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/external/libcxxabi/test/
Ddynamic_cast_stress.pass.cpp16 template <std::size_t Indx, std::size_t Depth>
18 : public virtual C<Indx, Depth-1>,
19 public virtual C<Indx+1, Depth-1>
30 template <std::size_t Indx, std::size_t Depth>
32 : public virtual C<Indx, Depth-1>,
33 public virtual C<Indx+1, Depth-1>
37 template <class Indx, std::size_t Depth>
40 template <std::size_t ...Indx, std::size_t Depth>
41 struct makeB<std::__tuple_indices<Indx...>, Depth>
42 : public B<Indx, Depth>...
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/external/llvm/include/llvm/CodeGen/
DScoreboardHazardRecognizer.h46 size_t Depth; variable
50 Scoreboard():Data(nullptr), Depth(0), Head(0) { } in Scoreboard()
55 size_t getDepth() const { return Depth; } in getDepth()
58 assert(Depth && !(Depth & (Depth - 1)) &&
61 return Data[(Head + idx) & (Depth-1)];
66 Depth = d;
67 Data = new unsigned[Depth];
70 memset(Data, 0, Depth * sizeof(Data[0]));
75 Head = (Head + 1) & (Depth-1); in advance()
79 Head = (Head - 1) & (Depth-1); in recede()
/external/swiftshader/third_party/LLVM/include/llvm/CodeGen/
DScoreboardHazardRecognizer.h47 size_t Depth; variable
51 Scoreboard():Data(NULL), Depth(0), Head(0) { } in Scoreboard()
56 size_t getDepth() const { return Depth; } in getDepth()
59 assert(Depth && !(Depth & (Depth - 1)) &&
62 return Data[(Head + idx) & (Depth-1)];
67 Depth = d;
68 Data = new unsigned[Depth];
71 memset(Data, 0, Depth * sizeof(Data[0]));
76 Head = (Head + 1) & (Depth-1); in advance()
80 Head = (Head - 1) & (Depth-1); in recede()
/external/deqp-deps/glslang/Test/baseResults/
Dhlsl.pp.line.frag.out6 …on Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
16 0:126 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
29 0:127 Depth: direct index for structure ( temp float)
30 0:127 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
36 0:129 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
41 … child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
42 … 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
43 …Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
47 … 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
51 0:? '@entryPointOutput.Depth' ( out float FragDepth)
[all …]
Dhlsl.gather.offsetarray.dx10.frag.out6 …on Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
53 0:32 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
62 0:33 Depth: direct index for structure ( temp float)
63 0:33 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
69 0:35 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
74 … child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
75 … 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
76 …Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
80 … 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
84 0:? '@entryPointOutput.Depth' ( out float FragDepth)
[all …]
Dhlsl.gather.offset.dx10.frag.out6 …on Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
50 0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
59 0:41 Depth: direct index for structure ( temp float)
60 0:41 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
66 0:43 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
71 … child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
72 … 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
73 …Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
77 … 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
81 0:? '@entryPointOutput.Depth' ( out float FragDepth)
[all …]
Dhlsl.load.buffer.float.dx10.frag.out6 …on Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
41 0:34 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
50 0:35 Depth: direct index for structure ( temp float)
51 0:35 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
57 0:37 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
62 … child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
63 … 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
64 …Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
68 … 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
72 0:? '@entryPointOutput.Depth' ( out float FragDepth)
[all …]
Dhlsl.load.buffer.dx10.frag.out6 …on Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
38 0:34 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
47 0:35 Depth: direct index for structure ( temp float)
48 0:35 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
54 0:37 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
59 … child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
60 … 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
61 …Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
65 … 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
69 0:? '@entryPointOutput.Depth' ( out float FragDepth)
[all …]
Dhlsl.inoutquals.frag.out27 …nition: @main(vf4;i1; ( temp structure{ temp 4-component vector of float Color, temp float Depth})
51 0:22 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
61 0:23 Depth: direct index for structure ( temp float)
62 0:23 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
70 0:25 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
78 … child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
79 … 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
80 …n Call: @main(vf4;i1; ( temp structure{ temp 4-component vector of float Color, temp float Depth})
86 … 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
90 0:? '@entryPointOutput.Depth' ( out float FragDepth)
[all …]
Dhlsl.gather.array.dx10.frag.out6 …on Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
80 0:39 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
89 0:40 Depth: direct index for structure ( temp float)
90 0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
96 0:42 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
101 … child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
102 … 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
103 …Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
107 … 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
111 0:? '@entryPointOutput.Depth' ( out float FragDepth)
[all …]
Dhlsl.gather.basic.dx10.frag.out6 …on Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
74 0:44 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
83 0:45 Depth: direct index for structure ( temp float)
84 0:45 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
90 0:47 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
95 … child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
96 … 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
97 …Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
101 … 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
105 0:? '@entryPointOutput.Depth' ( out float FragDepth)
[all …]
Dhlsl.sample.offsetarray.dx10.frag.out6 …on Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
89 0:33 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
98 0:34 Depth: direct index for structure ( temp float)
99 0:34 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
105 0:36 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
110 … child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
111 … 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
112 …Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
116 … 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
120 0:? '@entryPointOutput.Depth' ( out float FragDepth)
[all …]
Dhlsl.samplegrad.offsetarray.dx10.frag.out6 …on Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
119 0:35 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
128 0:36 Depth: direct index for structure ( temp float)
129 0:36 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
135 0:38 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
140 … child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
141 … 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
142 …Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
146 … 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
150 0:? '@entryPointOutput.Depth' ( out float FragDepth)
[all …]
/external/swiftshader/third_party/llvm-7.0/llvm/include/llvm/CodeGen/
DScoreboardHazardRecognizer.h46 size_t Depth = 0; variable
58 size_t getDepth() const { return Depth; } in getDepth()
62 assert(Depth && !(Depth & (Depth - 1)) &&
65 return Data[(Head + idx) & (Depth-1)];
70 Depth = d;
71 Data = new unsigned[Depth];
74 memset(Data, 0, Depth * sizeof(Data[0]));
79 Head = (Head + 1) & (Depth-1); in advance()
83 Head = (Head - 1) & (Depth-1); in recede()
/external/mesa3d/src/mesa/main/
Ddepth.c49 ctx->Depth.Clear = CLAMP( depth, 0.0, 1.0 ); in _mesa_ClearDepth()
63 if (ctx->Depth.Func == func) in depth_func()
85 ctx->Depth.Func = func; in depth_func()
125 if (ctx->Depth.Mask == flag) in _mesa_DepthMask()
130 ctx->Depth.Mask = flag; in _mesa_DepthMask()
157 if (ctx->Depth.BoundsMin == zmin && ctx->Depth.BoundsMax == zmax) in _mesa_DepthBoundsEXT()
162 ctx->Depth.BoundsMin = (GLfloat) zmin; in _mesa_DepthBoundsEXT()
163 ctx->Depth.BoundsMax = (GLfloat) zmax; in _mesa_DepthBoundsEXT()
178 ctx->Depth.Test = GL_FALSE; in _mesa_init_depth()
179 ctx->Depth.Clear = 1.0; in _mesa_init_depth()
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/external/swiftshader/third_party/LLVM/lib/Analysis/
DValueTracking.cpp62 const TargetData *TD, unsigned Depth) { in ComputeMaskedBits() argument
64 assert(Depth <= MaxDepth && "Limit Search Depth"); in ComputeMaskedBits()
96 TD, Depth); in ComputeMaskedBits()
130 TD, Depth+1); in ComputeMaskedBits()
147 if (Depth == MaxDepth || Mask == 0) in ComputeMaskedBits()
158 ComputeMaskedBits(I->getOperand(1), Mask, KnownZero, KnownOne, TD, Depth+1); in ComputeMaskedBits()
161 Depth+1); in ComputeMaskedBits()
172 ComputeMaskedBits(I->getOperand(1), Mask, KnownZero, KnownOne, TD, Depth+1); in ComputeMaskedBits()
175 Depth+1); in ComputeMaskedBits()
186 ComputeMaskedBits(I->getOperand(1), Mask, KnownZero, KnownOne, TD, Depth+1); in ComputeMaskedBits()
[all …]
/external/llvm/lib/Analysis/
DValueTracking.cpp123 unsigned Depth, const Query &Q);
126 const DataLayout &DL, unsigned Depth, in computeKnownBits() argument
129 ::computeKnownBits(V, KnownZero, KnownOne, Depth, in computeKnownBits()
149 unsigned Depth, const Query &Q);
152 const DataLayout &DL, unsigned Depth, in ComputeSignBit() argument
155 ::ComputeSignBit(V, KnownZero, KnownOne, Depth, in ComputeSignBit()
159 static bool isKnownToBeAPowerOfTwo(Value *V, bool OrZero, unsigned Depth,
163 unsigned Depth, AssumptionCache *AC, in isKnownToBeAPowerOfTwo() argument
166 return ::isKnownToBeAPowerOfTwo(V, OrZero, Depth, in isKnownToBeAPowerOfTwo()
170 static bool isKnownNonZero(Value *V, unsigned Depth, const Query &Q);
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/external/swiftshader/third_party/llvm-7.0/llvm/lib/Analysis/
DValueTracking.cpp162 unsigned Depth, const Query &Q);
165 const DataLayout &DL, unsigned Depth, in computeKnownBits() argument
169 ::computeKnownBits(V, Known, Depth, in computeKnownBits()
173 static KnownBits computeKnownBits(const Value *V, unsigned Depth,
177 unsigned Depth, AssumptionCache *AC, in computeKnownBits() argument
181 return ::computeKnownBits(V, Depth, in computeKnownBits()
221 static bool isKnownToBeAPowerOfTwo(const Value *V, bool OrZero, unsigned Depth,
226 unsigned Depth, AssumptionCache *AC, in isKnownToBeAPowerOfTwo() argument
229 return ::isKnownToBeAPowerOfTwo(V, OrZero, Depth, in isKnownToBeAPowerOfTwo()
233 static bool isKnownNonZero(const Value *V, unsigned Depth, const Query &Q);
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/external/swiftshader/third_party/LLVM/lib/Transforms/InstCombine/
DInstCombineSimplifyDemanded.cpp70 unsigned Depth) { in SimplifyDemandedBits() argument
72 KnownZero, KnownOne, Depth); in SimplifyDemandedBits()
102 unsigned Depth) { in SimplifyDemandedUseBits() argument
104 assert(Depth <= 6 && "Limit Search Depth"); in SimplifyDemandedUseBits()
137 if (Depth == 6) // Limit search depth. in SimplifyDemandedUseBits()
145 ComputeMaskedBits(V, DemandedMask, KnownZero, KnownOne, Depth); in SimplifyDemandedUseBits()
152 if (Depth != 0 && !I->hasOneUse()) { in SimplifyDemandedUseBits()
160 RHSKnownZero, RHSKnownOne, Depth+1); in SimplifyDemandedUseBits()
162 LHSKnownZero, LHSKnownOne, Depth+1); in SimplifyDemandedUseBits()
184 RHSKnownZero, RHSKnownOne, Depth+1); in SimplifyDemandedUseBits()
[all …]
/external/swiftshader/third_party/llvm-7.0/llvm/lib/Transforms/InstCombine/
DInstCombineSimplifyDemanded.cpp84 unsigned Depth) { in SimplifyDemandedBits() argument
87 Depth, I); in SimplifyDemandedBits()
118 KnownBits &Known, unsigned Depth, in SimplifyDemandedUseBits() argument
121 assert(Depth <= 6 && "Limit Search Depth"); in SimplifyDemandedUseBits()
130 computeKnownBits(V, Known, Depth, CxtI); in SimplifyDemandedUseBits()
138 if (Depth == 6) // Limit search depth. in SimplifyDemandedUseBits()
143 computeKnownBits(V, Known, Depth, CxtI); in SimplifyDemandedUseBits()
150 if (Depth != 0 && !I->hasOneUse()) in SimplifyDemandedUseBits()
151 return SimplifyMultipleUseDemandedBits(I, DemandedMask, Known, Depth, CxtI); in SimplifyDemandedUseBits()
159 if (Depth == 0 && !V->hasOneUse()) in SimplifyDemandedUseBits()
[all …]
/external/llvm/lib/Transforms/InstCombine/
DInstCombineSimplifyDemanded.cpp71 unsigned Depth) { in SimplifyDemandedBits() argument
74 KnownOne, Depth, UserI); in SimplifyDemandedBits()
105 unsigned Depth, in SimplifyDemandedUseBits() argument
108 assert(Depth <= 6 && "Limit Search Depth"); in SimplifyDemandedUseBits()
138 if (Depth == 6) // Limit search depth. in SimplifyDemandedUseBits()
146 computeKnownBits(V, KnownZero, KnownOne, Depth, CxtI); in SimplifyDemandedUseBits()
153 if (Depth != 0 && !I->hasOneUse()) { in SimplifyDemandedUseBits()
160 computeKnownBits(I->getOperand(1), RHSKnownZero, RHSKnownOne, Depth + 1, in SimplifyDemandedUseBits()
162 computeKnownBits(I->getOperand(0), LHSKnownZero, LHSKnownOne, Depth + 1, in SimplifyDemandedUseBits()
184 computeKnownBits(I->getOperand(1), RHSKnownZero, RHSKnownOne, Depth + 1, in SimplifyDemandedUseBits()
[all …]
/external/swiftshader/third_party/LLVM/lib/Transforms/Utils/
DAddrModeMatcher.cpp68 unsigned Depth) { in MatchScaledValue() argument
72 return MatchAddr(ScaleReg, Depth); in MatchScaledValue()
154 unsigned Depth) { in MatchOperationAddr() argument
156 if (Depth >= 5) return false; in MatchOperationAddr()
161 return MatchAddr(AddrInst->getOperand(0), Depth); in MatchOperationAddr()
166 return MatchAddr(AddrInst->getOperand(0), Depth); in MatchOperationAddr()
177 return MatchAddr(AddrInst->getOperand(0), Depth); in MatchOperationAddr()
183 if (MatchAddr(AddrInst->getOperand(1), Depth+1) && in MatchOperationAddr()
184 MatchAddr(AddrInst->getOperand(0), Depth+1)) in MatchOperationAddr()
192 if (MatchAddr(AddrInst->getOperand(0), Depth+1) && in MatchOperationAddr()
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/external/swiftshader/third_party/LLVM/include/llvm/Analysis/
DValueTracking.h41 unsigned Depth = 0);
46 const TargetData *TD = 0, unsigned Depth = 0);
52 bool isPowerOfTwo(Value *V, const TargetData *TD = 0, unsigned Depth = 0);
58 bool isKnownNonZero(Value *V, const TargetData *TD = 0, unsigned Depth = 0);
70 const TargetData *TD = 0, unsigned Depth = 0);
82 unsigned Depth = 0);
91 unsigned Depth = 0);
96 bool CannotBeNegativeZero(const Value *V, unsigned Depth = 0);
/external/llvm/lib/Target/NVPTX/
DNVPTXFavorNonGenericAddrSpaces.cpp107 Value *hoistAddrSpaceCastFrom(Value *V, int Depth = 0);
109 Value *hoistAddrSpaceCastFromGEP(GEPOperator *GEP, int Depth);
111 Value *hoistAddrSpaceCastFromBitCast(BitCastOperator *BC, int Depth);
149 GEPOperator *GEP, int Depth) { in hoistAddrSpaceCastFromGEP() argument
151 hoistAddrSpaceCastFrom(GEP->getPointerOperand(), Depth + 1); in hoistAddrSpaceCastFromGEP()
187 BitCastOperator *BC, int Depth) { in hoistAddrSpaceCastFromBitCast() argument
188 Value *NewOperand = hoistAddrSpaceCastFrom(BC->getOperand(0), Depth + 1); in hoistAddrSpaceCastFromBitCast()
224 int Depth) { in hoistAddrSpaceCastFrom() argument
231 if (Depth >= MaxDepth) in hoistAddrSpaceCastFrom()
238 return hoistAddrSpaceCastFromGEP(GEP, Depth); in hoistAddrSpaceCastFrom()
[all …]
/external/eigen/test/
Dproduct_small.cpp43 template<typename T, int Rows, int Cols, int Depth, int OC, int OA, int OB>
44 typename internal::enable_if<! ( (Rows ==1&&Depth!=1&&OA==ColMajor)
45 || (Depth==1&&Rows !=1&&OA==RowMajor)
46 || (Cols ==1&&Depth!=1&&OB==RowMajor)
47 || (Depth==1&&Cols !=1&&OB==ColMajor)
52 Matrix<T,Rows,Depth,OA> A(rows,depth); A.setRandom(); in test_lazy_single()
53 Matrix<T,Depth,Cols,OB> B(depth,cols); B.setRandom(); in test_lazy_single()
59 template<typename T, int Rows, int Cols, int Depth, int OC, int OA, int OB>
60 typename internal::enable_if< ( (Rows ==1&&Depth!=1&&OA==ColMajor)
61 || (Depth==1&&Rows !=1&&OA==RowMajor)
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