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Searched refs:rgbaWriteMask (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/Pipeline/
DPixelRoutine.cpp1281 int rgbaWriteMask = state.colorWriteActive(index); in writeColor() local
1282 …int bgraWriteMask = (rgbaWriteMask & 0x0000000A) | (rgbaWriteMask & 0x00000001) << 2 | (rgbaWriteM… in writeColor()
1296 if(rgbaWriteMask == 0x7) in writeColor()
1332 if(rgbaWriteMask == 0x7) in writeColor()
1491 …8A8_UNORM || state.targetFormat[index] == VK_FORMAT_R8G8B8A8_SRGB) && rgbaWriteMask != 0x0000000F)… in writeColor()
1496 c01 &= *Pointer<Short4>(constants + OFFSET(Constants,maskB4Q[rgbaWriteMask][0])); in writeColor()
1497 masked &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskB4Q[rgbaWriteMask][0])); in writeColor()
1512 c23 &= *Pointer<Short4>(constants + OFFSET(Constants,maskB4Q[rgbaWriteMask][0])); in writeColor()
1513 masked &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskB4Q[rgbaWriteMask][0])); in writeColor()
1524 if((rgbaWriteMask & 0x00000003) != 0x0) in writeColor()
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/external/swiftshader/src/Shader/
DPixelRoutine.cpp1421 int rgbaWriteMask = state.colorWriteActive(index); in writeColor() local
1422 …int bgraWriteMask = (rgbaWriteMask & 0x0000000A) | (rgbaWriteMask & 0x00000001) << 2 | (rgbaWriteM… in writeColor()
1456 if(state.targetFormat[index] == FORMAT_X8R8G8B8 || rgbaWriteMask == 0x7) in writeColor()
1494 …[index] == FORMAT_X8B8G8R8 || state.targetFormat[index] == FORMAT_SRGB8_X8 || rgbaWriteMask == 0x7) in writeColor()
1701 …= FORMAT_A8B8G8R8 || state.targetFormat[index] == FORMAT_SRGB8_A8) && rgbaWriteMask != 0x0000000F)… in writeColor()
1702 …= FORMAT_X8B8G8R8 || state.targetFormat[index] == FORMAT_SRGB8_X8) && rgbaWriteMask != 0x00000007)… in writeColor()
1703 …= FORMAT_X8B8G8R8 || state.targetFormat[index] == FORMAT_SRGB8_X8) && rgbaWriteMask != 0x0000000F)… in writeColor()
1708 c01 &= *Pointer<Short4>(constants + OFFSET(Constants,maskB4Q[rgbaWriteMask][0])); in writeColor()
1709 masked &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskB4Q[rgbaWriteMask][0])); in writeColor()
1724 c23 &= *Pointer<Short4>(constants + OFFSET(Constants,maskB4Q[rgbaWriteMask][0])); in writeColor()
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