/external/deqp/modules/gles2/functional/ |
D | es2fNegativeBufferApiTests.cpp | 226 glBindFramebuffer(GL_RENDERBUFFER, 0); in init() 244 glCheckFramebufferStatus(GL_RENDERBUFFER); in init() 285 glFramebufferRenderbuffer(-1, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0); in init() 290 glFramebufferRenderbuffer(GL_FRAMEBUFFER, -1, GL_RENDERBUFFER, 0); in init() 295 glBindRenderbuffer(GL_RENDERBUFFER, rbo); in init() 298 glBindRenderbuffer(GL_RENDERBUFFER, 0); in init() 302 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, -1); in init() 308 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0); in init() 390 glBindRenderbuffer(GL_RENDERBUFFER, rbo); in init() 400 glRenderbufferStorage(GL_RENDERBUFFER, -1, 1, 1); in init() [all …]
|
D | es2fRboStateQueryTests.cpp | 69 gl.glGetRenderbufferParameteriv(GL_RENDERBUFFER, paramNames[ndx], &state); in checkRenderbufferComponentSize() 98 gl.glGetRenderbufferParameteriv(GL_RENDERBUFFER, pname, &state); in checkRenderbufferParam() 118 glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID); in test() 131 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, w, h); in test() 138 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0); in test() 155 glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID); in test() 168 glRenderbufferStorage(GL_RENDERBUFFER, requiredColorformats[ndx], 1, 1); in test() 190 glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID); in test() 209 glRenderbufferStorage(GL_RENDERBUFFER, requiredColorFormats[ndx].internalFormat, 1, 1); in test() 233 glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID); in test() [all …]
|
D | es2fMultisampledRenderToTextureTests.cpp | 101 gl.bindRenderbuffer(GL_RENDERBUFFER, depthStencil); in iterate() 102 gl.renderbufferStorageMultisampleEXT(GL_RENDERBUFFER, max_samples, GL_DEPTH24_STENCIL8, 1, 1); in iterate() 103 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthStencil); in iterate() 104 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencil); in iterate() 130 gl.bindRenderbuffer(GL_RENDERBUFFER, 0); in iterate()
|
D | es2fFboApiTest.cpp | 113 case GL_RENDERBUFFER: return "GL_RENDERBUFFER"; in getAttachmentParameterValueName() 261 context.bindRenderbuffer(GL_RENDERBUFFER, rbo); in validRboAttachmentsTest() 264 context.framebufferRenderbuffer(GL_FRAMEBUFFER, attachmentPoints[pointNdx], GL_RENDERBUFFER, rbo); in validRboAttachmentsTest() 281 context.bindRenderbuffer(GL_RENDERBUFFER, rbo); in attachToDefaultFramebufferTest() 282 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rbo); in attachToDefaultFramebufferTest() 325 context.bindRenderbuffer(GL_RENDERBUFFER, rbo); in invalidRboAttachmentTest() 331 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo); in invalidRboAttachmentTest() 355 …context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, reservedRbo… in attachNamesTest() 454 ctx.bindRenderbuffer(GL_RENDERBUFFER, 3); in attachmentQueryRboTest() 455 ctx.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 3); in attachmentQueryRboTest() [all …]
|
D | es2fFboRenderTest.cpp | 294 case GL_RENDERBUFFER: name += "rbo_"; break; in getName() 302 DE_ASSERT(depthbufferType == GL_RENDERBUFFER); in getName() 310 DE_ASSERT(stencilbufferType == GL_RENDERBUFFER); in getName() 447 case GL_RENDERBUFFER: in Framebuffer() 449 …context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_colorbuff… in Framebuffer() 457 if (m_config.depthbufferType == GL_RENDERBUFFER) in Framebuffer() 460 …context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_depthbuffe… in Framebuffer() 465 if (m_config.stencilbufferType == GL_RENDERBUFFER) in Framebuffer() 468 …context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_stencilb… in Framebuffer() 497 m_context.bindRenderbuffer(GL_RENDERBUFFER, name); in createRbo() [all …]
|
D | es2fFboStateQueryTests.cpp | 109 glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID); in test() 110 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, 128, 128); in test() 113 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbufferID); in test() 116 …entParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_RENDERBUFFER); in test() 119 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0); in test()
|
/external/deqp/modules/gles3/functional/ |
D | es3fRboStateQueryTests.cpp | 69 gl.glGetRenderbufferParameteriv(GL_RENDERBUFFER, paramNames[ndx], &state); in checkRenderbufferComponentSize() 110 gl.glGetRenderbufferParameteriv(GL_RENDERBUFFER, pname, &state); in checkRenderbufferParam() 119 gl.glGetRenderbufferParameteriv(GL_RENDERBUFFER, pname, &state); in checkRenderbufferParamGreaterOrEqual() 139 glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID); in test() 152 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGB8, w, h); in test() 174 glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID); in test() 190 glRenderbufferStorage(GL_RENDERBUFFER, requiredColorformats[ndx], 128, 128); in test() 212 glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID); in test() 256 glRenderbufferStorage(GL_RENDERBUFFER, requiredColorFormats[ndx].internalFormat, 128, 128); in test() 280 glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID); in test() [all …]
|
D | es3fFboStateQueryTests.cpp | 257 glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID); in test() 258 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGB8, 128, 128); in test() 261 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbufferID); in test() 264 …entParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_RENDERBUFFER); in test() 267 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0); in test() 431 glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID); in test() 432 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGB8, 128, 128); in test() 435 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbufferID); in test() 440 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0); in test() 448 glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID); in test() [all …]
|
D | es3fFboStencilbufferTests.cpp | 81 glBindRenderbuffer(GL_RENDERBUFFER, colorRbo); in render() 82 glRenderbufferStorage(GL_RENDERBUFFER, colorFormat, m_size.x(), m_size.y()); in render() 86 glBindRenderbuffer(GL_RENDERBUFFER, depthStencilRbo); in render() 87 glRenderbufferStorage(GL_RENDERBUFFER, m_format, m_size.x(), m_size.y()); in render() 92 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorRbo); in render() 93 …glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); in render() 95 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); in render() 175 glBindRenderbuffer(GL_RENDERBUFFER, colorRbo); in render() 176 glRenderbufferStorage(GL_RENDERBUFFER, colorFormat, width, height); in render() 180 glBindRenderbuffer(GL_RENDERBUFFER, depthStencilRbo); in render() [all …]
|
D | es3fNegativeBufferApiTests.cpp | 277 glBindRenderbuffer(GL_RENDERBUFFER, rbo); in init() 278 glRenderbufferStorageMultisample(GL_RENDERBUFFER, 4, GL_RGBA8, 32, 32); in init() 279 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo); in init() 302 glBindRenderbuffer (GL_RENDERBUFFER, 0); in init() 901 glBindFramebuffer(GL_RENDERBUFFER, 0); in init() 919 glCheckFramebufferStatus(GL_RENDERBUFFER); in init() 960 glFramebufferRenderbuffer(-1, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0); in init() 965 glBindRenderbuffer(GL_RENDERBUFFER, rbo); in init() 968 glBindRenderbuffer(GL_RENDERBUFFER, 0); in init() 972 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, -1); in init() [all …]
|
D | es3fFboMultisampleTests.cpp | 107 glBindRenderbuffer(GL_RENDERBUFFER, colorRbo); in render() 108 … glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, m_colorFormat, m_size.x(), m_size.y()); in render() 113 glBindRenderbuffer(GL_RENDERBUFFER, depthStencilRbo); in render() 114 …glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, m_depthStencilFormat, m_size.x(), m_siz… in render() 119 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorRbo); in render() 121 … glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); in render() 123 …glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); in render() 269 glGetInternalformativ(GL_RENDERBUFFER, GL_RGBA8, GL_SAMPLES, 1, &maxSamples); in test() 283 glBindRenderbuffer(GL_RENDERBUFFER, rboResolve); in test() 284 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, W2, H2); in test() [all …]
|
D | es3fFboDepthbufferTests.cpp | 88 glBindRenderbuffer(GL_RENDERBUFFER, colorRbo); in render() 89 glRenderbufferStorage(GL_RENDERBUFFER, colorFormat, m_width, m_height); in render() 91 glBindRenderbuffer(GL_RENDERBUFFER, depthRbo); in render() 92 glRenderbufferStorage(GL_RENDERBUFFER, m_format, m_width, m_height); in render() 95 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorRbo); in render() 96 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthRbo); in render() 178 glBindRenderbuffer(GL_RENDERBUFFER, colorRbo); in render() 179 glRenderbufferStorage(GL_RENDERBUFFER, colorFormat, m_width, m_height); in render() 187 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorRbo); in render() 264 glBindRenderbuffer(GL_RENDERBUFFER, colorRbo); in render() [all …]
|
D | es3fFboApiTests.cpp | 108 case GL_RENDERBUFFER: return "GL_RENDERBUFFER"; in getAttachmentParameterValueName() 236 context.bindRenderbuffer(GL_RENDERBUFFER, rbo); in validRboAttachmentsTest() 239 context.framebufferRenderbuffer(GL_FRAMEBUFFER, attachmentPoints[pointNdx], GL_RENDERBUFFER, rbo); in validRboAttachmentsTest() 256 context.bindRenderbuffer(GL_RENDERBUFFER, rbo); in attachToDefaultFramebufferTest() 257 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rbo); in attachToDefaultFramebufferTest() 300 context.bindRenderbuffer(GL_RENDERBUFFER, rbo); in invalidRboAttachmentTest() 306 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo); in invalidRboAttachmentTest() 330 …context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, reservedRbo… in attachNamesTest() 402 ctx.bindRenderbuffer(GL_RENDERBUFFER, 3); in attachmentQueryRboTest() 403 ctx.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 3); in attachmentQueryRboTest() [all …]
|
D | es3fFboInvalidateTests.cpp | 478 glBindRenderbuffer (GL_RENDERBUFFER, colorRbo); in render() 479 glRenderbufferStorage (GL_RENDERBUFFER, m_colorFmt, getWidth(), getHeight()); in render() 484 glBindRenderbuffer (GL_RENDERBUFFER, depthStencilRbo); in render() 485 glRenderbufferStorage (GL_RENDERBUFFER, m_depthStencilFmt, getWidth(), getHeight()); in render() 490 glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorRbo); in render() 493 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); in render() 496 …glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); in render() 726 glBindRenderbuffer (GL_RENDERBUFFER, colorRbo); in render() 727 …glRenderbufferStorageMultisample (GL_RENDERBUFFER, m_numSamples, m_colorFmt, quadSizePixels.x(), q… in render() 732 glBindRenderbuffer (GL_RENDERBUFFER, depthStencilRbo); in render() [all …]
|
D | es3fFboRenderTest.cpp | 113 case GL_RENDERBUFFER: return "rbo"; in getTypeName() 274 case GL_RENDERBUFFER: in Framebuffer() 276 …context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_colorBuff… in Framebuffer() 289 …case GL_RENDERBUFFER: m_depthStencilBuffer = createRbo(depthStencilBufferName, m_config.depthStenc… in Framebuffer() 306 …case GL_RENDERBUFFER: context.framebufferRenderbuffer(GL_FRAMEBUFFER, point, GL_RENDERBUFFER, m_de… in Framebuffer() 361 m_context.bindRenderbuffer(GL_RENDERBUFFER, name); in createRbo() 362 m_context.renderbufferStorage(GL_RENDERBUFFER, format, width, height); in createRbo() 371 else if (type == GL_RENDERBUFFER) in destroyBuffer() 660 case GL_RENDERBUFFER: in render() 661 …context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, fboA.getCol… in render() [all …]
|
D | es3fInternalFormatQueryTests.cpp | 59 glGetInternalformativ(GL_RENDERBUFFER, m_internalFormat, GL_NUM_SAMPLE_COUNTS, 1, &sampleCounts); in test() 72 glGetInternalformativ(GL_RENDERBUFFER, m_internalFormat, GL_SAMPLES, sampleCounts, &samples[0]); in test() 139 glGetInternalformativ(GL_RENDERBUFFER, m_internalFormat, GL_NUM_SAMPLE_COUNTS, 1, &sampleCounts); in test() 147 …glGetInternalformativ(GL_RENDERBUFFER, m_internalFormat, GL_NUM_SAMPLE_COUNTS, 0, &queryTargetValu… in test()
|
/external/deqp/framework/platform/ios/ |
D | tcuIOSPlatform.mm | 237 gl.bindRenderbuffer(GL_RENDERBUFFER, *m_colorBuffer); 238 if (![getEAGLContext() renderbufferStorage:GL_RENDERBUFFER fromDrawable:(CAEAGLLayer *)m_layer]) 242 gl.getRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH, &width); 243 gl.getRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, &height); 244 gl.getRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_RED_SIZE, &pixelFormat.redBits); 245 gl.getRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_GREEN_SIZE, &pixelFormat.greenBits); 246 gl.getRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_BLUE_SIZE, &pixelFormat.blueBits); 247 gl.getRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE, &pixelFormat.alphaBits); 252 gl.bindRenderbuffer(GL_RENDERBUFFER, *m_depthStencilBuffer); 253 gl.renderbufferStorage(GL_RENDERBUFFER, depthStencilFormat, width, height); [all …]
|
/external/deqp/framework/opengl/ |
D | gluFboRenderContext.cpp | 242 gl.bindRenderbuffer(GL_RENDERBUFFER, m_colorBuffer); in createFramebuffer() 245 … gl.renderbufferStorageMultisample(GL_RENDERBUFFER, config.numSamples, colorFormat, width, height); in createFramebuffer() 247 gl.renderbufferStorage(GL_RENDERBUFFER, colorFormat, width, height); in createFramebuffer() 249 gl.bindRenderbuffer(GL_RENDERBUFFER, 0); in createFramebuffer() 258 gl.bindRenderbuffer(GL_RENDERBUFFER, m_depthStencilBuffer); in createFramebuffer() 261 …gl.renderbufferStorageMultisample(GL_RENDERBUFFER, config.numSamples, depthStencilFormat, width, h… in createFramebuffer() 263 gl.renderbufferStorage(GL_RENDERBUFFER, depthStencilFormat, width, height); in createFramebuffer() 265 gl.bindRenderbuffer(GL_RENDERBUFFER, 0); in createFramebuffer() 273 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_colorBuffer); in createFramebuffer() 278 …gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_depthStencilBuf… in createFramebuffer() [all …]
|
/external/deqp/modules/gles31/functional/ |
D | es31fNegativeBufferApiTests.cpp | 333 ctx.glBindRenderbuffer(GL_RENDERBUFFER, rbo); in read_pixels_fbo_format_mismatch() 334 ctx.glRenderbufferStorageMultisample(GL_RENDERBUFFER, 4, GL_RGBA8, 32, 32); in read_pixels_fbo_format_mismatch() 335 ctx.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo); in read_pixels_fbo_format_mismatch() 357 ctx.glBindRenderbuffer (GL_RENDERBUFFER, 0); in read_pixels_fbo_format_mismatch() 1043 ctx.glBindFramebuffer(GL_RENDERBUFFER, 0); in bind_framebuffer() 1063 ctx.glCheckFramebufferStatus(GL_RENDERBUFFER); in check_framebuffer_status() 1109 ctx.glFramebufferRenderbuffer(-1, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0); in framebuffer_renderbuffer() 1114 ctx.glFramebufferRenderbuffer(GL_FRAMEBUFFER, -1, GL_RENDERBUFFER, 0); in framebuffer_renderbuffer() 1119 ctx.glBindRenderbuffer(GL_RENDERBUFFER, rbo); in framebuffer_renderbuffer() 1122 ctx.glBindRenderbuffer(GL_RENDERBUFFER, 0); in framebuffer_renderbuffer() [all …]
|
D | es31fStencilTexturingTests.cpp | 546 gl.bindRenderbuffer(GL_RENDERBUFFER, *colorBuf); in iterate() 547 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, width, height); in iterate() 550 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, *colorBuf); in iterate() 608 gl.bindRenderbuffer(GL_RENDERBUFFER, *colorBuf); in iterate() 609 gl.renderbufferStorage(GL_RENDERBUFFER, GL_R32UI, width, height); in iterate() 612 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, *colorBuf); in iterate() 699 gl.bindRenderbuffer(GL_RENDERBUFFER, *colorBuf); in iterate() 700 gl.renderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, renderWidth, renderHeight); in iterate() 703 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, *colorBuf); in iterate() 767 gl.bindRenderbuffer(GL_RENDERBUFFER, *colorBuf); in iterate() [all …]
|
/external/mesa3d/src/mesa/main/ |
D | formatquery.c | 98 case GL_RENDERBUFFER: in _legal_parameters() 435 case GL_RENDERBUFFER: in _is_target_supported() 528 case GL_RENDERBUFFER: in _is_resource_supported() 746 case GL_RENDERBUFFER: in _equivalent_size_pname() 782 case GL_RENDERBUFFER: in _get_target_dimensions() 880 if ((target != GL_RENDERBUFFER && in _mesa_GetInternalformativ() 944 if (target != GL_RENDERBUFFER) { in _mesa_GetInternalformativ() 970 target != GL_RENDERBUFFER && in _mesa_GetInternalformativ() 984 target != GL_RENDERBUFFER && in _mesa_GetInternalformativ() 1245 target == GL_RENDERBUFFER || in _mesa_GetInternalformativ() [all …]
|
/external/webrtc/webrtc/modules/video_render/ios/ |
D | video_render_ios_view.mm | 108 glBindRenderbuffer(GL_RENDERBUFFER, _colorRenderBuffer); 109 [_context renderbufferStorage:GL_RENDERBUFFER 112 GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH, &_frameBufferWidth); 114 GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, &_frameBufferHeight); 117 GL_RENDERBUFFER, 133 if (![_context presentRenderbuffer:GL_RENDERBUFFER]) {
|
/external/deqp/external/openglcts/modules/gl/ |
D | gl4cDirectStateAccessFramebuffersAndRenderbuffersTests.cpp | 296 gl.bindRenderbuffer(GL_RENDERBUFFER, m_rbo); in Test() 299 gl.renderbufferStorage(GL_RENDERBUFFER, internalformat, 1, 1); in Test() 302 gl.bindRenderbuffer(GL_RENDERBUFFER, 0); in Test() 309 gl.namedFramebufferRenderbuffer(m_fbo, attachment, GL_RENDERBUFFER, m_rbo); in Test() 1380 gl.bindRenderbuffer(GL_RENDERBUFFER, renderbuffers[i]); in iterate() 1383 gl.renderbufferStorage(GL_RENDERBUFFER, GL_RGBA32F, 1, 1); in iterate() 1386 …gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, GL_RENDERBUFFER, renderbuffer… in iterate() 1599 gl.bindRenderbuffer(GL_RENDERBUFFER, renderbuffers[i]); in iterate() 1602 gl.renderbufferStorage(GL_RENDERBUFFER, GL_RGBA32F, 1, 1); in iterate() 1605 …gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, GL_RENDERBUFFER, renderbuffer… in iterate() [all …]
|
/external/deqp/external/openglcts/modules/common/ |
D | glcPackedDepthStencilTests.cpp | 1824 gl.bindRenderbuffer(GL_RENDERBUFFER, rbo[0]); in iterate() 1825 gl.renderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, TEX_SIZE, TEX_SIZE); in iterate() 1826 gl.bindRenderbuffer(GL_RENDERBUFFER, rbo[1]); in iterate() 1827 gl.renderbufferStorage(GL_RENDERBUFFER, m_typeFormat.format, TEX_SIZE, TEX_SIZE); in iterate() 1829 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo[0]); in iterate() 1835 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rbo[1]); in iterate() 1839 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo[1]); in iterate() 1982 gl.bindRenderbuffer(GL_RENDERBUFFER, rbo[0]); in iterate() 1983 gl.renderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, TEX_SIZE, TEX_SIZE); in iterate() 1984 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo[0]); in iterate() [all …]
|
/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
D | esextcTessellationShaderPrimitiveCoverage.cpp | 478 gl.bindRenderbuffer(GL_RENDERBUFFER, m_color_rbo_id); in initFramebuffer() 481 gl.renderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, m_width, m_height); in initFramebuffer() 484 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_color_rbo_id); in initFramebuffer() 492 gl.bindRenderbuffer(GL_RENDERBUFFER, m_stencil_rbo_id); in initFramebuffer() 495 gl.renderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, m_width, m_height); in initFramebuffer() 498 …gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_stencil_rbo_i… in initFramebuffer() 501 gl.bindRenderbuffer(GL_RENDERBUFFER, 0); in initFramebuffer()
|