Searched refs:OverrideInput (Results 1 – 9 of 9) sorted by relevance
/external/skia/src/gpu/ |
D | SkGr.cpp | 421 shaderFP = GrFragmentProcessor::OverrideInput(std::move(shaderFP), shaderInput); in skpaint_to_grpaint_impl() 590 shaderFP = GrFragmentProcessor::OverrideInput(std::move(fp), SK_PMColor4fWHITE, false); in SkPaintToGrPaintWithTexture()
|
D | GrFragmentProcessor.h | 65 static std::unique_ptr<GrFragmentProcessor> OverrideInput(std::unique_ptr<GrFragmentProcessor>,
|
D | GrFragmentProcessor.cpp | 285 std::unique_ptr<GrFragmentProcessor> GrFragmentProcessor::OverrideInput( in OverrideInput() function in GrFragmentProcessor
|
D | SkGpuDevice.cpp | 1076 fp = GrFragmentProcessor::OverrideInput(std::move(fp), SK_PMColor4fWHITE, false); in drawSpecial()
|
/external/skia/src/gpu/gradients/ |
D | GrGradientShader.cpp | 240 return GrFragmentProcessor::OverrideInput(std::move(master), SK_PMColor4fWHITE, false); in make_gradient()
|
/external/skqp/src/gpu/ |
D | GrFragmentProcessor.h | 65 static std::unique_ptr<GrFragmentProcessor> OverrideInput(std::unique_ptr<GrFragmentProcessor>,
|
D | SkGr.cpp | 413 shaderFP = GrFragmentProcessor::OverrideInput(std::move(shaderFP), shaderInput); in skpaint_to_grpaint_impl()
|
D | GrFragmentProcessor.cpp | 283 std::unique_ptr<GrFragmentProcessor> GrFragmentProcessor::OverrideInput( in OverrideInput() function in GrFragmentProcessor
|
/external/skia/src/shaders/ |
D | SkImageShader.cpp | 258 return GrFragmentProcessor::OverrideInput(std::move(inner), SK_PMColor4fWHITE, false); in asFragmentProcessor()
|