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Searched refs:sampler (Results 1 – 25 of 856) sorted by relevance

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/external/swiftshader/src/Device/
DVertexProcessor.cpp183 void VertexProcessor::setTextureFilter(unsigned int sampler, FilterType textureFilter) in setTextureFilter() argument
185 if(sampler < VERTEX_TEXTURE_IMAGE_UNITS) in setTextureFilter()
187 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setTextureFilter(textureFilter); in setTextureFilter()
192 void VertexProcessor::setMipmapFilter(unsigned int sampler, MipmapType mipmapFilter) in setMipmapFilter() argument
194 if(sampler < VERTEX_TEXTURE_IMAGE_UNITS) in setMipmapFilter()
196 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setMipmapFilter(mipmapFilter); in setMipmapFilter()
201 void VertexProcessor::setGatherEnable(unsigned int sampler, bool enable) in setGatherEnable() argument
203 if(sampler < VERTEX_TEXTURE_IMAGE_UNITS) in setGatherEnable()
205 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setGatherEnable(enable); in setGatherEnable()
210 void VertexProcessor::setAddressingModeU(unsigned int sampler, AddressingMode addressMode) in setAddressingModeU() argument
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DPixelProcessor.cpp146 void PixelProcessor::setTextureFilter(unsigned int sampler, FilterType textureFilter) in setTextureFilter() argument
148 if(sampler < TEXTURE_IMAGE_UNITS) in setTextureFilter()
150 context->sampler[sampler].setTextureFilter(textureFilter); in setTextureFilter()
155 void PixelProcessor::setMipmapFilter(unsigned int sampler, MipmapType mipmapFilter) in setMipmapFilter() argument
157 if(sampler < TEXTURE_IMAGE_UNITS) in setMipmapFilter()
159 context->sampler[sampler].setMipmapFilter(mipmapFilter); in setMipmapFilter()
164 void PixelProcessor::setGatherEnable(unsigned int sampler, bool enable) in setGatherEnable() argument
166 if(sampler < TEXTURE_IMAGE_UNITS) in setGatherEnable()
168 context->sampler[sampler].setGatherEnable(enable); in setGatherEnable()
173 void PixelProcessor::setAddressingModeU(unsigned int sampler, AddressingMode addressMode) in setAddressingModeU() argument
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DVertexProcessor.hpp65 Sampler::State sampler[VERTEX_TEXTURE_IMAGE_UNITS]; member
143 void setTextureFilter(unsigned int sampler, FilterType textureFilter);
144 void setMipmapFilter(unsigned int sampler, MipmapType mipmapFilter);
145 void setGatherEnable(unsigned int sampler, bool enable);
146 void setAddressingModeU(unsigned int sampler, AddressingMode addressingMode);
147 void setAddressingModeV(unsigned int sampler, AddressingMode addressingMode);
148 void setAddressingModeW(unsigned int sampler, AddressingMode addressingMode);
149 void setReadSRGB(unsigned int sampler, bool sRGB);
150 void setMipmapLOD(unsigned int sampler, float bias);
151 void setBorderColor(unsigned int sampler, const Color<float> &borderColor);
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/external/skqp/src/sksl/
Dsksl.inc238 int textureSize($gsampler1D sampler, int lod);
239 int2 textureSize($gsampler2D sampler, int lod);
240 int3 textureSize($gsampler3D sampler, int lod);
241 int2 textureSize($gsamplerCube sampler, int lod);
242 int textureSize(sampler1DShadow sampler, int lod);
243 int2 textureSize(sampler2DShadow sampler, int lod);
244 int2 textureSize(samplerCubeShadow sampler, int lod);
245 int3 textureSize($gsamplerCubeArray sampler, int lod);
246 int3 textureSize(samplerCubeArrayShadow sampler, int lod);
248 int2 textureSize($gsampler2DRect sampler);
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/external/skia/src/sksl/
Dsksl.inc306 int textureSize($gsampler1D sampler, int lod);
307 int2 textureSize($gsampler2D sampler, int lod);
308 int3 textureSize($gsampler3D sampler, int lod);
309 int2 textureSize($gsamplerCube sampler, int lod);
310 int textureSize(sampler1DShadow sampler, int lod);
311 int2 textureSize(sampler2DShadow sampler, int lod);
312 int2 textureSize(samplerCubeShadow sampler, int lod);
313 int3 textureSize($gsamplerCubeArray sampler, int lod);
314 int3 textureSize(samplerCubeArrayShadow sampler, int lod);
316 int2 textureSize($gsampler2DRect sampler);
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/external/deqp/framework/common/
DtcuTexture.hpp369 …Vec4 sample1D (const Sampler& sampler, Sampler::FilterMode filter, float s, int level) con…
370 …Vec4 sample2D (const Sampler& sampler, Sampler::FilterMode filter, float s, float t, int d…
371 …Vec4 sample3D (const Sampler& sampler, Sampler::FilterMode filter, float s, float t, float…
373 …Vec4 sample1DOffset (const Sampler& sampler, Sampler::FilterMode filter, float s, const IVe…
374 …Vec4 sample2DOffset (const Sampler& sampler, Sampler::FilterMode filter, float s, float t, …
375 …Vec4 sample3DOffset (const Sampler& sampler, Sampler::FilterMode filter, float s, float t, …
377 …float sample1DCompare (const Sampler& sampler, Sampler::FilterMode filter, float ref, float…
378 …float sample2DCompare (const Sampler& sampler, Sampler::FilterMode filter, float ref, float…
456 … (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, int lev…
457 … (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t…
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DtcuTexLookupVerifier.cpp39 static bool isSamplerSupported (const Sampler& sampler) in isSamplerSupported() argument
41 return sampler.compare == Sampler::COMPAREMODE_NONE && in isSamplerSupported()
42 isWrapModeSupported(sampler.wrapS) && in isSamplerSupported()
43 isWrapModeSupported(sampler.wrapT) && in isSamplerSupported()
44 isWrapModeSupported(sampler.wrapR); in isSamplerSupported()
56 inline Vector<ScalarType, 4> lookup (const ConstPixelBufferAccess& access, const Sampler& sampler, … in lookup() argument
61 return sampleTextureBorder<ScalarType>(access.getFormat(), sampler); in lookup()
65 inline Vector<float, 4> lookup (const ConstPixelBufferAccess& access, const Sampler& sampler, int i… in lookup() argument
74 return sampleTextureBorder<float>(access.getFormat(), sampler); in lookup()
101 static void lookupQuad (ColorQuad& dst, const ConstPixelBufferAccess& level, const Sampler& sampler in lookupQuad() argument
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DtcuTexCompareVerifier.cpp38 static bool isSamplerSupported (const Sampler& sampler) in isSamplerSupported() argument
40 return sampler.compare != Sampler::COMPAREMODE_NONE && in isSamplerSupported()
41 isWrapModeSupported(sampler.wrapS) && in isSamplerSupported()
42 isWrapModeSupported(sampler.wrapT) && in isSamplerSupported()
43 isWrapModeSupported(sampler.wrapR); in isSamplerSupported()
134 static float lookupDepth (const tcu::ConstPixelBufferAccess& access, const Sampler& sampler, int i,… in lookupDepth() argument
139 return sampleTextureBorder<float>(access.getFormat(), sampler).x(); in lookupDepth()
143 static float lookupDepthNoBorder (const tcu::ConstPixelBufferAccess& access, const Sampler& sampler in lookupDepthNoBorder() argument
145 DE_UNREF(sampler); in lookupDepthNoBorder()
541 const Sampler& sampler, in isNearestCompareResultValid() argument
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DtcuTexLookupVerifier.hpp113 bool isLookupResultValid (const Texture1DView& texture, const Sampler& sampler, const Lookup…
114 bool isLookupResultValid (const Texture2DView& texture, const Sampler& sampler, const Lookup…
115 bool isLookupResultValid (const TextureCubeView& texture, const Sampler& sampler, const Look…
116 bool isLookupResultValid (const Texture1DArrayView& texture, const Sampler& sampler, const Lo…
117 bool isLookupResultValid (const Texture2DArrayView& texture, const Sampler& sampler, const Lo…
118 bool isLookupResultValid (const Texture3DView& texture, const Sampler& sampler, const Lookup…
119 bool isLookupResultValid (const TextureCubeArrayView& texture, const Sampler& sampler, const L…
121 bool isLevel1DLookupResultValid (const ConstPixelBufferAccess& access, const Sampler& sampler, T…
122 bool isLevel1DLookupResultValid (const ConstPixelBufferAccess& access, const Sampler& sampler, T…
123 bool isLevel1DLookupResultValid (const ConstPixelBufferAccess& access, const Sampler& sampler, T…
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DtcuTexture.cpp1691 static inline Vec4 lookupBorder (const tcu::TextureFormat& format, const tcu::Sampler& sampler) in lookupBorder() argument
1704 return sampleTextureBorder<float>(format, sampler); in lookupBorder()
1706 return sampleTextureBorder<deInt32>(format, sampler).cast<float>(); in lookupBorder()
1708 return sampleTextureBorder<deUint32>(format, sampler).cast<float>(); in lookupBorder()
1740 static Vec4 sampleNearest1D (const ConstPixelBufferAccess& access, const Sampler& sampler, float u,… in sampleNearest1D() argument
1747 if (sampler.wrapS == Sampler::CLAMP_TO_BORDER && !deInBounds32(x, 0, width)) in sampleNearest1D()
1748 return lookupBorder(access.getFormat(), sampler); in sampleNearest1D()
1750 int i = wrap(sampler.wrapS, x, width); in sampleNearest1D()
1755 static Vec4 sampleNearest2D (const ConstPixelBufferAccess& access, const Sampler& sampler, float u,… in sampleNearest2D() argument
1764 if ((sampler.wrapS == Sampler::CLAMP_TO_BORDER && !deInBounds32(x, 0, width)) || in sampleNearest2D()
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/external/mesa3d/src/mesa/state_tracker/
Dst_atom_sampler.c110 struct pipe_sampler_state *sampler) in st_convert_sampler() argument
112 memset(sampler, 0, sizeof(*sampler)); in st_convert_sampler()
113 sampler->wrap_s = gl_wrap_xlate(msamp->WrapS); in st_convert_sampler()
114 sampler->wrap_t = gl_wrap_xlate(msamp->WrapT); in st_convert_sampler()
115 sampler->wrap_r = gl_wrap_xlate(msamp->WrapR); in st_convert_sampler()
117 sampler->min_img_filter = gl_filter_to_img_filter(msamp->MinFilter); in st_convert_sampler()
118 sampler->min_mip_filter = gl_filter_to_mip_filter(msamp->MinFilter); in st_convert_sampler()
119 sampler->mag_img_filter = gl_filter_to_img_filter(msamp->MagFilter); in st_convert_sampler()
122 sampler->normalized_coords = 1; in st_convert_sampler()
124 sampler->lod_bias = msamp->LodBias + tex_unit_lod_bias; in st_convert_sampler()
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/external/swiftshader/src/D3D9/
DDirect3DStateBlock9.cpp41 for(int sampler = 0; sampler < 16 + 4; sampler++) in Direct3DStateBlock9() local
43 texture[sampler] = 0; in Direct3DStateBlock9()
176 for(int sampler = 0; sampler < 16 + 4; sampler++) in Apply() local
180 if(samplerStateCaptured[sampler][state]) in Apply()
182 int index = sampler < 16 ? sampler : D3DVERTEXTEXTURESAMPLER0 + (sampler - 16); in Apply()
183 device->SetSamplerState(index, (D3DSAMPLERSTATETYPE)state, samplerState[sampler][state]); in Apply()
201 for(int sampler = 0; sampler < 16 + 4; sampler++) in Apply() local
203 if(textureCaptured[sampler]) in Apply()
205 int index = sampler < 16 ? sampler : D3DVERTEXTEXTURESAMPLER0 + (sampler - 16); in Apply()
206 device->SetTexture(index, texture[sampler]); in Apply()
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/external/mesa3d/src/gallium/auxiliary/draw/
Ddraw_llvm_sample.c219 draw_llvm_sampler_soa_destroy(struct lp_build_sampler_soa *sampler)
221 FREE(sampler);
234 struct draw_llvm_sampler_soa *sampler = (struct draw_llvm_sampler_soa *)base; in draw_llvm_sampler_soa_emit_fetch_texel() local
241 lp_build_sample_soa(&sampler->dynamic_state.static_state[texture_index].texture_state, in draw_llvm_sampler_soa_emit_fetch_texel()
242 &sampler->dynamic_state.static_state[sampler_index].sampler_state, in draw_llvm_sampler_soa_emit_fetch_texel()
243 &sampler->dynamic_state.base, in draw_llvm_sampler_soa_emit_fetch_texel()
256 struct draw_llvm_sampler_soa *sampler = (struct draw_llvm_sampler_soa *)base; in draw_llvm_sampler_soa_emit_size_query() local
261 &sampler->dynamic_state.static_state[params->texture_unit].texture_state, in draw_llvm_sampler_soa_emit_size_query()
262 &sampler->dynamic_state.base, in draw_llvm_sampler_soa_emit_size_query()
269 struct draw_llvm_sampler_soa *sampler; in draw_llvm_sampler_soa_create() local
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/external/deqp-deps/glslang/glslang/MachineIndependent/
Dreflection.cpp385 int mapSamplerToGlType(TSampler sampler) in mapSamplerToGlType() argument
387 if (! sampler.image) { in mapSamplerToGlType()
389 switch (sampler.type) { in mapSamplerToGlType()
391 switch ((int)sampler.dim) { in mapSamplerToGlType()
393 switch ((int)sampler.shadow) { in mapSamplerToGlType()
394 case false: return sampler.arrayed ? GL_SAMPLER_1D_ARRAY : GL_SAMPLER_1D; in mapSamplerToGlType()
395 … case true: return sampler.arrayed ? GL_SAMPLER_1D_ARRAY_SHADOW : GL_SAMPLER_1D_SHADOW; in mapSamplerToGlType()
398 switch ((int)sampler.ms) { in mapSamplerToGlType()
400 switch ((int)sampler.shadow) { in mapSamplerToGlType()
401 case false: return sampler.arrayed ? GL_SAMPLER_2D_ARRAY : GL_SAMPLER_2D; in mapSamplerToGlType()
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/external/mesa3d/src/gallium/drivers/swr/
Dswr_tex_sample.cpp272 swr_sampler_soa_destroy(struct lp_build_sampler_soa *sampler) in SWR_SAMPLER_MEMBER()
274 FREE(sampler); in SWR_SAMPLER_MEMBER()
287 struct swr_sampler_soa *sampler = (struct swr_sampler_soa *)base; in swr_sampler_soa_emit_fetch_texel() local
298 &sampler->dynamic_state.static_state[texture_index].texture_state, in swr_sampler_soa_emit_fetch_texel()
299 &sampler->dynamic_state.static_state[sampler_index].sampler_state, in swr_sampler_soa_emit_fetch_texel()
300 &sampler->dynamic_state.base, in swr_sampler_soa_emit_fetch_texel()
314 struct swr_sampler_soa *sampler = (struct swr_sampler_soa *)base; in swr_sampler_soa_emit_size_query() local
320 &sampler->dynamic_state.static_state[params->texture_unit].texture_state, in swr_sampler_soa_emit_size_query()
321 &sampler->dynamic_state.base, in swr_sampler_soa_emit_size_query()
330 struct swr_sampler_soa *sampler; in swr_sampler_soa_create() local
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/external/mesa3d/src/gallium/drivers/llvmpipe/
Dlp_tex_sample.c240 lp_llvm_sampler_soa_destroy(struct lp_build_sampler_soa *sampler) in lp_llvm_sampler_soa_destroy() argument
242 FREE(sampler); in lp_llvm_sampler_soa_destroy()
255 struct lp_llvm_sampler_soa *sampler = (struct lp_llvm_sampler_soa *)base; in lp_llvm_sampler_soa_emit_fetch_texel() local
267 lp_build_sample_soa(&sampler->dynamic_state.static_state[texture_index].texture_state, in lp_llvm_sampler_soa_emit_fetch_texel()
268 &sampler->dynamic_state.static_state[sampler_index].sampler_state, in lp_llvm_sampler_soa_emit_fetch_texel()
269 &sampler->dynamic_state.base, in lp_llvm_sampler_soa_emit_fetch_texel()
281 struct lp_llvm_sampler_soa *sampler = (struct lp_llvm_sampler_soa *)base; in lp_llvm_sampler_soa_emit_size_query() local
286 &sampler->dynamic_state.static_state[params->texture_unit].texture_state, in lp_llvm_sampler_soa_emit_size_query()
287 &sampler->dynamic_state.base, in lp_llvm_sampler_soa_emit_size_query()
295 struct lp_llvm_sampler_soa *sampler; in lp_llvm_sampler_soa_create() local
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/external/deqp-deps/glslang/Test/baseResults/
Dhlsl.flattenOpaque.frag.out8 0:15 's' ( in structure{ temp sampler s2D})
12 0:16 Construct combined texture-sampler ( temp sampler2D)
14 0:16 s2D: direct index for structure ( temp sampler)
15 0:16 's' ( in structure{ temp sampler s2D})
23 0:20 's' ( in structure{ temp sampler s2D})
28 0:21 Construct combined texture-sampler ( temp sampler2D)
30 0:21 s2D: direct index for structure ( temp sampler)
31 0:21 's' ( in structure{ temp sampler s2D})
37 0:25 's' ( in structure{ temp sampler s2D, temp texture2D tex})
41 0:26 Construct combined texture-sampler ( temp sampler2D)
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Dvulkan.frag.out2 ERROR: 0:3: 'binding' : sampler/texture/image requires layout(binding=X)
3 ERROR: 0:4: 'binding' : sampler/texture/image requires layout(binding=X)
4 ERROR: 0:5: 'binding' : sampler/texture/image requires layout(binding=X)
5 ERROR: 0:6: 'binding' : sampler/texture/image requires layout(binding=X)
6 ERROR: 0:8: 'binding' : sampler/texture/image requires layout(binding=X)
7 ERROR: 0:9: 'binding' : sampler/texture/image requires layout(binding=X)
8 ERROR: 0:10: 'binding' : sampler/texture/image requires layout(binding=X)
9 ERROR: 0:14: 'sampler2D' : sampler-constructor requires two arguments
10 ERROR: 0:15: 'sampler2D' : sampler-constructor first argument must be a scalar textureXXX type
11 ERROR: 0:16: 'sampler2D' : sampler-constructor first argument must be a scalar textureXXX type
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Dhlsl.flattenOpaqueInit.vert.out7 0:5 'tex' ( in structure{ temp sampler smpl, temp texture2D tex})
11 0:6 Construct combined texture-sampler ( temp sampler2D)
13 0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex})
16 0:6 smpl: direct index for structure ( temp sampler)
17 0:6 'tex' ( in structure{ temp sampler smpl, temp texture2D tex})
23 0:10 Function Definition: fillOpaque( ( temp structure{ temp sampler smpl, temp texture2D tex})
26 0:12 move second child to first child ( temp sampler)
27 0:12 smpl: direct index for structure ( temp sampler)
28 0:12 't' ( temp structure{ temp sampler smpl, temp texture2D tex})
31 0:12 'g_tInputTexture_sampler' ( uniform sampler)
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Dhlsl.flattenSubset.frag.out10 0:33 move second child to first child ( temp sampler)
11 0:33 ss: direct index for structure ( temp sampler)
12 … s0: direct index for structure ( temp structure{ temp int x, temp int y, temp sampler ss})
13 …( temp structure{ temp float b, temp sampler samplerState, temp structure{ temp int x, temp int…
18 0:33 'samp' ( uniform sampler)
19 …( temp structure{ temp float b, temp sampler samplerState, temp structure{ temp int x, temp int…
20 …( temp structure{ temp float b, temp sampler samplerState, temp structure{ temp int x, temp int…
21 … temp structure{ temp float b, temp sampler samplerState, temp structure{ temp int x, temp int…
24 …( temp structure{ temp float b, temp sampler samplerState, temp structure{ temp int x, temp int…
27 0:35 Construct combined texture-sampler ( temp sampler2D)
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Dhlsl.array.flatten.frag.out11 0:18 Construct combined texture-sampler ( temp sampler1D)
13 0:? 'g_samp[1]' ( uniform sampler)
19 0:22 'l_samp' ( in 3-element array of sampler)
23 0:23 Construct combined texture-sampler ( temp sampler1D)
28 0:23 direct index ( temp sampler)
29 0:23 'l_samp' ( in 3-element array of sampler)
49 0:33 move second child to first child ( temp sampler)
50 0:33 direct index ( temp sampler)
51 0:33 'local_sampler_array' ( temp 3-element array of sampler)
54 0:? 'g_samp[0]' ( uniform sampler)
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Dhlsl.aliasOpaque.frag.out8 0:12 's' ( in structure{ temp sampler ss, temp float a, temp texture2D tex})
13 0:13 's' ( in structure{ temp sampler ss, temp float a, temp texture2D tex})
17 0:13 Construct combined texture-sampler ( temp sampler2D)
19 0:13 's' ( in structure{ temp sampler ss, temp float a, temp texture2D tex})
22 0:13 ss: direct index for structure ( temp sampler)
23 0:13 's' ( in structure{ temp sampler ss, temp float a, temp texture2D tex})
32 0:19 move second child to first child ( temp sampler)
33 0:19 ss: direct index for structure ( temp sampler)
34 0:19 'os' ( temp structure{ temp sampler ss, temp float a, temp texture2D tex})
37 0:19 'gss2' ( uniform sampler)
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/external/deqp/modules/glshared/
DglsTextureTestUtil.cpp180 const char* sampler = DE_NULL; in getProgram() local
187 …case PROGRAM_2D_FLOAT: sampler = "sampler2D"; lookup = "texture(u_sampler, v_texCoord)"; … in getProgram()
188 …case PROGRAM_2D_INT: sampler = "isampler2D"; lookup = "vec4(texture(u_sampler, v_texCoord))";… in getProgram()
189 …case PROGRAM_2D_UINT: sampler = "usampler2D"; lookup = "vec4(texture(u_sampler, v_texCoord))"… in getProgram()
190 …case PROGRAM_2D_SHADOW: sampler = "sampler2DShadow"; lookup = "vec4(texture(u_sampler, vec3(v_t… in getProgram()
191 …case PROGRAM_2D_FLOAT_BIAS: sampler = "sampler2D"; lookup = "texture(u_sampler, v_texCoord, u_… in getProgram()
192 …case PROGRAM_2D_INT_BIAS: sampler = "isampler2D"; lookup = "vec4(texture(u_sampler, v_texCoord… in getProgram()
193 …case PROGRAM_2D_UINT_BIAS: sampler = "usampler2D"; lookup = "vec4(texture(u_sampler, v_texCoor… in getProgram()
194 …case PROGRAM_2D_SHADOW_BIAS: sampler = "sampler2DShadow"; lookup = "vec4(texture(u_sampler, vec3(… in getProgram()
195 …case PROGRAM_1D_FLOAT: sampler = "sampler1D"; lookup = "texture(u_sampler, v_texCoord)"; … in getProgram()
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/external/swiftshader/src/Renderer/
DVertexProcessor.cpp515 void VertexProcessor::setTextureFilter(unsigned int sampler, FilterType textureFilter) in setTextureFilter() argument
517 if(sampler < VERTEX_TEXTURE_IMAGE_UNITS) in setTextureFilter()
519 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setTextureFilter(textureFilter); in setTextureFilter()
524 void VertexProcessor::setMipmapFilter(unsigned int sampler, MipmapType mipmapFilter) in setMipmapFilter() argument
526 if(sampler < VERTEX_TEXTURE_IMAGE_UNITS) in setMipmapFilter()
528 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setMipmapFilter(mipmapFilter); in setMipmapFilter()
533 void VertexProcessor::setGatherEnable(unsigned int sampler, bool enable) in setGatherEnable() argument
535 if(sampler < VERTEX_TEXTURE_IMAGE_UNITS) in setGatherEnable()
537 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setGatherEnable(enable); in setGatherEnable()
542 void VertexProcessor::setAddressingModeU(unsigned int sampler, AddressingMode addressMode) in setAddressingModeU() argument
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DPixelProcessor.cpp360 void PixelProcessor::setTextureFilter(unsigned int sampler, FilterType textureFilter) in setTextureFilter() argument
362 if(sampler < TEXTURE_IMAGE_UNITS) in setTextureFilter()
364 context->sampler[sampler].setTextureFilter(textureFilter); in setTextureFilter()
369 void PixelProcessor::setMipmapFilter(unsigned int sampler, MipmapType mipmapFilter) in setMipmapFilter() argument
371 if(sampler < TEXTURE_IMAGE_UNITS) in setMipmapFilter()
373 context->sampler[sampler].setMipmapFilter(mipmapFilter); in setMipmapFilter()
378 void PixelProcessor::setGatherEnable(unsigned int sampler, bool enable) in setGatherEnable() argument
380 if(sampler < TEXTURE_IMAGE_UNITS) in setGatherEnable()
382 context->sampler[sampler].setGatherEnable(enable); in setGatherEnable()
387 void PixelProcessor::setAddressingModeU(unsigned int sampler, AddressingMode addressMode) in setAddressingModeU() argument
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