1 /*
2 * Copyright (C) 2017 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #define LOG_TAG "VtsHalEvsTest"
18
19 #include "FormatConvert.h"
20
21
22 // Round up to the nearest multiple of the given alignment value
23 template<unsigned alignment>
align(int value)24 int align(int value) {
25 static_assert((alignment && !(alignment & (alignment - 1))),
26 "alignment must be a power of 2");
27
28 unsigned mask = alignment - 1;
29 return (value + mask) & ~mask;
30 }
31
32
33 // Limit the given value to the provided range. :)
clamp(float v,float min,float max)34 static inline float clamp(float v, float min, float max) {
35 if (v < min) return min;
36 if (v > max) return max;
37 return v;
38 }
39
40
yuvToRgbx(const unsigned char Y,const unsigned char Uin,const unsigned char Vin)41 static uint32_t yuvToRgbx(const unsigned char Y, const unsigned char Uin, const unsigned char Vin) {
42 // Don't use this if you want to see the best performance. :)
43 // Better to do this in a pixel shader if we really have to, but on actual
44 // embedded hardware we expect to be able to texture directly from the YUV data
45 float U = Uin - 128.0f;
46 float V = Vin - 128.0f;
47
48 float Rf = Y + 1.140f*V;
49 float Gf = Y - 0.395f*U - 0.581f*V;
50 float Bf = Y + 2.032f*U;
51 unsigned char R = (unsigned char)clamp(Rf, 0.0f, 255.0f);
52 unsigned char G = (unsigned char)clamp(Gf, 0.0f, 255.0f);
53 unsigned char B = (unsigned char)clamp(Bf, 0.0f, 255.0f);
54
55 return (R ) |
56 (G << 8) |
57 (B << 16) |
58 0xFF000000; // Fill the alpha channel with ones
59 }
60
61
copyNV21toRGB32(unsigned width,unsigned height,uint8_t * src,uint32_t * dst,unsigned dstStridePixels)62 void copyNV21toRGB32(unsigned width, unsigned height,
63 uint8_t* src,
64 uint32_t* dst, unsigned dstStridePixels)
65 {
66 // The NV21 format provides a Y array of 8bit values, followed by a 1/2 x 1/2 interleaved
67 // U/V array. It assumes an even width and height for the overall image, and a horizontal
68 // stride that is an even multiple of 16 bytes for both the Y and UV arrays.
69 unsigned strideLum = align<16>(width);
70 unsigned sizeY = strideLum * height;
71 unsigned strideColor = strideLum; // 1/2 the samples, but two interleaved channels
72 unsigned offsetUV = sizeY;
73
74 uint8_t* srcY = src;
75 uint8_t* srcUV = src+offsetUV;
76
77 for (unsigned r = 0; r < height; r++) {
78 // Note that we're walking the same UV row twice for even/odd luminance rows
79 uint8_t* rowY = srcY + r*strideLum;
80 uint8_t* rowUV = srcUV + (r/2 * strideColor);
81
82 uint32_t* rowDest = dst + r*dstStridePixels;
83
84 for (unsigned c = 0; c < width; c++) {
85 unsigned uCol = (c & ~1); // uCol is always even and repeats 1:2 with Y values
86 unsigned vCol = uCol | 1; // vCol is always odd
87 rowDest[c] = yuvToRgbx(rowY[c], rowUV[uCol], rowUV[vCol]);
88 }
89 }
90 }
91
92
copyYV12toRGB32(unsigned width,unsigned height,uint8_t * src,uint32_t * dst,unsigned dstStridePixels)93 void copyYV12toRGB32(unsigned width, unsigned height,
94 uint8_t* src,
95 uint32_t* dst, unsigned dstStridePixels)
96 {
97 // The YV12 format provides a Y array of 8bit values, followed by a 1/2 x 1/2 U array, followed
98 // by another 1/2 x 1/2 V array. It assumes an even width and height for the overall image,
99 // and a horizontal stride that is an even multiple of 16 bytes for each of the Y, U,
100 // and V arrays.
101 unsigned strideLum = align<16>(width);
102 unsigned sizeY = strideLum * height;
103 unsigned strideColor = align<16>(strideLum/2);
104 unsigned sizeColor = strideColor * height/2;
105 unsigned offsetU = sizeY;
106 unsigned offsetV = sizeY + sizeColor;
107
108 uint8_t* srcY = src;
109 uint8_t* srcU = src+offsetU;
110 uint8_t* srcV = src+offsetV;
111
112 for (unsigned r = 0; r < height; r++) {
113 // Note that we're walking the same U and V rows twice for even/odd luminance rows
114 uint8_t* rowY = srcY + r*strideLum;
115 uint8_t* rowU = srcU + (r/2 * strideColor);
116 uint8_t* rowV = srcV + (r/2 * strideColor);
117
118 uint32_t* rowDest = dst + r*dstStridePixels;
119
120 for (unsigned c = 0; c < width; c++) {
121 rowDest[c] = yuvToRgbx(rowY[c], rowU[c], rowV[c]);
122 }
123 }
124 }
125
126
copyYUYVtoRGB32(unsigned width,unsigned height,uint8_t * src,unsigned srcStridePixels,uint32_t * dst,unsigned dstStridePixels)127 void copyYUYVtoRGB32(unsigned width, unsigned height,
128 uint8_t* src, unsigned srcStridePixels,
129 uint32_t* dst, unsigned dstStridePixels)
130 {
131 uint32_t* srcWords = (uint32_t*)src;
132
133 const int srcRowPadding32 = srcStridePixels/2 - width/2; // 2 bytes per pixel, 4 bytes per word
134 const int dstRowPadding32 = dstStridePixels - width; // 4 bytes per pixel, 4 bytes per word
135
136 for (unsigned r = 0; r < height; r++) {
137 for (unsigned c = 0; c < width/2; c++) {
138 // Note: we're walking two pixels at a time here (even/odd)
139 uint32_t srcPixel = *srcWords++;
140
141 uint8_t Y1 = (srcPixel) & 0xFF;
142 uint8_t U = (srcPixel >> 8) & 0xFF;
143 uint8_t Y2 = (srcPixel >> 16) & 0xFF;
144 uint8_t V = (srcPixel >> 24) & 0xFF;
145
146 // On the RGB output, we're writing one pixel at a time
147 *(dst+0) = yuvToRgbx(Y1, U, V);
148 *(dst+1) = yuvToRgbx(Y2, U, V);
149 dst += 2;
150 }
151
152 // Skip over any extra data or end of row alignment padding
153 srcWords += srcRowPadding32;
154 dst += dstRowPadding32;
155 }
156 }
157
158
copyMatchedInterleavedFormats(unsigned width,unsigned height,void * src,unsigned srcStridePixels,void * dst,unsigned dstStridePixels,unsigned pixelSize)159 void copyMatchedInterleavedFormats(unsigned width, unsigned height,
160 void* src, unsigned srcStridePixels,
161 void* dst, unsigned dstStridePixels,
162 unsigned pixelSize) {
163 for (unsigned row = 0; row < height; row++) {
164 // Copy the entire row of pixel data
165 memcpy(dst, src, width * pixelSize);
166
167 // Advance to the next row (keeping in mind that stride here is in units of pixels)
168 src = (uint8_t*)src + srcStridePixels * pixelSize;
169 dst = (uint8_t*)dst + dstStridePixels * pixelSize;
170 }
171 }
172