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Searched refs:codeAppend (Results 1 – 25 of 92) sorted by relevance

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/external/skia/src/gpu/ccpr/
DGrCCCubicShader.cpp25 s->codeAppend ("float D3 = +determinant(float2x2(C[0].yz, C[1].yz));"); in emitSetupCode()
26 s->codeAppend ("float D2 = -determinant(float2x2(C[0].xz, C[1].xz));"); in emitSetupCode()
27 s->codeAppend ("float D1 = +determinant(float2x2(C));"); in emitSetupCode()
31 s->codeAppend ("float Dmax = max(max(abs(D1), abs(D2)), abs(D3));"); in emitSetupCode()
32 s->codeAppend ("float norm;"); in emitSetupCode()
34 s->codeAppend ("int exp;"); in emitSetupCode()
35 s->codeAppend ("frexp(Dmax, exp);"); in emitSetupCode()
36 s->codeAppend ("norm = ldexp(1, 1 - exp);"); in emitSetupCode()
38 s->codeAppend ("norm = 1/Dmax;"); // Dmax will not be 0 because we cull line cubics on CPU. in emitSetupCode()
40 s->codeAppend ("D3 *= norm;"); in emitSetupCode()
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DGrCCCoverageProcessor_VSImpl.cpp265 v->codeAppend ("half wind;"); in onEmitCode()
307 v->codeAppend ("float2 leftbloat = sign(corner - left);"); in onEmitCode()
308 v->codeAppend ("leftbloat = float2(0 != leftbloat.y ? leftbloat.y : leftbloat.x, " in onEmitCode()
311 v->codeAppend ("float2 rightbloat = sign(right - corner);"); in onEmitCode()
312 v->codeAppend ("rightbloat = float2(0 != rightbloat.y ? rightbloat.y : rightbloat.x, " in onEmitCode()
315 v->codeAppend ("bool2 left_right_notequal = notEqual(leftbloat, rightbloat);"); in onEmitCode()
317 v->codeAppend ("float2 bloatdir = leftbloat;"); in onEmitCode()
319 v->codeAppend ("float2 leftdir = corner - left;"); in onEmitCode()
320 v->codeAppend ("leftdir = (float2(0) != leftdir) ? normalize(leftdir) : float2(1, 0);"); in onEmitCode()
322 v->codeAppend ("float2 rightdir = right - corner;"); in onEmitCode()
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DGrCCCoverageProcessor_GSImpl.cpp143 g->codeAppend ("float2 top = pts[i];"); in onEmitGeometryShader()
148 g->codeAppend ("float2 leftbloat = sign(top - left);"); in onEmitGeometryShader()
149 g->codeAppend ("leftbloat = float2(0 != leftbloat.y ? leftbloat.y : leftbloat.x, " in onEmitGeometryShader()
152 g->codeAppend ("float2 rightbloat = sign(right - top);"); in onEmitGeometryShader()
153 g->codeAppend ("rightbloat = float2(0 != rightbloat.y ? rightbloat.y : rightbloat.x, " in onEmitGeometryShader()
156 g->codeAppend ("float2 downbloat = sign(left - right);"); in onEmitGeometryShader()
157 g->codeAppend ("downbloat = float2(0 != downbloat.y ? downbloat.y : downbloat.x, " in onEmitGeometryShader()
161 g->codeAppend ("half4 coverages = half4(+1);"); in onEmitGeometryShader()
164 g->codeAppend ("if (sk_InvocationID >= 2) {"); // Are we an edge? in onEmitGeometryShader()
168 g->codeAppend ( "coverages.yzw = half3(-1, 0, -1 - coverages[0]);"); in onEmitGeometryShader()
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DGrCCClipProcessor.cpp54 f->codeAppend ("half coverage;"); in emitCode()
70 f->codeAppend ("half coverage_count = "); in emitCode()
72 f->codeAppend (".a;"); in emitCode()
76 f->codeAppend ("half t = mod(abs(coverage_count), 2);"); in emitCode()
77 f->codeAppend ("coverage = 1 - abs(t - 1);"); in emitCode()
79 f->codeAppend ("coverage = min(abs(coverage_count), 1);"); in emitCode()
83 f->codeAppend ("} else {"); in emitCode()
84 f->codeAppend ( "coverage = 0;"); in emitCode()
85 f->codeAppend ("}"); in emitCode()
89 f->codeAppend ("coverage = 1 - coverage;"); in emitCode()
DGrCCStroker.cpp107 v->codeAppend ("float2 tan = normalize(endpts.zw - endpts.xy);"); in onEmitCode()
108 v->codeAppend ("float2 n = float2(tan.y, -tan.x);"); in onEmitCode()
109 v->codeAppend ("float nwidth = abs(n.x) + abs(n.y);"); in onEmitCode()
112 v->codeAppend ("float2 outset = tan*nwidth/2;"); in onEmitCode()
113 v->codeAppend ("float2 position = (sk_VertexID < 2) " in onEmitCode()
126 v->codeAppend ("outset = n * (stroke_radius + nwidth/2);"); in onEmitCode()
127 v->codeAppend ("position += (0 == (sk_VertexID & 1)) ? +outset : -outset;"); in onEmitCode()
198 v->codeAppend ("float4x2 P = transpose(float2x4(X, Y));"); in onEmitCode()
199 v->codeAppend ("float stroke_radius = stroke_info[0];"); in onEmitCode()
200 v->codeAppend ("float num_segments = stroke_info[1];"); in onEmitCode()
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DGrCCCoverageProcessor.cpp61 s->codeAppend ("float area_x2 = determinant(float2x2(a, b));"); in CalcWind()
67 s->codeAppend ("float2 bbox_size = max(abs(a), abs(b));"); in CalcWind()
68 s->codeAppend ("float basewidth = max(bbox_size.x + bbox_size.y, 1);"); in CalcWind()
84 s->codeAppend ("float nwidth = (abs(n.x) + abs(n.y)) * (bloat * 2);"); in EmitEdgeDistanceEquation()
87 s->codeAppend ("n /= (0 != nwidth) ? nwidth : 1;"); in EmitEdgeDistanceEquation()
119 s->codeAppend ("float nwidth = abs(n.x) + abs(n.y);"); in CalcEdgeCoverageAtBloatVertex()
136 s->codeAppend ("float nwidth = abs(n.x) + abs(n.y);"); in CalcEdgeCoveragesAtBloatVertices()
161 s->codeAppend ("half axis_alignedness = " in CalcCornerAttenuation()
168 s->codeAppend ("ninety_degreesness = ninety_degreesness * ninety_degreesness;"); in CalcCornerAttenuation()
DGrCCPathProcessor.cpp181 v->codeAppend ("float2 refpt = (0 == sk_VertexID >> 2)" in onEmitCode()
192 v->codeAppend ("float2 K = float2(dot(N[0], refpt), dot(N[1], refpt45));"); in onEmitCode()
201 v->codeAppend ("half2 bloatdir = (0 != N[0].x) " in onEmitCode()
204 v->codeAppend ("octocoord = (ceil(octocoord * bloatdir - 1e-4) + 0.25) * bloatdir;"); in onEmitCode()
229 f->codeAppend ("half coverage = "); in onEmitCode()
232 f->codeAppend (".a;"); in onEmitCode()
240 f->codeAppend ("coverage = 1 - abs(fract(coverage) * 2 - 1);"); in onEmitCode()
/external/skqp/src/gpu/ccpr/
DGrCCCubicShader.cpp25 s->codeAppend ("float D3 = +determinant(float2x2(C[0].yz, C[1].yz));"); in emitSetupCode()
26 s->codeAppend ("float D2 = -determinant(float2x2(C[0].xz, C[1].xz));"); in emitSetupCode()
27 s->codeAppend ("float D1 = +determinant(float2x2(C));"); in emitSetupCode()
31 s->codeAppend ("float Dmax = max(max(abs(D1), abs(D2)), abs(D3));"); in emitSetupCode()
32 s->codeAppend ("float norm;"); in emitSetupCode()
34 s->codeAppend ("int exp;"); in emitSetupCode()
35 s->codeAppend ("frexp(Dmax, exp);"); in emitSetupCode()
36 s->codeAppend ("norm = ldexp(1, 1 - exp);"); in emitSetupCode()
38 s->codeAppend ("norm = 1/Dmax;"); // Dmax will not be 0 because we cull line cubics on CPU. in emitSetupCode()
40 s->codeAppend ("D3 *= norm;"); in emitSetupCode()
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DGrCCCoverageProcessor_VSImpl.cpp265 v->codeAppend ("half wind;"); in onEmitCode()
306 v->codeAppend ("float2 leftbloat = sign(corner - left);"); in onEmitCode()
307 v->codeAppend ("leftbloat = float2(0 != leftbloat.y ? leftbloat.y : leftbloat.x, " in onEmitCode()
310 v->codeAppend ("float2 rightbloat = sign(right - corner);"); in onEmitCode()
311 v->codeAppend ("rightbloat = float2(0 != rightbloat.y ? rightbloat.y : rightbloat.x, " in onEmitCode()
314 v->codeAppend ("bool2 left_right_notequal = notEqual(leftbloat, rightbloat);"); in onEmitCode()
316 v->codeAppend ("float2 bloatdir = leftbloat;"); in onEmitCode()
318 v->codeAppend ("float2 leftdir = corner - left;"); in onEmitCode()
319 v->codeAppend ("leftdir = (float2(0) != leftdir) ? normalize(leftdir) : float2(1, 0);"); in onEmitCode()
321 v->codeAppend ("float2 rightdir = right - corner;"); in onEmitCode()
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DGrCCCoverageProcessor_GSImpl.cpp143 g->codeAppend ("float2 top = pts[i];"); in onEmitGeometryShader()
148 g->codeAppend ("float2 leftbloat = sign(top - left);"); in onEmitGeometryShader()
149 g->codeAppend ("leftbloat = float2(0 != leftbloat.y ? leftbloat.y : leftbloat.x, " in onEmitGeometryShader()
152 g->codeAppend ("float2 rightbloat = sign(right - top);"); in onEmitGeometryShader()
153 g->codeAppend ("rightbloat = float2(0 != rightbloat.y ? rightbloat.y : rightbloat.x, " in onEmitGeometryShader()
156 g->codeAppend ("float2 downbloat = sign(left - right);"); in onEmitGeometryShader()
157 g->codeAppend ("downbloat = float2(0 != downbloat.y ? downbloat.y : downbloat.x, " in onEmitGeometryShader()
161 g->codeAppend ("half4 coverages = half4(+1);"); in onEmitGeometryShader()
164 g->codeAppend ("if (sk_InvocationID >= 2) {"); // Are we an edge? in onEmitGeometryShader()
168 g->codeAppend ( "coverages.yzw = half3(-1, 0, -1 - coverages[0]);"); in onEmitGeometryShader()
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DGrCCClipProcessor.cpp54 f->codeAppend ("half coverage;"); in emitCode()
70 f->codeAppend ("half coverage_count = "); in emitCode()
72 f->codeAppend (".a;"); in emitCode()
76 f->codeAppend ("half t = mod(abs(coverage_count), 2);"); in emitCode()
77 f->codeAppend ("coverage = 1 - abs(t - 1);"); in emitCode()
79 f->codeAppend ("coverage = min(abs(coverage_count), 1);"); in emitCode()
83 f->codeAppend ("} else {"); in emitCode()
84 f->codeAppend ( "coverage = 0;"); in emitCode()
85 f->codeAppend ("}"); in emitCode()
89 f->codeAppend ("coverage = 1 - coverage;"); in emitCode()
DGrCCStroker.cpp107 v->codeAppend ("float2 tan = normalize(endpts.zw - endpts.xy);"); in onEmitCode()
108 v->codeAppend ("float2 n = float2(tan.y, -tan.x);"); in onEmitCode()
109 v->codeAppend ("float nwidth = abs(n.x) + abs(n.y);"); in onEmitCode()
112 v->codeAppend ("float2 outset = tan*nwidth/2;"); in onEmitCode()
113 v->codeAppend ("float2 position = (sk_VertexID < 2) " in onEmitCode()
126 v->codeAppend ("outset = n * (stroke_radius + nwidth/2);"); in onEmitCode()
127 v->codeAppend ("position += (0 == (sk_VertexID & 1)) ? +outset : -outset;"); in onEmitCode()
198 v->codeAppend ("float4x2 P = transpose(float2x4(X, Y));"); in onEmitCode()
199 v->codeAppend ("float stroke_radius = stroke_info[0];"); in onEmitCode()
200 v->codeAppend ("float num_segments = stroke_info[1];"); in onEmitCode()
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DGrCCCoverageProcessor.cpp61 s->codeAppend ("float area_x2 = determinant(float2x2(a, b));"); in CalcWind()
67 s->codeAppend ("float2 bbox_size = max(abs(a), abs(b));"); in CalcWind()
68 s->codeAppend ("float basewidth = max(bbox_size.x + bbox_size.y, 1);"); in CalcWind()
83 s->codeAppend ("float nwidth = (abs(n.x) + abs(n.y)) * (bloat * 2);"); in EmitEdgeDistanceEquation()
86 s->codeAppend ("n /= (0 != nwidth) ? nwidth : 1;"); in EmitEdgeDistanceEquation()
118 s->codeAppend ("float nwidth = abs(n.x) + abs(n.y);"); in CalcEdgeCoverageAtBloatVertex()
134 s->codeAppend ("float nwidth = abs(n.x) + abs(n.y);"); in CalcEdgeCoveragesAtBloatVertices()
158 s->codeAppend ("half axis_alignedness = " in CalcCornerAttenuation()
165 s->codeAppend ("ninety_degreesness = ninety_degreesness * ninety_degreesness;"); in CalcCornerAttenuation()
DGrCCPathProcessor.cpp179 v->codeAppend ("float2 refpt = (0 == sk_VertexID >> 2)" in onEmitCode()
190 v->codeAppend ("float2 K = float2(dot(N[0], refpt), dot(N[1], refpt45));"); in onEmitCode()
199 v->codeAppend ("float2 bloatdir = (0 != N[0].x) " in onEmitCode()
201 v->codeAppend ("octocoord = (ceil(octocoord * bloatdir - 1e-4) + 0.25) * bloatdir;"); in onEmitCode()
226 f->codeAppend ("half coverage = "); in onEmitCode()
229 f->codeAppend (".a;"); in onEmitCode()
237 f->codeAppend ("coverage = 1 - abs(fract(coverage) * 2 - 1);"); in onEmitCode()
/external/skqp/src/gpu/ops/
DGrAAFillRRectOp.cpp312 v->codeAppend("float2 corner = corner_and_radius_outsets.xy;"); in onEmitCode()
313 v->codeAppend("float2 radius_outset = corner_and_radius_outsets.zw;"); in onEmitCode()
314 v->codeAppend("float2 aa_bloat_direction = aa_bloat_and_coverage.xy;"); in onEmitCode()
315 v->codeAppend("float coverage = aa_bloat_and_coverage.z;"); in onEmitCode()
316 v->codeAppend("float is_linear_coverage = aa_bloat_and_coverage.w;"); in onEmitCode()
319 v->codeAppend("float2 pixellength = inversesqrt(" in onEmitCode()
321 v->codeAppend("float4 normalized_axis_dirs = skew * pixellength.xyxy;"); in onEmitCode()
322 v->codeAppend("float2 axiswidths = (abs(normalized_axis_dirs.xy) + " in onEmitCode()
324 v->codeAppend("float2 aa_bloatradius = axiswidths * pixellength * .5;"); in onEmitCode()
327 v->codeAppend("float4 radii_and_neighbors = radii_selector" in onEmitCode()
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/external/skia/src/gpu/ops/
DGrAAFillRRectOp.cpp327 v->codeAppend("float2 corner = corner_and_radius_outsets.xy;"); in onEmitCode()
328 v->codeAppend("float2 radius_outset = corner_and_radius_outsets.zw;"); in onEmitCode()
329 v->codeAppend("float2 aa_bloat_direction = aa_bloat_and_coverage.xy;"); in onEmitCode()
330 v->codeAppend("float coverage = aa_bloat_and_coverage.z;"); in onEmitCode()
331 v->codeAppend("float is_linear_coverage = aa_bloat_and_coverage.w;"); in onEmitCode()
334 v->codeAppend("float2 pixellength = inversesqrt(" in onEmitCode()
336 v->codeAppend("float4 normalized_axis_dirs = skew * pixellength.xyxy;"); in onEmitCode()
337 v->codeAppend("float2 axiswidths = (abs(normalized_axis_dirs.xy) + " in onEmitCode()
339 v->codeAppend("float2 aa_bloatradius = axiswidths * pixellength * .5;"); in onEmitCode()
342 v->codeAppend("float4 radii_and_neighbors = radii_selector" in onEmitCode()
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/external/skia/src/gpu/effects/
DGrDistanceFieldGeoProc.cpp86 fragBuilder->codeAppend("half4 texColor;"); in onEmitCode()
90 fragBuilder->codeAppend("half distance = " in onEmitCode()
97 fragBuilder->codeAppend("half afwidth;"); in onEmitCode()
125 fragBuilder->codeAppend("afwidth = abs(" SK_DistanceFieldAAFactor "*st_grad_len);"); in onEmitCode()
130 fragBuilder->codeAppend("half2 dist_grad = half2(float2(dFdx(distance), " in onEmitCode()
134 fragBuilder->codeAppend("half dg_len2 = dot(dist_grad, dist_grad);"); in onEmitCode()
135 fragBuilder->codeAppend("if (dg_len2 < 0.0001) {"); in onEmitCode()
136 fragBuilder->codeAppend("dist_grad = half2(0.7071, 0.7071);"); in onEmitCode()
137 fragBuilder->codeAppend("} else {"); in onEmitCode()
138 fragBuilder->codeAppend("dist_grad = dist_grad*half(inversesqrt(dg_len2));"); in onEmitCode()
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DGrAtlasedShaderHelpers.h31 … args.fVertBuilder->codeAppend("int texIdx = 2*(signedCoords.x & 0x1) + (signedCoords.y & 0x1);"); in append_index_uv_varyings()
32 …args.fVertBuilder->codeAppend("float2 unormTexCoords = float2(signedCoords.x/2, signedCoords.y/2);… in append_index_uv_varyings()
36 args.fVertBuilder->codeAppend("float2 unormTexCoords = floor(0.5*indexTexCoords);"); in append_index_uv_varyings()
37 args.fVertBuilder->codeAppend("float2 diff = indexTexCoords - 2.0*unormTexCoords;"); in append_index_uv_varyings()
38 args.fVertBuilder->codeAppend("float texIdx = 2.0*diff.x + diff.y;"); in append_index_uv_varyings()
66 args.fFragBuilder->codeAppend("; } else "); in append_multitexture_lookup()
71 args.fFragBuilder->codeAppend("; }"); in append_multitexture_lookup()
DGrShadowGeoProc.cpp29 fragBuilder->codeAppend("half3 shadowParams;"); in onEmitCode()
45 fragBuilder->codeAppend("half d = length(shadowParams.xy);"); in onEmitCode()
46 fragBuilder->codeAppend("half distance = shadowParams.z * (1.0 - d);"); in onEmitCode()
48 fragBuilder->codeAppend("half factor = 1.0 - clamp(distance, 0.0, 1.0);"); in onEmitCode()
49 fragBuilder->codeAppend("factor = exp(-factor * factor * 4.0) - 0.018;"); in onEmitCode()
DGrConvexPolyEffect.cpp50 fragBuilder->codeAppend("\t\thalf alpha = 1.0;\n"); in emitCode()
51 fragBuilder->codeAppend("\t\thalf edge;\n"); in emitCode()
58 fragBuilder->codeAppend("\t\tedge = saturate(edge);\n"); in emitCode()
60 fragBuilder->codeAppend("\t\tedge = edge >= 0.5 ? 1.0 : 0.0;\n"); in emitCode()
62 fragBuilder->codeAppend("\t\talpha *= edge;\n"); in emitCode()
66 fragBuilder->codeAppend("\talpha = 1.0 - alpha;\n"); in emitCode()
/external/skqp/src/gpu/effects/
DGrDistanceFieldGeoProc.cpp87 fragBuilder->codeAppend("half4 texColor;"); in onEmitCode()
91 fragBuilder->codeAppend("half distance = " in onEmitCode()
98 fragBuilder->codeAppend("half afwidth;"); in onEmitCode()
126 fragBuilder->codeAppend("afwidth = abs(" SK_DistanceFieldAAFactor "*st_grad_len);"); in onEmitCode()
131 fragBuilder->codeAppend("half2 dist_grad = half2(dFdx(distance), dFdy(distance));"); in onEmitCode()
134 fragBuilder->codeAppend("half dg_len2 = dot(dist_grad, dist_grad);"); in onEmitCode()
135 fragBuilder->codeAppend("if (dg_len2 < 0.0001) {"); in onEmitCode()
136 fragBuilder->codeAppend("dist_grad = half2(0.7071, 0.7071);"); in onEmitCode()
137 fragBuilder->codeAppend("} else {"); in onEmitCode()
138 fragBuilder->codeAppend("dist_grad = dist_grad*inversesqrt(dg_len2);"); in onEmitCode()
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DGrAtlasedShaderHelpers.h31 … args.fVertBuilder->codeAppend("int texIdx = 2*(signedCoords.x & 0x1) + (signedCoords.y & 0x1);"); in append_index_uv_varyings()
32 …args.fVertBuilder->codeAppend("float2 unormTexCoords = float2(signedCoords.x/2, signedCoords.y/2);… in append_index_uv_varyings()
36 args.fVertBuilder->codeAppend("float2 unormTexCoords = floor(0.5*indexTexCoords);"); in append_index_uv_varyings()
37 args.fVertBuilder->codeAppend("float2 diff = indexTexCoords - 2.0*unormTexCoords;"); in append_index_uv_varyings()
38 args.fVertBuilder->codeAppend("float texIdx = 2.0*diff.x + diff.y;"); in append_index_uv_varyings()
66 args.fFragBuilder->codeAppend("; } else "); in append_multitexture_lookup()
71 args.fFragBuilder->codeAppend("; }"); in append_multitexture_lookup()
DGrShadowGeoProc.cpp29 fragBuilder->codeAppend("half3 shadowParams;"); in onEmitCode()
45 fragBuilder->codeAppend("half d = length(shadowParams.xy);"); in onEmitCode()
46 fragBuilder->codeAppend("half distance = shadowParams.z * (1.0 - d);"); in onEmitCode()
48 fragBuilder->codeAppend("half factor = 1.0 - clamp(distance, 0.0, 1.0);"); in onEmitCode()
49 fragBuilder->codeAppend("factor = exp(-factor * factor * 4.0) - 0.018;"); in onEmitCode()
/external/skqp/src/gpu/glsl/
DGrGLSLBlend.cpp27 fsBuilder->codeAppend("} else {"); in hard_light()
31 fsBuilder->codeAppend("}"); in hard_light()
52 fsBuilder->codeAppend("} else {"); in color_dodge_component()
54 fsBuilder->codeAppend("if (0.0 == d) {"); in color_dodge_component()
58 fsBuilder->codeAppend("} else {"); in color_dodge_component()
63 fsBuilder->codeAppend("}"); in color_dodge_component()
64 fsBuilder->codeAppend("}"); in color_dodge_component()
86 fsBuilder->codeAppend("} else {"); in color_burn_component()
91 fsBuilder->codeAppend("}"); in color_burn_component()
399 fsBuilder->codeAppend(" + "); in append_porterduff_term()
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/external/skia/src/gpu/glsl/
DGrGLSLBlend.cpp27 fsBuilder->codeAppend("} else {"); in hard_light()
31 fsBuilder->codeAppend("}"); in hard_light()
52 fsBuilder->codeAppend("} else {"); in color_dodge_component()
54 fsBuilder->codeAppend("if (0.0 == d) {"); in color_dodge_component()
58 fsBuilder->codeAppend("} else {"); in color_dodge_component()
63 fsBuilder->codeAppend("}"); in color_dodge_component()
64 fsBuilder->codeAppend("}"); in color_dodge_component()
86 fsBuilder->codeAppend("} else {"); in color_burn_component()
91 fsBuilder->codeAppend("}"); in color_burn_component()
399 fsBuilder->codeAppend(" + "); in append_porterduff_term()
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