1# bufferhubd 2type bufferhubd, domain, mlstrustedsubject; 3type bufferhubd_exec, exec_type, file_type; 4 5hal_client_domain(bufferhubd, hal_graphics_allocator) 6 7pdx_server(bufferhubd, bufferhub_client) 8pdx_client(bufferhubd, performance_client) 9 10# Access the GPU. 11allow bufferhubd gpu_device:chr_file rw_file_perms; 12 13# Access /dev/ion 14allow bufferhubd ion_device:chr_file r_file_perms; 15 16# Receive sync fence FDs from mediacodec. Note that mediacodec never directly 17# connects to bufferhubd via PDX. Instead, a VR app acts as a bridge between 18# those two: it talks to mediacodec via Binder and talks to bufferhubd via PDX. 19# Thus, there is no need to use pdx_client macro. 20allow bufferhubd mediacodec:fd use; 21