1 //
2 // Copyright 2019 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 // WindowSurfaceVkGGP.h:
7 //    Google Game Platform implementation of WindowSurfaceVk.
8 //
9 
10 #ifndef LIBANGLE_RENDERER_VULKAN_GGP_WINDOWSURFACEVKGGP_H_
11 #define LIBANGLE_RENDERER_VULKAN_GGP_WINDOWSURFACEVKGGP_H_
12 
13 #include "libANGLE/renderer/vulkan/SurfaceVk.h"
14 
15 namespace rx
16 {
17 
18 class WindowSurfaceVkGGP : public WindowSurfaceVk
19 {
20   public:
21     WindowSurfaceVkGGP(const egl::SurfaceState &surfaceState, EGLNativeWindowType window);
22 
23   private:
24     egl::Error swapWithFrameToken(const gl::Context *context,
25                                   EGLFrameTokenANGLE frameToken) override;
26     angle::Result createSurfaceVk(vk::Context *context, gl::Extents *extentsOut) override;
27     angle::Result getCurrentWindowSize(vk::Context *context, gl::Extents *extentsOut) override;
28 };
29 
30 }  // namespace rx
31 
32 #endif  // LIBANGLE_RENDERER_VULKAN_GGP_WINDOWSURFACEVKGGP_H_
33