Searched refs:isTriangles (Results 1 – 6 of 6) sorted by relevance
300 if (!proc.isTriangles()) { in onEmitGeometryShader()327 if (proc.isTriangles()) { in onEmitGeometryShader()374 g->configure(InputType::kLines, OutputType::kTriangleStrip, 4, proc.isTriangles() ? 3 : 2); in onEmitGeometryShader()413 return this->isTriangles() in createGSImpl()
62 if (proc.isTriangles()) { in CalcWind()
219 bool isTriangles() const { in isTriangles() function