1 /*
2 * Copyright (C) 2016 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16 
17 #include <RenderScript.h>
18 
19 #include "ScriptC_simple.h"
20 
main()21 int main()
22 {
23     static const int size = 64;
24     sp<RS> rs = new RS();
25 
26     rs->init("/data/rscache", RS_INIT_LOW_LATENCY | RS_INIT_WAIT_FOR_ATTACH);
27 
28     auto e = Element::RGBA_8888(rs);
29     Type::Builder tb(rs, e);
30     tb.setX(size);
31     tb.setY(size);
32     auto t = tb.create();
33 
34     auto a = Allocation::createTyped(rs, t);
35     auto b = Allocation::createTyped(rs, t);
36 
37     sp<ScriptC_simple> s = new ScriptC_simple(rs);
38 
39     static const int buffer_int[] = {1, 2, 3, 4};
40     sp<Allocation> int_allocation = Allocation::createSized(rs, Element::I32(rs), 4);
41     int_allocation->copy1DRangeFrom(0, 4, buffer_int);
42     s->set_allocation_1D_global(int_allocation);
43 
44     static const int buffer_int2[] = {5, 6, 7, 8};
45 
46     Type::Builder typeI32Builder2D(rs, Element::I32(rs));
47     typeI32Builder2D.setX(2);
48     typeI32Builder2D.setY(2);
49 
50     sp<Allocation> int_allocation2 = Allocation::createTyped(rs, typeI32Builder2D.create());
51     int_allocation2->copy2DRangeFrom(0, 0, 2, 2, buffer_int2);
52     s->set_allocation_1D_global2(int_allocation2);
53 
54     s->set_allocation_2D_global(a);
55     s->set_allocation_2D_global2(b);
56 
57     static const int buffer_int3[] = {9, 10, 11, 12, 13, 14, 15, 16};
58 
59     Type::Builder typeI32Builder3D(rs, Element::I32(rs));
60     typeI32Builder3D.setX(2);
61     typeI32Builder3D.setY(2);
62     typeI32Builder3D.setZ(2);
63 
64     sp<Allocation> int_allocation3 = Allocation::createTyped(rs, typeI32Builder3D.create());
65     int_allocation3->copy3DRangeFrom(0, 0, 0, 2, 2, 2, buffer_int3);
66     s->set_allocation_3D_global(int_allocation3);
67 
68     Type::Builder yuvTypeBuilder(rs, Element::YUV(rs));
69     yuvTypeBuilder.setX(4);
70     yuvTypeBuilder.setY(4);
71     yuvTypeBuilder.setYuvFormat(RS_YUV_YV12);
72 
73     sp<Allocation> yuv_allocation = Allocation::createTyped(rs, yuvTypeBuilder.create());
74     s->set_allocation_YUV_2D_global(yuv_allocation);
75 
76     s->set_sampler_global(Sampler::CLAMP_LINEAR(rs));
77 
78     // Script is executed once, then the data is copied back when finished
79     s->forEach_kernel(a, b);
80     rs->finish();
81     uint32_t * output = new uint32_t[size*size];
82     b->copy2DRangeTo(0, 0, size, size, output);
83     delete [] output;
84 
85     return 0;
86 }
87 
88