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Searched refs:OverrideInput (Results 1 – 9 of 9) sorted by relevance

/external/skia/src/gpu/
DSkGr.cpp421 shaderFP = GrFragmentProcessor::OverrideInput(std::move(shaderFP), shaderInput); in skpaint_to_grpaint_impl()
590 shaderFP = GrFragmentProcessor::OverrideInput(std::move(fp), SK_PMColor4fWHITE, false); in SkPaintToGrPaintWithTexture()
DGrFragmentProcessor.h65 static std::unique_ptr<GrFragmentProcessor> OverrideInput(std::unique_ptr<GrFragmentProcessor>,
DGrFragmentProcessor.cpp285 std::unique_ptr<GrFragmentProcessor> GrFragmentProcessor::OverrideInput( in OverrideInput() function in GrFragmentProcessor
DSkGpuDevice.cpp1076 fp = GrFragmentProcessor::OverrideInput(std::move(fp), SK_PMColor4fWHITE, false); in drawSpecial()
/external/skia/src/gpu/gradients/
DGrGradientShader.cpp240 return GrFragmentProcessor::OverrideInput(std::move(master), SK_PMColor4fWHITE, false); in make_gradient()
/external/skqp/src/gpu/
DGrFragmentProcessor.h65 static std::unique_ptr<GrFragmentProcessor> OverrideInput(std::unique_ptr<GrFragmentProcessor>,
DSkGr.cpp413 shaderFP = GrFragmentProcessor::OverrideInput(std::move(shaderFP), shaderInput); in skpaint_to_grpaint_impl()
DGrFragmentProcessor.cpp283 std::unique_ptr<GrFragmentProcessor> GrFragmentProcessor::OverrideInput( in OverrideInput() function in GrFragmentProcessor
/external/skia/src/shaders/
DSkImageShader.cpp258 return GrFragmentProcessor::OverrideInput(std::move(inner), SK_PMColor4fWHITE, false); in asFragmentProcessor()