> getOutputsForDevice(audio_devices_t device,
449                                                             const SwAudioOutputCollection& openOutputs);
450         bool vectorsEqual(SortedVector<audio_io_handle_t>& outputs1,
451                                            SortedVector<audio_io_handle_t>& outputs2);
452 
453         // mute/unmute strategies using an incompatible device combination
454         // if muting, wait for the audio in pcm buffer to be drained before proceeding
455         // if unmuting, unmute only after the specified delay
456         // Returns the number of ms waited
457         virtual uint32_t  checkDeviceMuteStrategies(const sp<AudioOutputDescriptor>& outputDesc,
458                                             audio_devices_t prevDevice,
459                                             uint32_t delayMs);
460 
461         audio_io_handle_t selectOutput(const SortedVector<audio_io_handle_t>& outputs,
462                                        audio_output_flags_t flags,
463                                        audio_format_t format);
464         // samplingRate, format, channelMask are in/out and so may be modified
465         sp<IOProfile> getInputProfile(audio_devices_t device,
466                                       const String8& address,
467                                       uint32_t& samplingRate,
468                                       audio_format_t& format,
469                                       audio_channel_mask_t& channelMask,
470                                       audio_input_flags_t flags);
471         sp<IOProfile> getProfileForDirectOutput(audio_devices_t device,
472                                                        uint32_t samplingRate,
473                                                        audio_format_t format,
474                                                        audio_channel_mask_t channelMask,
475                                                        audio_output_flags_t flags);
476 
477         audio_io_handle_t selectOutputForMusicEffects();
478 
addAudioPatch(audio_patch_handle_t handle,const sp<AudioPatch> & patch)479         virtual status_t addAudioPatch(audio_patch_handle_t handle, const sp<AudioPatch>& patch)
480         {
481             return mAudioPatches.addAudioPatch(handle, patch);
482         }
removeAudioPatch(audio_patch_handle_t handle)483         virtual status_t removeAudioPatch(audio_patch_handle_t handle)
484         {
485             return mAudioPatches.removeAudioPatch(handle);
486         }
487 
availablePrimaryOutputDevices()488         audio_devices_t availablePrimaryOutputDevices() const
489         {
490             if (!hasPrimaryOutput()) {
491                 return AUDIO_DEVICE_NONE;
492             }
493             return mPrimaryOutput->supportedDevices() & mAvailableOutputDevices.types();
494         }
availablePrimaryInputDevices()495         audio_devices_t availablePrimaryInputDevices() const
496         {
497             if (!hasPrimaryOutput()) {
498                 return AUDIO_DEVICE_NONE;
499             }
500             return mAvailableInputDevices.getDevicesFromHwModule(mPrimaryOutput->getModuleHandle());
501         }
502 
503         uint32_t updateCallRouting(audio_devices_t rxDevice, uint32_t delayMs = 0);
504         sp<AudioPatch> createTelephonyPatch(bool isRx, audio_devices_t device, uint32_t delayMs);
505         sp<DeviceDescriptor> fillAudioPortConfigForDevice(
506                 const DeviceVector& devices, audio_devices_t device, audio_port_config *config);
507 
508         // if argument "device" is different from AUDIO_DEVICE_NONE,  startSource() will force
509         // the re-evaluation of the output device.
510         status_t startSource(const sp<AudioOutputDescriptor>& outputDesc,
511                              audio_stream_type_t stream,
512                              audio_devices_t device,
513                              const char *address,
514                              uint32_t *delayMs);
515         status_t stopSource(const sp<AudioOutputDescriptor>& outputDesc,
516                             audio_stream_type_t stream,
517                             bool forceDeviceUpdate);
518 
519         void clearAudioPatches(uid_t uid);
520         void clearSessionRoutes(uid_t uid);
521         void checkStrategyRoute(routing_strategy strategy, audio_io_handle_t ouptutToSkip);
522 
hasPrimaryOutput()523         status_t hasPrimaryOutput() const { return mPrimaryOutput != 0; }
524 
525         status_t connectAudioSource(const sp<AudioSourceDescriptor>& sourceDesc);
526         status_t disconnectAudioSource(const sp<AudioSourceDescriptor>& sourceDesc);
527 
528         sp<AudioSourceDescriptor> getSourceForStrategyOnOutput(audio_io_handle_t output,
529                                                                routing_strategy strategy);
530 
531         void cleanUpForDevice(const sp<DeviceDescriptor>& deviceDesc);
532 
533         void clearAudioSources(uid_t uid);
534 
535         static bool isConcurrentSource(audio_source_t source);
536 
537         bool isConcurentCaptureAllowed(const sp<AudioInputDescriptor>& inputDesc,
538                 const sp<AudioSession>& audioSession);
539 
540         static bool streamsMatchForvolume(audio_stream_type_t stream1,
541                                           audio_stream_type_t stream2);
542 
543         uid_t mUidCached;
544         AudioPolicyClientInterface *mpClientInterface;  // audio policy client interface
545         sp<SwAudioOutputDescriptor> mPrimaryOutput;     // primary output descriptor
546         // list of descriptors for outputs currently opened
547 
548         SwAudioOutputCollection mOutputs;
549         // copy of mOutputs before setDeviceConnectionState() opens new outputs
550         // reset to mOutputs when updateDevicesAndOutputs() is called.
551         SwAudioOutputCollection mPreviousOutputs;
552         AudioInputCollection mInputs;     // list of input descriptors
553 
554         DeviceVector  mAvailableOutputDevices; // all available output devices
555         DeviceVector  mAvailableInputDevices;  // all available input devices
556 
557         SessionRouteMap mOutputRoutes = SessionRouteMap(SessionRouteMap::MAPTYPE_OUTPUT);
558         SessionRouteMap mInputRoutes = SessionRouteMap(SessionRouteMap::MAPTYPE_INPUT);
559 
560         bool    mLimitRingtoneVolume;        // limit ringtone volume to music volume if headset connected
561         audio_devices_t mDeviceForStrategy[NUM_STRATEGIES];
562         float   mLastVoiceVolume;            // last voice volume value sent to audio HAL
563         bool    mA2dpSuspended;  // true if A2DP output is suspended
564 
565         std::unique_ptr<IVolumeCurvesCollection> mVolumeCurves; // Volume Curves per use case and device category
566         EffectDescriptorCollection mEffects;  // list of registered audio effects
567         sp<DeviceDescriptor> mDefaultOutputDevice; // output device selected by default at boot time
568         HwModuleCollection mHwModules; // contains only modules that have been loaded successfully
569         HwModuleCollection mHwModulesAll; // normally not needed, used during construction and for
570                                           // dumps
571         AudioPolicyConfig mConfig;
572 
573         std::atomic<uint32_t> mAudioPortGeneration;
574 
575         AudioPatchCollection mAudioPatches;
576 
577         SoundTriggerSessionCollection mSoundTriggerSessions;
578 
579         sp<AudioPatch> mCallTxPatch;
580         sp<AudioPatch> mCallRxPatch;
581 
582         HwAudioOutputCollection mHwOutputs;
583         AudioSourceCollection mAudioSources;
584 
585         // for supporting "beacon" streams, i.e. streams that only play on speaker, and never
586         // when something other than STREAM_TTS (a.k.a. "Transmitted Through Speaker") is playing
587         enum {
588             STARTING_OUTPUT,
589             STARTING_BEACON,
590             STOPPING_OUTPUT,
591             STOPPING_BEACON
592         };
593         uint32_t mBeaconMuteRefCount;   // ref count for stream that would mute beacon
594         uint32_t mBeaconPlayingRefCount;// ref count for the playing beacon streams
595         bool mBeaconMuted;              // has STREAM_TTS been muted
596         bool mTtsOutputAvailable;       // true if a dedicated output for TTS stream is available
597 
598         bool mMasterMono;               // true if we wish to force all outputs to mono
599         AudioPolicyMixCollection mPolicyMixes; // list of registered mixes
600         audio_io_handle_t mMusicEffectOutput;     // output selected for music effects
601 
602         uint32_t nextAudioPortGeneration();
603 
604         // Audio Policy Engine Interface.
605         AudioPolicyManagerInterface *mEngine;
606 
607         // Surround formats that are enabled.
608         std::unordered_set<audio_format_t> mSurroundFormats;
609 private:
610         // Add or remove AC3 DTS encodings based on user preferences.
611         void filterSurroundFormats(FormatVector *formatsPtr);
612         void filterSurroundChannelMasks(ChannelsVector *channelMasksPtr);
613 
614         status_t getSupportedFormats(audio_io_handle_t ioHandle, FormatVector& formats);
615 
616         // If any, resolve any "dynamic" fields of an Audio Profiles collection
617         void updateAudioProfiles(audio_devices_t device, audio_io_handle_t ioHandle,
618                 AudioProfileVector &profiles);
619 
620         // Notify the policy client of any change of device state with AUDIO_IO_HANDLE_NONE,
621         // so that the client interprets it as global to audio hardware interfaces.
622         // It can give a chance to HAL implementer to retrieve dynamic capabilities associated
623         // to this device for example.
624         // TODO avoid opening stream to retrieve capabilities of a profile.
625         void broadcastDeviceConnectionState(audio_devices_t device,
626                                             audio_policy_dev_state_t state,
627                                             const String8 &device_address);
628 
629         // updates device caching and output for streams that can influence the
630         //    routing of notifications
631         void handleNotificationRoutingForStream(audio_stream_type_t stream);
632         // find the outputs on a given output descriptor that have the given address.
633         // to be called on an AudioOutputDescriptor whose supported devices (as defined
634         //   in mProfile->mSupportedDevices) matches the device whose address is to be matched.
635         // see deviceDistinguishesOnAddress(audio_devices_t) for whether the device type is one
636         //   where addresses are used to distinguish between one connected device and another.
637         void findIoHandlesByAddress(const sp<SwAudioOutputDescriptor>& desc /*in*/,
638                 const audio_devices_t device /*in*/,
639                 const String8& address /*in*/,
640                 SortedVector<audio_io_handle_t>& outputs /*out*/);
curAudioPortGeneration()641         uint32_t curAudioPortGeneration() const { return mAudioPortGeneration; }
642         // internal method to return the output handle for the given device and format
643         audio_io_handle_t getOutputForDevice(
644                 audio_devices_t device,
645                 audio_session_t session,
646                 audio_stream_type_t stream,
647                 const audio_config_t *config,
648                 audio_output_flags_t *flags);
649         // internal method to return the input handle for the given device and format
650         audio_io_handle_t getInputForDevice(audio_devices_t device,
651                 String8 address,
652                 audio_session_t session,
653                 uid_t uid,
654                 audio_source_t inputSource,
655                 const audio_config_base_t *config,
656                 audio_input_flags_t flags,
657                 AudioMix *policyMix);
658 
659         // internal function to derive a stream type value from audio attributes
660         audio_stream_type_t streamTypefromAttributesInt(const audio_attributes_t *attr);
661         // event is one of STARTING_OUTPUT, STARTING_BEACON, STOPPING_OUTPUT, STOPPING_BEACON
662         // returns 0 if no mute/unmute event happened, the largest latency of the device where
663         //   the mute/unmute happened
664         uint32_t handleEventForBeacon(int event);
665         uint32_t setBeaconMute(bool mute);
666         bool     isValidAttributes(const audio_attributes_t *paa);
667 
668         // select input device corresponding to requested audio source and return associated policy
669         // mix if any. Calls getDeviceForInputSource().
670         audio_devices_t getDeviceAndMixForInputSource(audio_source_t inputSource,
671                                                         AudioMix **policyMix = NULL);
672 
673         // Called by setDeviceConnectionState().
674         status_t setDeviceConnectionStateInt(audio_devices_t device,
675                                                           audio_policy_dev_state_t state,
676                                                           const char *device_address,
677                                                           const char *device_name);
updateMono(audio_io_handle_t output)678         void updateMono(audio_io_handle_t output) {
679             AudioParameter param;
680             param.addInt(String8(AudioParameter::keyMonoOutput), (int)mMasterMono);
681             mpClientInterface->setParameters(output, param.toString());
682         }
683 
684         bool soundTriggerSupportsConcurrentCapture();
685         bool mSoundTriggerSupportsConcurrentCapture;
686         bool mHasComputedSoundTriggerSupportsConcurrentCapture;
687 };
688 
689 };
690