/external/swiftshader/src/Pipeline/ |
D | SamplerCore.cpp | 100 Float lod; in sampleTexture() local 264 Float lod; in sampleTexture() local 411 Vector4f SamplerCore::textureSize(Pointer<Byte> &texture, Float4 &lod) in textureSize() 438 …:offsetSample(Short4 &uvw, Pointer<Byte> &mipmap, int halfOffset, bool wrap, int count, Float &lod) in offsetSample() 475 …ter<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Float &anisotro… in sampleFilter() 576 …ter<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Float &anisotro… in sampleAniso() 636 …ter<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Int face[4], bo… in sampleQuad() 648 …ter<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Int face[4], bo… in sampleQuad2D() 843 …<Byte> &texture, Float4 &u_, Float4 &v_, Float4 &w_, Vector4f &offset, Float &lod, bool secondLOD,… in sample3D() 968 …texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &offset, Float &lod, Float &anisotro… in sampleFloatFilter() [all …]
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D | VertexProgram.cpp | 1495 void VertexProgram::TEXLOD(Vector4f &dst, Vector4f &src0, const Src& src1, Float4 &lod) in TEXLOD() 1500 …rogram::TEXLODOFFSET(Vector4f &dst, Vector4f &src0, const Src& src1, Vector4f &offset, Float4 &lod) in TEXLODOFFSET() 1505 void VertexProgram::TEXELFETCH(Vector4f &dst, Vector4f &src0, const Src& src1, Float4 &lod) in TEXELFETCH() 1510 …am::TEXELFETCHOFFSET(Vector4f &dst, Vector4f &src0, const Src& src1, Vector4f &offset, Float4 &lod) in TEXELFETCHOFFSET() 1525 void VertexProgram::TEXSIZE(Vector4f &dst, Float4 &lod, const Src &src1) in TEXSIZE() 1534 …Vector4f VertexProgram::sampleTexture(const Src &s, Vector4f &uvwq, Float4 &lod, Vector4f &dsx, Ve… in sampleTexture() 1568 …Vector4f VertexProgram::sampleTexture(int sampler, Vector4f &uvwq, Float4 &lod, Vector4f &dsx, Vec… in sampleTexture()
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D | PixelProgram.cpp | 1215 …rogram::TEXLODOFFSET(Vector4f &dst, Vector4f &src0, const Src &src1, Vector4f &offset, Float4 &lod) in TEXLODOFFSET() 1230 void PixelProgram::TEXELFETCH(Vector4f &dst, Vector4f &src0, const Src& src1, Float4 &lod) in TEXELFETCH() 1235 …am::TEXELFETCHOFFSET(Vector4f &dst, Vector4f &src0, const Src& src1, Vector4f &offset, Float4 &lod) in TEXELFETCHOFFSET() 1250 void PixelProgram::TEXLOD(Vector4f &dst, Vector4f &src0, const Src &src1, Float4 &lod) in TEXLOD() 1255 void PixelProgram::TEXSIZE(Vector4f &dst, Float4 &lod, const Src &src1) in TEXSIZE()
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/external/swiftshader/src/Shader/ |
D | SamplerCore.cpp | 100 Float lod; in sampleTexture() local 309 Float lod; in sampleTexture() local 502 Vector4f SamplerCore::textureSize(Pointer<Byte> &texture, Float4 &lod) in textureSize() 529 …:offsetSample(Short4 &uvw, Pointer<Byte> &mipmap, int halfOffset, bool wrap, int count, Float &lod) in offsetSample() 566 …ter<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Float &anisotro… in sampleFilter() 667 …ter<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Float &anisotro… in sampleAniso() 727 …ter<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Int face[4], bo… in sampleQuad() 739 …ter<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Int face[4], bo… in sampleQuad2D() 934 …<Byte> &texture, Float4 &u_, Float4 &v_, Float4 &w_, Vector4f &offset, Float &lod, bool secondLOD,… in sample3D() 1059 …texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &offset, Float &lod, Float &anisotro… in sampleFloatFilter() [all …]
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D | VertexProgram.cpp | 1579 void VertexProgram::TEXLOD(Vector4f &dst, Vector4f &src0, const Src& src1, Float4 &lod) in TEXLOD() 1584 …rogram::TEXLODOFFSET(Vector4f &dst, Vector4f &src0, const Src& src1, Vector4f &offset, Float4 &lod) in TEXLODOFFSET() 1589 void VertexProgram::TEXELFETCH(Vector4f &dst, Vector4f &src0, const Src& src1, Float4 &lod) in TEXELFETCH() 1594 …am::TEXELFETCHOFFSET(Vector4f &dst, Vector4f &src0, const Src& src1, Vector4f &offset, Float4 &lod) in TEXELFETCHOFFSET() 1609 void VertexProgram::TEXSIZE(Vector4f &dst, Float4 &lod, const Src &src1) in TEXSIZE() 1618 …Vector4f VertexProgram::sampleTexture(const Src &s, Vector4f &uvwq, Float4 &lod, Vector4f &dsx, Ve… in sampleTexture() 1652 …Vector4f VertexProgram::sampleTexture(int sampler, Vector4f &uvwq, Float4 &lod, Vector4f &dsx, Vec… in sampleTexture()
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D | PixelProgram.cpp | 1240 …rogram::TEXLODOFFSET(Vector4f &dst, Vector4f &src0, const Src &src1, Vector4f &offset, Float4 &lod) in TEXLODOFFSET() 1255 void PixelProgram::TEXELFETCH(Vector4f &dst, Vector4f &src0, const Src& src1, Float4 &lod) in TEXELFETCH() 1260 …am::TEXELFETCHOFFSET(Vector4f &dst, Vector4f &src0, const Src& src1, Vector4f &offset, Float4 &lod) in TEXELFETCHOFFSET() 1275 void PixelProgram::TEXLOD(Vector4f &dst, Vector4f &src0, const Src &src1, Float4 &lod) in TEXLOD() 1280 void PixelProgram::TEXSIZE(Vector4f &dst, Float4 &lod, const Src &src1) in TEXSIZE()
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/external/deqp/modules/gles3/functional/ |
D | es3fVertexTextureTests.cpp | 454 static inline Vec4 sample (const tcu::Texture2D& tex, const Vec2& coord, float lod, const tcu::Sam… in sample() 455 static inline Vec4 sample (const tcu::TextureCube& tex, const Vec3& coord, float lod, const tcu::S… in sample() 456 static inline Vec4 sample (const tcu::Texture2DArray& tex, const Vec3& coord, float lod, const tcu:… in sample() 457 static inline Vec4 sample (const tcu::Texture3D& tex, const Vec3& coord, float lod, const tcu::Sam… in sample() 460 void computeReference (const typename TexTypeTcuClass<TexType>::t& texture, float lod, const tcu::S… in computeReference() 705 …const float lod = calculateLod(rend.texCoordScale, rend.region.size().asFloat(), rend.texture… in iterate() local 733 void Vertex2DTextureCase::setupShaderInputs (int textureNdx, float lod, const Grid& grid) const in setupShaderInputs() 780 void Vertex2DTextureCase::renderCell (int textureNdx, float lod, const Grid& grid) const in renderCell() 786 void Vertex2DTextureCase::computeReferenceCell (int textureNdx, float lod, const Grid& grid, tcu::S… in computeReferenceCell() 1040 …const float lod = calculateLod(rend.texCoordScale, rend.region.size().asFloat(), rend.texture… in iterate() local [all …]
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D | es3fShaderTextureFunctionTests.cpp | 220 float lod; member 279 inline Vec4 texture2D (const gls::ShaderEvalContext& c, float s, float t, float lod) { return c.… in texture2D() 280 inline Vec4 textureCube (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { … in textureCube() 281 inline Vec4 texture2DArray (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) … in texture2DArray() 282 inline Vec4 texture3D (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { re… in texture3D() 284 …DShadow (const gls::ShaderEvalContext& c, float ref, float s, float t, float lod) { return c.text… in texture2DShadow() 285 …(const gls::ShaderEvalContext& c, float ref, float s, float t, float r, float lod) { return c.text… in textureCubeShadow() 286 …(const gls::ShaderEvalContext& c, float ref, float s, float t, float r, float lod) { return c.text… in texture2DArrayShadow() 288 inline Vec4 texture2DOffset (const gls::ShaderEvalContext& c, float s, float t, float lod, IVec2 … in texture2DOffset() 289 …rrayOffset (const gls::ShaderEvalContext& c, float s, float t, float r, float lod, IVec2 offset) {… in texture2DArrayOffset() [all …]
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/external/deqp/modules/gles2/functional/ |
D | es2fVertexTextureTests.cpp | 359 static inline Vec4 sample (const tcu::Texture2D& tex, const Vec2& coord, float lod, const tcu::Sam… in sample() 360 static inline Vec4 sample (const tcu::TextureCube& tex, const Vec3& coord, float lod, const tcu::S… in sample() 363 void computeReference (const typename TexTypeTcuClass<TexType>::t& texture, float lod, const tcu::S… in computeReference() 605 …const float lod = calculateLod(rend.texCoordScale, rend.region.size().asFloat(), rend.texture… in iterate() local 633 void Vertex2DTextureCase::setupShaderInputs (int textureNdx, float lod, const Grid& grid) const in setupShaderInputs() 680 void Vertex2DTextureCase::renderCell (int textureNdx, float lod, const Grid& grid) const in renderCell() 686 void Vertex2DTextureCase::computeReferenceCell (int textureNdx, float lod, const Grid& grid, tcu::S… in computeReferenceCell() 946 …const float lod = calculateLod(rend.texCoordScale, rend.region.size().asFloat(), rend.texture… in iterate() local 974 void VertexCubeTextureCase::setupShaderInputs (int textureNdx, float lod, const Grid& grid) const in setupShaderInputs() 1021 void VertexCubeTextureCase::renderCell (int textureNdx, float lod, const Grid& grid) const in renderCell() [all …]
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D | es2fShaderTextureFunctionTests.cpp | 164 float lod; member 187 inline Vec4 texture2D (const gls::ShaderEvalContext& c, float s, float t, float lod) { return c.… in texture2D() 188 inline Vec4 textureCube (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { … in textureCube()
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
D | gen8_depth_state.c | 49 uint32_t lod, in emit_depth_packets() 149 unsigned int lod; in gen8_emit_depth_stencil_hiz() local
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D | gen6_depth_state.c | 52 unsigned int lod; in gen6_emit_depth_stencil_hiz() local
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D | gen7_misc_state.c | 50 unsigned int lod; in gen7_emit_depth_stencil_hiz() local
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/external/deqp/framework/common/ |
D | tcuTexture.hpp | 539 inline Vec4 Texture1DView::sampleOffset (const Sampler& sampler, float s, float lod, deInt32 offset… in sampleOffset() 549 …DView::sampleCompareOffset (const Sampler& sampler, float ref, float s, float lod, deInt32 offset)… in sampleCompareOffset() 593 inline Vec4 Texture2DView::sampleOffset (const Sampler& sampler, float s, float t, float lod, const… in sampleOffset() 603 …mpleCompareOffset (const Sampler& sampler, float ref, float s, float t, float lod, const IVec2& of… in sampleCompareOffset() 692 inline Vec4 Texture1D::sampleOffset (const Sampler& sampler, float s, float lod, deInt32 offset) co… in sampleOffset() 702 inline float Texture1D::sampleCompareOffset (const Sampler& sampler, float ref, float s, float lod,… in sampleCompareOffset() 754 inline Vec4 Texture2D::sampleOffset (const Sampler& sampler, float s, float t, float lod, const IVe… in sampleOffset() 764 …mpleCompareOffset (const Sampler& sampler, float ref, float s, float t, float lod, const IVec2& of… in sampleCompareOffset() 962 inline Vec4 Texture1DArray::sampleOffset (const Sampler& sampler, float s, float t, float lod, deIn… in sampleOffset() 972 …mpleCompareOffset (const Sampler& sampler, float ref, float s, float t, float lod, deInt32 offset)… in sampleCompareOffset() [all …]
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D | tcuTexture.cpp | 2162 …nstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, int depth, float lod) in sampleLevelArray1D() 2167 …ufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, int depth, float lod) in sampleLevelArray2D() 2172 …lBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, float r, float lod) in sampleLevelArray3D() 2177 …elBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float lod, const IVec2& of… in sampleLevelArray1DOffset() 2217 …ccess* levels, int numLevels, const Sampler& sampler, float s, float t, float lod, const IVec3& of… in sampleLevelArray2DOffset() 2257 …vels, int numLevels, const Sampler& sampler, float s, float t, float r, float lod, const IVec3& of… in sampleLevelArray3DOffset() 2297 …ess* levels, int numLevels, const Sampler& sampler, float ref, float s, float lod, const IVec2& of… in sampleLevelArray1DCompare() 2337 …ls, int numLevels, const Sampler& sampler, float ref, float s, float t, float lod, const IVec3& of… in sampleLevelArray2DCompare() 2663 …AST], int numLevels, CubeFace face, const Sampler& sampler, float s, float t, int depth, float lod) in sampleLevelArrayCubeSeamless() 2833 …AST], int numLevels, CubeFace face, const Sampler& sampler, float ref, float s, float t, float lod) in sampleLevelArrayCubeSeamlessCompare() [all …]
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderTextureFunctionTests.cpp | 241 float lod; member 410 inline Vec4 texture2D (const ShaderEvalContext& c, float s, float t, float lod) { return c.te… in texture2D() 411 inline Vec4 textureCube (const ShaderEvalContext& c, float s, float t, float r, float lod) { re… in textureCube() 412 inline Vec4 texture2DArray (const ShaderEvalContext& c, float s, float t, float r, float lod) { … in texture2DArray() 413 inline Vec4 texture3D (const ShaderEvalContext& c, float s, float t, float r, float lod) { retu… in texture3D() 414 inline Vec4 texture1D (const ShaderEvalContext& c, float s, float lod) { return c.textures[… in texture1D() 415 inline Vec4 texture1DArray (const ShaderEvalContext& c, float s, float t, float lod) { return … in texture1DArray() 416 …eArray (const ShaderEvalContext& c, float s, float t, float r, float q, float lod) { return c.text… in textureCubeArray() 418 inline float texture2DShadow (const ShaderEvalContext& c, float ref, float s, float t, float lod) … in texture2DShadow() 419 …dow (const ShaderEvalContext& c, float ref, float s, float t, float r, float lod) { return c.te… in textureCubeShadow() [all …]
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/external/mesa3d/src/compiler/nir/ |
D | nir_lower_tex.c | 331 replace_gradient_with_lod(nir_builder *b, nir_ssa_def *lod, nir_tex_instr *tex) in replace_gradient_with_lod() 515 nir_ssa_def *lod = in lower_gradient_cube_map() local 572 nir_ssa_def *lod = nir_flog2(b, rho); in lower_gradient() local
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/external/mesa3d/src/gallium/state_trackers/nine/ |
D | basetexture9.h | 53 DWORD lod; member
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/external/deqp/external/vulkancts/modules/vulkan/sparse_resources/ |
D | vktSparseResourcesImageAlignedMipSize.cpp | 192 deUint32 lod = 0; in iterate() local
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/external/deqp-deps/glslang/glslang/MachineIndependent/ |
D | Initialize.cpp | 6691 for (int lod = 0; lod <= 1; ++lod) { in add2ndGenerationSamplingImaging() local 7123 for (int lod = 0; lod < 2; ++lod) { // loop over presence of lod argument in add2ndGenerationSamplingImaging() local
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/external/deqp/framework/opengl/ |
D | gluTextureTestUtil.cpp | 344 …:Vec4 execSample (const tcu::Texture1DView& src, const ReferenceParams& params, float s, float lod) in execSample() 352 …cSample (const tcu::Texture2DView& src, const ReferenceParams& params, float s, float t, float lod) in execSample() 360 …nst tcu::TextureCubeView& src, const ReferenceParams& params, float s, float t, float r, float lod) in execSample() 368 … tcu::Texture2DArrayView& src, const ReferenceParams& params, float s, float t, float r, float lod) in execSample() 376 …reCubeArrayView& src, const ReferenceParams& params, float s, float t, float r, float q, float lod) in execSample() 384 …le (const tcu::Texture1DArrayView& src, const ReferenceParams& params, float s, float t, float lod) in execSample() 420 float lod = triLod[triNdx]; in sampleTextureNonProjected() local 457 float lod = triLod[triNdx]; in sampleTextureNonProjected() local 496 …float lod = computeProjectedTriLod(params.lodMode, triU[triNdx], triW[triNdx], triWx, triWy, (flo… in sampleTextureProjected() local 540 …float lod = computeProjectedTriLod(params.lodMode, triU[triNdx], triV[triNdx], triW[triNdx], triW… in sampleTextureProjected() local [all …]
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/external/mesa3d/src/gallium/drivers/etnaviv/ |
D | etnaviv_texture_state.c | 150 for (int lod = 0; lod <= res->base.last_level; ++lod) { in etna_create_sampler_view_state() local
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/external/clang/test/CodeGen/ |
D | 2008-03-24-BitField-And-Alloca.c | 54 unsigned int lod : 2; member
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/external/deqp/external/vulkancts/modules/vulkan/texture/ |
D | vktSampleVerifier.hpp | 49 float lod; member
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cSparseTexture2Tests.hpp | 233 std::string lod; member
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