Searched refs:GrContext (Results 1 – 22 of 22) sorted by relevance
/frameworks/base/libs/hwui/ |
D | AutoBackendTextureRelease.h | 34 AutoBackendTextureRelease(GrContext* context, AHardwareBuffer* buffer); 45 void makeImage(AHardwareBuffer* buffer, android_dataspace dataspace, GrContext* context); 47 void newBufferContent(GrContext* context);
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D | AutoBackendTextureRelease.cpp | 28 AutoBackendTextureRelease::AutoBackendTextureRelease(GrContext* context, AHardwareBuffer* buffer) { in AutoBackendTextureRelease() 71 GrContext* context) { in makeImage() 84 void AutoBackendTextureRelease::newBufferContent(GrContext* context) { in newBufferContent()
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D | DeferredLayerUpdater.h | 109 bool forceCreate, GrContext* context);
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D | DeferredLayerUpdater.cpp | 192 GrContext* context) { in createIfNeeded()
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D | Readback.cpp | 122 sk_sp<GrContext> grContext = sk_ref_sp(mRenderThread.getGrContext()); in copyImageInto()
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D | HardwareBitmapUploader.cpp | 285 sk_sp<GrContext> mGrContext;
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/frameworks/base/libs/hwui/renderthread/ |
D | VulkanSurface.h | 40 sk_sp<SkColorSpace> colorSpace, GrContext* grContext, 106 VulkanSurface(ANativeWindow* window, const WindowInfo& windowInfo, GrContext* grContext); 119 GrContext* mGrContext;
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D | VulkanManager.h | 62 SkColorType surfaceColorType, GrContext* grContext, 73 status_t fenceWait(int fence, GrContext* grContext); 77 status_t createReleaseFence(int* nativeFence, GrContext* grContext); 84 sk_sp<GrContext> createContext(const GrContextOptions& options);
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D | CacheManager.h | 61 void reset(sk_sp<GrContext> grContext); 67 sk_sp<GrContext> mGrContext;
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D | RenderThread.h | 109 GrContext* getGrContext() const { return mGrContext.get(); } in getGrContext() 110 void setGrContext(sk_sp<GrContext> cxt); 189 sk_sp<GrContext> mGrContext;
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D | RenderThread.cpp | 193 sk_sp<GrContext> grContext(GrContext::MakeGL(std::move(glInterface), options)); in requireGlContext() 207 sk_sp<GrContext> grContext = mVkManager->createContext(options); in requireVkContext() 266 void RenderThread::setGrContext(sk_sp<GrContext> context) { in setGrContext()
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D | VulkanManager.cpp | 372 sk_sp<GrContext> VulkanManager::createContext(const GrContextOptions& options) { in createContext() 391 return GrContext::MakeVulkan(backendContext, options); in createContext() 561 SkColorType surfaceColorType, GrContext* grContext, in createSurface() 572 status_t VulkanManager::fenceWait(int fence, GrContext* grContext) { in fenceWait() 620 status_t VulkanManager::createReleaseFence(int* nativeFence, GrContext* grContext) { in createReleaseFence()
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D | IRenderPipeline.h | 29 class GrContext; variable
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D | CacheManager.cpp | 64 void CacheManager::reset(sk_sp<GrContext> context) { in reset()
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D | VulkanSurface.cpp | 120 GrContext* grContext, const VulkanManager& vkManager, in Create() 313 GrContext* grContext) in VulkanSurface()
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D | CanvasContext.h | 108 GrContext* getGrContext() const { return mRenderThread.getGrContext(); } in getGrContext()
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/frameworks/base/libs/hwui/tests/unit/ |
D | CacheManagerTests.cpp | 29 static size_t getCacheUsage(GrContext* grContext) { in getCacheUsage() 38 GrContext* grContext = renderThread.getGrContext(); in RENDERTHREAD_SKIA_PIPELINE_TEST()
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/frameworks/base/libs/hwui/pipeline/skia/ |
D | LayerDrawable.h | 35 static bool DrawLayer(GrContext* context, SkCanvas* canvas, Layer* layer, const SkRect* srcRect,
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D | ShaderCache.h | 83 void onVkFrameFlushed(GrContext* context);
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D | SkiaPipeline.cpp | 88 sk_sp<GrContext> cachedContext; in renderLayersImpl() 144 GrContext* currentContext = layerNode->getLayerSurface()->getCanvas()->getGrContext(); in renderLayersImpl() 203 GrContext* context = thread.getGrContext(); in prepareToDraw()
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D | LayerDrawable.cpp | 70 bool LayerDrawable::DrawLayer(GrContext* context, SkCanvas* canvas, Layer* layer, in DrawLayer()
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D | ShaderCache.cpp | 209 void ShaderCache::onVkFrameFlushed(GrContext* context) { in onVkFrameFlushed()
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