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Searched refs:shadeSpan (Results 1 – 24 of 24) sorted by relevance

/external/skia/src/core/
DSkBlitter_ARGB32.cpp1002 fShaderContext->shadeSpan(x, y, device, width); in blitH()
1005 fShaderContext->shadeSpan(x, y, span, width); in blitH()
1026 shaderContext->shadeSpan(x, y, device, width); in blitRect()
1033 shaderContext->shadeSpan(x, y, span, width); in blitRect()
1055 shaderContext->shadeSpan(x, y, device, width); in blitRect()
1063 shaderContext->shadeSpan(x, y, span, width); in blitRect()
1071 shaderContext->shadeSpan(x, y, span, width); in blitRect()
1095 shaderContext->shadeSpan(x, y, span, count); in blitAntiH()
1121 shaderContext->shadeSpan(x, y, device, count); in blitAntiH()
1123 shaderContext->shadeSpan(x, y, span, count); in blitAntiH()
[all …]
DSkBlitter_RGB565.cpp114 fShaderContext->shadeSpan(x, y, span, width); in blitH()
131 shaderContext->shadeSpan(x, y, span, count); in blitAntiH()
DSkNormalMapSource.cpp186 fMapContext->shadeSpan(x, y, tmpNormalColors, n); in fillScanLine()
/external/skqp/src/core/
DSkBlitter_ARGB32.cpp1002 fShaderContext->shadeSpan(x, y, device, width); in blitH()
1005 fShaderContext->shadeSpan(x, y, span, width); in blitH()
1026 shaderContext->shadeSpan(x, y, device, width); in blitRect()
1033 shaderContext->shadeSpan(x, y, span, width); in blitRect()
1055 shaderContext->shadeSpan(x, y, device, width); in blitRect()
1063 shaderContext->shadeSpan(x, y, span, width); in blitRect()
1071 shaderContext->shadeSpan(x, y, span, width); in blitRect()
1095 shaderContext->shadeSpan(x, y, span, count); in blitAntiH()
1121 shaderContext->shadeSpan(x, y, device, count); in blitAntiH()
1123 shaderContext->shadeSpan(x, y, span, count); in blitAntiH()
[all …]
DSkBlitter_RGB565.cpp114 fShaderContext->shadeSpan(x, y, span, width); in blitH()
131 shaderContext->shadeSpan(x, y, span, count); in blitAntiH()
DSkNormalMapSource.cpp181 fMapContext->shadeSpan(x, y, tmpNormalColors, n); in fillScanLine()
/external/skqp/src/shaders/gradients/
DSk4fLinearGradient.h19 void shadeSpan(int x, int y, SkPMColor dst[], int count) override;
DSk4fLinearGradient.cpp148 LinearGradient4fContext::shadeSpan(int x, int y, SkPMColor dst[], int count) { in shadeSpan() function in SkLinearGradient::LinearGradient4fContext
/external/skia/src/shaders/gradients/
DSk4fLinearGradient.h19 void shadeSpan(int x, int y, SkPMColor dst[], int count) override;
DSk4fLinearGradient.cpp148 LinearGradient4fContext::shadeSpan(int x, int y, SkPMColor dst[], int count) { in shadeSpan() function in SkLinearGradient::LinearGradient4fContext
/external/skqp/src/shaders/
DSkLightingShader.cpp70 void shadeSpan(int x, int y, SkPMColor[], int count) override;
361 void SkLightingShaderImpl::LightingShaderContext::shadeSpan(int x, int y, in shadeSpan() function in SkLightingShaderImpl::LightingShaderContext
376 fDiffuseContext->shadeSpan(x, y, diffuse, n); in shadeSpan()
DSkPictureShader.h61 void shadeSpan(int x, int y, SkPMColor dstC[], int count) override;
DSkBitmapProcShader.cpp57 void shadeSpan(int x, int y, SkPMColor dstC[], int count) override { in shadeSpan() function in BitmapProcShaderContext
DSkPictureShader.cpp325 void SkPictureShader::PictureShaderContext::shadeSpan(int x, int y, SkPMColor dstC[], int count) { in shadeSpan() function in SkPictureShader::PictureShaderContext
327 fBitmapShaderContext->shadeSpan(x, y, dstC, count); in shadeSpan()
DSkShaderBase.h100 virtual void shadeSpan(int x, int y, SkPMColor[], int count) = 0;
DSkShader.cpp182 c->ctx->shadeSpan(x,y, tmp, active_pixels); in onAppendStages()
DSkPerlinNoiseShader.cpp350 void shadeSpan(int x, int y, SkPMColor[], int count) override;
684 void SkPerlinNoiseShaderImpl::PerlinNoiseShaderContext::shadeSpan( in shadeSpan() function in SkPerlinNoiseShaderImpl::PerlinNoiseShaderContext
/external/skia/src/shaders/
DSkLightingShader.cpp70 void shadeSpan(int x, int y, SkPMColor[], int count) override;
359 void SkLightingShaderImpl::LightingShaderContext::shadeSpan(int x, int y, in shadeSpan() function in SkLightingShaderImpl::LightingShaderContext
374 fDiffuseContext->shadeSpan(x, y, diffuse, n); in shadeSpan()
DSkPictureShader.h61 void shadeSpan(int x, int y, SkPMColor dstC[], int count) override;
DSkBitmapProcShader.cpp57 void shadeSpan(int x, int y, SkPMColor dstC[], int count) override { in shadeSpan() function in BitmapProcShaderContext
DSkPictureShader.cpp325 void SkPictureShader::PictureShaderContext::shadeSpan(int x, int y, SkPMColor dstC[], int count) { in shadeSpan() function in SkPictureShader::PictureShaderContext
327 fBitmapShaderContext->shadeSpan(x, y, dstC, count); in shadeSpan()
DSkShaderBase.h102 virtual void shadeSpan(int x, int y, SkPMColor[], int count) = 0;
DSkShader.cpp187 c->ctx->shadeSpan(x,y, tmp, active_pixels); in onAppendStages()
DSkPerlinNoiseShader.cpp350 void shadeSpan(int x, int y, SkPMColor[], int count) override;
685 void SkPerlinNoiseShaderImpl::PerlinNoiseShaderContext::shadeSpan( in shadeSpan() function in SkPerlinNoiseShaderImpl::PerlinNoiseShaderContext