1 // 2 // Copyright 2019 The ANGLE Project Authors. All rights reserved. 3 // Use of this source code is governed by a BSD-style license that can be 4 // found in the LICENSE file. 5 // 6 // WindowSurfaceVkGGP.h: 7 // Google Game Platform implementation of WindowSurfaceVk. 8 // 9 10 #ifndef LIBANGLE_RENDERER_VULKAN_GGP_WINDOWSURFACEVKGGP_H_ 11 #define LIBANGLE_RENDERER_VULKAN_GGP_WINDOWSURFACEVKGGP_H_ 12 13 #include "libANGLE/renderer/vulkan/SurfaceVk.h" 14 15 namespace rx 16 { 17 18 class WindowSurfaceVkGGP : public WindowSurfaceVk 19 { 20 public: 21 WindowSurfaceVkGGP(const egl::SurfaceState &surfaceState, EGLNativeWindowType window); 22 23 private: 24 egl::Error swapWithFrameToken(const gl::Context *context, 25 EGLFrameTokenANGLE frameToken) override; 26 angle::Result createSurfaceVk(vk::Context *context, gl::Extents *extentsOut) override; 27 angle::Result getCurrentWindowSize(vk::Context *context, gl::Extents *extentsOut) override; 28 }; 29 30 } // namespace rx 31 32 #endif // LIBANGLE_RENDERER_VULKAN_GGP_WINDOWSURFACEVKGGP_H_ 33