1 /*
2  * Copyright (C) 2017 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #define LOG_TAG "VtsHalEvsTest"
18 
19 #include "FormatConvert.h"
20 
21 
22 // Round up to the nearest multiple of the given alignment value
23 template<unsigned alignment>
align(int value)24 int align(int value) {
25     static_assert((alignment && !(alignment & (alignment - 1))),
26                   "alignment must be a power of 2");
27 
28     unsigned mask = alignment - 1;
29     return (value + mask) & ~mask;
30 }
31 
32 
33 // Limit the given value to the provided range.  :)
clamp(float v,float min,float max)34 static inline float clamp(float v, float min, float max) {
35     if (v < min) return min;
36     if (v > max) return max;
37     return v;
38 }
39 
40 
yuvToRgbx(const unsigned char Y,const unsigned char Uin,const unsigned char Vin)41 static uint32_t yuvToRgbx(const unsigned char Y, const unsigned char Uin, const unsigned char Vin) {
42     // Don't use this if you want to see the best performance.  :)
43     // Better to do this in a pixel shader if we really have to, but on actual
44     // embedded hardware we expect to be able to texture directly from the YUV data
45     float U = Uin - 128.0f;
46     float V = Vin - 128.0f;
47 
48     float Rf = Y + 1.140f*V;
49     float Gf = Y - 0.395f*U - 0.581f*V;
50     float Bf = Y + 2.032f*U;
51     unsigned char R = (unsigned char)clamp(Rf, 0.0f, 255.0f);
52     unsigned char G = (unsigned char)clamp(Gf, 0.0f, 255.0f);
53     unsigned char B = (unsigned char)clamp(Bf, 0.0f, 255.0f);
54 
55     return (R      ) |
56            (G <<  8) |
57            (B << 16) |
58            0xFF000000;  // Fill the alpha channel with ones
59 }
60 
61 
copyNV21toRGB32(unsigned width,unsigned height,uint8_t * src,uint32_t * dst,unsigned dstStridePixels)62 void copyNV21toRGB32(unsigned width, unsigned height,
63                      uint8_t* src,
64                      uint32_t* dst, unsigned dstStridePixels)
65 {
66     // The NV21 format provides a Y array of 8bit values, followed by a 1/2 x 1/2 interleaved
67     // U/V array.  It assumes an even width and height for the overall image, and a horizontal
68     // stride that is an even multiple of 16 bytes for both the Y and UV arrays.
69     unsigned strideLum = align<16>(width);
70     unsigned sizeY = strideLum * height;
71     unsigned strideColor = strideLum;   // 1/2 the samples, but two interleaved channels
72     unsigned offsetUV = sizeY;
73 
74     uint8_t* srcY = src;
75     uint8_t* srcUV = src+offsetUV;
76 
77     for (unsigned r = 0; r < height; r++) {
78         // Note that we're walking the same UV row twice for even/odd luminance rows
79         uint8_t* rowY  = srcY  + r*strideLum;
80         uint8_t* rowUV = srcUV + (r/2 * strideColor);
81 
82         uint32_t* rowDest = dst + r*dstStridePixels;
83 
84         for (unsigned c = 0; c < width; c++) {
85             unsigned uCol = (c & ~1);   // uCol is always even and repeats 1:2 with Y values
86             unsigned vCol = uCol | 1;   // vCol is always odd
87             rowDest[c] = yuvToRgbx(rowY[c], rowUV[uCol], rowUV[vCol]);
88         }
89     }
90 }
91 
92 
copyYV12toRGB32(unsigned width,unsigned height,uint8_t * src,uint32_t * dst,unsigned dstStridePixels)93 void copyYV12toRGB32(unsigned width, unsigned height,
94                      uint8_t* src,
95                      uint32_t* dst, unsigned dstStridePixels)
96 {
97     // The YV12 format provides a Y array of 8bit values, followed by a 1/2 x 1/2 U array, followed
98     // by another 1/2 x 1/2 V array.  It assumes an even width and height for the overall image,
99     // and a horizontal stride that is an even multiple of 16 bytes for each of the Y, U,
100     // and V arrays.
101     unsigned strideLum = align<16>(width);
102     unsigned sizeY = strideLum * height;
103     unsigned strideColor = align<16>(strideLum/2);
104     unsigned sizeColor = strideColor * height/2;
105     unsigned offsetU = sizeY;
106     unsigned offsetV = sizeY + sizeColor;
107 
108     uint8_t* srcY = src;
109     uint8_t* srcU = src+offsetU;
110     uint8_t* srcV = src+offsetV;
111 
112     for (unsigned r = 0; r < height; r++) {
113         // Note that we're walking the same U and V rows twice for even/odd luminance rows
114         uint8_t* rowY = srcY + r*strideLum;
115         uint8_t* rowU = srcU + (r/2 * strideColor);
116         uint8_t* rowV = srcV + (r/2 * strideColor);
117 
118         uint32_t* rowDest = dst + r*dstStridePixels;
119 
120         for (unsigned c = 0; c < width; c++) {
121             rowDest[c] = yuvToRgbx(rowY[c], rowU[c], rowV[c]);
122         }
123     }
124 }
125 
126 
copyYUYVtoRGB32(unsigned width,unsigned height,uint8_t * src,unsigned srcStridePixels,uint32_t * dst,unsigned dstStridePixels)127 void copyYUYVtoRGB32(unsigned width, unsigned height,
128                      uint8_t* src, unsigned srcStridePixels,
129                      uint32_t* dst, unsigned dstStridePixels)
130 {
131     uint32_t* srcWords = (uint32_t*)src;
132 
133     const int srcRowPadding32 = srcStridePixels/2 - width/2;  // 2 bytes per pixel, 4 bytes per word
134     const int dstRowPadding32 = dstStridePixels   - width;    // 4 bytes per pixel, 4 bytes per word
135 
136     for (unsigned r = 0; r < height; r++) {
137         for (unsigned c = 0; c < width/2; c++) {
138             // Note:  we're walking two pixels at a time here (even/odd)
139             uint32_t srcPixel = *srcWords++;
140 
141             uint8_t Y1 = (srcPixel)       & 0xFF;
142             uint8_t U  = (srcPixel >> 8)  & 0xFF;
143             uint8_t Y2 = (srcPixel >> 16) & 0xFF;
144             uint8_t V  = (srcPixel >> 24) & 0xFF;
145 
146             // On the RGB output, we're writing one pixel at a time
147             *(dst+0) = yuvToRgbx(Y1, U, V);
148             *(dst+1) = yuvToRgbx(Y2, U, V);
149             dst += 2;
150         }
151 
152         // Skip over any extra data or end of row alignment padding
153         srcWords += srcRowPadding32;
154         dst += dstRowPadding32;
155     }
156 }
157 
158 
copyMatchedInterleavedFormats(unsigned width,unsigned height,void * src,unsigned srcStridePixels,void * dst,unsigned dstStridePixels,unsigned pixelSize)159 void copyMatchedInterleavedFormats(unsigned width, unsigned height,
160                                    void* src, unsigned srcStridePixels,
161                                    void* dst, unsigned dstStridePixels,
162                                    unsigned pixelSize) {
163     for (unsigned row = 0; row < height; row++) {
164         // Copy the entire row of pixel data
165         memcpy(dst, src, width * pixelSize);
166 
167         // Advance to the next row (keeping in mind that stride here is in units of pixels)
168         src = (uint8_t*)src + srcStridePixels * pixelSize;
169         dst = (uint8_t*)dst + dstStridePixels * pixelSize;
170     }
171 }
172