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Searched defs:lod (Results 1 – 25 of 73) sorted by relevance

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/external/swiftshader/src/Pipeline/
DSamplerCore.cpp100 Float lod; in sampleTexture() local
264 Float lod; in sampleTexture() local
411 Vector4f SamplerCore::textureSize(Pointer<Byte> &texture, Float4 &lod) in textureSize()
438 …:offsetSample(Short4 &uvw, Pointer<Byte> &mipmap, int halfOffset, bool wrap, int count, Float &lod) in offsetSample()
475 …ter<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Float &anisotro… in sampleFilter()
576 …ter<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Float &anisotro… in sampleAniso()
636 …ter<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Int face[4], bo… in sampleQuad()
648 …ter<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Int face[4], bo… in sampleQuad2D()
843 …<Byte> &texture, Float4 &u_, Float4 &v_, Float4 &w_, Vector4f &offset, Float &lod, bool secondLOD,… in sample3D()
968 …texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &offset, Float &lod, Float &anisotro… in sampleFloatFilter()
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DVertexProgram.cpp1495 void VertexProgram::TEXLOD(Vector4f &dst, Vector4f &src0, const Src& src1, Float4 &lod) in TEXLOD()
1500 …rogram::TEXLODOFFSET(Vector4f &dst, Vector4f &src0, const Src& src1, Vector4f &offset, Float4 &lod) in TEXLODOFFSET()
1505 void VertexProgram::TEXELFETCH(Vector4f &dst, Vector4f &src0, const Src& src1, Float4 &lod) in TEXELFETCH()
1510 …am::TEXELFETCHOFFSET(Vector4f &dst, Vector4f &src0, const Src& src1, Vector4f &offset, Float4 &lod) in TEXELFETCHOFFSET()
1525 void VertexProgram::TEXSIZE(Vector4f &dst, Float4 &lod, const Src &src1) in TEXSIZE()
1534 …Vector4f VertexProgram::sampleTexture(const Src &s, Vector4f &uvwq, Float4 &lod, Vector4f &dsx, Ve… in sampleTexture()
1568 …Vector4f VertexProgram::sampleTexture(int sampler, Vector4f &uvwq, Float4 &lod, Vector4f &dsx, Vec… in sampleTexture()
DPixelProgram.cpp1215 …rogram::TEXLODOFFSET(Vector4f &dst, Vector4f &src0, const Src &src1, Vector4f &offset, Float4 &lod) in TEXLODOFFSET()
1230 void PixelProgram::TEXELFETCH(Vector4f &dst, Vector4f &src0, const Src& src1, Float4 &lod) in TEXELFETCH()
1235 …am::TEXELFETCHOFFSET(Vector4f &dst, Vector4f &src0, const Src& src1, Vector4f &offset, Float4 &lod) in TEXELFETCHOFFSET()
1250 void PixelProgram::TEXLOD(Vector4f &dst, Vector4f &src0, const Src &src1, Float4 &lod) in TEXLOD()
1255 void PixelProgram::TEXSIZE(Vector4f &dst, Float4 &lod, const Src &src1) in TEXSIZE()
/external/swiftshader/src/Shader/
DSamplerCore.cpp100 Float lod; in sampleTexture() local
309 Float lod; in sampleTexture() local
502 Vector4f SamplerCore::textureSize(Pointer<Byte> &texture, Float4 &lod) in textureSize()
529 …:offsetSample(Short4 &uvw, Pointer<Byte> &mipmap, int halfOffset, bool wrap, int count, Float &lod) in offsetSample()
566 …ter<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Float &anisotro… in sampleFilter()
667 …ter<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Float &anisotro… in sampleAniso()
727 …ter<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Int face[4], bo… in sampleQuad()
739 …ter<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Int face[4], bo… in sampleQuad2D()
934 …<Byte> &texture, Float4 &u_, Float4 &v_, Float4 &w_, Vector4f &offset, Float &lod, bool secondLOD,… in sample3D()
1059 …texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &offset, Float &lod, Float &anisotro… in sampleFloatFilter()
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DVertexProgram.cpp1579 void VertexProgram::TEXLOD(Vector4f &dst, Vector4f &src0, const Src& src1, Float4 &lod) in TEXLOD()
1584 …rogram::TEXLODOFFSET(Vector4f &dst, Vector4f &src0, const Src& src1, Vector4f &offset, Float4 &lod) in TEXLODOFFSET()
1589 void VertexProgram::TEXELFETCH(Vector4f &dst, Vector4f &src0, const Src& src1, Float4 &lod) in TEXELFETCH()
1594 …am::TEXELFETCHOFFSET(Vector4f &dst, Vector4f &src0, const Src& src1, Vector4f &offset, Float4 &lod) in TEXELFETCHOFFSET()
1609 void VertexProgram::TEXSIZE(Vector4f &dst, Float4 &lod, const Src &src1) in TEXSIZE()
1618 …Vector4f VertexProgram::sampleTexture(const Src &s, Vector4f &uvwq, Float4 &lod, Vector4f &dsx, Ve… in sampleTexture()
1652 …Vector4f VertexProgram::sampleTexture(int sampler, Vector4f &uvwq, Float4 &lod, Vector4f &dsx, Vec… in sampleTexture()
DPixelProgram.cpp1240 …rogram::TEXLODOFFSET(Vector4f &dst, Vector4f &src0, const Src &src1, Vector4f &offset, Float4 &lod) in TEXLODOFFSET()
1255 void PixelProgram::TEXELFETCH(Vector4f &dst, Vector4f &src0, const Src& src1, Float4 &lod) in TEXELFETCH()
1260 …am::TEXELFETCHOFFSET(Vector4f &dst, Vector4f &src0, const Src& src1, Vector4f &offset, Float4 &lod) in TEXELFETCHOFFSET()
1275 void PixelProgram::TEXLOD(Vector4f &dst, Vector4f &src0, const Src &src1, Float4 &lod) in TEXLOD()
1280 void PixelProgram::TEXSIZE(Vector4f &dst, Float4 &lod, const Src &src1) in TEXSIZE()
/external/deqp/modules/gles3/functional/
Des3fVertexTextureTests.cpp454 static inline Vec4 sample (const tcu::Texture2D& tex, const Vec2& coord, float lod, const tcu::Sam… in sample()
455 static inline Vec4 sample (const tcu::TextureCube& tex, const Vec3& coord, float lod, const tcu::S… in sample()
456 static inline Vec4 sample (const tcu::Texture2DArray& tex, const Vec3& coord, float lod, const tcu:… in sample()
457 static inline Vec4 sample (const tcu::Texture3D& tex, const Vec3& coord, float lod, const tcu::Sam… in sample()
460 void computeReference (const typename TexTypeTcuClass<TexType>::t& texture, float lod, const tcu::S… in computeReference()
705 …const float lod = calculateLod(rend.texCoordScale, rend.region.size().asFloat(), rend.texture… in iterate() local
733 void Vertex2DTextureCase::setupShaderInputs (int textureNdx, float lod, const Grid& grid) const in setupShaderInputs()
780 void Vertex2DTextureCase::renderCell (int textureNdx, float lod, const Grid& grid) const in renderCell()
786 void Vertex2DTextureCase::computeReferenceCell (int textureNdx, float lod, const Grid& grid, tcu::S… in computeReferenceCell()
1040 …const float lod = calculateLod(rend.texCoordScale, rend.region.size().asFloat(), rend.texture… in iterate() local
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Des3fShaderTextureFunctionTests.cpp220 float lod; member
279 inline Vec4 texture2D (const gls::ShaderEvalContext& c, float s, float t, float lod) { return c.… in texture2D()
280 inline Vec4 textureCube (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { … in textureCube()
281 inline Vec4 texture2DArray (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) … in texture2DArray()
282 inline Vec4 texture3D (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { re… in texture3D()
284 …DShadow (const gls::ShaderEvalContext& c, float ref, float s, float t, float lod) { return c.text… in texture2DShadow()
285 …(const gls::ShaderEvalContext& c, float ref, float s, float t, float r, float lod) { return c.text… in textureCubeShadow()
286 …(const gls::ShaderEvalContext& c, float ref, float s, float t, float r, float lod) { return c.text… in texture2DArrayShadow()
288 inline Vec4 texture2DOffset (const gls::ShaderEvalContext& c, float s, float t, float lod, IVec2 … in texture2DOffset()
289 …rrayOffset (const gls::ShaderEvalContext& c, float s, float t, float r, float lod, IVec2 offset) {… in texture2DArrayOffset()
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/external/deqp/modules/gles2/functional/
Des2fVertexTextureTests.cpp359 static inline Vec4 sample (const tcu::Texture2D& tex, const Vec2& coord, float lod, const tcu::Sam… in sample()
360 static inline Vec4 sample (const tcu::TextureCube& tex, const Vec3& coord, float lod, const tcu::S… in sample()
363 void computeReference (const typename TexTypeTcuClass<TexType>::t& texture, float lod, const tcu::S… in computeReference()
605 …const float lod = calculateLod(rend.texCoordScale, rend.region.size().asFloat(), rend.texture… in iterate() local
633 void Vertex2DTextureCase::setupShaderInputs (int textureNdx, float lod, const Grid& grid) const in setupShaderInputs()
680 void Vertex2DTextureCase::renderCell (int textureNdx, float lod, const Grid& grid) const in renderCell()
686 void Vertex2DTextureCase::computeReferenceCell (int textureNdx, float lod, const Grid& grid, tcu::S… in computeReferenceCell()
946 …const float lod = calculateLod(rend.texCoordScale, rend.region.size().asFloat(), rend.texture… in iterate() local
974 void VertexCubeTextureCase::setupShaderInputs (int textureNdx, float lod, const Grid& grid) const in setupShaderInputs()
1021 void VertexCubeTextureCase::renderCell (int textureNdx, float lod, const Grid& grid) const in renderCell()
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Des2fShaderTextureFunctionTests.cpp164 float lod; member
187 inline Vec4 texture2D (const gls::ShaderEvalContext& c, float s, float t, float lod) { return c.… in texture2D()
188 inline Vec4 textureCube (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { … in textureCube()
/external/mesa3d/src/mesa/drivers/dri/i965/
Dgen8_depth_state.c49 uint32_t lod, in emit_depth_packets()
149 unsigned int lod; in gen8_emit_depth_stencil_hiz() local
Dgen6_depth_state.c52 unsigned int lod; in gen6_emit_depth_stencil_hiz() local
Dgen7_misc_state.c50 unsigned int lod; in gen7_emit_depth_stencil_hiz() local
/external/deqp/framework/common/
DtcuTexture.hpp539 inline Vec4 Texture1DView::sampleOffset (const Sampler& sampler, float s, float lod, deInt32 offset… in sampleOffset()
549 …DView::sampleCompareOffset (const Sampler& sampler, float ref, float s, float lod, deInt32 offset)… in sampleCompareOffset()
593 inline Vec4 Texture2DView::sampleOffset (const Sampler& sampler, float s, float t, float lod, const… in sampleOffset()
603 …mpleCompareOffset (const Sampler& sampler, float ref, float s, float t, float lod, const IVec2& of… in sampleCompareOffset()
692 inline Vec4 Texture1D::sampleOffset (const Sampler& sampler, float s, float lod, deInt32 offset) co… in sampleOffset()
702 inline float Texture1D::sampleCompareOffset (const Sampler& sampler, float ref, float s, float lod,… in sampleCompareOffset()
754 inline Vec4 Texture2D::sampleOffset (const Sampler& sampler, float s, float t, float lod, const IVe… in sampleOffset()
764 …mpleCompareOffset (const Sampler& sampler, float ref, float s, float t, float lod, const IVec2& of… in sampleCompareOffset()
962 inline Vec4 Texture1DArray::sampleOffset (const Sampler& sampler, float s, float t, float lod, deIn… in sampleOffset()
972 …mpleCompareOffset (const Sampler& sampler, float ref, float s, float t, float lod, deInt32 offset)… in sampleCompareOffset()
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DtcuTexture.cpp2162 …nstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, int depth, float lod) in sampleLevelArray1D()
2167 …ufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, int depth, float lod) in sampleLevelArray2D()
2172 …lBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, float r, float lod) in sampleLevelArray3D()
2177 …elBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float lod, const IVec2& of… in sampleLevelArray1DOffset()
2217 …ccess* levels, int numLevels, const Sampler& sampler, float s, float t, float lod, const IVec3& of… in sampleLevelArray2DOffset()
2257 …vels, int numLevels, const Sampler& sampler, float s, float t, float r, float lod, const IVec3& of… in sampleLevelArray3DOffset()
2297 …ess* levels, int numLevels, const Sampler& sampler, float ref, float s, float lod, const IVec2& of… in sampleLevelArray1DCompare()
2337 …ls, int numLevels, const Sampler& sampler, float ref, float s, float t, float lod, const IVec3& of… in sampleLevelArray2DCompare()
2663 …AST], int numLevels, CubeFace face, const Sampler& sampler, float s, float t, int depth, float lod) in sampleLevelArrayCubeSeamless()
2833 …AST], int numLevels, CubeFace face, const Sampler& sampler, float ref, float s, float t, float lod) in sampleLevelArrayCubeSeamlessCompare()
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderTextureFunctionTests.cpp241 float lod; member
410 inline Vec4 texture2D (const ShaderEvalContext& c, float s, float t, float lod) { return c.te… in texture2D()
411 inline Vec4 textureCube (const ShaderEvalContext& c, float s, float t, float r, float lod) { re… in textureCube()
412 inline Vec4 texture2DArray (const ShaderEvalContext& c, float s, float t, float r, float lod) { … in texture2DArray()
413 inline Vec4 texture3D (const ShaderEvalContext& c, float s, float t, float r, float lod) { retu… in texture3D()
414 inline Vec4 texture1D (const ShaderEvalContext& c, float s, float lod) { return c.textures[… in texture1D()
415 inline Vec4 texture1DArray (const ShaderEvalContext& c, float s, float t, float lod) { return … in texture1DArray()
416 …eArray (const ShaderEvalContext& c, float s, float t, float r, float q, float lod) { return c.text… in textureCubeArray()
418 inline float texture2DShadow (const ShaderEvalContext& c, float ref, float s, float t, float lod) … in texture2DShadow()
419 …dow (const ShaderEvalContext& c, float ref, float s, float t, float r, float lod) { return c.te… in textureCubeShadow()
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/external/mesa3d/src/compiler/nir/
Dnir_lower_tex.c331 replace_gradient_with_lod(nir_builder *b, nir_ssa_def *lod, nir_tex_instr *tex) in replace_gradient_with_lod()
515 nir_ssa_def *lod = in lower_gradient_cube_map() local
572 nir_ssa_def *lod = nir_flog2(b, rho); in lower_gradient() local
/external/mesa3d/src/gallium/state_trackers/nine/
Dbasetexture9.h53 DWORD lod; member
/external/deqp/external/vulkancts/modules/vulkan/sparse_resources/
DvktSparseResourcesImageAlignedMipSize.cpp192 deUint32 lod = 0; in iterate() local
/external/deqp-deps/glslang/glslang/MachineIndependent/
DInitialize.cpp6691 for (int lod = 0; lod <= 1; ++lod) { in add2ndGenerationSamplingImaging() local
7123 for (int lod = 0; lod < 2; ++lod) { // loop over presence of lod argument in add2ndGenerationSamplingImaging() local
/external/deqp/framework/opengl/
DgluTextureTestUtil.cpp344 …:Vec4 execSample (const tcu::Texture1DView& src, const ReferenceParams& params, float s, float lod) in execSample()
352 …cSample (const tcu::Texture2DView& src, const ReferenceParams& params, float s, float t, float lod) in execSample()
360 …nst tcu::TextureCubeView& src, const ReferenceParams& params, float s, float t, float r, float lod) in execSample()
368 … tcu::Texture2DArrayView& src, const ReferenceParams& params, float s, float t, float r, float lod) in execSample()
376 …reCubeArrayView& src, const ReferenceParams& params, float s, float t, float r, float q, float lod) in execSample()
384 …le (const tcu::Texture1DArrayView& src, const ReferenceParams& params, float s, float t, float lod) in execSample()
420 float lod = triLod[triNdx]; in sampleTextureNonProjected() local
457 float lod = triLod[triNdx]; in sampleTextureNonProjected() local
496 …float lod = computeProjectedTriLod(params.lodMode, triU[triNdx], triW[triNdx], triWx, triWy, (flo… in sampleTextureProjected() local
540 …float lod = computeProjectedTriLod(params.lodMode, triU[triNdx], triV[triNdx], triW[triNdx], triW… in sampleTextureProjected() local
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/external/mesa3d/src/gallium/drivers/etnaviv/
Detnaviv_texture_state.c150 for (int lod = 0; lod <= res->base.last_level; ++lod) { in etna_create_sampler_view_state() local
/external/clang/test/CodeGen/
D2008-03-24-BitField-And-Alloca.c54 unsigned int lod : 2; member
/external/deqp/external/vulkancts/modules/vulkan/texture/
DvktSampleVerifier.hpp49 float lod; member
/external/deqp/external/openglcts/modules/gl/
Dgl4cSparseTexture2Tests.hpp233 std::string lod; member

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