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Searched refs:GL_RENDERBUFFER (Results 1 – 25 of 134) sorted by relevance

123456

/external/deqp/modules/gles2/functional/
Des2fNegativeBufferApiTests.cpp226 glBindFramebuffer(GL_RENDERBUFFER, 0); in init()
244 glCheckFramebufferStatus(GL_RENDERBUFFER); in init()
285 glFramebufferRenderbuffer(-1, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0); in init()
290 glFramebufferRenderbuffer(GL_FRAMEBUFFER, -1, GL_RENDERBUFFER, 0); in init()
295 glBindRenderbuffer(GL_RENDERBUFFER, rbo); in init()
298 glBindRenderbuffer(GL_RENDERBUFFER, 0); in init()
302 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, -1); in init()
308 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0); in init()
390 glBindRenderbuffer(GL_RENDERBUFFER, rbo); in init()
400 glRenderbufferStorage(GL_RENDERBUFFER, -1, 1, 1); in init()
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Des2fRboStateQueryTests.cpp69 gl.glGetRenderbufferParameteriv(GL_RENDERBUFFER, paramNames[ndx], &state); in checkRenderbufferComponentSize()
98 gl.glGetRenderbufferParameteriv(GL_RENDERBUFFER, pname, &state); in checkRenderbufferParam()
118 glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID); in test()
131 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, w, h); in test()
138 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0); in test()
155 glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID); in test()
168 glRenderbufferStorage(GL_RENDERBUFFER, requiredColorformats[ndx], 1, 1); in test()
190 glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID); in test()
209 glRenderbufferStorage(GL_RENDERBUFFER, requiredColorFormats[ndx].internalFormat, 1, 1); in test()
233 glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID); in test()
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Des2fMultisampledRenderToTextureTests.cpp101 gl.bindRenderbuffer(GL_RENDERBUFFER, depthStencil); in iterate()
102 gl.renderbufferStorageMultisampleEXT(GL_RENDERBUFFER, max_samples, GL_DEPTH24_STENCIL8, 1, 1); in iterate()
103 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthStencil); in iterate()
104 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencil); in iterate()
130 gl.bindRenderbuffer(GL_RENDERBUFFER, 0); in iterate()
Des2fFboApiTest.cpp113 case GL_RENDERBUFFER: return "GL_RENDERBUFFER"; in getAttachmentParameterValueName()
261 context.bindRenderbuffer(GL_RENDERBUFFER, rbo); in validRboAttachmentsTest()
264 context.framebufferRenderbuffer(GL_FRAMEBUFFER, attachmentPoints[pointNdx], GL_RENDERBUFFER, rbo); in validRboAttachmentsTest()
281 context.bindRenderbuffer(GL_RENDERBUFFER, rbo); in attachToDefaultFramebufferTest()
282 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rbo); in attachToDefaultFramebufferTest()
325 context.bindRenderbuffer(GL_RENDERBUFFER, rbo); in invalidRboAttachmentTest()
331 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo); in invalidRboAttachmentTest()
355 …context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, reservedRbo… in attachNamesTest()
454 ctx.bindRenderbuffer(GL_RENDERBUFFER, 3); in attachmentQueryRboTest()
455 ctx.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 3); in attachmentQueryRboTest()
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Des2fFboRenderTest.cpp294 case GL_RENDERBUFFER: name += "rbo_"; break; in getName()
302 DE_ASSERT(depthbufferType == GL_RENDERBUFFER); in getName()
310 DE_ASSERT(stencilbufferType == GL_RENDERBUFFER); in getName()
447 case GL_RENDERBUFFER: in Framebuffer()
449 …context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_colorbuff… in Framebuffer()
457 if (m_config.depthbufferType == GL_RENDERBUFFER) in Framebuffer()
460 …context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_depthbuffe… in Framebuffer()
465 if (m_config.stencilbufferType == GL_RENDERBUFFER) in Framebuffer()
468 …context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_stencilb… in Framebuffer()
497 m_context.bindRenderbuffer(GL_RENDERBUFFER, name); in createRbo()
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Des2fFboStateQueryTests.cpp109 glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID); in test()
110 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, 128, 128); in test()
113 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbufferID); in test()
116 …entParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_RENDERBUFFER); in test()
119 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0); in test()
/external/deqp/modules/gles3/functional/
Des3fRboStateQueryTests.cpp69 gl.glGetRenderbufferParameteriv(GL_RENDERBUFFER, paramNames[ndx], &state); in checkRenderbufferComponentSize()
110 gl.glGetRenderbufferParameteriv(GL_RENDERBUFFER, pname, &state); in checkRenderbufferParam()
119 gl.glGetRenderbufferParameteriv(GL_RENDERBUFFER, pname, &state); in checkRenderbufferParamGreaterOrEqual()
139 glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID); in test()
152 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGB8, w, h); in test()
174 glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID); in test()
190 glRenderbufferStorage(GL_RENDERBUFFER, requiredColorformats[ndx], 128, 128); in test()
212 glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID); in test()
256 glRenderbufferStorage(GL_RENDERBUFFER, requiredColorFormats[ndx].internalFormat, 128, 128); in test()
280 glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID); in test()
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Des3fFboStateQueryTests.cpp257 glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID); in test()
258 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGB8, 128, 128); in test()
261 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbufferID); in test()
264 …entParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_RENDERBUFFER); in test()
267 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0); in test()
431 glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID); in test()
432 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGB8, 128, 128); in test()
435 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbufferID); in test()
440 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0); in test()
448 glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID); in test()
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Des3fFboStencilbufferTests.cpp81 glBindRenderbuffer(GL_RENDERBUFFER, colorRbo); in render()
82 glRenderbufferStorage(GL_RENDERBUFFER, colorFormat, m_size.x(), m_size.y()); in render()
86 glBindRenderbuffer(GL_RENDERBUFFER, depthStencilRbo); in render()
87 glRenderbufferStorage(GL_RENDERBUFFER, m_format, m_size.x(), m_size.y()); in render()
92 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorRbo); in render()
93 …glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); in render()
95 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); in render()
175 glBindRenderbuffer(GL_RENDERBUFFER, colorRbo); in render()
176 glRenderbufferStorage(GL_RENDERBUFFER, colorFormat, width, height); in render()
180 glBindRenderbuffer(GL_RENDERBUFFER, depthStencilRbo); in render()
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Des3fNegativeBufferApiTests.cpp277 glBindRenderbuffer(GL_RENDERBUFFER, rbo); in init()
278 glRenderbufferStorageMultisample(GL_RENDERBUFFER, 4, GL_RGBA8, 32, 32); in init()
279 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo); in init()
302 glBindRenderbuffer (GL_RENDERBUFFER, 0); in init()
901 glBindFramebuffer(GL_RENDERBUFFER, 0); in init()
919 glCheckFramebufferStatus(GL_RENDERBUFFER); in init()
960 glFramebufferRenderbuffer(-1, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0); in init()
965 glBindRenderbuffer(GL_RENDERBUFFER, rbo); in init()
968 glBindRenderbuffer(GL_RENDERBUFFER, 0); in init()
972 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, -1); in init()
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Des3fFboMultisampleTests.cpp107 glBindRenderbuffer(GL_RENDERBUFFER, colorRbo); in render()
108 … glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, m_colorFormat, m_size.x(), m_size.y()); in render()
113 glBindRenderbuffer(GL_RENDERBUFFER, depthStencilRbo); in render()
114 …glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, m_depthStencilFormat, m_size.x(), m_siz… in render()
119 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorRbo); in render()
121 … glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); in render()
123 …glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); in render()
269 glGetInternalformativ(GL_RENDERBUFFER, GL_RGBA8, GL_SAMPLES, 1, &maxSamples); in test()
283 glBindRenderbuffer(GL_RENDERBUFFER, rboResolve); in test()
284 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, W2, H2); in test()
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Des3fFboDepthbufferTests.cpp88 glBindRenderbuffer(GL_RENDERBUFFER, colorRbo); in render()
89 glRenderbufferStorage(GL_RENDERBUFFER, colorFormat, m_width, m_height); in render()
91 glBindRenderbuffer(GL_RENDERBUFFER, depthRbo); in render()
92 glRenderbufferStorage(GL_RENDERBUFFER, m_format, m_width, m_height); in render()
95 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorRbo); in render()
96 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthRbo); in render()
178 glBindRenderbuffer(GL_RENDERBUFFER, colorRbo); in render()
179 glRenderbufferStorage(GL_RENDERBUFFER, colorFormat, m_width, m_height); in render()
187 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorRbo); in render()
264 glBindRenderbuffer(GL_RENDERBUFFER, colorRbo); in render()
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Des3fFboApiTests.cpp108 case GL_RENDERBUFFER: return "GL_RENDERBUFFER"; in getAttachmentParameterValueName()
236 context.bindRenderbuffer(GL_RENDERBUFFER, rbo); in validRboAttachmentsTest()
239 context.framebufferRenderbuffer(GL_FRAMEBUFFER, attachmentPoints[pointNdx], GL_RENDERBUFFER, rbo); in validRboAttachmentsTest()
256 context.bindRenderbuffer(GL_RENDERBUFFER, rbo); in attachToDefaultFramebufferTest()
257 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rbo); in attachToDefaultFramebufferTest()
300 context.bindRenderbuffer(GL_RENDERBUFFER, rbo); in invalidRboAttachmentTest()
306 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo); in invalidRboAttachmentTest()
330 …context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, reservedRbo… in attachNamesTest()
402 ctx.bindRenderbuffer(GL_RENDERBUFFER, 3); in attachmentQueryRboTest()
403 ctx.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 3); in attachmentQueryRboTest()
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Des3fFboInvalidateTests.cpp478 glBindRenderbuffer (GL_RENDERBUFFER, colorRbo); in render()
479 glRenderbufferStorage (GL_RENDERBUFFER, m_colorFmt, getWidth(), getHeight()); in render()
484 glBindRenderbuffer (GL_RENDERBUFFER, depthStencilRbo); in render()
485 glRenderbufferStorage (GL_RENDERBUFFER, m_depthStencilFmt, getWidth(), getHeight()); in render()
490 glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorRbo); in render()
493 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); in render()
496 …glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); in render()
726 glBindRenderbuffer (GL_RENDERBUFFER, colorRbo); in render()
727 …glRenderbufferStorageMultisample (GL_RENDERBUFFER, m_numSamples, m_colorFmt, quadSizePixels.x(), q… in render()
732 glBindRenderbuffer (GL_RENDERBUFFER, depthStencilRbo); in render()
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Des3fFboRenderTest.cpp113 case GL_RENDERBUFFER: return "rbo"; in getTypeName()
274 case GL_RENDERBUFFER: in Framebuffer()
276 …context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_colorBuff… in Framebuffer()
289 …case GL_RENDERBUFFER: m_depthStencilBuffer = createRbo(depthStencilBufferName, m_config.depthStenc… in Framebuffer()
306 …case GL_RENDERBUFFER: context.framebufferRenderbuffer(GL_FRAMEBUFFER, point, GL_RENDERBUFFER, m_de… in Framebuffer()
361 m_context.bindRenderbuffer(GL_RENDERBUFFER, name); in createRbo()
362 m_context.renderbufferStorage(GL_RENDERBUFFER, format, width, height); in createRbo()
371 else if (type == GL_RENDERBUFFER) in destroyBuffer()
660 case GL_RENDERBUFFER: in render()
661 …context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, fboA.getCol… in render()
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Des3fInternalFormatQueryTests.cpp59 glGetInternalformativ(GL_RENDERBUFFER, m_internalFormat, GL_NUM_SAMPLE_COUNTS, 1, &sampleCounts); in test()
72 glGetInternalformativ(GL_RENDERBUFFER, m_internalFormat, GL_SAMPLES, sampleCounts, &samples[0]); in test()
139 glGetInternalformativ(GL_RENDERBUFFER, m_internalFormat, GL_NUM_SAMPLE_COUNTS, 1, &sampleCounts); in test()
147 …glGetInternalformativ(GL_RENDERBUFFER, m_internalFormat, GL_NUM_SAMPLE_COUNTS, 0, &queryTargetValu… in test()
/external/deqp/framework/platform/ios/
DtcuIOSPlatform.mm237 gl.bindRenderbuffer(GL_RENDERBUFFER, *m_colorBuffer);
238 if (![getEAGLContext() renderbufferStorage:GL_RENDERBUFFER fromDrawable:(CAEAGLLayer *)m_layer])
242 gl.getRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH, &width);
243 gl.getRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, &height);
244 gl.getRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_RED_SIZE, &pixelFormat.redBits);
245 gl.getRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_GREEN_SIZE, &pixelFormat.greenBits);
246 gl.getRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_BLUE_SIZE, &pixelFormat.blueBits);
247 gl.getRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE, &pixelFormat.alphaBits);
252 gl.bindRenderbuffer(GL_RENDERBUFFER, *m_depthStencilBuffer);
253 gl.renderbufferStorage(GL_RENDERBUFFER, depthStencilFormat, width, height);
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/external/deqp/framework/opengl/
DgluFboRenderContext.cpp242 gl.bindRenderbuffer(GL_RENDERBUFFER, m_colorBuffer); in createFramebuffer()
245 … gl.renderbufferStorageMultisample(GL_RENDERBUFFER, config.numSamples, colorFormat, width, height); in createFramebuffer()
247 gl.renderbufferStorage(GL_RENDERBUFFER, colorFormat, width, height); in createFramebuffer()
249 gl.bindRenderbuffer(GL_RENDERBUFFER, 0); in createFramebuffer()
258 gl.bindRenderbuffer(GL_RENDERBUFFER, m_depthStencilBuffer); in createFramebuffer()
261 …gl.renderbufferStorageMultisample(GL_RENDERBUFFER, config.numSamples, depthStencilFormat, width, h… in createFramebuffer()
263 gl.renderbufferStorage(GL_RENDERBUFFER, depthStencilFormat, width, height); in createFramebuffer()
265 gl.bindRenderbuffer(GL_RENDERBUFFER, 0); in createFramebuffer()
273 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_colorBuffer); in createFramebuffer()
278 …gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_depthStencilBuf… in createFramebuffer()
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/external/deqp/modules/gles31/functional/
Des31fNegativeBufferApiTests.cpp333 ctx.glBindRenderbuffer(GL_RENDERBUFFER, rbo); in read_pixels_fbo_format_mismatch()
334 ctx.glRenderbufferStorageMultisample(GL_RENDERBUFFER, 4, GL_RGBA8, 32, 32); in read_pixels_fbo_format_mismatch()
335 ctx.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo); in read_pixels_fbo_format_mismatch()
357 ctx.glBindRenderbuffer (GL_RENDERBUFFER, 0); in read_pixels_fbo_format_mismatch()
1043 ctx.glBindFramebuffer(GL_RENDERBUFFER, 0); in bind_framebuffer()
1063 ctx.glCheckFramebufferStatus(GL_RENDERBUFFER); in check_framebuffer_status()
1109 ctx.glFramebufferRenderbuffer(-1, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0); in framebuffer_renderbuffer()
1114 ctx.glFramebufferRenderbuffer(GL_FRAMEBUFFER, -1, GL_RENDERBUFFER, 0); in framebuffer_renderbuffer()
1119 ctx.glBindRenderbuffer(GL_RENDERBUFFER, rbo); in framebuffer_renderbuffer()
1122 ctx.glBindRenderbuffer(GL_RENDERBUFFER, 0); in framebuffer_renderbuffer()
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Des31fStencilTexturingTests.cpp546 gl.bindRenderbuffer(GL_RENDERBUFFER, *colorBuf); in iterate()
547 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, width, height); in iterate()
550 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, *colorBuf); in iterate()
608 gl.bindRenderbuffer(GL_RENDERBUFFER, *colorBuf); in iterate()
609 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, width, height); in iterate()
612 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, *colorBuf); in iterate()
699 gl.bindRenderbuffer(GL_RENDERBUFFER, *colorBuf); in iterate()
700 gl.renderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, renderWidth, renderHeight); in iterate()
703 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, *colorBuf); in iterate()
767 gl.bindRenderbuffer(GL_RENDERBUFFER, *colorBuf); in iterate()
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/external/mesa3d/src/mesa/main/
Dformatquery.c98 case GL_RENDERBUFFER: in _legal_parameters()
435 case GL_RENDERBUFFER: in _is_target_supported()
528 case GL_RENDERBUFFER: in _is_resource_supported()
746 case GL_RENDERBUFFER: in _equivalent_size_pname()
782 case GL_RENDERBUFFER: in _get_target_dimensions()
880 if ((target != GL_RENDERBUFFER && in _mesa_GetInternalformativ()
944 if (target != GL_RENDERBUFFER) { in _mesa_GetInternalformativ()
970 target != GL_RENDERBUFFER && in _mesa_GetInternalformativ()
984 target != GL_RENDERBUFFER && in _mesa_GetInternalformativ()
1245 target == GL_RENDERBUFFER || in _mesa_GetInternalformativ()
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/external/webrtc/webrtc/modules/video_render/ios/
Dvideo_render_ios_view.mm108 glBindRenderbuffer(GL_RENDERBUFFER, _colorRenderBuffer);
109 [_context renderbufferStorage:GL_RENDERBUFFER
112 GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH, &_frameBufferWidth);
114 GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, &_frameBufferHeight);
117 GL_RENDERBUFFER,
133 if (![_context presentRenderbuffer:GL_RENDERBUFFER]) {
/external/deqp/external/openglcts/modules/gl/
Dgl4cDirectStateAccessFramebuffersAndRenderbuffersTests.cpp296 gl.bindRenderbuffer(GL_RENDERBUFFER, m_rbo); in Test()
299 gl.renderbufferStorage(GL_RENDERBUFFER, internalformat, 1, 1); in Test()
302 gl.bindRenderbuffer(GL_RENDERBUFFER, 0); in Test()
309 gl.namedFramebufferRenderbuffer(m_fbo, attachment, GL_RENDERBUFFER, m_rbo); in Test()
1380 gl.bindRenderbuffer(GL_RENDERBUFFER, renderbuffers[i]); in iterate()
1383 gl.renderbufferStorage(GL_RENDERBUFFER, GL_RGBA32F, 1, 1); in iterate()
1386 …gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, GL_RENDERBUFFER, renderbuffer… in iterate()
1599 gl.bindRenderbuffer(GL_RENDERBUFFER, renderbuffers[i]); in iterate()
1602 gl.renderbufferStorage(GL_RENDERBUFFER, GL_RGBA32F, 1, 1); in iterate()
1605 …gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, GL_RENDERBUFFER, renderbuffer… in iterate()
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/external/deqp/external/openglcts/modules/common/
DglcPackedDepthStencilTests.cpp1824 gl.bindRenderbuffer(GL_RENDERBUFFER, rbo[0]); in iterate()
1825 gl.renderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, TEX_SIZE, TEX_SIZE); in iterate()
1826 gl.bindRenderbuffer(GL_RENDERBUFFER, rbo[1]); in iterate()
1827 gl.renderbufferStorage(GL_RENDERBUFFER, m_typeFormat.format, TEX_SIZE, TEX_SIZE); in iterate()
1829 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo[0]); in iterate()
1835 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rbo[1]); in iterate()
1839 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo[1]); in iterate()
1982 gl.bindRenderbuffer(GL_RENDERBUFFER, rbo[0]); in iterate()
1983 gl.renderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, TEX_SIZE, TEX_SIZE); in iterate()
1984 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo[0]); in iterate()
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/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderPrimitiveCoverage.cpp478 gl.bindRenderbuffer(GL_RENDERBUFFER, m_color_rbo_id); in initFramebuffer()
481 gl.renderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, m_width, m_height); in initFramebuffer()
484 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_color_rbo_id); in initFramebuffer()
492 gl.bindRenderbuffer(GL_RENDERBUFFER, m_stencil_rbo_id); in initFramebuffer()
495 gl.renderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, m_width, m_height); in initFramebuffer()
498 …gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_stencil_rbo_i… in initFramebuffer()
501 gl.bindRenderbuffer(GL_RENDERBUFFER, 0); in initFramebuffer()

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