/external/skia/src/core/ |
D | SkBlitter_ARGB32.cpp | 1002 fShaderContext->shadeSpan(x, y, device, width); in blitH() 1005 fShaderContext->shadeSpan(x, y, span, width); in blitH() 1026 shaderContext->shadeSpan(x, y, device, width); in blitRect() 1033 shaderContext->shadeSpan(x, y, span, width); in blitRect() 1055 shaderContext->shadeSpan(x, y, device, width); in blitRect() 1063 shaderContext->shadeSpan(x, y, span, width); in blitRect() 1071 shaderContext->shadeSpan(x, y, span, width); in blitRect() 1095 shaderContext->shadeSpan(x, y, span, count); in blitAntiH() 1121 shaderContext->shadeSpan(x, y, device, count); in blitAntiH() 1123 shaderContext->shadeSpan(x, y, span, count); in blitAntiH() [all …]
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D | SkBlitter_RGB565.cpp | 114 fShaderContext->shadeSpan(x, y, span, width); in blitH() 131 shaderContext->shadeSpan(x, y, span, count); in blitAntiH()
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D | SkNormalMapSource.cpp | 186 fMapContext->shadeSpan(x, y, tmpNormalColors, n); in fillScanLine()
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/external/skqp/src/core/ |
D | SkBlitter_ARGB32.cpp | 1002 fShaderContext->shadeSpan(x, y, device, width); in blitH() 1005 fShaderContext->shadeSpan(x, y, span, width); in blitH() 1026 shaderContext->shadeSpan(x, y, device, width); in blitRect() 1033 shaderContext->shadeSpan(x, y, span, width); in blitRect() 1055 shaderContext->shadeSpan(x, y, device, width); in blitRect() 1063 shaderContext->shadeSpan(x, y, span, width); in blitRect() 1071 shaderContext->shadeSpan(x, y, span, width); in blitRect() 1095 shaderContext->shadeSpan(x, y, span, count); in blitAntiH() 1121 shaderContext->shadeSpan(x, y, device, count); in blitAntiH() 1123 shaderContext->shadeSpan(x, y, span, count); in blitAntiH() [all …]
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D | SkBlitter_RGB565.cpp | 114 fShaderContext->shadeSpan(x, y, span, width); in blitH() 131 shaderContext->shadeSpan(x, y, span, count); in blitAntiH()
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D | SkNormalMapSource.cpp | 181 fMapContext->shadeSpan(x, y, tmpNormalColors, n); in fillScanLine()
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/external/skqp/src/shaders/gradients/ |
D | Sk4fLinearGradient.h | 19 void shadeSpan(int x, int y, SkPMColor dst[], int count) override;
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D | Sk4fLinearGradient.cpp | 148 LinearGradient4fContext::shadeSpan(int x, int y, SkPMColor dst[], int count) { in shadeSpan() function in SkLinearGradient::LinearGradient4fContext
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/external/skia/src/shaders/gradients/ |
D | Sk4fLinearGradient.h | 19 void shadeSpan(int x, int y, SkPMColor dst[], int count) override;
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D | Sk4fLinearGradient.cpp | 148 LinearGradient4fContext::shadeSpan(int x, int y, SkPMColor dst[], int count) { in shadeSpan() function in SkLinearGradient::LinearGradient4fContext
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/external/skqp/src/shaders/ |
D | SkLightingShader.cpp | 70 void shadeSpan(int x, int y, SkPMColor[], int count) override; 361 void SkLightingShaderImpl::LightingShaderContext::shadeSpan(int x, int y, in shadeSpan() function in SkLightingShaderImpl::LightingShaderContext 376 fDiffuseContext->shadeSpan(x, y, diffuse, n); in shadeSpan()
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D | SkPictureShader.h | 61 void shadeSpan(int x, int y, SkPMColor dstC[], int count) override;
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D | SkBitmapProcShader.cpp | 57 void shadeSpan(int x, int y, SkPMColor dstC[], int count) override { in shadeSpan() function in BitmapProcShaderContext
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D | SkPictureShader.cpp | 325 void SkPictureShader::PictureShaderContext::shadeSpan(int x, int y, SkPMColor dstC[], int count) { in shadeSpan() function in SkPictureShader::PictureShaderContext 327 fBitmapShaderContext->shadeSpan(x, y, dstC, count); in shadeSpan()
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D | SkShaderBase.h | 100 virtual void shadeSpan(int x, int y, SkPMColor[], int count) = 0;
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D | SkShader.cpp | 182 c->ctx->shadeSpan(x,y, tmp, active_pixels); in onAppendStages()
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D | SkPerlinNoiseShader.cpp | 350 void shadeSpan(int x, int y, SkPMColor[], int count) override; 684 void SkPerlinNoiseShaderImpl::PerlinNoiseShaderContext::shadeSpan( in shadeSpan() function in SkPerlinNoiseShaderImpl::PerlinNoiseShaderContext
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/external/skia/src/shaders/ |
D | SkLightingShader.cpp | 70 void shadeSpan(int x, int y, SkPMColor[], int count) override; 359 void SkLightingShaderImpl::LightingShaderContext::shadeSpan(int x, int y, in shadeSpan() function in SkLightingShaderImpl::LightingShaderContext 374 fDiffuseContext->shadeSpan(x, y, diffuse, n); in shadeSpan()
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D | SkPictureShader.h | 61 void shadeSpan(int x, int y, SkPMColor dstC[], int count) override;
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D | SkBitmapProcShader.cpp | 57 void shadeSpan(int x, int y, SkPMColor dstC[], int count) override { in shadeSpan() function in BitmapProcShaderContext
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D | SkPictureShader.cpp | 325 void SkPictureShader::PictureShaderContext::shadeSpan(int x, int y, SkPMColor dstC[], int count) { in shadeSpan() function in SkPictureShader::PictureShaderContext 327 fBitmapShaderContext->shadeSpan(x, y, dstC, count); in shadeSpan()
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D | SkShaderBase.h | 102 virtual void shadeSpan(int x, int y, SkPMColor[], int count) = 0;
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D | SkShader.cpp | 187 c->ctx->shadeSpan(x,y, tmp, active_pixels); in onAppendStages()
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D | SkPerlinNoiseShader.cpp | 350 void shadeSpan(int x, int y, SkPMColor[], int count) override; 685 void SkPerlinNoiseShaderImpl::PerlinNoiseShaderContext::shadeSpan( in shadeSpan() function in SkPerlinNoiseShaderImpl::PerlinNoiseShaderContext
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