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/external/deqp-deps/glslang/Test/
Dhlsl.samplegrad.basic.dx10.vert38 …float4 txval30 = g_tTex3df4 . SampleGrad(g_sSamp, float3(0.1, 0.2, 0.3), float3(1.1, 1.2, 1.3), fl…
39 …int4 txval31 = g_tTex3di4 . SampleGrad(g_sSamp, float3(0.4, 0.5, 0.6), float3(1.1, 1.2, 1.3), fl…
40 …uint4 txval32 = g_tTex3du4 . SampleGrad(g_sSamp, float3(0.7, 0.8, 0.9), float3(1.1, 1.2, 1.3), fl…
42 …float4 txval40 = g_tTexcdf4 . SampleGrad(g_sSamp, float3(0.1, 0.2, 0.3), float3(1.1, 1.2, 1.3), fl…
43 …int4 txval41 = g_tTexcdi4 . SampleGrad(g_sSamp, float3(0.4, 0.5, 0.6), float3(1.1, 1.2, 1.3), fl…
44 …uint4 txval42 = g_tTexcdu4 . SampleGrad(g_sSamp, float3(0.7, 0.8, 0.9), float3(1.1, 1.2, 1.3), fl…
Dhlsl.samplegrad.basic.dx10.frag39 …float4 txval30 = g_tTex3df4 . SampleGrad(g_sSamp, float3(0.1, 0.2, 0.3), float3(1.1, 1.2, 1.3), fl…
40 …int4 txval31 = g_tTex3di4 . SampleGrad(g_sSamp, float3(0.4, 0.5, 0.6), float3(1.1, 1.2, 1.3), fl…
41 …uint4 txval32 = g_tTex3du4 . SampleGrad(g_sSamp, float3(0.7, 0.8, 0.9), float3(1.1, 1.2, 1.3), fl…
43 …float4 txval40 = g_tTexcdf4 . SampleGrad(g_sSamp, float3(0.1, 0.2, 0.3), float3(1.1, 1.2, 1.3), fl…
44 …int4 txval41 = g_tTexcdi4 . SampleGrad(g_sSamp, float3(0.4, 0.5, 0.6), float3(1.1, 1.2, 1.3), fl…
45 …uint4 txval42 = g_tTexcdu4 . SampleGrad(g_sSamp, float3(0.7, 0.8, 0.9), float3(1.1, 1.2, 1.3), fl…
Dhlsl.init2.frag26 const float3 a[8] = {
27 normalize(float3(1, 1, 1)) * (n += step),
28 normalize(float3(-1, -1, -1)) * (n += step),
29 normalize(float3(-1, -1, 1)) * (n += step),
30 normalize(float3(-1, 1, -1)) * (n += step),
31 normalize(float3(-1, 1, 1)) * (n += step),
32 normalize(float3(1, -1, -1)) * (n += step),
33 normalize(float3(1, -1, 1)) * (n += step),
34 normalize(float3(1, 1, -1)) * (n += step) };
36 const struct one { float3 a; } oneNonConst = { normalize(float3(-1, 1, 1)) * (n += step) };
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Dhlsl.intrinsics.frag178 float3 PixelShaderFunction3(float3 inF0, float3 inF1, float3 inF2, uint3 inU0, uint3 inU1)
183 float3 r001 = abs(inF0);
184 float3 r002 = acos(inF0);
186 float3 r004 = asin(inF0);
189 float3 r007 = asfloat(inU0);
191 float3 r009 = atan(inF0);
192 float3 r010 = atan2(inF0, inF1);
193 float3 r011 = ceil(inF0);
194 float3 r012 = clamp(inF0, inF1, inF2);
197 float3 r013 = cos(inF0);
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Dhlsl.gs-hs-mix.tesc7 float3 color;
8 float3 view_dir;
9 float3 tess_factor;
16 float3 PositionWS : POSITION;
17 float3 NormalWS : NORMAL;
21 float3 PositionWS : POSITION;
27 float3 NormalWS[3] : NORMAL;
32 float3 roundedEdgeTessFactor = tess_factor;
71 float3 PositionWS : POSITION;
72 float3 NormalWS : NORMAL;
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Dhlsl.samplegrad.array.dx10.frag31 …float4 txval20 = g_tTex2df4 . SampleGrad(g_sSamp, float3(0.1, 0.2, 0.3), float2(1.1, 1.2), float2(…
32 …int4 txval21 = g_tTex2di4 . SampleGrad(g_sSamp, float3(0.1, 0.2, 0.3), float2(1.1, 1.2), float2(…
33 …uint4 txval22 = g_tTex2du4 . SampleGrad(g_sSamp, float3(0.1, 0.2, 0.3), float2(1.1, 1.2), float2(…
35 … g_tTexcdf4 . SampleGrad(g_sSamp, float4(0.1, 0.2, 0.3, 0.4), float3(1.1, 1.2, 1.3), float3(1.1, 1…
36 … g_tTexcdi4 . SampleGrad(g_sSamp, float4(0.1, 0.2, 0.3, 0.4), float3(1.1, 1.2, 1.3), float3(1.1, 1…
37 … g_tTexcdu4 . SampleGrad(g_sSamp, float4(0.1, 0.2, 0.3, 0.4), float3(1.1, 1.2, 1.3), float3(1.1, 1…
Dhlsl.samplegrad.offset.dx10.frag39 …float4 txval30 = g_tTex3df4 . SampleGrad(g_sSamp, float3(0.1, 0.2, 0.3), float3(1.1, 1.2, 1.3), fl…
40 …int4 txval31 = g_tTex3di4 . SampleGrad(g_sSamp, float3(0.4, 0.5, 0.6), float3(1.1, 1.2, 1.3), fl…
41 …uint4 txval32 = g_tTex3du4 . SampleGrad(g_sSamp, float3(0.7, 0.8, 0.9), float3(1.1, 1.2, 1.3), fl…
Dhlsl.type.type.conversion.all.frag22 float3 var26 = float(zeros1);
23 float3 var28 = float3(zeros3);
47 float var2 = float3(zeros3);// warning X3206: implicit truncation of vector type
58 float2 var15 = float3(zeros3);// warning X3206: implicit truncation of vector type
60 float3 var29 = float4(zeros4);// warning X3206: implicit truncation of vector type
97float3 var27 = float2(zeros2);// Compilation failed because: error X3017: cannot implicitly conver…
98float3 var30 = float2x2(zeros4);// Compilation failed because: error X3017: cannot implicitly conv…
99float3 var31 = float2x3(zeros6);// Compilation failed because: error X3017: cannot implicitly conv…
100float3 var32 = float2x4(zeros8);// Compilation failed because: error X3017: cannot implicitly conv…
101float3 var33 = float3x2(zeros6);// Compilation failed because: error X3017: cannot implicitly conv…
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Dhlsl.promotions.frag9 uniform float3 f3;
19 void Fn_F3(float3 x) { }
26 float3 Fn_R_F3I(out float3 p) { p = i3; return i3; }
27 float3 Fn_R_F3U(out float3 p) { p = u3; return u3; }
28 float3 Fn_R_F3B(out float3 p) { p = b3; return b3; }
29 float3 Fn_R_F3D(out float3 p) { p = d3; return d3; } // valid, but loss of precision on downconve…
54 float3 r00 = i3;
55 float3 r01 = b3;
56 float3 r02 = u3;
57 float3 r03 = d3; // valid, but loss of precision on downconversion.
Dhlsl.samplebias.basic.dx10.frag39 float4 txval30 = g_tTex3df4 . SampleBias(g_sSamp, float3(0.1, 0.2, 0.3), 0.5);
40 int4 txval31 = g_tTex3di4 . SampleBias(g_sSamp, float3(0.4, 0.5, 0.6), 0.5);
41 uint4 txval32 = g_tTex3du4 . SampleBias(g_sSamp, float3(0.7, 0.8, 0.9), 0.5);
43 float4 txval40 = g_tTexcdf4 . SampleBias(g_sSamp, float3(0.1, 0.2, 0.3), 0.5);
44 int4 txval41 = g_tTexcdi4 . SampleBias(g_sSamp, float3(0.4, 0.5, 0.6), 0.5);
45 uint4 txval42 = g_tTexcdu4 . SampleBias(g_sSamp, float3(0.7, 0.8, 0.9), 0.5);
Dhlsl.samplelevel.basic.dx10.vert38 float4 txval30 = g_tTex3df4 . SampleLevel(g_sSamp, float3(0.1, 0.2, 0.3), 0.75);
39 int4 txval31 = g_tTex3di4 . SampleLevel(g_sSamp, float3(0.4, 0.5, 0.6), 0.75);
40 uint4 txval32 = g_tTex3du4 . SampleLevel(g_sSamp, float3(0.7, 0.8, 0.9), 0.75);
42 float4 txval40 = g_tTexcdf4 . SampleLevel(g_sSamp, float3(0.1, 0.2, 0.3), 0.75);
43 int4 txval41 = g_tTexcdi4 . SampleLevel(g_sSamp, float3(0.4, 0.5, 0.6), 0.75);
44 uint4 txval42 = g_tTexcdu4 . SampleLevel(g_sSamp, float3(0.7, 0.8, 0.9), 0.75);
Dhlsl.samplelevel.basic.dx10.frag40 float4 txval30 = g_tTex3df4 . SampleLevel(g_sSamp, float3(0.1, 0.2, 0.3), 0.75);
41 int4 txval31 = g_tTex3di4 . SampleLevel(g_sSamp, float3(0.4, 0.5, 0.6), 0.75);
42 uint4 txval32 = g_tTex3du4 . SampleLevel(g_sSamp, float3(0.7, 0.8, 0.9), 0.75);
44 float4 txval40 = g_tTexcdf4 . SampleLevel(g_sSamp, float3(0.1, 0.2, 0.3), 0.75);
45 int4 txval41 = g_tTexcdi4 . SampleLevel(g_sSamp, float3(0.4, 0.5, 0.6), 0.75);
46 uint4 txval42 = g_tTexcdu4 . SampleLevel(g_sSamp, float3(0.7, 0.8, 0.9), 0.75);
Dhlsl.intrinsic.frexp.frag14 float3 PixelShaderFunction3(float3 inF0, float3 inF1)
16 float3 r000 = frexp(inF0, inF1);
17 return float3(1,2,3);
Dhlsl.matrixSwizzle.vert17 float3 f3;
19 m._21_12_31 = float3(5.0);
26 float3x3 createMat3x3(float3 a, float3 b, float3 c)
Dhlsl.rw.swizzle.frag1 RWTexture2D<float3> rwtx;
2 RWBuffer<float3> buf;
4 float3 SomeValue() { return float3(1,2,3); }
12 rwtx[tc2].zyx = float3(1,2,3); // full swizzle, simple RHS
Dremap.hlsl.sample.basic.none.frag78 float4 txval30 = g_tTex3df4 . Sample(g_sSamp, float3(0.1, 0.2, 0.3));
79 int4 txval31 = g_tTex3di4 . Sample(g_sSamp, float3(0.4, 0.5, 0.6));
80 uint4 txval32 = g_tTex3du4 . Sample(g_sSamp, float3(0.7, 0.8, 0.9));
82 float4 txval40 = g_tTexcdf4 . Sample(g_sSamp, float3(0.1, 0.2, 0.3));
83 int4 txval41 = g_tTexcdi4 . Sample(g_sSamp, float3(0.4, 0.5, 0.6));
84 uint4 txval42 = g_tTexcdu4 . Sample(g_sSamp, float3(0.7, 0.8, 0.9));
Dremap.hlsl.sample.basic.everything.frag78 float4 txval30 = g_tTex3df4 . Sample(g_sSamp, float3(0.1, 0.2, 0.3));
79 int4 txval31 = g_tTex3di4 . Sample(g_sSamp, float3(0.4, 0.5, 0.6));
80 uint4 txval32 = g_tTex3du4 . Sample(g_sSamp, float3(0.7, 0.8, 0.9));
82 float4 txval40 = g_tTexcdf4 . Sample(g_sSamp, float3(0.1, 0.2, 0.3));
83 int4 txval41 = g_tTexcdi4 . Sample(g_sSamp, float3(0.4, 0.5, 0.6));
84 uint4 txval42 = g_tTexcdu4 . Sample(g_sSamp, float3(0.7, 0.8, 0.9));
/external/swiftshader/src/OpenGL/compiler/
DInitialize.cpp29 TType *float3 = new TType(EbtFloat, 3); in InsertBuiltInFunctions() local
119 symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpModf, float3, "modf", float3, outFloat3); in InsertBuiltInFunctions()
142 symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpCross, float3, "cross", float3, float3); in InsertBuiltInFunctions()
172 symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpOuterProduct, mat3, "outerProduct", float3, float3); in InsertBuiltInFunctions()
174 symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpOuterProduct, mat2x3, "outerProduct", float3, float2); in InsertBuiltInFunctions()
175 symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpOuterProduct, mat3x2, "outerProduct", float2, float3); in InsertBuiltInFunctions()
178 symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpOuterProduct, mat3x4, "outerProduct", float4, float3); in InsertBuiltInFunctions()
179 symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpOuterProduct, mat4x3, "outerProduct", float3, float4); in InsertBuiltInFunctions()
241 symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", sampler2D, float3); in InsertBuiltInFunctions()
243 symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "textureCube", samplerCube, float3); in InsertBuiltInFunctions()
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/external/skqp/src/sksl/
Dsksl.inc131 float3 cross(float3 x, float3 y);
149 float3x3 outerProduct(float3 c, float3 r);
151 float2x3 outerProduct(float3 c, float2 r);
152 float3x2 outerProduct(float2 c, float3 r);
155 float3x4 outerProduct(float4 c, float3 r);
156 float4x3 outerProduct(float3 c, float4 r);
260 float2 textureQueryLod($gsampler3D sampler, float3 P);
261 float2 textureQueryLod($gsamplerCube sampler, float3 P);
264 float2 textureQueryLod($gsamplerCubeArray sampler, float3 P);
267 float2 textureQueryLod(samplerCubeShadow sampler, float3 P);
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/external/skia/src/sksl/
Dsksl.inc175 float3 cross(float3 x, float3 y);
193 float3x3 outerProduct(float3 c, float3 r);
195 float2x3 outerProduct(float3 c, float2 r);
196 float3x2 outerProduct(float2 c, float3 r);
199 float3x4 outerProduct(float4 c, float3 r);
200 float4x3 outerProduct(float3 c, float4 r);
328 float2 textureQueryLod($gsampler3D sampler, float3 P);
329 float2 textureQueryLod($gsamplerCube sampler, float3 P);
332 float2 textureQueryLod($gsamplerCubeArray sampler, float3 P);
335 float2 textureQueryLod(samplerCubeShadow sampler, float3 P);
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/external/clang/test/CodeGen/
Dppc64le-aggregates.c243 typedef float float3 __attribute__((vector_size (12))); typedef
245 struct v3f1 { float3 v[1]; };
246 struct v3f2 { float3 v[2]; };
247 struct v3f3 { float3 v[3]; };
248 struct v3f4 { float3 v[4]; };
249 struct v3f5 { float3 v[5]; };
250 struct v3f6 { float3 v[6]; };
251 struct v3f7 { float3 v[7]; };
252 struct v3f8 { float3 v[8]; };
253 struct v3f9 { float3 v[9]; };
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/external/swiftshader/third_party/llvm-7.0/llvm/test/CodeGen/NVPTX/
Dbug22322.ll6 %class.float3 = type { float, float, float }
10 define void @some_kernel(%class.float3* nocapture %dst) #0 {
30 %12 = getelementptr inbounds %class.float3, %class.float3* %dst, i64 %5, i32 0
32 %13 = getelementptr inbounds %class.float3, %class.float3* %dst, i64 %5, i32 1
34 %14 = getelementptr inbounds %class.float3, %class.float3* %dst, i64 %5, i32 2
61 !0 = !{void (%class.float3*)* @some_kernel, !"kernel", i32 1}
/external/llvm/test/CodeGen/NVPTX/
Dbug22322.ll6 %class.float3 = type { float, float, float }
10 define void @some_kernel(%class.float3* nocapture %dst) #0 {
30 %12 = getelementptr inbounds %class.float3, %class.float3* %dst, i64 %5, i32 0
32 %13 = getelementptr inbounds %class.float3, %class.float3* %dst, i64 %5, i32 1
34 %14 = getelementptr inbounds %class.float3, %class.float3* %dst, i64 %5, i32 2
61 !0 = !{void (%class.float3*)* @some_kernel, !"kernel", i32 1}
/external/clang/test/Parser/
Dopencl-astype.cl9 typedef __attribute__(( ext_vector_type(3) )) float float3;
16 // Verify int4->float3, float3->int4 works.
18 float3 f3 = __builtin_astype(i4, float3);
/external/clang/test/Sema/
Dext_vector_components.c4 typedef __attribute__(( ext_vector_type(3) )) float float3; typedef
12 float3 vec3; in test()
71 float2 lo(float3 x) { return x.lo; } in lo()
72 float2 hi(float3 x) { return x.hi; } in hi()
73 float2 ev(float3 x) { return x.even; } in ev()
74 float2 od(float3 x) { return x.odd; } in od()

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