1 /* 2 * Copyright 2019 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #pragma once 18 19 #include <GrAHardwareBufferUtils.h> 20 #include <GrBackendSurface.h> 21 #include <SkImage.h> 22 #include <android/hardware_buffer.h> 23 #include <system/graphics.h> 24 25 namespace android { 26 namespace uirenderer { 27 28 /** 29 * AutoBackendTextureRelease manages EglImage/VkImage lifetime. It is a ref-counted object 30 * that keeps GPU resources alive until the last SkImage object using them is destroyed. 31 */ 32 class AutoBackendTextureRelease final { 33 public: 34 AutoBackendTextureRelease(GrContext* context, AHardwareBuffer* buffer); 35 getTexture()36 const GrBackendTexture& getTexture() const { return mBackendTexture; } 37 38 // Only called on the RenderThread, so it need not be thread-safe. ref()39 void ref() { mUsageCount++; } 40 41 void unref(bool releaseImage); 42 getImage()43 inline sk_sp<SkImage> getImage() const { return mImage; } 44 45 void makeImage(AHardwareBuffer* buffer, android_dataspace dataspace, GrContext* context); 46 47 void newBufferContent(GrContext* context); 48 49 private: 50 // The only way to invoke dtor is with unref, when mUsageCount is 0. ~AutoBackendTextureRelease()51 ~AutoBackendTextureRelease() {} 52 53 GrBackendTexture mBackendTexture; 54 GrAHardwareBufferUtils::DeleteImageProc mDeleteProc; 55 GrAHardwareBufferUtils::UpdateImageProc mUpdateProc; 56 GrAHardwareBufferUtils::TexImageCtx mImageCtx; 57 58 // Starting with refcount 1, because the first ref is held by SurfaceTexture. Additional refs 59 // are held by SkImages. 60 int mUsageCount = 1; 61 62 // mImage is the SkImage created from mBackendTexture. 63 sk_sp<SkImage> mImage; 64 }; 65 66 } /* namespace uirenderer */ 67 } /* namespace android */ 68