/external/skqp/src/gpu/glsl/ |
D | GrGLSLBlend.cpp | 147 GrShaderVar("color", kHalf3_GrSLType), in add_lum_function() 158 GrShaderVar("hueSat", kHalf3_GrSLType), in add_lum_function() 160 GrShaderVar("lumColor", kHalf3_GrSLType), in add_lum_function() 178 fsBuilder->emitFunction(kHalf3_GrSLType, in add_lum_function() 191 GrShaderVar getSatArgs[] = { GrShaderVar("color", kHalf3_GrSLType) }; in add_sat_function() 221 fsBuilder->emitFunction(kHalf3_GrSLType, in add_sat_function() 228 GrShaderVar("hueLumColor", kHalf3_GrSLType), in add_sat_function() 229 GrShaderVar("satColor", kHalf3_GrSLType), in add_sat_function() 252 fsBuilder->emitFunction(kHalf3_GrSLType, in add_sat_function()
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D | GrGLSL.cpp | 19 case kHalf3_GrSLType: in GrGLSLTypeString()
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D | GrGLSLFragmentShaderBuilder.cpp | 83 if (kFloat3_GrSLType != coords.getType() && kHalf3_GrSLType != coords.getType()) { in ensureCoords2D()
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/external/skia/src/gpu/glsl/ |
D | GrGLSLBlend.cpp | 147 GrShaderVar("color", kHalf3_GrSLType), in add_lum_function() 158 GrShaderVar("hueSat", kHalf3_GrSLType), in add_lum_function() 160 GrShaderVar("lumColor", kHalf3_GrSLType), in add_lum_function() 178 fsBuilder->emitFunction(kHalf3_GrSLType, in add_lum_function() 191 GrShaderVar getSatArgs[] = { GrShaderVar("color", kHalf3_GrSLType) }; in add_sat_function() 221 fsBuilder->emitFunction(kHalf3_GrSLType, in add_sat_function() 228 GrShaderVar("hueLumColor", kHalf3_GrSLType), in add_sat_function() 229 GrShaderVar("satColor", kHalf3_GrSLType), in add_sat_function() 252 fsBuilder->emitFunction(kHalf3_GrSLType, in add_sat_function()
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D | GrGLSL.cpp | 19 case kHalf3_GrSLType: in GrGLSLTypeString()
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D | GrGLSLFragmentShaderBuilder.cpp | 75 if (kFloat3_GrSLType != coords.getType() && kHalf3_GrSLType != coords.getType()) { in ensureCoords2D()
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/external/skia/src/gpu/ |
D | GrPathProcessor.cpp | 57 coordTransform->getMatrix().hasPerspective() ? kHalf3_GrSLType in emitTransforms() 93 fInstalledTransforms[t].fType == kHalf3_GrSLType); in setData()
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/external/skqp/src/gpu/ |
D | GrPathProcessor.cpp | 57 coordTransform->getMatrix().hasPerspective() ? kHalf3_GrSLType in emitTransforms() 93 fInstalledTransforms[t].fType == kHalf3_GrSLType); in setData()
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/external/skqp/include/private/ |
D | GrTypesPriv.h | 370 kHalf3_GrSLType, enumerator 452 case kHalf3_GrSLType: in GrSLTypeIsFloatType() 517 case kHalf3_GrSLType: in GrSLTypeVecLength() 594 case kHalf3_GrSLType: in GrSLTypeIsCombinedSamplerType() 662 case kHalf3_GrSLType: in GrSLTypeAcceptsPrecision() 694 case kHalf3_GrSLType: in GrSLTypeTemporarilyAcceptsPrecision()
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/external/skia/src/effects/imagefilters/ |
D | SkLightingImageFilter.cpp | 1850 fragBuilder->emitFunction(kHalf3_GrSLType, in emitCode() 1865 fragBuilder->emitFunction(kHalf3_GrSLType, in emitCode() 1946 GrShaderVar("normal", kHalf3_GrSLType), in emitLightFunc() 1947 GrShaderVar("surfaceToLight", kHalf3_GrSLType), in emitLightFunc() 1948 GrShaderVar("lightColor", kHalf3_GrSLType) in emitLightFunc() 2042 GrShaderVar("normal", kHalf3_GrSLType), in emitLightFunc() 2043 GrShaderVar("surfaceToLight", kHalf3_GrSLType), in emitLightFunc() 2044 GrShaderVar("lightColor", kHalf3_GrSLType) in emitLightFunc() 2070 fColorUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf3_GrSLType, "LightColor"); in emitLightColorUniform() 2099 fDirectionUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf3_GrSLType, in emitSurfaceToLight() [all …]
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/external/skqp/src/effects/imagefilters/ |
D | SkLightingImageFilter.cpp | 1848 fragBuilder->emitFunction(kHalf3_GrSLType, in emitCode() 1863 fragBuilder->emitFunction(kHalf3_GrSLType, in emitCode() 1944 GrShaderVar("normal", kHalf3_GrSLType), in emitLightFunc() 1945 GrShaderVar("surfaceToLight", kHalf3_GrSLType), in emitLightFunc() 1946 GrShaderVar("lightColor", kHalf3_GrSLType) in emitLightFunc() 2040 GrShaderVar("normal", kHalf3_GrSLType), in emitLightFunc() 2041 GrShaderVar("surfaceToLight", kHalf3_GrSLType), in emitLightFunc() 2042 GrShaderVar("lightColor", kHalf3_GrSLType) in emitLightFunc() 2068 fColorUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf3_GrSLType, "LightColor"); in emitLightColorUniform() 2097 fDirectionUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf3_GrSLType, in emitSurfaceToLight() [all …]
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/external/skia/src/gpu/gl/ |
D | GrGLProgramDataManager.cpp | 175 SkASSERT(uni.fType == kFloat3_GrSLType || uni.fType == kHalf3_GrSLType); in set3f() 186 SkASSERT(uni.fType == kFloat3_GrSLType || uni.fType == kHalf3_GrSLType); in set3fv() 310 fragmentInput.fType == kHalf3_GrSLType))); in setPathFragmentInputTransform()
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/external/skqp/src/gpu/gl/ |
D | GrGLProgramDataManager.cpp | 175 SkASSERT(uni.fType == kFloat3_GrSLType || uni.fType == kHalf3_GrSLType); in set3f() 186 SkASSERT(uni.fType == kFloat3_GrSLType || uni.fType == kHalf3_GrSLType); in set3fv() 310 fragmentInput.fType == kHalf3_GrSLType))); in setPathFragmentInputTransform()
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/external/skia/src/gpu/vk/ |
D | GrVkVaryingHandler.cpp | 23 case kHalf3_GrSLType: in grsltype_to_location_size()
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D | GrVkUniformHandler.cpp | 57 case kHalf3_GrSLType: // fall through in grsltype_to_alignment_mask() 138 case kHalf3_GrSLType: // fall through in grsltype_to_vk_size()
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D | GrVkPipelineStateDataManager.cpp | 200 SkASSERT(uni.fType == kFloat3_GrSLType || uni.fType == kHalf3_GrSLType); in set3f() 212 SkASSERT(uni.fType == kFloat3_GrSLType || uni.fType == kHalf3_GrSLType); in set3fv()
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/external/skqp/src/gpu/vk/ |
D | GrVkVaryingHandler.cpp | 23 case kHalf3_GrSLType: in grsltype_to_location_size()
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D | GrVkUniformHandler.cpp | 57 case kHalf3_GrSLType: // fall through in grsltype_to_alignment_mask() 138 case kHalf3_GrSLType: // fall through in grsltype_to_vk_size()
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D | GrVkPipelineStateDataManager.cpp | 200 SkASSERT(uni.fType == kFloat3_GrSLType || uni.fType == kHalf3_GrSLType); in set3f() 212 SkASSERT(uni.fType == kFloat3_GrSLType || uni.fType == kHalf3_GrSLType); in set3fv()
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/external/skqp/src/gpu/effects/ |
D | GrShadowGeoProc.cpp | 68 fInShadowParams = {"inShadowParams", kFloat3_GrVertexAttribType, kHalf3_GrSLType}; in GrRRectShadowGeoProc()
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/external/skia/src/gpu/effects/ |
D | GrShadowGeoProc.cpp | 68 fInShadowParams = {"inShadowParams", kFloat3_GrVertexAttribType, kHalf3_GrSLType}; in GrRRectShadowGeoProc()
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/external/skia/include/private/ |
D | GrTypesPriv.h | 396 kHalf3_GrSLType, enumerator 478 case kHalf3_GrSLType: in GrSLTypeIsFloatType() 543 case kHalf3_GrSLType: in GrSLTypeVecLength() 620 case kHalf3_GrSLType: in GrSLTypeIsCombinedSamplerType()
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/external/skia/src/gpu/ccpr/ |
D | GrCCCoverageProcessor.cpp | 29 fCoverages.reset(kHalf3_GrSLType, scope); in onEmitVaryings()
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/external/skqp/src/gpu/ccpr/ |
D | GrCCCoverageProcessor.cpp | 29 fCoverages.reset(kHalf3_GrSLType, scope); in onEmitVaryings()
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/external/skqp/src/shaders/ |
D | SkPerlinNoiseShader.cpp | 1267 GrShaderVar("t", kHalf3_GrSLType) in emitCode() 1270 fragBuilder->emitFunction(kHalf3_GrSLType, "fade", SK_ARRAY_COUNT(fadeArgs), in emitCode() 1292 GrShaderVar("p", kHalf3_GrSLType) in emitCode() 1314 GrShaderVar("p", kHalf3_GrSLType), in emitCode() 1351 GrShaderVar("p", kHalf3_GrSLType) in emitCode()
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